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Thread Statistics | Show CCP posts - 3 post(s) |

Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
97
|
Posted - 2015.12.17 06:16:32 -
[31] - Quote
Thanks buddy.  |

goobawhoba Athonille
The Merchant Marine's Test Alliance Please Ignore
2
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Posted - 2015.12.17 06:28:31 -
[32] - Quote
No problem :D |

Demica Diaz
SE-1
154
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Posted - 2015.12.17 13:12:35 -
[33] - Quote
Thank you for some beautiful Valklear Minmatar skins. My Cheetah got her first paintjob. Prowler next. :) With that I also wish to give feedback that as much as I like corporation logos on skins. I prefer without, just like Valklear. In future more skins without NPC corp logos! Thank you.  |

Nafensoriel
KarmaFleet Goonswarm Federation
225
|
Posted - 2015.12.17 14:55:20 -
[34] - Quote
Kuronaga wrote:Rath Blazit wrote:Elite Dangerous and Star Citizen seem to have based a big part of their marketing around their oh-so-amazing graphics. But if you put EVE up against both those games, I think Eve looks just as good, if not better, both technically and aesthetically.
Plus you get a game that you can actually play and has enormous depth and challenges at all levels.
In terms of ship and environment design, EVE wins. In terms of graphical effects, it doesn't have very much room to flex. It's making a good effort at keeping up for a game thats existed more than a decade now, but its definitely not the top of the food chain. Still it could be much worse and they are making all the right moves, perhaps not at the speed we would prefer.
Darwin could expand into far more technical ground but you should know that the eve you see today is not exactly the eve you saw in 2003. CCP does an absolutely impressive amount of "backroom" upgrades to its code which has rendered eve 2015 basically a brand new game.
It would be a mistake to the extreme to assume that EVE:Online 2015 is anything less than a top tier GFX engine. Considering the game is for space ships(which typically have terrible gfx) EVE has gfx technology that rivals top tier FPS games. THAT... is impressive. |

Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
463
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Posted - 2015.12.17 17:39:04 -
[35] - Quote
CCP Darwin wrote:Kuronaga wrote:In terms of graphical effects, it doesn't have very much room to flex. It's making a good effort at keeping up for a game thats existed more than a decade now, but its definitely not the top of the food chain. We have some stuff in the works in this area that may impress you.
The fastest way to a mans heart is C4.
You dig? |

Nafensoriel
KarmaFleet Goonswarm Federation
225
|
Posted - 2015.12.17 18:17:56 -
[36] - Quote
C4? Spoken by someone who has never witnessed a nuclear explosion. :) |

Sobaan Tali
Caldari Quick Reaction Force
707
|
Posted - 2015.12.17 20:33:23 -
[37] - Quote
Background is looking much better after this morning. You now have to squint your eyes and look real hard to find any imperfections, and the kind of "haze" overlap on some portions of the skybox (the areas with obvious lack of visible starlight) are actually growing on me a little: makes it seem like New Eden is hugging close to some nebulae where some parts of space are cloaked in areas of dark, inactive pockets.
Now, I'm just waiting for sub caps to begin leaving behind actual ship carcasses like the caps and supers do instead of the current instant-ship-turned-into-generic-wreck system we have now.
Though I still miss the old Torp effects...ah, good times!
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
463
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Posted - 2015.12.18 04:57:35 -
[38] - Quote
Nafensoriel wrote:C4? Spoken by someone who has never witnessed a nuclear explosion. :)
You've got me there. |

Harrison Tato
Yamato Holdings
492
|
Posted - 2015.12.18 05:28:33 -
[39] - Quote
Rath Blazit wrote:Elite Dangerous and Star Citizen seem to have based a big part of their marketing around their oh-so-amazing graphics. But if you put EVE up against both those games, I think Eve looks just as good, if not better, both technically and aesthetically.
Plus you get a game that you can actually play and has enormous depth and challenges at all levels.
Eve looks nice but don't get carried away! |

Vinsuk Bukandara
Imperial Academy Amarr Empire
0
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Posted - 2015.12.22 20:38:55 -
[40] - Quote
Some arrivals docking at amarrian stations are awsome a tribute to classic sci-fiction books. Its an old engine but looks very nice and desnt need a supercomputer to run. |

Nafensoriel
KarmaFleet Goonswarm Federation
236
|
Posted - 2015.12.22 22:33:00 -
[41] - Quote
Kuronaga I once had the pleasure of being on site during the last few tests conducted in 1991. Even if you cant physically see the boom.. god damn you learn exactly how insignificant you are when one of those suckers goes off. It's worse when you then understand pointedly what the nuclear ball of fire in the sky represents and how utterly insignificant mankind is on a universal scale.
Harrison Tato wrote:Rath Blazit wrote:Elite Dangerous and Star Citizen seem to have based a big part of their marketing around their oh-so-amazing graphics. But if you put EVE up against both those games, I think Eve looks just as good, if not better, both technically and aesthetically.
Plus you get a game that you can actually play and has enormous depth and challenges at all levels.
Eve looks nice but don't get carried away!
I'll take that bet and prove it to ya. Starcitizen Screenshot 1 Starcitizen Screenshot 2 Starcitizen Screenshot 3
EVE Online Citidels
Take a look at these 4 screenshots. A vast majority of people will say the third screenshot for starcitizen is the best. They would be incorrect however. Even counting in game eve screenshots the raw model detail of eve online is fantastic. CCP Art team actually adds in the little things that cross the boundaries between visual realism and expected realism. Examples are the pipes and smaller etcetera on models. I will admit on a texture level EVE is a little dated.. but this is a performance issue that the art team has been slowly correcting.
There are reasons for this advantage to eve online. Most importantly is that eve ships and stations don't function like other games. There is no volume information compared to other methods of space simulation. Thankfully this isn't an issue since EVE is a captains simulation not a flight sim. Practically however this means that even for an MMOG CCPs art team have access to far more resources than a game that has to worry constantly about collisions, mass, and positional data.
The reason starcitizen "looks" more advanced is much the same way the original homeworld "looked" so advanced. In homeworlds day things like bump mapping was a new thing and people saw the gfx trickery and immediately thought it was a more complex model. Base Bump Displacement Compare Parallax Why bump Is good Not a screenshot.. but a good read These links show various methods of adding complexity without essentially adding physical complexity and why a game might "look" more advanced without being more advanced graphically. Here are some PBR Examples. EVE typhoon Notice how the material goes from a flat texture to a ceramic metal without actually altering the texture. Of course this can be done poorly as Fallout 4 has done... Codsworth with crappy metal materials And these items have jack and squat done to them to utilize PBR
TLDR EVE Online with higher end textures would absolutely sink anything anyone else is currently producing or has produced. The structure of EVE online allows for considerably more resources to be devoted to graphics than other games. StarCitizen looks the way it does because of careful screenshot placement and an extensive amount of background trickery as well as vastly limited objects on any particular field(you wont see 3000 ship on screen in StarCitizen.. Ever.) |

Paul Pohl
blue media poetry
89
|
Posted - 2015.12.23 03:38:32 -
[42] - Quote
Yes I agree
The best bit about the changes is that one notices new things all the time.
For instance, the other day I noticed a cyclone on a temp planet, and I couldn't decide if the effect had always been there or if it was new, and just decided that it looked great, and was new.
My one quibble would be the inertia modeling, and the timing of the engine effect.. but this is minor compared to the cracking paintwork, the shield effects, the armour effects, and the general beautifying of the environment in which we play.
Three thumbs up from me... on account of dodgy jump clone accident.... |

Solecist Project
The Scope Gallente Federation
28311
|
Posted - 2015.12.23 10:17:42 -
[43] - Quote
I look FABULOUS!
Thanks CCP! :D
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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