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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.12 07:26:00 -
[31]
Edited by: Pottsey on 12/01/2007 07:38:03 ôGreat for pve, useless for pvp. However, its nowhere near expendable, with current rig prices.ô For PvP I would use a very different setup. More hitpoints, less HP regen, and empty slots for none tanking modules. PvE setups pretty much never work in PvP and PvP setups are not as good as PvE for PvE. If someone wants to see a PvP setup first show me an active tank on the same ship for PvP and list what I have to fit. It seems when I post my own PvP setups everyone complains as I donÆt take what they want then they say its useless.
Rigs are dirt cheap I built 14 purgers in the last week alone. T2 rigs on the other hand are costly but I donÆt use those yet.
Its fun watching people try and work it out. Two clues. I donÆt have T2 SPRÆs and I donÆt have T2 rigs yet.
Shadarle I believe passive tanks should be built around recharge just in practical teams itdoesnÆt work out that way. If I had it my way passive tankers would get more regen with mid slot shield rechargers over extenders. Passive shield tanking guide click here |

Shadarle
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Posted - 2007.01.12 08:09:00 -
[32]
Edited by: Shadarle on 12/01/2007 08:11:14 As to how I got 48.25% from one Invuln... that is a fabulous question. I spent the last 10 minutes rechecking my spreadsheet and figured it out finally.
"I've been drastically updating my spreadsheet lately, so I can't assume it's 100% perfect in its calcs anymore, but I can shoot off some numbers of what I've got so far."
Luckily I at least said this... and it appears I was right it was not 100% perfect, hehe. I've fixed it now and yes the resist warfare link is indeed part of the setup. No clue what I was thinking to miss that glaringly obvious problem.
After adjusting for that I must say that the tank lost a lot of it's appeal. It's now down to 717 avg tank... not nearly as good as I thought. It's still good, of course, but it isn't the god I thought it was.
43.69%77.48%66.21%54.95%60.58% 447.221118.05745.37559.03717.42
Are the new resist and tanking values. My bad.
Since Pottsey confirmed no SPRII's I am at a loss as to how to drop the regen another 10%. Is there a hi slot item that increase shield regen?
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Shadarle
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Posted - 2007.01.12 08:13:00 -
[33]
Oh... and what about the cap regen? I am correct in the fact that you will run out of cap just running your invuln am I not? Not to mention the fact that you are almost definitely using a warfare link which eats cap too.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Majutsu
Caldari S.Y.N.D
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Posted - 2007.01.12 08:45:00 -
[34]
There are shield recharge and shield total boost implants.
It's possible this counts one or both of those.
Very impressive numbers anyway Caldari Gunboat Pilot
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Silus Mercaptan
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Posted - 2007.01.12 08:54:00 -
[35]
Edited by: Silus Mercaptan on 12/01/2007 08:52:02 Hoping my math is right, but Sarmaul's is spot on minus one thing. I'll repost what he's got listed.
Hi Slot Siege Warfare Link - Shield Harmonizing
Mid Slot 4 LSE II's 1 DG Invuln
Low Slots 6 SPR I's
Rigs 2 Core Defence Field Purger II 1 Core Defence Field Extender I (Sarmaul is missing this one I believe)
Implants Shield Recharge - 3% Shield Extender - 5% Siege Warfare Mindlink
Try running that through your chart. Should come out ok. |

Pinky Denmark
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Posted - 2007.01.12 09:25:00 -
[36]
He just claimed only T1 rigs
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.12 09:33:00 -
[37]
I don knwo why people say its useless for PVP. Ya lnow.. pvp is not only 1v1, and on my experience is VERY rarely 1v1. I had only 1 time 1v1 sicne i came o Eve. A simple example is.. this ships would completely pwon NOs ships. Just fit AC in teh remaining highs for some DPS.
If brute force doesn't solve your problem.. then you are not using enough!! |

Narusegawa Naru
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.01.12 09:38:00 -
[38]
I have to say Pottsey, seeing threads like this make me wonder how viable a Passive Shield tank is on Gallente ships, especially the drone boats.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.01.12 10:46:00 -
[39]
Edited by: Akita T on 12/01/2007 10:47:21 Edited by: Akita T on 12/01/2007 10:43:56 The setup ? Well, let's work backwards, shall we ?
Assuming ship pilot has maxed out skills, best implants AND is in a gang with a "skilled leader", you have:
+25% max sh from ShMa5, +15% from mindlinked siege wf spec, +5% from gnome implant = *1.509375 shield Base ship shield should have been therefore 14406 HP, or in other words 10500 hp from extenders, or 4 LSE II. So you can only assume the setup doesn't use any PDUs nor flux coils either, the math is just too spot on for anything else.
-25% sh rech. time from ShOp5, -5% from gnome implant, or 890.625 sec until here. 3 purger I rigs, 456 seconds 6x SPR I would mean 119.537664 seconds recharge time, so it's obvious the setup does NOT use 6 of them, as it only has a 134.48 sec recharge time... it also can't be using just 5 of them and nothing else, as it would mean 149.42208 sec recharge time. If you add a shield recharger II into the mix, you get 127 sec recharge, still too "low" (too good). It probably uses a T1 named recharger in the last of the mids and 5 SPRs, again the recharge time works out to the decimal point.
The resists however, those are SPOT ON for a DG invul plus a shield harmonizing link from a mindlinked individual. I mean, to the last decimal. That much is clear.
So the only remaining question is, what's in the remaining lowslot ? I would assume it's a CPR, to compensate for the low cap recharge, or whatever other module it's needed... or probably a RCU to fit all that ? ___
Setup so far: 1 DG invul + T1 shield recharger + 4 LSE 2 5 SPR I + 1 unknown (RCU, Coproc or CPR) 3 purger I rigs
And somebody in gang has a mindlinked shield harmonizing link running. _ My skills | Mod/Rig stacknerfing explained |

Justice Bringer
Minmatar United Univers
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Posted - 2007.01.12 12:18:00 -
[40]
Originally by: Shadarle Edited by: Shadarle on 12/01/2007 08:17:50 Edited by: Shadarle on 12/01/2007 08:17:09 Edited by: Shadarle on 12/01/2007 08:11:14 As to how I got 48.25% from one Invuln... that is a fabulous question. I spent the last 10 minutes rechecking my spreadsheet and figured it out finally.
"I've been drastically updating my spreadsheet lately, so I can't assume it's 100% perfect in its calcs anymore, but I can shoot off some numbers of what I've got so far."
Luckily I at least said this... and it appears I was right it was not 100% perfect, hehe. I've fixed it now and yes the resist warfare link is indeed part of the setup. No clue what I was thinking to miss that glaringly obvious problem.
After adjusting for that it's now down to 1036.38 avg tank... It's still good, of course.
43.69%77.48%66.21%54.95%60.58% 646.061615.141076.76807.571036.38
Are the new resist and tanking values. My bad.
Since Pottsey confirmed no SPRII's I am at a loss as to how to drop the regen another 10%. Is there a hi slot item that increase shield regen?
Someone has already asked in this thread, but how do you get 48% resist to EM with a tech I module which gives 50%???????
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.01.12 12:27:00 -
[41]
Originally by: Justice Bringer Someone has already asked in this thread, but how do you get 48% resist to EM with a tech I module which gives 50%???????
And somebody (me) has lready answered, but I guess people just don't read, do they ?
Quote: The resists however, those are SPOT ON for a DG invul plus a shield harmonizing link from a mindlinked individual. I mean, to the last decimal. That much is clear.
_ My skills | Mod/Rig stacknerfing explained |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.01.12 12:28:00 -
[42]
Edited by: LUKEC on 12/01/2007 12:25:19 50% em resistance is exactly what you get with shield resistance gang module with maxed skills(perhaps gang link warefare lvl4) & 1 dg invulnerability field.
Also pottsey you weren't really the first one to use dg invulnerability fields. -------- The BoB model is bad for business. Incidently the BoB model is more suited for a game such as WoW where as the ASCN model more suited for Eve.
McGreedy |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.12 12:56:00 -
[43]
Sorry didnÆt mean to sound like I was the first/only one to use DG. Just back then all those years ago due the to 20/s cap drain pretty much no one used them and they where cheap. Passive shield tanking guide click here |

M00dy
Stain of Mind
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Posted - 2007.01.12 15:40:00 -
[44]
I heart Pottsey
Mercenaries For Hire! |

Shadarle
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Posted - 2007.01.12 16:42:00 -
[45]
Blah. I didn't think to calculate leadership skills into the mix.
Using Leadership skills and the warfare links make this setup obviously not a solo pve setup... you need an alt, which id say most people don't have.
I'll have to add in those skills to my spreadsheet, previously it was simply a ship fitting sheet to compare ships to each other and since every ship "could" take advantage of leadership it wasn't worth calculating it.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Shadarle
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Posted - 2007.01.12 17:20:00 -
[46]
Those are the exact numbers I came up with Akita, except I was using a different method to reach exactly 21744... obviously it's easier than I realized to reach that exact number.
The problem is the shield regen time of 134.48, I still cannot figure that one out.
The closest I can get is with 6 SPR, 3 Purger Rigs, and Shield Operation Level 4 (not 5) and no hardwiring. This yields 134.22 regen.
Your setup, Akita, assumes a Myrm can hold 6 mid slots (to fit the recharger), which it cannot. 4 LSE II's, 1 Invuln = 5 slots already.
So basically we need a low slot to adjust the regen by less than an SPR... but it can't impact the total shields. I'm not quite sure which mod would do that.
I've tried using a PDSI and a PDSII and getting to 21744 other ways, which almost worked... but it still didn't get the regen right either.
Tho it seems we've come up with a stronger tank than is listed in the process... assuming it fits.
Mid: 4 LSE II, 1 DG Invuln Low: 6 SPR Rig: 3 Purger
Affected by the resists warfare link.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.01.12 17:59:00 -
[47]
Originally by: j0sephine "Why are Gallente ships such good passive tankers!"
Same thing you get with Dominix or Iteron -- for passive tank the low slots are as important as the mid slots if not more, and some Gallente ships get this layout while Caldari are more mid-slot heavy.
Could be quite easily fixed by turning shield power relays into mid slot module, like shield rechargers already are <g>
If i can remember it correctly, the gallentes are the one who invented passive shield tanking in the first place.
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Shadarle
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Posted - 2007.01.12 18:19:00 -
[48]
The idea that lows are more valuable than mids is a mistaken one... to a degree anyhow.
Shield Extenders and Invuln fields provide more tanking benefit than any low slot modules do... up to a point and depending on the size of your ship.
SPR's have a devastating effect on cap... which means you have to use them sparingly if you care about having an indefinite tank assuming the use of Invluns/Warfare Links.
PDS are much weaker than many mid slot items are, tanking wise.
A ship with 8 mids and 4 lows will likely passive tank better than the inverse... assuming you're going for a sustainable tank. If, however, you're more interested in Maximum regen then things obviously change.
Another problems gallente have in this regard is the lack of missile slots. Basically they have to give up their Hi's to use SPR's... since they will have almost no cap to use them. Caldari can still use missiles without the cap concerns.
So while the pure tank of a gallente ship may be better... the caldari equivalent will be able to use all of its Hi's and its drones (which will be quite a bit less powerful, obviously) together.
It's at least something to consider.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Alpine 69
Slacker Industries
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Posted - 2007.01.12 18:39:00 -
[49]
Wow... Someone call ze care police.
...............___@@@__ ......_____//____?____\__ ____ ----o--------CARE-POLICE- ---@) NEE NOR NEE NOR -----`--(@)=====+====(@)-
shame though that gallente can shield tank better then caldari 
eeeeeeek my sig got nerfed again :( |

Shadarle
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Posted - 2007.01.12 19:21:00 -
[50]
Edited by: Shadarle on 12/01/2007 19:20:56 A Drake will get more tanking than the listed setup. Slightly less regen perhaps, but it will tank better.
TotalShield - Regen - S/Sec (Avg) - S/Sec (Peak) 24103.21 - 186.78 - 129.05 - 322.62
EMExpKinTherS-Avg 66.17%86.47%79.70%72.94%76.32% 953.682384.211589.471192.111529.87
Or if you want more regen you could get it up to 379 shield/sec if you take off the 2nd invuln.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.01.12 19:23:00 -
[51]
Edited by: Akita T on 12/01/2007 19:23:53
Originally by: Shadarle assumes a Myrm can hold 6 mid slots (to fit the recharger), which it cannot
Ooops... I have spent way too much time in a Drake :) Well, AFAIK Pottsey would have the entire 5% gnome set plugged in, shield skills maxed out AND a mindlink.
So it's either her "PvP alt" flying her ship (and she didn't change the ship name, but I doubt it) or she's in a clone with worse implants... or last but probably not completely unlikely, we're calculating something very very wrong. Hmmz, maybe some combo involving some shield flux coils and PDUs ? _ http://ineve.net/skills/character.php?charID=776304952 http://oldforums.eveonline.com/?a=topic&threadID=439640 ON VACATION : 15-23 Jan 2007 |

Shadarle
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Posted - 2007.01.12 19:28:00 -
[52]
It has Pottsey's pic on it... so unless she has an alt with the same pic... hehe.
We both, independently, came up with the exact same numbers to the decimal... so I don't think it's us calculating something wrong, unless we both managed to do the mindlink calc wrong or something works differently in game than it does on paper.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Shadarle
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Posted - 2007.01.12 19:31:00 -
[53]
It's not shield flux coils, tried that out... they destroy max shields too much and there is no way to get 21744 with it.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Silus Mercaptan
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Posted - 2007.01.12 21:01:00 -
[54]
Edited by: Silus Mercaptan on 12/01/2007 20:59:39 I can get the shields pretty easy...the recharge rate is giving me trouble
(3906+4*2625)*1.25*1.05*1.15 = 21744.1 shield
the multipliers in order are Shield Management V, 5% shield extender implant, and the Mindlink.
Still working on the recharge rate. According to calculations, he could potentially have a better tank than currently listed (i.e. lower recharge rate), so there must be some other mods or different rigs that need to be considered. |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.12 21:30:00 -
[55]
Edited by: Pottsey on 12/01/2007 21:29:09 ôBasically the test was his domi vs a raven however the domi wasnt purely passive it was running an XL SB II and using the nos/high cap recharge to run it permanently.ö From the other forum thread at scrapheap. Hopefully this gets posted there. I donÆt think I have ever in my life fitted an XL SB II or a T1 module. The test was fully passive though sometimes passive and sometimes active hardeners where used to see which worked best. There was a lot of matchs with different well known and not so well known PvPerÆs and I didnÆt win them all.
ôwhich beat the raven it was facing one vs one as the raven couldn;t produce the dps needed however the raven could always warp offö My PvP setups tend to have a microwarp and warp scrambler fitted as I like to fight at 0 km. Unless itÆs a friendly match without warping or someone else in the gang is doing the scrambleing in which case I donÆt take a scrabbler. I donÆt know where this myth started that passive tanks must have every single slot for tanking in PvP so are useless. You donÆt do that in PvP only in PvE and even then not always.
I hope I donÆt have to say this again but you donÆt have to use every single slot for passive tanking. You can lower the amount you can tank by 200dps or more or less depending on how many slots you want to free up. Thats still a good tank and you have space for damage boosts, EW and/or speed mods.
As for the people trying to work out my modules I think somethingÆs not stacking like you think it should. Can you post the full math you use? Or work out a few setups then fit modules and see if it matchÆs your math. Passive shield tanking guide click here |

Silus Mercaptan
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Posted - 2007.01.12 21:32:00 -
[56]
Edited by: Silus Mercaptan on 12/01/2007 21:28:36 Got it.
1250*0.75*0.95*(0.8^5)*0.9*(0.8^3) = 134.48
Multipliers from left to right are...
Shield Operation V 5% recharge implant ('Gnome' KYA 2000) 5 SPR I's (or any 20% recharge SPR) 1 10% SPR (no idea why this is in here, unless he honestly has 0 CPU left) 3 Field Purger I Rigs
I'm going to go get a life now.  |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.12 21:42:00 -
[57]
Well done Silus you got it. A little isk prise wired to you. The ships not short of CPU so all of you who said the tank can be made better are right. For 50isk or less it could be boosted even more. Passive shield tanking guide click here |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.12 23:29:00 -
[58]
Originally by: Kunming
Originally by: Mush Room And yet people complain that the Drakes passive tank is too good. 
No ppl complain that passive shield tanking is too good, and thats cause it uses no cap and is, with the right setup, more efficient than active shield/armor tanking.
And those people are also clueless and will never win pvp fights with those passive tanks, because they will either lack tackle ability, or they will have to kill their tank to be able to tackle.
People were *****ing about pure-tank ships being too hard to kill on sisi. Now everyone who uses common sense knows that unless a person is stuck on something, that non-tackling ubertank isn't going to kill anything without help, and when help is involved, all solo pwn arguements are null and void.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Kldraina
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Posted - 2007.01.13 00:52:00 -
[59]
Well, you've got a convert here Pottsey. After fiddling a bit with the Myrmidon, I think it's now my BC of choice. It's just too good (and sexy looking too). |

Shadarle
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Posted - 2007.01.13 05:26:00 -
[60]
Ummm... why would you use a 10% spr instead of a 20%? I don't get it. Simply to make it more difficult for people to figure out your exact setup?
How long can you run it without running out of cap is still my question.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
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