
Beseb
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Posted - 2003.12.05 20:46:00 -
[3]
Quote: Beseb, you seem to think that camping a gate is easy work and no trouble. To be able to catch anything you must know your business.
After the patch it will require alot more effort to nail anyone down for sure as we do not know where they will warp in.
I want the sentry's removed, but would not reject the idea of having very random(not 2 often) concord patrols appear.
Leitari, I didn't comment on the difficulty of piracy. But, since you raised the subject, I'll say that A) I believe piracy should be amongst the most difficult "professions" to succeed in (just as it is in RL) and B) I believe that piracy in it's current form is one of the most lopsided "risk vs reward" professions out there.
Pirates really have very little risk. Most pirates (not all, but most) don't really pirate anyway. They want to kill people and that's it. That's fine, the game allows for it and lets face it, it's fun blowing things up. But where is the risk? The moment a challenging fight presents itself, most of pirates are well positioned to just flee. The only risk can't even be classified as such, it's really more of an annoyance and that is the fact that a deeply neg sec player can't freely travel in empire space.
With everything I've read thus far regarding the patch, it looks like pirates will overall get the better end of the deal. Or more accuratly - gate campers, which can of course include defending forces of "good guys". The fact that you can target while someone is lining up for warp, and the fact they can't even get into warp until they get up to x speed is quite a change for the better for campers. Wouldn't you agree?
For the record, I know a great deal about camping, hunting players, fighting and fleeing and so on. Been there, done that, bought the T-shirt as they say.
I think what they ought to do is put a "maintenance cycle" on remote sentry guns (ie, guns in systems <=.4). Every couples weeks or so, the sentry guns fail to operate properly and need maintenance and are "down" for 1-3 days.
This could have interesting results. Pirates wouldn't just sit on one route and never move. Rather, they'd have to scout around and find routes of opportunity and set up shop when and where they could. It would also add an element of anxiety for empire travellers as they would never know for sure if the next system is safe or not.
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