Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Kirzath
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2016.01.13 23:23:24 -
[1] - Quote
As a PVP pilot:
Orbit Camera is utterly useless because of the way the camera lags behind the ship when moving. My ship absolutely has to be always centered when I'm trying to manually fly around. Frame of reference is crucial. The camera also bobs around like crazy when changing direction, adjusting speed, aligning, etc. I have camera bob disabled for a reason. The variable FOV when zoomed in makes nebulae look absolutely horrible and pixelated. D-scanning also becomes rather non-intuitive, since it will scan towards the selected 'tracked' celestial without it being actually centered on the screen. It's quick and functional regardless.
Tactical Camera is great for what it does.
I'm not even going to touch First Person Camera.
All in all, the only reason why I even tried out the new camera is to enable 'Look at' on distant ships. Good for assessing fitted guns and such on enemy ships without having to get too close on grid. The only missed feature as I go back to the good old camera.
Also, there absolutely needs to be a hotkey to re-center the camera on your own ship. Please, for the love of god. |

Kirzath
Concordiat Spaceship Samurai
2
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Posted - 2016.02.10 00:45:37 -
[2] - Quote
Not being able to click and instantly track anomalies in space is game-breaking. The new camera is unusable because of this. |

Kirzath
Concordiat Spaceship Samurai
3
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Posted - 2016.02.12 02:35:50 -
[3] - Quote
I miss the functionality of being able to 'toggle' tracking camera, instead of having to manually track every single object.
Turning on tracking camera, single-clicking on celestials/anoms to d-scan, and then turning it back off was really handy. With the new camera, I have to hold a button AND click on each celestial. It's just a bit irksome. |

Kirzath
Concordiat Spaceship Samurai
4
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Posted - 2016.02.14 14:55:42 -
[4] - Quote
After toying around with the new camera some more:
I hotkeyed 'Track' to a mouse button so I could easily click side button + left click to track a target for d-scanning. This worked pretty well... except when the time came to stop tracking.
Left clicking in space and trying to drag the camera away and unlock it instead resulted in a target selection box. The only way to restore the camera back to manual was to right click and "Show my ship". (Why is "Show my ship" not hotkeyable?) I do not have the time to fiddle with context menus in order to bring back the camera to a usable state.
I also miss the ability to right-click in space and swivel the camera around.
The x-axis has a different camera spin speed than the y-axis. ???
Finally, the rapid speed at which the camera centers when jumping using a gate is rather disorienting.
Things I like about the new camera: 'Look at' from any distance, snappy when tracking to a new target, and faster zooming. |

Kirzath
Concordiat Spaceship Samurai
4
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Posted - 2016.03.09 17:52:01 -
[5] - Quote
Same gripes which haven't been fixed:
The x-axis has a different camera spin speed than the y-axis. This is awful and needs to be reverted back to old camera behavior. Minor gripe, the rapid speed at which the camera centers when jumping using a gate is still rather disorienting. Not sure why this was changed vs the old camera.
Things that are now way better: The "auto-tracking" mode obsoletes the old tracking camera functionality and is very usable. |
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