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Lag Hon Minmatar Lag Hon Security |
Posted - 2007.05.19 10:14:00 -
[1] Im going on the assumption that the client holds 90% of the data for how the ships and objects actually look, wireframe data ,skin graphics etc. Based on this assumption everytime a new ship is designed and created then everyones client would have to be patched so that everyone else can see it. To this extent there would have to be some limitation to how often you can create new ship designs otherwise we will be bombarded with daily patches. This could be handled by only allowing a completed ship design to tendered to CCP and once approved at regular intervals ie Once a month they accept ship designs for reviewing. The design is commited to a Blueprint and the appropriate data is patched to the clients.The designer is then given a Blueprint of their new ship design. The materials required for manufacture of that ship is determined by CCP based on size and complexity of the ship. The balance issue and resulting ship setup can be managed fairly easily, you start with 1 of 5 basic chasis sizes Frigate Destroyer Cruiser Battlecruiser Battleship From there you can select from a range of "Construction" modules that you can fit to that Chasis Hi Slot Holders Med Slot Holders Low SLot Holders Varying sizes of reactor Core Varying Sizes of Capacitor Shield generators/Hardeners Armor Plating/Hardeners and so on each item has a designated point value for wich the each type of chasis has a preset maximum. As modules are added or removed it impacts the final characteristics of the ship. ie adding a massive propultion system increases speed and agility but also increases sig radius.
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