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Sales Merchant
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Posted - 2007.01.12 10:34:00 -
[31]
This could concievably be done;
- Player B is docked in station and 'links' to Player A's capital ship.
- Player B sees everything from Player A's battle view but has some other additional interface controls..eg drone control..maybe some new ones.
- Player A & B control capital ship (A controls ship, B controls certain aspects or functions of the ship).
- If Player A (owner) disconnects or logs off then Player B is 'unlinked' from the capital ship and appears back in the station he linked from.
- If Player B disconnects or logs off then Player A resumes normal full control of ship.
- If ship is destroyed, player A is in pod in space, player B disconnects link and returns to station view.
A bunuch of skills can be made to specialise this including one that how far you can link to a friendly capital from.
I think that about covers everything 
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Irony (i+ro+ny) [ahy-ruh-nee]
Originally by: Ginger Magician ...this was not a fight it was simply a pathetic gank.
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DangermanUK
Caldari State War Academy
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Posted - 2007.01.12 10:40:00 -
[32]
Sort of reminds me of Power Rangers and that other cartoon with megabots or whatever they were called.
DangermanUK Not dangerous, but am a man in the UK! Has anyone seen my alt? |

Xsag
Caldari School of Applied Knowledge
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Posted - 2007.01.12 11:27:00 -
[33]
Originally by: Bosch Krieger the eventual possibility of multi-player ships?
not that the need exists right now for two people to run any ship in this game, but if features were added that REQUIRED two or more people, that might be interesting. Maybe a drone commander or your archetypical main crew members such as gunner, energy systems engineer, and umm... an engine engineer?
I dunno, just been watching alot of Firefly lately, and reading about characters walking around on stations and whathaveyou...just kinda riffing here...
it sounds like a good idea but it would require a big change to game mechanics OR even larger ships - as supposedly titans can be manned by one man - changing it at this stage to require multiple players to join ship to fly it would quite simple screw over alot of players who have ships bigger than a bs (i dont but im sure alot do)
question is what could u build that is bigger than a titan (/me can hear the drooling already)

~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Gaven Blands
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Posted - 2007.01.12 11:38:00 -
[34]
Not many will have played PSI5 Trading Company, but that sort of system would fit very elegantly into the Eve skill training construct. Basically you are the Captain, and you order your crew members around, some are good at their job, some aren't.
Quite how logoffski would work with a multi-crewed ships I don't know....
And it would be nice if there were small ships that could be marginally improved by having a co-pilot/gunner/navigator/jammer but not have it as a necessity.
And I don't know how you convince your garden variety Eve player to take any role except captain.
Certainly sounds a lot better than walking round stations.
If your sig is the best thing you've posted, stop posting. |

Dr Shameless
Skull Soft The Sundering
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Posted - 2007.01.12 11:53:00 -
[35]
Originally by: Rakeris Haha the Khaak from the X games. I have to wonder though, where did they come up with such a name?
they must have been drinking Khumaak lol
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Lucus Ranger
Gallente The Collective Against ALL Authorities
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Posted - 2007.01.12 11:59:00 -
[36]
Hmm I'm not sure about this for ships, and a problem I guess I'd have is the fact that I might not always like to have someone helping me fly the ship..
However I'd love to see POS Guns being given the option of bording and manually targeting enemies hehe..
Also the idea of actually being able to dock at carriers to be able to refit, change ships which are in the hold etc, would be awesome...
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Victor Valka
Caldari Archon Industries
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Posted - 2007.01.12 12:00:00 -
[37]
Edited by: Victor Valka on 12/01/2007 11:57:26
Originally by: Apocryphai This reminds me of the WoW 2-headed ogre idea.
What the skull-chick said.
On a related note, I found that link exceptionally funny. 
We certainly need something like that in EVE. Go Team CCP!
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Aurora Aujii
Gallente Genesis of Cosmic Grace
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Posted - 2007.01.12 12:13:00 -
[38]
Wow...
I really like that idea.
You could have shuttles docking with bigger ships (cruisers, battlecruisers, battleships, etc) and the pilots would join your crew (even if temporarily).
That would really give a sense of teamwork to this game...
I love it!!!
Aurora
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Xsag
Caldari School of Applied Knowledge
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Posted - 2007.01.12 12:18:00 -
[39]
Originally by: Aurora Aujii Wow...
I really like that idea.
You could have shuttles docking with bigger ships (cruisers, battlecruisers, battleships, etc) and the pilots would join your crew (even if temporarily).
That would really give a sense of teamwork to this game...
I love it!!!
Aurora
it would be great if shuttles / frigs could dock with some of the smaller ships like cruisers and battleships.... (unrelated i know but just had to say)
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2007.01.12 13:04:00 -
[40]
At the moment, even the regular "support" ships (gang modules, remote repair, remote assist, etc.) are rarely used, or flown solely by alts, due to weak game mechanics. Have you ever seen someone using projected ECCM, for example?
The simple feature that would make remote repair/assist modules much easier and less risky to use is "friendly lock", a lock that does not allow the use of any weapons and does not trigger lockback from the target. Give it green flashy bars on the overview or something, and put locked friendlies below the current list of locked targets.
Remote repair needs to be more cap-efficient as well; currently rep drones on a BS are much better than bothering with a logistics ship.
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Gareth Angel
Blue Star Enterprises
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Posted - 2007.01.12 13:46:00 -
[41]
Originally by: Bosch Krieger
I dunno, just been watching alot of Firefly lately, and reading about characters walking around on stations and whathaveyou...just kinda riffing here...
On another level - FireFly rocked! When are we gonna petition for more episodes?!?


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Kazuma Saruwatari
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Posted - 2007.01.12 13:50:00 -
[42]
to the op:
Fun idea, but not EVE-y. Would also require a lot more work than it sounds not only to keep it balanced, but to actually make it fun enough for people to use
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Zimi Vlasic
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.01.12 14:00:00 -
[43]
Don't you people read your backstories?
The entire purpose of the pod is so the pilot has full control over all ship systems so there's no communication problems between people.
Now you're talking about taking steps backwards.
Find Roid, Examine, and Excavate Explorer |

Mesacc
Gallente
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Posted - 2007.01.12 15:56:00 -
[44]
Multiplayer ships sound good, but when you get down to it there really kinda pointless. If your flying the ship, what exactly is your crew gonna do? turn the weapons on for you? One player to occasionally cntrl/click a target and another player to activate the weapons? Another player to activate the warp drive? Whats the point when one player can do it all? Its fun the first couple times but gets old fast.
SWG kinda got away with it cause the gunners had to manually aim, but SWG also required a copilot to activate droid commands which was the most boring thing ingame. all you would do is sit there and once every few minutes you would click a droid program. No one ever wanted to be the copilot, and you had to have one to be effective. plus, 4 players in there own ships were far more effective than one multiplayer ship whith a crew of 4. Most of the multiplayer ships ended up collecting dust.
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Kehmor
Caldari PAK Shroud Of Darkness
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Posted - 2007.01.12 16:09:00 -
[45]
Originally by: Socrates Nacht
Originally by: ReePeR McAllem If you mean in the sence of just having two per ship one on gunz one navagating, that would be ok in some circumstances I guess. But if you mean anything like what star trek online is like then F*&^ That!
Imagine how much fun the navigator would have. 
I don't know how you fight but I find that 90% of the actual battle is how, where, and when you position yourself. But if you think that pressing f1-f8 is fun then... 
This idea wouldn't work. Everyone would have to start retraining, it would be a pain in the arse. There would be even less to do in a battle. Frankly eve has fantastic group play already, found especially in small efficient groups.
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Kehmor
Caldari PAK Shroud Of Darkness
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Posted - 2007.01.12 16:09:00 -
[46]
Originally by: Socrates Nacht
Originally by: ReePeR McAllem If you mean in the sence of just having two per ship one on gunz one navagating, that would be ok in some circumstances I guess. But if you mean anything like what star trek online is like then F*&^ That!
Imagine how much fun the navigator would have. 
I don't know how you fight but I find that 90% of the actual battle is how, where, and when you position yourself. But if you think that pressing f1-f8 is fun then... 
This idea wouldn't work. Everyone would have to start retraining, it would be a pain in the arse. There would be even less to do in a battle. Frankly eve has fantastic group play already, found especially in small efficient groups.
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Johannis
Amarr Ordo Crucis Argenteus
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Posted - 2007.01.12 16:57:00 -
[47]
As noted above, sharing ships does not fit the game. We'll have multiple ships which actually do the job much better, and also avoid things like what happens when one person crashes.
However, I would totally endorse the idea of being able to dock into some ships. Perhaps this could be done with a Docking Bay. A Docking bay will hold assembled ships only, and it can be either entered while in space, or filled with unmanned ships on a station.
Cruisers are a bit too small to have docking bays, in my opinion.
A battleship-class could be docked by a single shuttle. (After all, they're supposed to be about a kilometer long or bigger.) Same could apply to dreadnoughts.
Carriers can be docked by a frigate or perhaps two, or shuttles up to this capacity.
Motherships can be docked by several frigates.
Titans are, in this aspect, similar to carriers as their purpose is not carrying ships around.
In addition to this, ships could hold a pod or a few. Possibly there is, in addition to Docking Bay size limit, a limit on how many ships can be docked (and thus, they can hold "additional" pods/maximum number of docked players only up to this capacity). This could be justified IC such that even when the extra ships would fit to the docking bay, there wouldn't equipment to take care of those extra ships.
Players docked would have the view of the ship carrying them, with no command over ship functions.
In case of battleships, carriers and dreadnoughts, when the ship docks into the station, the players inside the ship are ejected with the ship they are currently in. So you're in a pod, you end up in a pod. (Problem: Do you get a newbship, then?)
However, there is the problem of a player logging out while docked on a ship. What should happen? If they arrive back, they should be in the same ship. If the ship docks, they will end up in the station first docked after they logged off (as if they were online riding anyway). Problem: Bus service. (How serious it is? Perhaps those players should show as being inside the ship when cargo scanned?) If the carrier (regardless whether or not it is a carrier class ship or something else) logs off in space and the people carried log on while the carrier is off, they appear at the last known location of the carrier (i.e. the carrier's auto safespot).
In addition, the pilot of the carrier has a possibility to eject players docked, regardless of their status. If the player ejected is offline, s/he will automatically warp to safe as if s/he had logged just off.
Docking, naturally, requires the permission of the carrier. No unpiloted ships may be scooped into the Docking Bay, as the docking procedure requires the entering ship to be piloted for safety reasons.
Finally, why this thread is not in Features and Ideas?
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Ari Direll
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Posted - 2007.01.12 17:14:00 -
[48]
Originally by: Corbin Devereux
They had that in SWG and nobody used it.
actually thats wrong in so many ways. they _have_ it in SWG and if you are in a guild its used way more often than you think. it is a lot of fun to sit in one turret shouting in TS "your sector, keep em coming!" and shooting ties. okay. the AI of the enemys is lowe then the average toast, but nobody forces you to fly in space everytime you log in.
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eeeweeezeee
Macabre Votum Tactical Narcotics Team
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Posted - 2007.03.24 01:43:00 -
[49]
Originally by: Johannis As noted above, sharing ships does not fit the game. We'll have multiple ships which actually do the job much better, and also avoid things like what happens when one person crashes.
However, I would totally endorse the idea of being able to dock into some ships. Perhaps this could be done with a Docking Bay. A Docking bay will hold assembled ships only, and it can be either entered while in space, or filled with unmanned ships on a station.
Cruisers are a bit too small to have docking bays, in my opinion.
A battleship-class could be docked by a single shuttle. (After all, they're supposed to be about a kilometer long or bigger.) Same could apply to dreadnoughts.
Carriers can be docked by a frigate or perhaps two, or shuttles up to this capacity.
Motherships can be docked by several frigates.
Titans are, in this aspect, similar to carriers as their purpose is not carrying ships around.
In addition to this, ships could hold a pod or a few. Possibly there is, in addition to Docking Bay size limit, a limit on how many ships can be docked (and thus, they can hold "additional" pods/maximum number of docked players only up to this capacity). This could be justified IC such that even when the extra ships would fit to the docking bay, there wouldn't equipment to take care of those extra ships.
Players docked would have the view of the ship carrying them, with no command over ship functions.
In case of battleships, carriers and dreadnoughts, when the ship docks into the station, the players inside the ship are ejected with the ship they are currently in. So you're in a pod, you end up in a pod. (Problem: Do you get a newbship, then?)
However, there is the problem of a player logging out while docked on a ship. What should happen? If they arrive back, they should be in the same ship. If the ship docks, they will end up in the station first docked after they logged off (as if they were online riding anyway). Problem: Bus service. (How serious it is? Perhaps those players should show as being inside the ship when cargo scanned?) If the carrier (regardless whether or not it is a carrier class ship or something else) logs off in space and the people carried log on while the carrier is off, they appear at the last known location of the carrier (i.e. the carrier's auto safespot).
In addition, the pilot of the carrier has a possibility to eject players docked, regardless of their status. If the player ejected is offline, s/he will automatically warp to safe as if s/he had logged just off.
Docking, naturally, requires the permission of the carrier. No unpiloted ships may be scooped into the Docking Bay, as the docking procedure requires the entering ship to be piloted for safety reasons.
Finally, why this thread is not in Features and Ideas?
I think you are being a little strict on how manny people can dock with a carrier, but I would like to see some way of jumping a few buddies from one place to another, even if its only 6 guys in cruisers from a carrier. I would like to see a way for small gangs to get places quickly and use a carrier as a mobile base. please dont suggest titains. they are way too expensive for the purpouse. the purpouse of a titain is to jump in an entire fleet, not a 3 to 20 man gang. all the isk and time spent on a carrier or mother ship should have more meaning to it than getting called primary target because it cant stay safe while delegating fighters any more.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.24 02:42:00 -
[50]
Is it just me or is this thread decomposing a little around the edges? -
Originally by: CCP Sharkbait think the problem is found. last startup now.
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.03.24 02:45:00 -
[51]
I'd love to run a ship solo between me and me alts :)
Join The Fight With Promo Today |

Mr Mozzie
Eve University Ivy League
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Posted - 2007.03.24 02:51:00 -
[52]
Nice idea!
As other people have said, it is a requirement that these things fit into the backstory, multiple pod pilots doesn't so it would be difficult to fit in.
Other than that, like I said, it is a great idea. I guess one of the problems with eve is that in terms of workload a titan is equivalent to a frigate. If the larger ships required several crew, that would decrease the number of large ships, and encourage people to fly smaller ships.
At the same time, having 10 crew in a ship would be boring. Ther would be nothing to do :(
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Blacklight
Black Nova Corp Band of Brothers
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Posted - 2007.03.24 04:05:00 -
[53]
I shudder to think of teamspeak with >2 ships being piloted as pilots talk to gunners, gunners talk to pilots and some poor FC is trying to shout over the top with instructions!!
I actually like the idea though, more cooperation between players to achieve things 4tw.
Funnily enough the suggestion reminded me of my days in Planetside gunning a tank whilst one of the lads drove, that worked well and was a blast.
In fact the more I think about this the more I like it, lots and lots of possibilities here.
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