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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2830
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Posted - 2015.12.29 04:00:43 -
[1] - Quote
Summary of the proposal: split the Orca into two different ships, both of which provide mining fleet support but each ship providing a different array of support options better specialized for certain roles and requiring less SP to train into (because it has fewer functions). Then let Orca owners decide which variety they want their old Orca to be turned into.
Alternative: add two ORE ships with these more streamlined setups and keep the old Orca--allowing pilots to get into mining fleet support with fewer SP but leaving in the option for a jack-of-all-trades support ship.
Industrial Command Support This ship would be a battle-cruiser-sized industrial ship with strong defenses and the ability to fit up to three ganglinks with skill bonuses to mining foreman links. It would have plenty of high slots and some turret hardpoints plus a sizable drone bay, allowing it a choice of fitting some extra mining lasers/drones or weapons to assist in fleet defense. Its net mining output would not be very high, perhaps 3-4 turret hardpoints but with enough powergrid to fit medium turrets if it chooses to go for fleet defense, with enough left over for other cruiser-size modules like shield boosters/extenders or an afterburner. It would have a small ore hold that'll do little more than help it mine.
Skill bonuses: 3% increased effectiveness of Mining Foreman links per level 10% increased shield hit points per level
Role bonuses: can use 3 warfare links simultaneously 90% reduction to jump fatigue 500% bonus to survey scanner range shares survey scanner info with fleet
Industrial Logistics Support This ship would be a mini-capital ship like the existing Orca but with more slots, hit points, and a lot more powergrid. It would be able to fit some of the smallest capital modules, or could easily fit any battleship modules. It has no turret or launcher hardpoints but it does keep the drone bay. It can run three ganglinks but receives no bonus to the effectiveness of mining foreman links. Its ore bay and fleet hangar capacity would be increased a bit, while its ship maintenance bay would be expanded and split into two bays: one with barge slots which allow it to fit a given number of barges aboard regardless of their size, and the other a standard bay allowing other non-barge ships aboard. It would have a fitting service which would allow barges and other ships nearby to use it for refitting. In addition to being big and tough, it would assist the defense of the fleet by providing a warp stabilizing field, giving all ships around it +1 warp strength. Lastly, its ample high slot layout would allow it to fit a variety of non-weapon high-slot modules such as logi modules, energy neutralizers/vampires, smartbombs, drone control range units, whatever you want to put there.
Skill bonuses: 10% increased ore bay capacity per level 10% increased shield hit points per level
Role bonuses: can use 3 warfare links simultaneously 90% reduction to jump fatigue 100% bonus to optimal range of shield transporters 250% bonus to range of tractor beams 100% bonus to velocity of tractor beams
The smaller ship would be cheaper than the old Orca and the larger would be more expensive. To mitigate this, when you exchange your Orca for the smaller ship, you get an Orca exchange credit. This item can be used along with an old Orca to trade it for the larger ship, or you can sell it on the market. The Orca exchange credit can alternatively be bought from NPC corps by providing minerals, or it can be sold for a (slightly lower) return of minerals.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Amarisen Gream
Divine Demise Apocalypse Now.
180
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Posted - 2015.12.29 07:45:53 -
[2] - Quote
Redundant post.
Doesn't mean I don't support new mining boosting ships.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Kenrailae
mind games. Suddenly Spaceships.
534
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Posted - 2015.12.29 11:32:27 -
[3] - Quote
Wat.....
Do you even read your posts?
An orca is already a comparatively short train, especially for the huge bonuses you're getting. Now you want it to be quicker and OP.
You DO realize that bringing a vulture and scimitar pretty much does everything you're after and more, without the OP magic warp fields and ridiculous fitting.
Wait.... no, you don't. Silly me.
-1.
The Law is a point of View
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Elyia Suze Nagala
Republic Military School Minmatar Republic
54
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Posted - 2015.12.29 17:17:49 -
[4] - Quote
Its not a bad idea, but I'd say leave the Orca as is for now and make a Industrial Command Destroyer, type thing.... There were, yes I know, earlier posts on this. I'll point to earliest one I know of/was participating in.
https://forums.eveonline.com/default.aspx?g=posts&m=6229855#post6229855
I also would like to note, that I had a similar idea to yours, one I've yet to propose, but would basically use another version of the Primea to use 2 mining link boosters and provide some drone based fleet defensive support. It could be a good lower to mid-grade ship, not unlike what you're saying. It would also avoid need for the full Industrial Command Ship skill tree like you said.
This comes at the cost of only 2 boosters and no cargo or ore hauling. Smaller Null entities with out the ability to use Rorquals would benefit too as it would be less risky that using Orcas. Orcas mean while could remote foreman boost better and still enjoy superior hauling capabilities in high sec. This ship could sit on grid and both boost and defend. A good Mackinaw or Skiff fleet companion.
Basically:
Primea version 3 4 High Slots 5 Medium Slots 4 Low Slots 2 Rig Slots
0 Turrets/0 Missile Launchers
350m3 Cargo Bay 150m2 Drone Bay 50m/Bit Drone Bandwidth
Traits: ORE Industrial bonuses (per skill level): 20% bonus to Drone hitpoints and damage 4% bonus to Mining Foreman Links effectiveness 4% bonus to shield resistances
Role bonus: 90% reduction to effective distance traveled for jump fatigue Can use 2 Warfare Link modules simultaneously 500% bonus to Survey Scanner range 150% bonus to Cargo Scanners range
There could easily be a progression both skill wise and financially, a practical one just like with combat ships.
Of course I'm expecting most people to argue against this stand point, because if they don't think it benefits them, then it shouldn't happen. Time wasted and what not in their minds. I think their wrong... |
FT Diomedes
The Graduates
2106
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Posted - 2015.12.29 17:37:21 -
[5] - Quote
Reaver, sometimes I wonder what you are thinking when you sit down to post. You clearly put effort into your ideas, but they are so out there sometimes. This is one of those times. What is the problem you have identified?
And seriously? A warp stabilizing field? No way.
Not supported.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Elyia Suze Nagala
Republic Military School Minmatar Republic
54
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Posted - 2015.12.29 18:15:39 -
[6] - Quote
Point of clarification: I was only referring to the separation of roles as a "reasonable idea". I just read the part about adding turrets, multiple ship bays, and... stuff. Ehh lets not go there. Its ORE not Empire.
It also needs to be in a consistent perspective with the rest of the ships/game play. |
Jian Mira
Aliastra Gallente Federation
1
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Posted - 2015.12.29 18:25:06 -
[7] - Quote
I like this idea.... we need a ship which can break into two parts!! |
Elyia Suze Nagala
Republic Military School Minmatar Republic
54
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Posted - 2015.12.29 20:15:27 -
[8] - Quote
Jian Mira wrote:I like this idea.... we need a ship which can break into two parts!!
Or many... Kinda like "Independence Day". |
Elyia Suze Nagala
Republic Military School Minmatar Republic
54
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Posted - 2015.12.29 20:16:30 -
[9] - Quote
Elyia Suze Nagala wrote:Jian Mira wrote:I like this idea.... we need a ship which can break into two parts!! Or many... Kinda like "Independence Day".
Or Just kinda Explode like into many parts... |
Hopelesshobo
Tactical Nuclear Penguin's
524
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Posted - 2015.12.30 00:25:34 -
[10] - Quote
Jian Mira wrote:I like this idea.... we need a ship which can break into two parts!!
This already exists...every ship can be broken into another piece called a pod if you shoot it enough.
Lowering the average to make you look better since 2012.
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Kagura Nikon
Bon Jovian Drifters Did he say Jump
2136
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Posted - 2015.12.30 14:57:58 -
[11] - Quote
I try most of my time to split orcas in two or more pieces called debris.
"If brute force does not solve your problem.... then you are surely not using enough!"
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elitatwo
Eve Minions The-Company
1008
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Posted - 2015.12.30 16:14:58 -
[12] - Quote
Jian Mira wrote:I like this idea.... we need a ship which can break into two parts!!
And this is why I love the Imperial Navy Slicer or my True Sansha ships..
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2450
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Posted - 2015.12.30 16:19:33 -
[13] - Quote
FT Diomedes wrote:Reaver, sometimes I wonder what you are thinking when you sit down to post. You clearly put effort into your ideas, but they are so out there sometimes. This is one of those times. What is the problem you have identified?
And seriously? A warp stabilizing field? No way.
Not supported.
We really have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2832
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Posted - 2015.12.30 17:51:43 -
[14] - Quote
FT Diomedes wrote:Reaver, sometimes I wonder what you are thinking when you sit down to post. You clearly put effort into your ideas, but they are so out there sometimes. This is one of those times. What is the problem you have identified?
The problem is that the Orca plays two roles: 1.) logistics chain, and 2.) mining command ...and it requires a rather long time to train into it.
Kenrailae wrote:An orca is already a comparatively short train, especially for the huge bonuses you're getting. Now you want it to be quicker and OP. Short comparative to what?
FT Diomedes wrote:And seriously? A warp stabilizing field? No way.
Not supported. I don't see a huge problem with it. If you want to screw with a mining fleet that's using a warp stabilizing field, use an interdictor or a smartbombing fleet. The warp stabilizing field could be made to only work on barges if it'll really be that bad to use on other ships. Or the ship could do something other than produce that field. It seemed to me it needed a little something else in order to not suck.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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DrysonBennington
Aliastra Gallente Federation
252
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Posted - 2015.12.31 00:26:19 -
[15] - Quote
Creating two ships from one would be another first for Eve Online. We have T3 Ships that are modular as well as ones that can change into three different types.
Separating two ships from one would be a feat for the Devs to say the least.
It would be interesting though.
I think it could be managed. But how would you control the functions of each ship with one account? |
Elyia Suze Nagala
Republic Military School Minmatar Republic
64
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Posted - 2015.12.31 00:39:27 -
[16] - Quote
DrysonBennington wrote:Creating two ships from one would be another first for Eve Online. We have T3 Ships that are modular as well as ones that can change into three different types.
Separating two ships from one would be a feat for the Devs to say the least.
It would be interesting though.
I think it could be managed. But how would you control the functions of each ship with one account?
Simple, the other half becomes a deployable structure, or perhaps operate more like drone. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2833
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Posted - 2015.12.31 05:50:12 -
[17] - Quote
DrysonBennington wrote:Creating two ships from one would be another first for Eve Online. It won't be after the Carrier/Force Auxiliary split.
DrysonBennington wrote:I think it could be managed. But how would you control the functions of each ship with one account? You won't. It'll be two different ships. You fly one, or you fly the other. I gave them both ganglink capabilities because either one would want that.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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