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Jokim
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Posted - 2007.01.18 16:27:00 -
[1]
I had to change what npc corp i was running missions for today, its even of a different faction, so i have to start "from scratch" with getting a good standing up, ie i need to do lvl 1 missions
Ive been running lvl 2 missions recently with a caracal, and have just gotten a drake (no longer got caracal) so since i got it i might as well use it
The caracal is redicilously overpowered for lvl 1 missions with assault missile launchers and pretty good for lvl 2's as wlel (i found heavy missiles completely useless for lvl 2's) so i figure a drake with its 7 assault missile launchers and 4 BCUs will be so fast you cant wait for lvl 3s for a challenge
I cant really decide what to put in the slots though
So far i have Highs : 7x assault missile launcher, 1 open slot Mids : 2 large shield extenders, 1 sensor booster,10mn ab, 2 free slots Lows : 4x bcu
Theres not really anything missing, the passive shield regen from all that shield alone will out-tank a lvl 1 mission and having 9k shields with all that firepower will mean you are done with a lvl 2 mission before your shields are out (i hope, hehe)
what should i put in the highslot and the last 2 medslots ? Cant really think of anything that will make me kill faster, so i guess ill end up putting passive hardeners or something
i dont need any "omg use frig for lvl 1" posts btw, the caracal i used for lvl 1s was FAR superior to the kestrel i used in the beginning, for lvl 1s
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Rigsta
Gallente Raddick Explorations
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Posted - 2007.01.18 16:29:00 -
[2]
7 launchers, a shield booster and nothing else would destroy level 1/2s. The drake's overkill for them, a T1 frig can do level 2 missions.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.01.18 16:31:00 -
[3]
Slap a tractor beam in the top slot and loot the biggest spawn while you kill off the small rats last. Mids are best for 2x Invulnv II for the odd-times when you do take some damage. Just get out of level 1 missions ASAP, or you can get Worlds Collide where small ship is required.
Just burn your way to level 3/4 missions and you will start getting decent ISK again.
Safe flying!
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Jokim
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Posted - 2007.01.18 16:38:00 -
[4]
Originally by: Rigsta The drake's overkill for them, a T1 frig can do level 2 missions.
Yes, but this was a thread about fitting a drake for the fastest possible frig killing, not about what ship to use for lvl 1s :)
Originally by: Egil Kolsto Slap a tractor beam in the top slot and loot the biggest spawn while you kill off the small rats last.
DIdnt think of those, sounds good
Quote:
Worlds Collide where small ship is required.
crud, didnt think of those, just gonna have to hope i dont get 2 of them within 4 hous of eachother so i get standing loss
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VeniVici
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Posted - 2007.01.18 17:42:00 -
[5]
Though I found a Caracal was about as fast as you could go with level 1's and 2's, and as much as I hate to see a Drake wasted on level 1's and 2's, why not just swap tank for gank?
7xHeavy Launchers, 1xTractor 1xAB, 1xShield Extender, 4xTarget Painters 1xPDS, 3xBCS
Slap 2 painters on 2 frigates, blow em w/ the heavies. QED.
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Jokim
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Posted - 2007.01.18 18:09:00 -
[6]
Originally by: VeniVici Though I found a Caracal was about as fast as you could go with level 1's and 2's, and as much as I hate to see a Drake wasted on level 1's and 2's, why not just swap tank for gank?
7xHeavy Launchers, 1xTractor 1xAB, 1xShield Extender, 4xTarget Painters 1xPDS, 3xBCS
Slap 2 painters on 2 frigates, blow em w/ the heavies. QED.
using painters didnt come to my mind at all, still lacking a bit of the routine to go through when fitting a ship for a specific purpose hehe
when i started lvl 2 missions i used a caracal with heavy launchers and found them completely useless vs frigs, but increasing their sig radius will definately help
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Larkonis Trassler
Beyond Divinity Inc Privateer Alliance
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Posted - 2007.01.18 18:23:00 -
[7]
Assault bays, FOF missiles (race specific). Mids: Large Extenders, Hards Lows: BCS
Warp in, general agro
Go make a sammich. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |
Shadarle
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Posted - 2007.01.18 18:34:00 -
[8]
People don't seem to understand the reason he is doing this. He has a drake, he wants to get standing.
So you slap 7 heavy launchers on it (there is absolutely no reason on earth to use heavy assault launchers for level 1 and 2 missions).
You don't have to waste time looting anything, level 1 missions drop worthless stuff. Better off powering through to level 2's and 3's. Even a tractor is taking up time you don't need to spend on level 1's, only use the tractor for looting mission objective cans.
You might as well start fitting your ship correctly, so you know how it tanks. Throw 3 extenders in the mids, a recharger, and 2 invulns. If you don't have enough grid for 3 extenders then use 2 rechargers or 1 recharge and 1 painter.
Lows you should use 3 BCS and a PDS.
Then you just look at the mission objectives. You fly in, complete the object and leave. Don't waste your time killing anything you don't have to. The painter will be worthless on level 1's. Everything will die in 1-2 missiles as it is.
Level 2's are nearly as easy. Just speed through them quickly and get to level 3's where you will actually make money.
NEVER turn down more than 1 mission every 4 hours. Your reason for running missions is to get standing to run better ones... turning one down and taking a hit for it is just plain stupid. Wait an extra hour or two and then turn it down. You should be in a system with 2-4 level 1 agents anyhow... if not you're in the wrong place and should move to a better system.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
Matalino
Gallente
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Posted - 2007.01.18 18:43:00 -
[9]
Edited by: Matalino on 18/01/2007 18:40:36
Originally by: VeniVici 7xHeavy Launchers, 1xTractor 1xAB, 1xShield Extender, 4xTarget Painters 1xPDS, 3xBCS
I haven't had to take my drake all the way back to level 1's. But I have used a setup similar to this for level 2's when climbing the standings to get into level 3's with a new corp/faction. I found that the heavy missiles with a painter (or even without) killed stuff much faster. In my setup I had 2xPainters and 2xInvuln's, and I think I had to limit my self 2xBCS II's because of fitting reasons. I like the look of this setup more and will give it a try next time I am doing level 2's.
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Jokim
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Posted - 2007.01.18 19:41:00 -
[10]
Edited by: Jokim on 18/01/2007 19:38:16
Originally by: Shadarle
So you slap 7 heavy launchers on it (there is absolutely no reason on earth to use heavy assault launchers for level 1 and 2 missions).
Im using assault missile launchers, ie the missile launchers for cruisers (insane rate of fire of light missiles) i used heavy missiles on my caracal when i first started doing lvl 2's and i found them useless, light missiles did far more damage to the myriad of frigs in lvl 2's and freed up a ton of space on my ship i have not tried heavy missiles with a painter vs frigs though
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Lexiana Del'Amore
Gallente Equilibrium Society
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Posted - 2007.01.18 19:42:00 -
[11]
drake for lvl 1?
shame on you
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Jokim
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Posted - 2007.01.18 19:46:00 -
[12]
Originally by: Lexiana Del'Amore drake for lvl 1?
shame on you
i said in my first post that people that are unable to think outside the box becasue they just get all their ship setups from other people dont need to reply in the thread :)
not my fault you dont see what purpose i have with it
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Lexiana Del'Amore
Gallente Equilibrium Society
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Posted - 2007.01.18 19:49:00 -
[13]
you'll do them much faster in a frigate... Its pure overkill...
And anyhoe...after 6 months i now finally have a <<-- Avatar...
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Jokim
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Posted - 2007.01.18 20:08:00 -
[14]
Originally by: Lexiana Del'Amore you'll do them much faster in a frigate... Its pure overkill...
And anyhoe...after 6 months i now finally have a <<-- Avatar...
ive found the 7 assault missile launchers each shooting every 6 seconds kills frigs far faster than the 4 standard missile launchers on my kestrel shooting every 10 or so seconds
Its also nearly as fast, can do longer jumps, and takes virtually zero damage from the entire mission worth of enemies
id say they get done twice as fast
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.01.18 20:10:00 -
[15]
Adding to Shard's post...make sure you do not let a mission offer EXPIRE, this is now considered failing the mission for standing purposes.
Btw..using a Drake you sould be on level III agent already? =P
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Jokim
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Posted - 2007.01.18 20:13:00 -
[16]
Originally by: Egil Kolsto Adding to Shard's post...make sure you do not let a mission offer EXPIRE, this is now considered failing the mission for standing purposes.
Btw..using a Drake you sould be on level III agent already? =P
Originally by: Jokim
I had to change what npc corp i was running missions for today, its even of a different faction, so i have to start "from scratch" with getting a good standing up,
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Bartom Dekkar
Nebula Rasa Holdings
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Posted - 2007.01.18 20:41:00 -
[17]
Originally by: Jokim
Originally by: Lexiana Del'Amore you'll do them much faster in a frigate... Its pure overkill...
And anyhoe...after 6 months i now finally have a <<-- Avatar...
ive found the 7 assault missile launchers each shooting every 6 seconds kills frigs far faster than the 4 standard missile launchers on my kestrel shooting every 10 or so seconds
Its also nearly as fast, can do longer jumps, and takes virtually zero damage from the entire mission worth of enemies
id say they get done twice as fast
I really think the Caracal is the ship of choice for level 1 and 2. 5 assault launchers, AB and extenders in mid, nanofibers or BCS in lows. Sure you have 2 fewer launchers than the Drake, but you also get the range bonus that allows you to start shooting sooner, along with a bit more speed. For level 3's the Drake is faster than a Raven.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.18 21:56:00 -
[18]
Originally by: Rigsta The drake's overkill for them, a T1 frig can do level 2 missions.
There's not many T1 frigs that can do some lv2 missions. One "Stop the thief" pack of 12-15 flameburst-spamming frigs comes to mind...
Best drake setup for grinding lv1-2 missions:
7 named assault launchers
1 Ab 1 sensor booster 2 large extenders 2 invul fields
1 power diag 3 BCS ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
Strel Samodelkin
Caldari
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Posted - 2007.01.18 22:10:00 -
[19]
Nanofibers and a Tech 2 Afterburner to close in on targets, along with a webber to "lock them down".
Then use heavy assault missiles to dispatch them within seconds.
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Rigsta
Gallente Raddick Explorations
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Posted - 2007.01.18 22:57:00 -
[20]
Edited by: Rigsta on 18/01/2007 23:01:16
Originally by: Jokim
Originally by: Rigsta The drake's overkill for them, a T1 frig can do level 2 missions.
Yes, but this was a thread about fitting a drake for the fastest possible frig killing, not about what ship to use for lvl 1s :)
My bad, that's what I get for quickly reading a post while my my boss isn't looking >.>
The heavy missiles from the Drake will certainly pop level 1 mission frigates with complete ease, and at long range. Their stats (speed, agility, HP) are so bad the explosion radius/velocity hardly matter. If you really want to loot them a tractor/salvager combo would work. Personally I don't think the salvage would be worth the time from such low bounty NPCs.
Maybe try a destroyer? Generally faster-moving and it'll still chew the cheap NPC frigs up in a couple of hits as soon as they're in range. Might be a nice change of pace from a BC.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Majin82
Caldari g guild
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Posted - 2007.01.18 23:00:00 -
[21]
Jokim, I am in the exact same situation. I need to use the level 4 agent in Sivala, but my standing with that corp is low. I am using my Drake to Speed through level 1s and level 2 (next).
I am too lazy to refit my level 3 drake for level 1's so I just left it the same.
7 x Arbalest Heavy Launchers 1 x Tractor Beam (for objectives)
3 x LSE 3 x Active Hardener II
2 x BCU II 2 x PDS II
I fly in, 1-2 salvo kill everything and warp out.
In fact it take longer for me to warp in and lock the targets then it does to kill them. ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |
Drazin DawnTreader
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Posted - 2007.01.18 23:42:00 -
[22]
Warp in... Collect aggro... Unleash Drones.
If I were to do Level 1 Missions in my drake, my setup would be:
Highslots: 7x Named Assault missile launcher 1x Tractor beam or Drone Control Range module
Midslots: 1x AB II 2x Large Shield Extender II 3x Shield regenerator II
Lowslots: 1x Nanofiber Hull mod 3x Ballistic Control unit
Great damage vs little ships Better speed for getting to warp gates, aligning, looting and such. Plenty of passive tanking for what you are up against.
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Mudkest
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Posted - 2007.01.18 23:44:00 -
[23]
fit light or heavy FoF missiles, go in grab agro fire missiles adn drones and dont worry about targeting - When talking about the itsy bitsy spider, try not to start with itchy, you'll get the second part wrong as well |
Feng Schui
Minmatar Republic Military School
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Posted - 2007.01.19 00:26:00 -
[24]
Edited by: Feng Schui on 19/01/2007 00:25:36 you're prolly better with fitting 7x Assault Launchers, with Light Missles, and 5x drones.
Heavy Launchers won't do crap for damage against the amount of frigs you'll be facing.
edit: also, grab some 2x sensor boosters, 1x passive targetting system, 1x Afterburner, and 4x nano's. then just shield extenders in the left over slots.
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Sexorella hotz
Beasts of Burden
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Posted - 2007.01.19 00:32:00 -
[25]
Haven't seen it mentioned, so I'll throw it out there, a couple of sensor boosters would help you target faster, also methinks inertia stabs and nanos in the lows so you can get around fast, that is warping to and from missions and gates. Don't think you need damage mods, you're going to blow your targets away as is.
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Thor Ba'aleron
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Posted - 2007.01.19 12:04:00 -
[26]
Use FOF missiles and assault launchers. Instapop all frigs. Targeting takes longer than killing, so why target?
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.01.19 12:29:00 -
[27]
Originally by: Shadowsword There's not many T1 frigs that can do some lv2 missions. One "Stop the thief" pack of 12-15 flameburst-spamming frigs comes to mind...
Erm, I did a bunch of level 2 missions with my collection of T1 frigates (all 4 skills at 4+), and even that Stop the Thief was easy, the only T1 frig I had a problem with to do that mission was my rocket-Condor with a T2 Small Shield Booster ... swapped the booster for a Small Gistii one, and it was a piece of cake (yes, even with a low resist to Thermal).
Of course, I also have maxed or nearly maxed skills for my frigates, and that's bound to help ...
On topic : as several people have said, Assault Launchers with FOF missiles should do the trick on that beast for lvl 1 and 2 missions, nothing can really threaten a BC in those ...
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Tist
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Posted - 2007.01.26 20:36:00 -
[28]
Yeah Drake is sooo not overkill, I had to get gallente rep(Corp mates were all Gallente) up after running L4s for Caldari Navy, and to make matters worse I have Huge negative rep and had to train up Diplomacy to 4 to get Q-20 Minmatar to get storylines to get to -20Q Gallente agents. Long story short I was looking at 150+ L1 low quality missions. I ran them Ultra fast (30-90 seconds)and maybe double that including transit time ans docking, by using a Raven with T2 and faction gear.( Also tried an assault frig but too many things took a full volley to kill, ass-frigs are faster on maybe 30% of the missions IMO)
Keys to L1- L2 Blitzing
Highs Best Heavy launchers you can get(cargohold of like 3k of each type of missile) + best 150mm Rails you can get Ammo optimal ranged to 20km or so(skill dependant I suppose)
Change to the Rat specific Damage while warping there
Meds Target painters x the number you want to kill per Volley (for me, it was 4)2 sig boosters (T2 if you can)Maybe an AB intead of one painter but most missions you stay put.
Lows At least 3 T2 BCUs, and top up the rest with Nanos to get to and from faster
You might be hesistant to go without any tank but L1s that can deal 10k damage to you before you can insta pop them tend to be kinda rare(although I got taken to like 50% a few times). Besides your shields get topped up when you dock. (fun side note I was making like 3 mil+ ISK/hr off bounties and mission rewards by doing 20-30 missions an hour) |
Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.01.27 21:20:00 -
[29]
I found the most annoying parts about lowlevel missions in a BC to be the slowboating parts rather than the actual killing. That is, if you don't bother picking missions.
Your 5 light drones from the Drake alone could finish L1s and even some L2s with ease. Heck, I think the best L1/L2 AFK mission killers are droneboats (Vexor or even Myrmidon).
So anyway, 4 BCUs, that's major overkill. Assault launchers are fine, no need for heavies, and on the plus side you have a crapload of grid leftover. Drop two BCUs (you're not getting much extra damage out of them anyway, or I should say you don't NEED it) and put two nanos in for speed, equip FoF missiles (they do enough damage) so you don't have to worry about targetting either, so you can also drop the sensor booster.
As for the "extra" mids (you have three now), anything should be overkill, but what the heck, put some extra shield extenders, you have more than enough grid for 3 or even 4 if you like, and why the heck not, add one or two invuls too. Or add a cap recharger in case you can't perma-run the AB. _ MySkills | Module/Rig stacknerfing explained |
Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.28 17:00:00 -
[30]
Use 7 assault launchers for level 1 and lvl 2 missions. Maybe 6 assault and 1 heavy missile launcher so you can draw long range aggro.
note I am saying assault launcher, not heavy assault missile launcher. Use the high ROF light missile spewing launchers, and don't use FOFs, they're too screwy.
Target 7 enemies, set 1 launcher on each of them, and then start targeting others as you pop the first 7. You'll be killing faster than you can target.
I'd say do this:
6x assault missile launcher 1x heavy missile launcher
2x Large shield extender 2x rat specific hardener 1x 10mn AB
3x BCU 2x PDU
Will be more than enough for lvl 1 and 2 missions, probably lvl 3s as well.
Dont forget the drones too. 5 light drones can just run around killing random aggro ships for you. They love targetting other ships even if you haven't.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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