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Strikeclone
Raata Fleet Command
0
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Posted - 2015.12.23 12:22:52 -
[1] - Quote
Mission running has always been part of my Eve activities since I joined back in 2003 and it's an activity that many pilots enjoy and gear for. Now I've just returned from a long break and started mission running again and bumped into a "burner" mission, not knowing any better I took my assault frigate into the mission and promptly got rekt. So as I completed a little war dance in my room I realised that it was my own fault of course for not reading up on changes to the game since I last played and not really reading the mission blurb.
But I also realised that the concept of the "burner" missions was genius but that it could be expanded and built upon to improve the experience of mission running for those pilots who might prefer to fly other ships than battleships or high tier cruisers. Right now in general a pilot needs to get bigger and bigger ships to complete higher level missions. How about expanding the agent mission system to add missions offered by ship class and locking access to them using the existing system of ship restriction?
This would mean adding new mission designed around each of the major ship classes so that when talking to an agent of a given level the agent will offer the pilot a selection of missions one or more for each category of ship.
For example;
Frigate
Destroyer
Cruiser
Battle Cruiser
Heavy Cruiser
Battleship
Completion of a mission will improve faction standing as normal and level progression for that particular class of ship mission. Or in other words if a pilot completes a destroyer level 2 mission they will gain progression towards unlocking destroyer level 3 missions but not progression for battleship missions.
Obviously the rewards for these missions will reflect and scale for the ship class they are intended for so that if a pilot chooses to focus exclusively on level 4 destroyer mission then they will be rewarded relatively higher rewards than a level 1 destroyer mission but less than what a level 4 battleship mission would provide.
The core of this concept requires that new missions be created for each ship class will include elements that reflect the ships role in battle, for example destroyers are intended to escort larger ships and protect them from frigates/drones, battleships on the other end of the spectrum are intended to be the main force of power and the "battle line" in combat and will be looking to deploy their might against their opposite number on the enemy side and so on.
An example mission;
Destroyer level 1 Escort the miner. (1/3) The pilot is tasked to remain within xxKM of the mining vessel as it completes it's scanning mission in a local asteroid field. Several waves of weak and cheerful pirate frigates attempt to destroy the mining vessel. Completion of the missions requires that the miner ship warp out safely after completing it's scan, which it can only do after a set period of time in which the escorting pilot has stayed within escort range and of course it must not be destroyed by the pirates.
Escort the miner (2/3) The mining scan turned up an anomalous scan return indicating one of the asteroids contains a large amount of refined metals, indicating a habitation or base of some kind, which could explain the pirate attack as they may have been trying to drive away the miner before it discovered the base. Return to the asteroid field with the mining ship, allow it to wander out of escort range of xx KM and wait to see if the pirates take the bait to attack in force then cover the mining ship and eliminate the majority of the bases defence ships. Completion of the mission requires the mining bait ship survives and at least half the attacking frigates are destroyed before they disengage. (xx minutes)
Escort the miner (3/3) With the majority of the pirate ships destroyed it is now time to move against the base itself. Escort the troop ships as they travel to the base and eliminate the base turrets to allow the troopships to land the soldiers. Completion of the mission requires the base is captured (achieved over time, which is quicker the more troop ships get through) Ambush! The pirate force launches an all out assault in a desperate defence of their base, many frigates and maybe some destroyers warp in and attack the pilot and the troop ships.
The motivation behind all of this lies in the fact that the missions as they are do not really cater to those pilots who focus on flying other ship classes, what I propose would allow mission runners more options in what ships they can use whilst still having a sense of progression, not to mention expanding the types of mission. |
Strikeclone
Raata Fleet Command
1
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Posted - 2015.12.23 13:09:07 -
[2] - Quote
Iain Cariaba wrote:So, basically the exact same as the current mission system, just with a boring wait while a timer counts down to add to the boredom. Yeah, sounds fun.
[/sarcasm]
Not at all.
More missions designed to fit particular ship class roles, the logic being to allow those who focus other ships than battleships to enjoy mission running in their preferred ship class whilst still allowing progression up the mission and agent levels.
No need for sarcasm, if you do not understand whats being said just ask for more information :)
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Strikeclone
Raata Fleet Command
1
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Posted - 2015.12.23 13:39:11 -
[3] - Quote
FT Diomedes wrote:While your idea could be better presented, at its core it is not bad. The idea that you have missions which require a specific ship class to accomplish a specific goal (rather than simply "go kill eleventy billion red things that used to be crosses") has been floating around for years.
My understanding is that CCP is currently rebuilding the tools to allow them to create new PVE content.
Yeah I am not a professional writer or anything, just a guy with a Golem and a Corax and want to mission run in both, and get somewhere with both. :)
FT Diomedes wrote:Strikeclone wrote:
No need for sarcasm, if you do not understand whats being said just ask for more information :)
Clearly you are new around here.
Since 2003 in Eve and since 1996 on the internets, isn't my naive hope for people charming :)
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Strikeclone
Raata Fleet Command
1
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Posted - 2015.12.23 15:27:13 -
[4] - Quote
Daichi Yamato wrote:My worry would be that if I want to stop running battleship missions I have to go 10 jumps to get to the nearest destroyer agent. And then if I want to run cruisers I have to go another few jumps again, scattering my assets across space and making it a pain in the arse to collect loot or play with others.
I like the idea of separating burner agents from normal agents and I like the idea of choosing what 'class' of missions you want to run. But id prefer to not have to drag myself and my Corp mates all over the place to run them.
If/when mission running is ovehauled it would be nice to be able to accept missions remotely and/or select missions from a pool.
You would be offered missions based on the level of the agent as it is now, but the agent would simply have an extended dialogue where instead of offering you one mission they offer you one for each category of ship, at the level of the agent as per normal you can only have one mission active per agent so you would have to choose which ship class mission to accept.
So yeah you would have to travel to do different levels of missions just as you do now but a given agent will give you the full range of ship missions at the agents level. Hope that clears that up for you :)
Donnachadh wrote:An interesting thought, my concern is with the payouts you would get.
The mission payouts would have to be worked out by someone with a head for those sort of calculations, and the bounties would remain unchanged as they are dependent on the npc type which in turn would be balanced for the mission ship type and level just as it is balanced for level now. Given that current level 4 mission payouts are scaled for battleship risk and reward, it follows that other ship class missions would be scaled in the same manner
Arya Regnar wrote:Lol adding more PVE will surely fix this game.
We got drifter or whatever incursions are called, guess what, nobody really cares.
What EVE needs is new points of conflict. As much as you might hate it this game is still centered about PVP.
I'm a mercenary pvper mate, but point of fact the improvement of the mission running side of the game which is huge and involved thousands of players whether you like it or not. So whilst this content idea might not have any relevancy to how you play please keep your comments relevant to the idea and how many thousands of players DO play the mission content. Thanks in advance for that.
incursions are a completely separate way to play to what I'm discussing and one doesn't invalidate the other for a start mission running doesn't require any fleet but as I understand it incursions require quite a large fleet so yeah they really are completely different activities linked only by the fact you are shooting things up. |
Strikeclone
Raata Fleet Command
2
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Posted - 2015.12.27 15:21:44 -
[5] - Quote
Hope everyone had a nice holiday over Christmas, I'm back home now and looking for more interest in this idea to expand mission running options, I'm aware that it's not "war and peace" but I assume that people are more interested in good ideas that winning literary awards here :P
So looking for feed back that is relative to the subject matter. |
Strikeclone
Raata Fleet Command
5
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Posted - 2015.12.28 20:38:16 -
[6] - Quote
Hopelesshobo wrote:Daichi Yamato wrote:My worry would be that if I want to stop running battleship missions I have to go 10 jumps to get to the nearest destroyer agent. And then if I want to run cruisers I have to go another few jumps again, scattering my assets across space and making it a pain in the arse to collect loot or play with others.
I think the easiest solution to that would be to have the agent look at what ship your are currently sitting in and match the mission accordingly.
Again the point of the idea is to expand the world of mission runners, my idea expands the advancement trees down multiple paths using the existing agents.
To my mind it would be preferential for the agent to offer a pilot in one conversation a full battery of missions, one for each role and the pilot selects the one they want to do.
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Strikeclone
Raata Fleet Command
5
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Posted - 2015.12.28 22:57:46 -
[7] - Quote
Frostys Virpio wrote:
This leads to cherry picking among the options. 1 offer according to your current ship mean you have to deal with the "bad" options one way or another.
Not at all, it works exactly the same way as it does now, you are offered one mission and you take or reject it and if you reject to many in short order you get a standing penalty just the same way.
All this idea does is offer you missions based on ship roles, so obviously if you fly all ships you will be equipped to choose which one you want, but whats wrong with that?
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