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Bosch Krieger
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Posted - 2007.01.12 02:18:00 -
[1]
the eventual possibility of multi-player ships?
not that the need exists right now for two people to run any ship in this game, but if features were added that REQUIRED two or more people, that might be interesting. Maybe a drone commander or your archetypical main crew members such as gunner, energy systems engineer, and umm... an engine engineer?
I dunno, just been watching alot of Firefly lately, and reading about characters walking around on stations and whathaveyou...just kinda riffing here...
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Alvar Ursidae
Amarr Decisive Outcomes
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Posted - 2007.01.12 02:31:00 -
[2]
I think if done right it would absolutely rock. I think anything BS and above should be like this. These are HUGE ships we are dealing with, and that's a lot of AI needed. Would be better if you had a gunner, a pilot / drone person, and a engineer for shields / armor. Their skills applying to those areas ONLY.
No gang bonus though.
Would be cool. And scary.
-= services =-
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Ajaku
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Posted - 2007.01.12 02:34:00 -
[3]
Ships that can join and break into pieces, an example of this would be the Khaak.
From Wikipedia: Very little is known about the Khaak. It is rumoured they are insectoid, but no-one has ever managed to actually "see" one to verify this. They attack all races on sight (even Xenon) and press the battle regardless of casualties.
Khaak ships have unusual beam weapons that seldom miss and are quite quick and agile. Their fighters often enter battle joined together in a "cluster". They have however, very weak armour. Thus, making the Khaaks very sensitive to shots and other collisions. Khaak ships leave purple trails.
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Gneeznow
Minmatar Boob Heads
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Posted - 2007.01.12 02:39:00 -
[4]
Originally by: Ajaku Ships that can join and break into pieces, an example of this would be the Khaak.
From Wikipedia: Very little is known about the Khaak. It is rumoured they are insectoid, but no-one has ever managed to actually "see" one to verify this. They attack all races on sight (even Xenon) and press the battle regardless of casualties.
Khaak ships have unusual beam weapons that seldom miss and are quite quick and agile. Their fighters often enter battle joined together in a "cluster". They have however, very weak armour. Thus, making the Khaaks very sensitive to shots and other collisions. Khaak ships leave purple trails.
Khaak ships are from x3 reunion, they are like a big diamong thingy that splits into 12 little ships when they are attacked and all the little ships attack you. and they hurt like hell :P
I like the OPs idea, it would be cool for carriers, dreads, motherships and titans to have multiple pilots required to fly them.
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Rakeris
Legio VIII
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Posted - 2007.01.12 02:40:00 -
[5]
Haha the Khaak from the X games. I have to wonder though, where did they come up with such a name?
---------- I gave up on sigs. As all the beatings are starting to hurt and leave nasty bruises. |

ReePeR McAllem
Amarr The Carebear Stare Privateer Alliance
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Posted - 2007.01.12 02:45:00 -
[6]
If you mean in the sence of just having two per ship one on gunz one navagating, that would be ok in some circumstances I guess. But if you mean anything like what star trek online is like then F*&^ That!
coconuts... |

Socrates Nacht
Caldari Red Light Enterprises
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Posted - 2007.01.12 02:47:00 -
[7]
Originally by: ReePeR McAllem If you mean in the sence of just having two per ship one on gunz one navagating, that would be ok in some circumstances I guess. But if you mean anything like what star trek online is like then F*&^ That!
Imagine how much fun the navigator would have. 
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Kiyano
Caldari Star Fraction Syndicate
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Posted - 2007.01.12 03:07:00 -
[8]
The issue about what happens if anyone gets disconnected especially if its the most important person is too greater problem. Forcing multiple people into a single ship is just increasing the likely hood of a single disconnect or lag up causing more wasted man power.
As nice an idea is it sounds, i completely fail to see a reason to impliment it on any current ships. I guess i'd have to stay undecided on a new ship like this but I also don't see the point in it either.
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Kalixa Hihro
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Posted - 2007.01.12 03:15:00 -
[9]
could be very cool. I'd like to see motherships fixed. /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |

Bawldeux IV
Caldari Provisions
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Posted - 2007.01.12 03:18:00 -
[10]
i cant help but think of Voltron...
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Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.12 03:46:00 -
[11]
Originally by: Bosch Krieger the eventual possibility of multi-player ships?
not that the need exists right now for two people to run any ship in this game, but if features were added that REQUIRED two or more people, that might be interesting. Maybe a drone commander or your archetypical main crew members such as gunner, energy systems engineer, and umm... an engine engineer?
I dunno, just been watching alot of Firefly lately, and reading about characters walking around on stations and whathaveyou...just kinda riffing here...
They had that in SWG and nobody used it.
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Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.12 03:46:00 -
[12]
Originally by: Bosch Krieger the eventual possibility of multi-player ships?
not that the need exists right now for two people to run any ship in this game, but if features were added that REQUIRED two or more people, that might be interesting. Maybe a drone commander or your archetypical main crew members such as gunner, energy systems engineer, and umm... an engine engineer?
I dunno, just been watching alot of Firefly lately, and reading about characters walking around on stations and whathaveyou...just kinda riffing here...
They had that in SWG and nobody used it.
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Vandrone
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Posted - 2007.01.12 03:57:00 -
[13]
i think it would be cool if they made a carriers fighters completly controllable by another player, sort of first person like.
character would dock his pod into the carrier and take control of a fighter, if the fighter dies he launches a new one(if there is any left) well i thin k it would be cool anyway
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Vandrone
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Posted - 2007.01.12 03:57:00 -
[14]
i think it would be cool if they made a carriers fighters completly controllable by another player, sort of first person like.
character would dock his pod into the carrier and take control of a fighter, if the fighter dies he launches a new one(if there is any left) well i thin k it would be cool anyway
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VulkanXx
Minmatar Cryo Crypt inc. FREGE Alliance
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Posted - 2007.01.12 04:04:00 -
[15]
Read the backstory and you'll see this idea, while somewhat interesting for another game or something, completely goes against EVE.
Atleast, the whole bridge crew thing, the pod-pilot replaces the bridge crew and thus controls all the functions they would have. (Navigations, guns, etc.)
But as for being a mechanic or engineer or random crew member, that'd fit in atleast, though it would have to be optional. I frankly would find it pointless and boring..... and know it will never see EVE, but still, to each their own I guess.
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Bosch Krieger
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Posted - 2007.01.12 04:24:00 -
[16]
there could be ways around the connectivity problem...if someone lagged out, the game could set one of the other players as the "main pilot" if everyone but one guy lagged out, he would be in control. I mean, we all know how to fly ships in EVE, right?
And like i said, there's no NEED for this in EVE right now, but it could be developed if it was cool and fun enough...
as far as what SWG did with it....SWG could eff up a wet dream, they never did ANYTHING right.
those are the two best arguments against it so far, what else we got?
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Shakuul
Caldari The Imperial Commonwealth The Sundering
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Posted - 2007.01.12 05:11:00 -
[17]
I think this would only work if guns actually required aiming, or if maneuvering ships was more complicated, or something like that. Ships in EVE can be easily managed by a single person because guns auto aim and auto fire. If you had to manually aim guns and manually move the ship (kind of like freelancer or something) then multiplayer ships would make more sense.
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Shakuul
Caldari The Imperial Commonwealth The Sundering
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Posted - 2007.01.12 05:11:00 -
[18]
I think this would only work if guns actually required aiming, or if maneuvering ships was more complicated, or something like that. Ships in EVE can be easily managed by a single person because guns auto aim and auto fire. If you had to manually aim guns and manually move the ship (kind of like freelancer or something) then multiplayer ships would make more sense.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.01.12 08:28:00 -
[19]
I believe that Star Trek Online will have ships with multi-player crews.
I doubt if they would add much to Eve though.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Splagada
Minmatar Tides of Silence
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Posted - 2007.01.12 08:32:00 -
[20]
Edited by: Splagada on 12/01/2007 08:29:01 that would be neat. even simple planetside-like stuff
and at POSes ! everyone to guns ------
relaxed corp looking for members |

hotgirl933
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Posted - 2007.01.12 08:41:00 -
[21]
currently motherships and titans can carry crews around in eve i think pods or something so its already in in a way - such an idea would be ok but what if one person ctd etc how would that be reconsideled.
A lot of technical and programming risks involved in this one esp in relation to lag
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Manz
Caldari
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Posted - 2007.01.12 08:45:00 -
[22]
Edited by: Manz on 12/01/2007 08:42:55 Another crew member could allow you to have another set of guns on your ship, and some new ships could be added which take advantage of it.
Say, 14 instead of 8?
*edit* And also me and my friend used to use the multi-people on ship abilitiy, although it was fecking hard in some of the ships it could still be quite good fun.
SWG was mucked up big time though, suprised anyone stil plays it
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.01.12 08:47:00 -
[23]
Edited by: Joshua Foiritain on 12/01/2007 08:44:57
Originally by: Alvar Ursidae I think anything BS and above should be like this.
God no.  -----
[Coreli Corporation Mainframe] |

Xsag
Caldari School of Applied Knowledge
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Posted - 2007.01.12 08:52:00 -
[24]
Originally by: Ajaku Edited by: Ajaku on 12/01/2007 02:36:35 Edited by: Ajaku on 12/01/2007 02:36:04 Ships that can join and break into pieces, an example of this would be the Khaak.
From Wikipedia: Very little is known about the Khaak. It is rumoured they are insectoid, but no-one has ever managed to actually "see" one to verify this. They attack all races on sight (even Xenon) and press the battle regardless of casualties.
Khaak ships have unusual beam weapons that seldom miss and are quite quick and agile. Their fighters often enter battle joined together in a "cluster". They have however, very weak armour. Thus, making the Khaaks very sensitive to shots and other collisions. Khaak ships leave purple trails.
Pic: http://de.geocities.com/alkfalathion/khaaksmall2.jpg
cooool - they sound very much like the shadows (from babylon 5) dont u think ?
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Apocryphai
Caldari
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Posted - 2007.01.12 09:15:00 -
[25]
This reminds me of the WoW 2-headed ogre idea.
Originally by: Victor Valka What the skull-chick said.
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Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.12 09:18:00 -
[26]
Only real useful aspect of the idea I can see for Eve would be in allowing ships with their pilots still aboard to dock in a carrier/mothership/titan and be jumped directly into an area (as opposed to jumping the ship and then clone jumping via mothership/titan).
I have the body of a supermodel. I just can't remember where I left it.
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Jokim
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Posted - 2007.01.12 10:11:00 -
[27]
So what would you do if someone has to go to bed ? Fly all the way back to the base of operation for another person to take his spot ? Im also sure they would like to sit there doing nothing for hours on end in the odd chance they are required to enter a capital ship
And what if say the pilot crashes ? The shil will just warp off in a random direction and stay there for 15 minutes, then log out ? So when the other people log back in they are in pods ?
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James Duar
Merch Industrial
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Posted - 2007.01.12 10:18:00 -
[28]
We don't need multiplayer ships, what we need is to allow carriers and motherships to operate much more like mobile stations. Let people actually dock themselves inside them for transport (perhaps gaining view of the carrier) and up the clone vat bay limit in the mothership by a lot (and allow emergency clones to be set there).
A carrier would be far cooler if when it jumped into system it could also throw out a small gank squad of ships with it (1-2 BSs, few cruisers, grab bang of frig-sized things).
And it would be even better if a mothership could not only throw out rather more ships then a cruiser, but also allow the possibility of keeping pilots stocked and in-system longer even if they get pod-killed.
Inline with this, probably have to allow clone vat bays to function while cloaked (scan probe times are quick enough that instead you'd use a skilled cov ops to fire a probe each time a pilot dies and the ship decloaks when launching/receiving a new ship.
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Loc Maythan
Gallente Alfa00 Corp
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Posted - 2007.01.12 10:21:00 -
[29]
Edited by: Loc Maythan on 12/01/2007 10:20:36 Edited by: Loc Maythan on 12/01/2007 10:19:09
Originally by: Bosch Krieger the eventual possibility of multi-player ships?
not that the need exists right now for two people to run any ship in this game, but if features were added that REQUIRED two or more people, that might be interesting. Maybe a drone commander or your archetypical main crew members such as gunner, energy systems engineer, and umm... an engine engineer?
I dunno, just been watching alot of Firefly lately, and reading about characters walking around on stations and whathaveyou...just kinda riffing here...
I would suggest that we already have this kind of capability in gangs. True, the players are not physically in the same ship, but with, for example, 2 ships in a gang, one player can be doing the fighting while the other is providing support - shield/armour boosting (management, as it were), cap recharging, repair, drone/fighter support etc. Seems to me that this is a lot more adaptable, and much easier to implement, as it's already there.
Edited for spelling/grammar
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Bo Dikka
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Posted - 2007.01.12 10:30:00 -
[30]
Originally by: Rodj Blake I believe that Star Trek Online will have ships with multi-player crews.
I doubt if they would add much to Eve though.
That's right Rodj, it's actually the heart of that game. Though there are some nice ideas. and might well work in ST-Online, as ST-Online has been written from the ground up as a muli playe crewed ship game, it would never work in Eve now there would need to be major system changes. Also, would you fancy logging onto Eve for a bit of relaxation after a hard days school/work or what ever in real life only to discover that one of your crew mates has been unlucky enough, or stupid enough to get your ship killed allong with you and your pod too. As for the big ships that seperate into smaller ones, we more or less have that now. Look at how the gang system works, that pretty much simulates that. I guess it wouldn't be too difficult for the Devs to code something to let ships come together visulat as one big ship. But what would it achieve? A few more "WOW!" graphics effects the first time you see it, but soon to become the norm? I for one would rather the Devs keep working on what they see as being more important things
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