Tornii wrote:Stitch Kaneland wrote:Tornii wrote:
Two neuts can be fitted to any BC/BS without any issue, and is done routinely.
Not true. Fleet cane and cyclone are the only 2 BC's that can fit 2 medium neuts+weapon compliment. The myrm/proph can fit 2 neuts as well if it sacrifices turrets/launchers.
I never said 2x medium neuts +
full weapon rack. It's a tradeoff between max DPS and ability to counter tacklers, and the latter is chosen widely and frequently.
Stitch Kaneland wrote:Rebalance AF stats, more solidly define their role as heavy tackle.
As I already mentioned, the tackle role is already overpopulated. We have ceptors as light tackle, recons as long range tackle and HICs as heavy tackle (plus the Keres long tackle option). AFs need their own specialised role, which is why I raised the idea of reduced neut/web effect. And if you think that's a gimmick, by that logic half of all EVE ships have gimmick bonuses.
Thank you for your contribution to this pool of ideas though.
So wait, assuming this actually happens "frequently" (i doubt it, ive never ran across this scenario and ive solo'd for years), you want to introduce a gimmicky counter to ships that drop turrets/dps for neuts
designed to counter frigates. They are sacrificing dps for better utility against frigates but are then vulnerable to larger ships. Your reasoning makes no sense.
Fitting ship A specifically to kill ship B, but in turn will be at a disadvantage to ship C is literally a non issue and is how the game balances itself. You are basically crying about a setup
designed to kill frigs (while sacrificing elsewhere) and use that as a basis for allowing AF to have web/neut immunity/reduction. Which is just.. derpy as hell.
AF are easy to train into for most new players. HICs, recons are not. EAF are fairly easy to train as well but are by no means considered heavy tackle. You so much as sneeze on them and they will pop, not to mention they do very low dps. AF on the other hand are the definition of heavy tackle for 2 reasons:
1. MWD sig reduction bonus - Meaning its harder for larger guns to track, allowing you to get close and tackle
2. T2 resist profile - Yes t3ds have their tank mode, but they sacrifice range/speed to get comparable resistances. AF do not, its all in one package.
It is a gimmick and a gimmick that reduces effectivness of counters. To put in a different light, it would like saying giving the orthrus a bonus role for 90% reduction of effectiveness to sensor damps and missile disruptors because those counter it and its not fair.
AF need stat rebalances which include fitting resources and tweaking some of the weaker ships to balance out the group. You givethem the resources for fitting decent tanks without gobs of fitting mods and enough damage to be dangerous, you will see them come out again and be more evenly matched against t3ds.
To those who think t3d should dunk any frig are delusional. T1 destroyers by definition are anti-frig, yet can be killed fairly easily by a well skilled pilot and properly fit ship. I see no reason why t3ds should be an I win button. Again AF have tank/projection in one package. T3Ds do not. If AF had better tank and a bit more dps, that would solidify their role as heavy tackle and could even kill t3ds as long as they were a good pilot with a good fitting.