Author |
Thread Statistics | Show CCP posts - 0 post(s) |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2015.12.16 06:45:36 -
[1] - Quote
Ive taken interest into drifters since they came out, and farmed them around jove wormholes when we could sell the element for 12-13m a piece about a year ago.
I noticed this thread, and found it interesting.
So I tried this, with halo set + booster + dramiel and just the TP. 22m sig radius.
On Sisi, I popped after 20 sec. So something has changed ? |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2015.12.16 06:55:12 -
[2] - Quote
even a shuttle with halo and booster = 19meter sig radius pops on sisi. |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2015.12.16 07:17:01 -
[3] - Quote
Ive noticed the new logi frigates, especially the gallente one, have 4% lowered sig radius per skill level. I guess 2 of these can probably sig tank with remote reps and cap transfer between themselves in these sites.! gotta try that on sisi. |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2015.12.16 09:02:16 -
[4] - Quote
just tried a vigil with a tp to keep aggro on tq, it got shot down after 10 seconds. so this mechanic did get changed. |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2015.12.17 21:12:18 -
[5] - Quote
funny to see though, that drifter incursions were such a big huge hype from ccp, and none runs them, as they are nearly impossible to do. drifters are so strong in so many ways, and so weak in so many ways. But their strong areas are nearly impossible to overcome, especially with their 2 sec target time on a 19m sig radius dramiel ship which takes a normal battleship 15 sec to target. |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2015.12.17 21:13:33 -
[6] - Quote
If they atleast allowed low sig radius ships to use their sig radius for target delay as normal pvp situations, we could overcome this with tracking disruptors and then warp in the dps frigs. |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2015.12.22 04:22:00 -
[7] - Quote
Nevyn Auscent wrote:mannyman wrote:funny to see though, that drifter incursions were such a big huge hype from ccp, and none runs them, as they are nearly impossible to do. drifters are so strong in so many ways, and so weak in so many ways. But their strong areas are nearly impossible to overcome, especially with their 2 sec target time on a 19m sig radius dramiel ship which takes a normal battleship 15 sec to target. By 'no-one' you mean 'no-one except that incursion group that has scheduled incursion fleets about every second day' right? Though obviously they are having to create a new doctrine every time CCP changes them. It's just Drifter incursions vanish instantly they hit 0% influence. So it doesn't take that long to do one and then it looks like no-one is running them again. And Chan'aar. Lets see you come up with a profitable approach to drifter incursions and FC fleets then. People are not going to run respawning content at a loss for any significant length of time. If they shut down gates and stations but can't be beaten except at massive loss, people will just go somewhere else in EVE or play another game. It's easy to sit back and accuse people of wanting magic risk free income from the cheap seats.
First of all, whats the point of having influx status when running them equals substantial loss to the fleet ? Just that, the reward is messed up. then reward has to be measured differently than sansha incursions where reward is based on whole fleet surviving the site entirely to get payout in the end.
If half the fleet is dead, then there is no reward for those capsuleers that died. simple as that.
hence that is why I am stating they are impossible to do without substantial loss = no one will run them.
Yes, some people are running them just for the fun of it and exploring which is fun by itself. But if it is so hard to get reward that half fleet will die in the attempt, then return of reward is wrong. then that have to be returned in a different way. |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2015.12.22 04:22:59 -
[8] - Quote
so ccp could change the way the reward is given out, eg. that all capsulers that warped in on the gate to begin with gets payout, that would change the scene entirely.
but still, if you take a t1 cruiser fleet into a site that does 15m payout and half fleet dead before site is done, then u realistically get like 5m payout per capsuleer that died.
If were supposed to take the hit for the team, the reward have to be given out also taken into account personall loss. that reward pool eg. calculates total reward, and gives covers the loss to the specific pilots that died in the attempt so they can get another ship back based on the shared reward pool.
if that happens, incursion sites can be the same as today, and its just a matter of fine adjusting the reward to make the sites worth running for capsuleers. |

mannyman
High Flyers Northern Coalition.
14
|
Posted - 2016.01.04 17:09:25 -
[9] - Quote
Well, holidays season passed, and drifter incursion didnt even move a bit. I checked.. none running em..
total scandal by CCP. |
|
|