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Estella Osoka
Perkone Caldari State
966
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Posted - 2015.12.30 17:30:12 -
[31] - Quote
Donnachadh wrote:Arthur Aihaken wrote:Cipher Jones wrote:You don't get a kill right but you immediately get the right to kill them. Not quite the same thing. Kill Right = 30-day timeframe to kill player anytime - anywhere. Can be sold. Limited Engagement = 5-minute timeframe to kill player. Limited to player only. Noted that you are technically correct on the kill rights issue. However in a practical sense it makes no difference if they steal from you they open themselves to being killed by anyone who wants to try. And you need to read the linked page. For stealing you do not receive a "limited engagement" timer you get a suspect flag and those are 15 minutes in duration not 5.
If someone steals from a wreck they get a 15 minute suspect timer, and anyone can engage them freely. If I engage them, I get a 5 minute Limited Engagement timer and so does that person. |

Arthur Aihaken
CODE.d
4916
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Posted - 2015.12.31 01:22:47 -
[32] - Quote
Donnachadh wrote:Noted that you are technically correct on the kill rights issue. However in a practical sense it makes no difference if they steal from you they open themselves to being killed by anyone who wants to try. And you need to read the linked page. For stealing you do not receive a "limited engagement" timer you get a suspect flag and those are 15 minutes in duration not 5. I'm not technically correct - I'm absolutely correct. If someone steals a container, shoots a MTU or mobile depot - they get a 15-minute suspect flag. Anyone who engages them gets a 5-minute limited engagement. It's rare (but not unheard of) for a player to fire on you without the intent to gank you, because in high-sec this immediately results in death by CONCORD. And then you get a kill right (regardless of whether you survive or not).
In any event, if you go to the hassle of scanning down a MTU there's no guarantee of any decent haul. For starters, a lot of players salvage missions that aren't worthwhile. Second, the MTU is most likely within scooping range, so you may not be able to destroy it before it can be scooped. Third, if you manage to destroy it - you're not guaranteed to get all of the loot (or even the most valuable components). Then there's the issue of having to potentially deal with mission NPCs in addition to a hostile player. Finally, on a cost-benefit analysis - it's hard to justify the risk for what is often going to be a low payout.
This is why most MTU probes are a 'bait and switch' tactic to entice you into a limited engagement where you can either be killed outright with assistance from NPCs or where the enemy player re-ships in something like a Bhaalgorn to finish you off. The payoff is the loss of your potentially shiny ship - not the MTU.
I am currently away, traveling through time and will be returning last week.
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Ginger Barbarella
2069
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Posted - 2015.12.31 20:05:54 -
[33] - Quote
As others have said, you would use Combat Probes to scan down other players.
When I used to do this I would head into L4 mission areas (like in Inaro) and scan for blinged faction ships (like CNR); these guys tend to grind with no regard for the wrecks (some even bot, so...). Warp into their missions and start rocking. If you're afraid of being attacked just warp to the first gate and watch for them to leave the area (or the system); then just jump in and go to town. You can't use your MTUs but salvagers/salvage drones still work fine. I did this in pairs; a scanning/combat ship (like an Onyx with a T2 probe launcher) and a salvaging boat. If they've left the system feel free to steal their drops, but you'll want to dock up afterward to wait out the suspect timer.
Edit: forgot that tractors don't work on yellow wrecks.
"Blow it all on Quafe and strippers." --- Sorlac
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