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Strel Samodelkin
Caldari
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Posted - 2007.01.14 05:45:00 -
[1]
How about this for new content:
Agents that give a lottery similar to R&D. Except, it would work a lot different, and characters with low skill points would have a higher chance of winning. Much higher. Essentially it would grant temporary accelerated skill training, or perhaps a week worth of skill training for free. Something along those lines. The origional "hate monger" |

Sophism
Amarr Dark Centuri Inc. Firmus Ixion
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Posted - 2007.01.14 05:50:00 -
[2]
I logged in 13 times to tell you
no
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Brunswick2
eXceed Inc.
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Posted - 2007.01.14 05:55:00 -
[3]
No.
It would seriously mess up balance as some people get these accelerated sp periods more while others do not.
And tbh, low sp chars do not that much of a boost to be on par with older players. After a point, the more sp you get just allows you to specialize in slightly more broad areas.
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El Marchetto
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Posted - 2007.01.14 06:01:00 -
[4]
Originally by: Sophism I logged in 13 times to tell you
no
yeah, but, how come so many of the uber 1337 50mil sp chars keep telling new players 'its got little todo with SP its all about 'how' you use ur sp'...
  
Great idea, make it so!
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.14 06:25:00 -
[5]
err...starting off with a free month of training wasn't enough?
And no. work for it.
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scabbsssjr
Gallente M'8'S
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Posted - 2007.01.14 06:48:00 -
[6]
Edited by: scabbsssjr on 14/01/2007 06:45:14
Originally by: Strel Samodelkin How about this for new content:
Agents that give a lottery similar to R&D. Except, it would work a lot different, and characters with low skill points would have a higher chance of winning. Much higher. Essentially it would grant temporary accelerated skill training, or perhaps a week worth of skill training for free. Something along those lines.
The fact is this type of stuff will never happen. Ppl with 50m sp are just as vulnerable to a gank by a few 5m sp guys as anyone else. What ever I say is my own views and not of my corp. |

Genericforumalt
Minmatar Republic University
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Posted - 2007.01.14 07:01:00 -
[7]
Edited by: Genericforumalt on 14/01/2007 06:57:26 NO
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Cpt Abestos
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.14 07:20:00 -
[8]
Originally by: El Marchetto
Originally by: Sophism I logged in 13 times to tell you
no
yeah, but, how come so many of the uber 1337 50mil sp chars keep telling new players 'its got little todo with SP its all about 'how' you use ur sp'...
  
Great idea, make it so!
Perhaps thats because they were where you are at one point. It's great being Amarr ain't it?
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Jim McGregor
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Posted - 2007.01.14 08:06:00 -
[9]
Yay, chance based training!
No thanks. What is it with all this chance based stuff these days...
--- Eve Wiki | Eve Tribune |

Illegal
KDM Corp Firmus Ixion
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Posted - 2007.01.14 08:10:00 -
[10]
This 'idea for a feature' is like so many that i've seen, firstly you're posting in the wrong section, and secondly its an obvious "i have low sp and want to train fast, so thats my idea, i want fast skill training, but er, lets throw in a bit of work in there, and less of an i-win button, but yeah, there's my idea.
No. --
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2007.01.14 08:19:00 -
[11]
Accelerated training time sounds great but not the probability part. Good idea though. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2007.01.14 08:23:00 -
[12]
Edited by: Plutoinum on 14/01/2007 08:20:41 Not another lottery and not some agent stuff that becomes a requirement.
With good attributes, dedicated training and some implants you can catch-up to some pvp player, who's a bit lazy and usually doesn't use implants. Many players had breaks, like for WoW.
I've read a thread, where someone wrote that he made like 20 mil SP in his first year. That's really great.
My original main char came to 0.0 (Curse) with like 5 mil SP. He's a 4/2004 char had a lot of breaks, usually doesn't use implants because of pvp and has only around 24 mil SP. This char, also a 4/2004 char has around 33 mil SP, because of pvp and lack of isk he doesn't usually use implants. Ok, my CEO and his brother have around 50 mil SP now, but what makes their chars better is that they can use more stuff. If I compare the ship types plus main gunnery/missiles skills they need for it, then my 24 mil SP char almost as advanced as my 33mil char in the ship classes both have in common and that one is almost as good as the 50mil SP chars of my mates in almost all ship types they have in common.
With good attributes and some implants, everyone can reach the same level for the basic ship types probably up to tech-2 fitted BS and hacs within one year.
CTD/con-loss vs. log-out. A proposal for a fix. |

Sonos SAGD
Minmatar Black Eclipse Corp Band of Brothers
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Posted - 2007.01.14 08:24:00 -
[13]
They already do. they are called implants
in a more serious answer you can only get so many sp in a certain skill before it is becomes not worth your time to train them to get a 2% to 5% return on your time. Me i can use t2 large projectiles. which means that i have most of the gunnary at lv 4 and some at lv 5. it will take me months to max out and get small return. in that same ammount of time i could get some missile skills(i have 65k :P)
Also most people are maxed out on thier frigate skill since the lower class ship skills are pre reqs for the t2 higher class ships and mods there are no more skills to train that can even improve them. so people are really as far behind as they think they are.
Also low sp does not mean new player. if the agent gave an item that boosted sp people would just make an alt and give it to thier main and boost them more which is what you are complaining about
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2007.01.14 08:37:00 -
[14]
See it like this: After some time skillpoints doesn't make you much 'better', but give you your personal content patches. Every few weeks or months you get something new to play with that you don't get bored. And a newbie doesn't need all that stuff at once from the beginning.
CTD/con-loss vs. log-out. A proposal for a fix. |

The Speaker
The Clue Factory
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Posted - 2007.01.14 08:39:00 -
[15]
Originally by: El Marchetto
yeah, but, how come so many of the uber 1337 50mil sp chars keep telling new players 'its got little todo with SP its all about 'how' you use ur sp'...
  
Great idea, make it so!
You probably hear it time and time again because it's true. The problem is, the average player is way too daft to understand why.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.14 08:48:00 -
[16]
The only thing I want (in regards to this) is the Advanced Learning (rank 3) skill.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.01.14 09:01:00 -
[17]
hahahahahahaha no
Arrow Capital Ship Sales |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2007.01.14 09:02:00 -
[18]
Originally by: Thor Xian The only thing I want (in regards to this) is the Advanced Learning (rank 3) skill.
More timesink skills players need to learn in the beginning ? Nice for new players, who don't want to play the first months, just pay the account and wait, until that skill-grind in learning is done I suppose.
CTD/con-loss vs. log-out. A proposal for a fix. |

Pestachi0
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Posted - 2007.01.14 09:26:00 -
[19]
Edited by: Pestachi0 on 14/01/2007 09:23:50
Originally by: Plutoinum
Originally by: Thor Xian
Nice for new players, who don't want to play the first months, just pay the account and wait, until that skill-grind in learning is done I suppose.
I will probably never do the advanced learning skills as there is no way to justify saving 1 week on 6 months of skills. I agree that it is always the 50m sp people that whine that pvp allows everyone to be equal - Those people forget that they have good skills in *every* area and are 1man production factories that can afford to buy a BS every other day.
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2007.01.14 09:40:00 -
[20]
Edited by: Plutoinum on 14/01/2007 09:42:13
Originally by: Pestachi0 Those people forget that they have good skills in *every* area and are 1man production factories that can afford to buy a BS every other day.
No, most combat pilots I know are pure combat with maybe the basic skills to build ammo themselves and fly a hauler. So maybe one million SP in that stuff in total. To be honest I buy most ships from the market currently. There are some industry chars in my corp though, I have one myself. I enjoy that part of the game, too, but I'd never train it with my combat char. I can't wait to get new ships or combat skills and that will still be that way even with 50mil SP.
CTD/con-loss vs. log-out. A proposal for a fix. |

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2007.01.14 10:32:00 -
[21]
To the guy talking about the 50 mil SP guys.
You do realise most of them are industrial chars that have been sitting in stations with implants most of the time? Someone with a mil in SP could beat most of them in combat rather easily.
Amount of SP isn't necessarily directly connected with distribution of SP.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Valan
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Posted - 2007.01.14 10:37:00 -
[22]
Originally by: scabbsssjr Edited by: scabbsssjr on 14/01/2007 06:45:14
Originally by: Strel Samodelkin How about this for new content:
Agents that give a lottery similar to R&D. Except, it would work a lot different, and characters with low skill points would have a higher chance of winning. Much higher. Essentially it would grant temporary accelerated skill training, or perhaps a week worth of skill training for free. Something along those lines.
The fact is this type of stuff will never happen. Ppl with 50m sp are just as vulnerable to a gank by a few 5m sp guys as anyone else.
Correct, one v one is rare. The side with numbers or better tactics wins. EVE is rock paper scissors. If the 5 mill guy has scissors and the 50 mill has paper, there is only one outcome.
It just offends peoples epeen that people have more SP. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.14 10:41:00 -
[23]
As long as the learning curve is steeper than the skillpoint curve, skillpoint gain rate should never be increased.
We've got way too many people flying ships they don't understand and really can't afford to lose, already, all because the skillpoint curve is a lot less steep than the learning curve.
Originally by: Sophism I logged in 13 times to tell you
no
So, you've got the slim version of Norton Anti-virus (the one you get with new computers and MoBos) and you are using Firefox, then? Had that thing bothering me a LOT until I upgraded to full version on Norton - although a workaround is to use Internet Exploder. - EVE is sick. |

Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.14 10:41:00 -
[24]
As long as the learning curve is steeper than the skillpoint curve, skillpoint gain rate should never be increased.
We've got way too many people flying ships they don't understand and really can't afford to lose, already, all because the skillpoint curve is a lot less steep than the learning curve.
Originally by: Sophism I logged in 13 times to tell you
no
So, you've got the slim version of Norton Anti-virus (the one you get with new computers and MoBos) and you are using Firefox, then? Had that thing bothering me a LOT until I upgraded to full version on Norton - although a workaround is to use Internet Exploder. - EVE is sick. |

Sophism
Amarr Dark Centuri Inc. Firmus Ixion
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Posted - 2007.01.14 22:45:00 -
[25]
Edited by: Sophism on 14/01/2007 22:42:13
Originally by: Isyel To the guy talking about the 50 mil SP guys.
You do realise most of them are industrial chars that have been sitting in stations with implants most of the time? Someone with a mil in SP could beat most of them in combat rather easily.
Amount of SP isn't necessarily directly connected with distribution of SP. 
actually you are far from correct, i have a full set of +4's and in my almost 2 years of eve, have not lost my pod once :) All you need is a little education on how NOT to loose your pod :) and i PvP daily
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Lysit Kaune
Minmatar Brutor tribe
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Posted - 2007.01.14 23:04:00 -
[26]
Always thought about skill scaling (Did I just invent a word?) and rearrangeing.
Skill scaling, take mean average of SP through active players, when your furthest from this (Counting only players with SP lower than the mean) your skills train 25% faster, when your 25% away from the mean, your skills train 18.75% faster, 50% away, 12.5% faster, 75% away, 6.25% faster. and finally at or above the mean skills train as normal.
Rearranging akin to the retrophrenology on Discworld (and specifically the MUD version). Moving one stat/attribute into another by means of a desposable skill (once trained it disapeers from your skill list, so you need to rebuy again). Hence you could get one which moves wis to int, char to wis, mem to per and all possible conbinations. Possibly have the training take a week (Attribute independent training times?) to stop people maxing out perception before going for capital 5:P
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Lysit Kaune
Minmatar Brutor tribe
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Posted - 2007.01.14 23:04:00 -
[27]
Always thought about skill scaling (Did I just invent a word?) and rearrangeing.
Skill scaling, take mean average of SP through active players, when your furthest from this (Counting only players with SP lower than the mean) your skills train 25% faster, when your 25% away from the mean, your skills train 18.75% faster, 50% away, 12.5% faster, 75% away, 6.25% faster. and finally at or above the mean skills train as normal.
Rearranging akin to the retrophrenology on Discworld (and specifically the MUD version). Moving one stat/attribute into another by means of a desposable skill (once trained it disapeers from your skill list, so you need to rebuy again). Hence you could get one which moves wis to int, char to wis, mem to per and all possible conbinations. Possibly have the training take a week (Attribute independent training times?) to stop people maxing out perception before going for capital 5:P
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Kehmor
Caldari PAK Shroud Of Darkness
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Posted - 2007.01.14 23:06:00 -
[28]
my ceo has 50mil and afaik has pvped since launch. Certainly he has been in the few years ive known him.
Also no. Sure SP helps but, hey, i trained it and i should have an edge. My sp still won't help me against two 10mil sp chars who know what they are doing. The real edge is the fact that i also have 3 years of pvp experience and most deffinately know what I am doing.
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Kehmor
Caldari PAK Shroud Of Darkness
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Posted - 2007.01.14 23:06:00 -
[29]
my ceo has 50mil and afaik has pvped since launch. Certainly he has been in the few years ive known him.
Also no. Sure SP helps but, hey, i trained it and i should have an edge. My sp still won't help me against two 10mil sp chars who know what they are doing. The real edge is the fact that i also have 3 years of pvp experience and most deffinately know what I am doing.
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Strel Samodelkin
Caldari
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Posted - 2007.01.14 23:55:00 -
[30]
I still think is a good idea.
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