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| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.01.15 13:44:00 -
[31]
I hardly know what I like best: The bucket full of Punishers, the box with the Avatar, or putting them next to each other in a way to make their size difference so easy to grasp by putting more ships on top of the table.
--
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Admiral Pieg
Caldari
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Posted - 2007.01.15 13:58:00 -
[32]
i love the last picture  ______________
Pod from above. |

Skarsnik
Caldari A.W.M Ka-Tet
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Posted - 2007.01.15 14:17:00 -
[33]
Those are all very, very good. Can I ask if you can re-render them at 1920*1200 for those of us with 24" screen please
------------- EVE-CCG Order EVE-Ink Tattoo Project |

DirtyHarry
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.01.15 14:35:00 -
[34]
Very nice, like the Titan in the box 
Havocide - DirtyHarryF-E Homepage F-E Killboard |

Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.01.15 14:45:00 -
[35]
Originally by: Skarsnik Those are all very, very good. Can I ask if you can re-render them at 1920*1200 for those of us with 24" screen please
Will be done, I will update them once I'm done with the caldari.
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Skarsnik
Caldari A.W.M Ka-Tet
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Posted - 2007.01.15 16:13:00 -
[36]
Originally by: Svenstaro
Originally by: Skarsnik Those are all very, very good. Can I ask if you can re-render them at 1920*1200 for those of us with 24" screen please
Will be done, I will update them once I'm done with the caldari.
Excellent could not ask for more.  ------------- EVE-CCG Order EVE-Ink Tattoo Project |

BlackSabbath
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.01.15 17:57:00 -
[37]
Edited by: BlackSabbath on 15/01/2007 17:56:32 make an angry deimos facing of against 3-4 thoraxes, and some drones behind the deimos.
maybe a ratting dominix surrounded by 10-15 ceptors and af
use a chessboard and put models as pieces. would make a nice wallpaper. (makes it widescreen, 1600x1050)
king-titan queen - mothership castle-dread bishop-carrier knight-hyperion pawns-tristan ================================ "i am only here to **** you off" |

Amantus
Gallente Murientor Tribe Ushra'Khan
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Posted - 2007.01.15 18:01:00 -
[38]
That is some awesome talent you've got there. I absolutely love the whole size comparison thing.
Please make some Gallente ones! ----------- It's great being Gallente aint it? No, seriously I think it's pretty good. |

Lord Alderaan
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Posted - 2007.01.15 19:01:00 -
[39]
Cool AND humorous.
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Se'la Rox
Caldari Contempo Enterprises
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Posted - 2007.01.15 19:39:00 -
[40]
Originally by: Nex Angelus Nice! Now do Caldari!
...pleeeease, pretty plwwwwease
Agreed. One for each race would be amazing. Great work! 
|

General Xerxes
GREY COUNCIL Breidablik
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Posted - 2007.01.15 19:49:00 -
[41]
Originally by: Se'la Rox
Originally by: Nex Angelus Nice! Now do Caldari!
...pleeeease, pretty plwwwwease
Agreed. One for each race would be amazing. Great work! 
One with drones and fighters would be mind-blowingly awesome! -----
Drone Fanatic
Sig Coming soon...maybe... |

Dmian
Gallente Starline Engineering Corporation
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Posted - 2007.01.15 21:11:00 -
[42]
Wow! Really nice job!

D.
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2007.01.15 21:11:00 -
[43]
Wow! Really nice job!

D.
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Johncrab
Minmatar Typo Corp
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Posted - 2007.01.15 22:01:00 -
[44]
Simply awesome! |

Cuisinart
Celestial Apocalypse Insurgency
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Posted - 2007.01.15 22:37:00 -
[45]
 Dayum! That is "Badass"
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Mahkla
TOUAREGS
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Posted - 2007.01.15 22:50:00 -
[46]
Very nice.
I'd like to see some textures on the table and the thing the titan is in though. And the floor. _____________________ resident grown-up
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The Enslaver
Shinra Lotka Volterra
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Posted - 2007.01.15 22:54:00 -
[47]
Very, very nice. --------
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Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.01.16 12:55:00 -
[48]
Ok so, updated with new pics (16:9 res coming).
Newbie guide:
Please note this is for 3ds max 8 and should work with all other max versions starting from max 5 and up, unsure about Maya. This is not for the completely unexperienced with 3ds max.
Get TriExporter
Start it and set your eve directory. You can now access the res files. Browse to res->model->ship->amarr. You won't be seeing the ship names likes Abaddon and stuff here but ab3 insead of Abaddon which, as you can guess, means Amarr Battleship 3 which is the Abaddon. Anyways, choose your model by doublecklicking it. Then go to res->texture->amarr. Note you don't have to browse into ship in textures. Then find the fitting texture for ab3 and apply it. Sometimes the texture seems incomplete but that's okay and only a habit (I guess) of TriExporter as you can click the texture severall times and it will show up properly on the model.
Then export the model somewhere as a 3ds file and unstuff the texture (have it selected before unstuffing).
Then open max, import the ship and make a new material with the texture as diffuse color map. Note that on importing the smoothinggroups don't exist. Drag the material on the ship and note that it's all garbled up. That's an error that happens upon import/export somewhere. Add an UVunwrap modifier to the imported object, open the UVMap and select everything, mirror it vertically and realign everything till it looks like the texture fits the model. I assume that too few use VRay (and if you do you probably know how to proceed) so we're going to do it with the max standard light. Add a plane to the ground and bend it up on 2 of the borders to create studio lightning conditions. Then add a sunlight, toggle shadows on, press F9, get a coffee.
If you didn't understand this or if it was unclearly written, please let me know :)
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Svenstaro
Amarr Templars of Space CORE.
|
Posted - 2007.01.16 12:55:00 -
[49]
Ok so, updated with new pics (16:9 res coming).
Newbie guide:
Please note this is for 3ds max 8 and should work with all other max versions starting from max 5 and up, unsure about Maya. This is not for the completely unexperienced with 3ds max.
Get TriExporter
Start it and set your eve directory. You can now access the res files. Browse to res->model->ship->amarr. You won't be seeing the ship names likes Abaddon and stuff here but ab3 insead of Abaddon which, as you can guess, means Amarr Battleship 3 which is the Abaddon. Anyways, choose your model by doublecklicking it. Then go to res->texture->amarr. Note you don't have to browse into ship in textures. Then find the fitting texture for ab3 and apply it. Sometimes the texture seems incomplete but that's okay and only a habit (I guess) of TriExporter as you can click the texture severall times and it will show up properly on the model.
Then export the model somewhere as a 3ds file and unstuff the texture (have it selected before unstuffing).
Then open max, import the ship and make a new material with the texture as diffuse color map. Note that on importing the smoothinggroups don't exist. Drag the material on the ship and note that it's all garbled up. That's an error that happens upon import/export somewhere. Add an UVunwrap modifier to the imported object, open the UVMap and select everything, mirror it vertically and realign everything till it looks like the texture fits the model. I assume that too few use VRay (and if you do you probably know how to proceed) so we're going to do it with the max standard light. Add a plane to the ground and bend it up on 2 of the borders to create studio lightning conditions. Then add a sunlight, toggle shadows on, press F9, get a coffee.
If you didn't understand this or if it was unclearly written, please let me know :)
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Lady Loom
Red Mercury Industries Legiones Astartes
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Posted - 2007.01.16 13:25:00 -
[50]
awesome and hilarious pics, so awesome in fact I have to try this guide and make my own
thumbs up
[[ power corrupts, absolute power is kind of neat ]] |

Faramir.
Evolution Band of Brothers
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Posted - 2007.01.16 13:28:00 -
[51]
Wow, these look awesome!!
As for suggestions Being a proud Gallentean myself I would love to see some Gallenteans on display. (Gall titan flanked by fleet maybe?) would make an excellent birthday present 
Anyways, the ones you have made so far are great!
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Karl Koenig
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Posted - 2007.01.16 13:54:00 -
[52]
Awesome looking ! but the Titan should be in a trash can instead of a box due to the recent events 
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Sagnius
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Posted - 2007.01.16 14:05:00 -
[53]
the Amarian spy is awsome  and, <3 the rest, damn fine work m8
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.16 14:33:00 -
[54]
Ahh so you found out how to use TriExporter.
BTW did you possibly forget to set the focus point in Amarrian Spy before rendering?
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.01.16 14:40:00 -
[55]
Oh, can you do the punisher basket on wood, too. Please. 
Forsch Defender of the empire
Can't wait for the oomph! |

Nercromancer
S-44 Tre Kroner
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Posted - 2007.01.16 14:44:00 -
[56]
very nice, though I'd wait until Revelations 3 is released, then you can play around with the shiny new hi-poly models 
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Zoltaris
COLSUP Tau Ceti Federation
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Posted - 2007.01.16 14:56:00 -
[57]
When can we get the Gallente and Minmatar ones?
Any chances of putting them all close to each others, to have a kind of ships charts but with 3d ships this time!  -----
> Amongst the Top 10 |

Smagd
Encina Technologies Namtz'aar k'in
|
Posted - 2007.01.16 16:57:00 -
[58]
Originally by: Sagnius the Amarian spy is awsome  and, <3 the rest, damn fine work m8
Seconded. I've never seen a Moa glare. --
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aeti
Band of Brothers
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Posted - 2007.01.16 17:21:00 -
[59]
you need to flip the axis of the models, look at the raven as an obvious example
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Cupertino
Castellum
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Posted - 2007.01.16 17:27:00 -
[60]
I've now got lots of little punishers on my desktop, thanks 
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