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CCP Phantom
C C P C C P Alliance
6343

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Posted - 2015.12.29 14:11:47 -
[1] - Quote
CCP Quant has conjured up some data magic added some grains of crunched numbers and voil+í! ready is the damage profile chart 2015.
This chart shows the accumulated damage in 2015 grouped by ship group and refined by weapon group.
A high resolution (vector) version of this 2015 chart is available here. As comparison check out the damage profiles 2014.
Let the analysis begin!
CCP Phantom - Senior Community Developer - Volunteer Manager
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Hendrink Collie
Blood Oath Foundation Adaptation.
77
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Posted - 2015.12.29 14:22:04 -
[2] - Quote
I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls? |

Phoenix Jones
Small-Arms Fire
1596
|
Posted - 2015.12.29 14:54:48 -
[3] - Quote
Hendrink Collie wrote:I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls?
oh good grief. Well the drone damage is off because it should have been double, but the ishtar nerf kinda hit it a bit. I'd expect it to be more around 3 or so.
But you could drive off some of the cruiser dps by merely moving the T3's over to a battle-cruiser status (they are pretty much in total, except in name). It'll fit better with the T3 destroyer lines (t3's are midpoint lines between frigate, cruiser and battleships (aka destroyers and battlecruisers).
Just the normal stuff I've harped about for a while.
Yaay!!!!
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Agemnia Auhman
Auhman Project Heavy Industrial Division
2
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Posted - 2015.12.29 14:57:19 -
[4] - Quote
Are they happy? well yes, yes they are. otherwise maybe they would have nerfed ishtar and vexor to not be so out of place in the 'meta' or whatever it may or may not be called, but they haven't. Drone meta's becoming completely out of hand is okay because ......... errrr......... (CCP, i need help here, why is it okay?). Just return the OP drones to bay and allow other ships to assume the correct role not just be sidelined for ishtars.
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Marisol Aldurad
EVE University Ivy League
2
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Posted - 2015.12.29 15:01:22 -
[5] - Quote
Its nice to see the dispersion smoothing out, even in a small way. It will be fun to track how the addition of all the new cruiser and destroyer hulls impact things - most likely a lot :) Plus with all the capital revisions coming this should be a very interesting data set to explore after another 6 months. To be fair though, we should probably restrict this to combat hulls for simplicity's sake if nothing else. Looking fwd. to being able to see the #s behind this as opposed to just the pretty picture - though it is pretty hehe |

Soldarius
O C C U P Y Test Alliance Please Ignore
1436
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Posted - 2015.12.29 15:02:58 -
[6] - Quote
Drone cruisers still top of the heap. But since the adjustments were fairly recent, I'm not surprised. The damage profiles do seem a bit more spread out from the last time someone posted/showed an image like this.
http://youtu.be/YVkUvmDQ3HY
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ergherhdfgh
Imperial Academy Amarr Empire
1046
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Posted - 2015.12.29 15:05:29 -
[7] - Quote
I'm not sure why everyone is saying drones are OP. I've been flying a Domi in PvE for years and a lot of other ships beat it in specific situations. The only benefit of the domi is that it does decent in most situations but it excels at none. At least in PvE anyway |

ergherhdfgh
Imperial Academy Amarr Empire
1046
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Posted - 2015.12.29 15:07:57 -
[8] - Quote
Soldarius wrote:Drone cruisers still top of the heap. But since the adjustments were fairly recent, I'm not surprised. The damage profiles do seem a bit more spread out from the last time someone posted/showed an image like this. It's drone damage on cruiser hulls and since nearly all cruisers can use drones to some degree or another things would be way out of balance if drones were not at the top of the list. |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
1851
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Posted - 2015.12.29 15:08:36 -
[9] - Quote
You really need another one but after the drone related rebalance.
Akrasjel Lanate
Member of Black Thorne Corporation
Black Thorne Alliance
Citizen of Solitude
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Captain Awkward
Republic University Minmatar Republic
120
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Posted - 2015.12.29 15:09:49 -
[10] - Quote
The poor Retribution.
Look at the chart and try not to cry. |
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Danmal
Proioxis Assault Force Exodus.
31
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Posted - 2015.12.29 15:31:18 -
[11] - Quote
I think this is wonderful work (though, rowsum() and colsum() are baller functions). Overall, I think it is fine that most of the action is in the cruisers, as these are goals within reach of newer players and affordable. However, I hope CCP uses this for balancing. Surely, some weapon systems/ship types are meant to do more damage than others, but it becomes fairly clear that drones and stealth bombers were OP, while BCs were UP. It also shows the sad state of affairs of AFs and Command Ships, and the huge imbalance in the T3Ds in favor of the Svipul and Confessor, which are both used for different purposes. |

Skyler Hawk
Boars on Parade The Tuskers Co.
67
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Posted - 2015.12.29 15:32:14 -
[12] - Quote
This is cool, but is there any chance that we could get the underlying data? It's quite hard to compare usage patterns for less popular ship types by looking at the chart.
e: also, lol, drone cruisers |

Cristl
277
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Posted - 2015.12.29 15:36:41 -
[13] - Quote
I'm gonna have to say that the Svipul clearly takes "best newcomer" award here. That single ship is out-damaging all other Minnie frigs, destroyers and HACs combined?! |

Hal Morsh
Hmmzor.
471
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Posted - 2015.12.29 15:48:48 -
[14] - Quote
Hendrink Collie wrote:I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls?
Even real world navies on the seas aren't using battleships anymore. It's all gun and armor, speed is relevant.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Arla Sarain
722
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Posted - 2015.12.29 16:26:56 -
[15] - Quote
Projectile weapons
T3Ds Dreadnaught
Considering that Arties are arguably more prolific that ACs, you can't really convince someone ACs are good and keep a straight face. It's the hulls. Sabres and Svipuls overbloat the value of ACs by being dumb ships in their own light.
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xXxLonestarxXx
Run and Gun Mercenary Corps FETID
0
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Posted - 2015.12.29 16:38:00 -
[16] - Quote
my only question is
Where is the smart bomb stat?
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Umino Iruka
Ultramar Independent Contracting
6
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Posted - 2015.12.29 16:54:53 -
[17] - Quote
And so far, no one is really bothered that the laser damage type is by far the dimmest column in the chart?
The "elegant" weapon system that can swap crystal type at a moment's notice and can project damage very well is the one that is used the least....
It's a simple fix:
50% energy turret capacitor usage reduction for all amarr laser boats as a role bonus and replace any existing cap usage reduction bonuses with a proper ship bonus. (laser boats with a marauder style setup of half the usual turret count and 100% damage bonus obviously have that already implemented, even though both sansha and blood raider ship lines need some more fitting and capacitor related love)
The price we currently pay for using lasers is too high for laser boats to be interesting enough to players - like the inability to swap damage type and the insane cap usage lasers have is not enough, but we also have extremely mediocre laser hulls with that stupid energy turret capacitor usage reduction bonus that is just stealing the spot for a proper ship bonus....
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Terra Chrall
Royal Amarr Institute Amarr Empire
62
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Posted - 2015.12.29 17:25:40 -
[18] - Quote
Umino Iruka wrote:And so far, no one is really bothered that the laser damage type is by far the dimmest column in the chart?
The "elegant" weapon system that can swap crystal type at a moment's notice and can project damage very well is the one that is used the least....
It's a simple fix:
50% energy turret capacitor usage reduction for all amarr laser boats as a role bonus and replace any existing cap usage reduction bonuses with a proper ship bonus. (laser boats with a marauder style setup of half the usual turret count and 100% damage bonus obviously have that already implemented, even though both sansha and blood raider ship lines need some more fitting and capacitor related love)
The price we currently pay for using lasers is too high for laser boats to be interesting enough to players - like the inability to swap damage type and the insane cap usage lasers have is not enough, but we also have extremely mediocre laser hulls with that stupid energy turret capacitor usage reduction bonus that is just stealing the spot for a proper ship bonus....
I was thinking along similar lines, this chart shows that lasers need some love. I think they should reduce the cap use on all lasers instead of having it bonused on the hulls. Then change that bonus to damage or application to make it worth choosing the hull. Also, I think medium and large lasers should get a small damage buff or perhaps scale M/L long ranged T1/Faction ammo to have more damage. Right now so many other platforms are more attractive for PvP.
I trained into a Zealot thinking it would be fun to play but the average dps and lack of a utility high really limit it. You can get pretty good short range damage but with cap pressure and only 3 mids it is highly vulnerable to neuting. |

Iblis Shaytan
Black Rebel Rifter Club The Devil's Tattoo
1
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Posted - 2015.12.29 17:26:12 -
[19] - Quote
Captain Awkward wrote:The poor Retribution.
Look at the chart and try not to cry. Open EFT, try to fit one. Cry a lot.
Agreed. |

Mhari Dson
Lazy Brothers Inc
124
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Posted - 2015.12.29 17:31:13 -
[20] - Quote
I have always wondered why the reliance on drones for just about every ship to take out small stuff when a second fitting line (for small weapons only) would accomplish the job without the extra server side load drones produce. |
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Terra Chrall
Royal Amarr Institute Amarr Empire
62
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Posted - 2015.12.29 17:36:36 -
[21] - Quote
ergherhdfgh wrote:Soldarius wrote:Drone cruisers still top of the heap. But since the adjustments were fairly recent, I'm not surprised. The damage profiles do seem a bit more spread out from the last time someone posted/showed an image like this. It's drone damage on cruiser hulls and since nearly all cruisers can use drones to some degree or another things would be way out of balance if drones were not at the top of the list. Also, Ishtars got their final tweaks during 2015 and as such drone damage was likely higher at the beginning of the year. Gilas only lost a low slot recently and that will also bring the numbers down a little bit. So these numbers are not fully reflective of the current game balance.
On a side not BC tweaks this year should also start to have their numbers creep up, and of the changes made the drone ships had the smallest changes so they should not see a significant change next year. |

Morrigan LeSante
Senex Legio The OSS
945
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Posted - 2015.12.29 17:36:56 -
[22] - Quote
Any way to split out missiles to size fired? Rapid XXX are probably over-representing, but we can't tell from here. |

Mhari Dson
Lazy Brothers Inc
125
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Posted - 2015.12.29 17:46:20 -
[23] - Quote
Morrigan LeSante wrote:Any way to split out missiles to size fired? Rapid XXX are probably over-representing, but we can't tell from here.
and lights are very good at applied damage whereas heavies are terrible, I'd like to see this too |

Capqu
Sniggerdly Pandemic Legion
1190
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Posted - 2015.12.29 18:06:49 -
[24] - Quote
could you do the same but for just current & previous patch?
this graph still has crazy ishtar damage from earlier in the year, and svipul damage spread over the 6 months or whatever when it wasnt even in the game
https://www.youtube.com/watch?v=QPntjTPWgKE
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Ghaustyl Kathix
Quantum Singularities Half Massed
65
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Posted - 2015.12.29 18:12:35 -
[25] - Quote
Hendrink Collie wrote:I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls? All things considered, I think cruisers should be the most popular overall. They're in general a very good balance between speed, power and cost. Even the T3s.
Regarding drones, the related rebalances happened later in the year, so the numbers are still a bit stilted from that. Not only that, but this shows the most popular, not the most powerful. Part of the reason drones are really popular is because it's an easy fleet concept. Get in a Vexor, VNI, Ishtar or Gila, drop drones, assist to FC, focus on flying your ship rather than applying damage. |

The Receptionist
Astra Zeneca
0
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Posted - 2015.12.29 18:51:47 -
[26] - Quote
OH NO, EVERY SHIP IS NOT EQUAL! WE MUST NERF SOMETHING.  |

Morrigan LeSante
Senex Legio The OSS
945
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Posted - 2015.12.29 19:57:33 -
[27] - Quote
The Receptionist wrote:OH NO, EVERY SHIP IS NOT EQUAL! WE MUST NERF SOMETHING. 
Or we can ask things like why are the drake, drake navy and cyclone combined outdamaged by a simple hurricane & hurricane fleet?
I mean, god knows medium projectiles are dire....so what does that tell you about HML/HAM...? |

The Receptionist
Astra Zeneca
1
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Posted - 2015.12.29 20:00:29 -
[28] - Quote
Morrigan LeSante wrote:The Receptionist wrote:OH NO, EVERY SHIP IS NOT EQUAL! WE MUST NERF SOMETHING.  Or we can ask things like why are the drake, drake navy and cyclone combined outdamaged by a simple hurricane & hurricane fleet? I mean, god knows medium projectiles are dire....so what does that tell you about HML/HAM...?
you're right, nerf the cane. NERF ALL THE THINGS. |

Morrigan LeSante
Senex Legio The OSS
945
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Posted - 2015.12.29 20:06:12 -
[29] - Quote
Nobody said nerf the cane, you ridiculous panic merchant. |

Pericles Sotken
School of Applied Knowledge Caldari State
0
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Posted - 2015.12.29 20:06:18 -
[30] - Quote
Still waiting for any tables of raw data from Quant. His graphs are all nice and pretty, but give me hard numbers to compare to.
And why is only PVP referenced? PVE seperately as well please. What is the purpose of the graphs? To cause further consolidation of fits or to show the disparity of the spread, giving evidence for further balancing requirements?
I would love to get my hands on all that raw data. Put it into summary tables, anonymise it and let me at it, please. And most tables are only useful if they come with a dictionary, define PVP damage. Its very easy to assume, that's why I ask for the specific calculations that compose that figure. |
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Embla Svanhildur
Combat Applications and Logistics Group
0
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Posted - 2015.12.29 20:46:41 -
[31] - Quote
Morrigan LeSante wrote:Nobody said nerf the cane, you ridiculous panic merchant.
Would you like to buy some panic? |

Kasia en Tilavine
School of Applied Knowledge Caldari State
60
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Posted - 2015.12.29 20:55:11 -
[32] - Quote
I would like to once again push for all drones to be stripped off ALL ships that are not made for them until you get to CBC and BS size ships. Frigs die so easily, and so often to the token light drone dps from a cruiser or two, they are ....mostly,,,, not worth the actual time clock investment to undock. Faction/pirate and T2 frigs aside of course.
As well, the drone DPS on that graph is way over represented because every ship has a few token drones, or a flight of mediums that often do more damage to the target than the actual bonus'd weapons system on the hull.
Tristan Maulus Maulus navy Keres Worm
Algos Magus Dragoon pontifex
Vexor Vexor Navy Arbitrator Gila Curse Pilgrim Ishtar
Proteus (drone configuration) Legion (drone configuration LOL)
These are the only sub CBC ships that should have drones. AT ALL. |

Ghaustyl Kathix
Quantum Singularities Half Massed
65
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Posted - 2015.12.29 21:16:19 -
[33] - Quote
Kasia en Tilavine wrote:I would like to once again push for all drones to be stripped off ALL ships that are not made for them until you get to CBC and BS size ships. I hope you'd suggest buffing the ships that are then losing drone bays. Deimos, Thorax and Fed Navy Comet get horribly sub-par DPS without their flights, for example. |

Morrigan LeSante
Senex Legio The OSS
945
|
Posted - 2015.12.29 21:19:54 -
[34] - Quote
Ghaustyl Kathix wrote:Kasia en Tilavine wrote:I would like to once again push for all drones to be stripped off ALL ships that are not made for them until you get to CBC and BS size ships. I hope you'd suggest buffing the ships that are then losing drone bays. Deimos, Thorax and Fed Navy Comet get horribly sub-par DPS without their flights, for example.
More likely just wants to solo all the gun cruisers in a frigate/T3D |

Darkstar01
Republic University Minmatar Republic
23
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Posted - 2015.12.29 21:24:00 -
[35] - Quote
The number lovers must be having an orgasm right now |

Kibitt Kallinikov
Crimson Serpent Syndicate Heiian Conglomerate
15
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Posted - 2015.12.29 21:57:04 -
[36] - Quote
Ghaustyl Kathix wrote:Kasia en Tilavine wrote:I would like to once again push for all drones to be stripped off ALL ships that are not made for them until you get to CBC and BS size ships. I hope you'd suggest buffing the ships that are then losing drone bays. Deimos, Thorax and Fed Navy Comet get horribly sub-par DPS without their flights, for example.
I don't know what Comet you're talking about, because the one I know gets plenty of DPS without drones. Partly because it has so much CPU and can fit lots of damage mods without making any compromises thanks to its natural hull buffer, which conveniently lets it keep its natural speed and agility.
Common FW fits have two mag stabs, t2 DC, small Anci armor rep, AB/web/scram, then either Railguns or Blaster + Nos/Neut. You get 6.7k EHP with t2 DC and 3x Bulkheads (t2 gives 7.2k EHP) and your DPS is 225 with Antimatter loaded blasters, or 179 with Null.
In comparison, an AC Firetail would have to give up either DPS or compromise its low-ish sig to get that much buffer and you won't have room for something like Comet's repper, and you only get ~180 DPS even with two gyros. You're just not going to win a raw stat competition against a Comet with another navy frig because Comet has the best raw stats. It's not invincible or anything close to it but I'd argue that fitting wise it's certainly much stronger than its competitors as it gets buffer tank basically for free while also having considerable fitting space for whatever else it desires.
Arty vs. Railgun comparison shouldn't be about DPS as Arty is always about alpha damage.
Then you throw in the drones, the fact that Comet aligns to warp in under 3s like an attack frigate (meaning anything short of instalock won't force you to fight) and you've got a very safe ship that can disengage while having multiple effective fittings and it's a pretty scary frigate. |

Katrina Bekers
Rim Collection RC The Old Guard.
246
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Posted - 2015.12.29 22:01:13 -
[37] - Quote
So, the chart says damage inflicted during the year, per ship type, per weapon.
It must be so, since bombs are stealth bombers-only, doomdays are titans-only and fighter bombers are supercarriers-only.
But then... Why every ship type (but logifrigs and cmd dessies) show they dealt fighter damage?
ALL of them, including Zephyrs and Echelons (rofl) have been used as fighters' "assigns-to"?
I'm a bit puzzled.
<< THE RABBLE BRIGADE >>
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Kasia en Tilavine
School of Applied Knowledge Caldari State
60
|
Posted - 2015.12.29 22:11:09 -
[38] - Quote
Ghaustyl Kathix wrote:Thorax ... get horribly sub-par DPS without their flights ... for example.... .... for example... |

helana Tsero
Science and Trade Institute Caldari State
263
|
Posted - 2015.12.29 22:42:52 -
[39] - Quote
any chance to get an excel version of this chart ?
Would be awesome to be able to sort and rank by ship type/ damage etc.
The blue on grey is very hard to read especially for ship classes that do little damage
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Manessa Poulette
University of Caille Gallente Federation
0
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Posted - 2015.12.29 22:49:07 -
[40] - Quote
Katrina Bekers wrote:But then... Why every ship type (but logifrigs and cmd dessies) show they dealt fighter damage? 'Cause I bet the chart shows damage received by ships, not damage dealt.
So please people stop complaing about Ishtars and Gilas. The chart doesn't show that drone cruisers are the most effective ships (and no I'm not saying they aren't, I'm just pointing out that's not what the chart shows).
The chart just shows that:
1) people love flying cruisers; 2) one of the most effective weapon to hurt a cruiser are drones.
We all know that.
And BTW anyway it's obvious that drones as a weapon system have the most combined damaged... that's because almost every ship has drones, and even not counting drone boats, drones account for 10%-20% of the DPS of most ships.
So if you take ideally 1 Amarr laser ship, 1 Gallente hybrid ship, 1 Caldari missile ship and 1 Minmatar projectile ship, let's say for sake of simple math they all are perfectly balanced and do 400 DPS from the main system and 100 from drones, you end up with: 400 DPS by lasers 400 DPS by missiles 400 DPS by hybrid 400 DPS by projectile and guess what, 400 DPS from drones. And there's no drone boat in there.
Add to the mix 1 drone boat (400 DPS from drones + 100 DPS from turrets, ideally) and you get 900 DPS from drone, and "only" 400 from the other systems (with just one that gets 500).
Nothing surprising here.
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Morrigan LeSante
Senex Legio The OSS
946
|
Posted - 2015.12.29 22:54:17 -
[41] - Quote
Manessa Poulette wrote:Katrina Bekers wrote:But then... Why every ship type (but logifrigs and cmd dessies) show they dealt fighter damage? 'Cause I bet the chart shows damage received by ships, not damage dealt. So please people stop complaing about Ishtars and Gilas. The chart doesn't show that drone cruisers are the most effective ships (and no I'm not saying they aren't, I'm just pointing out that's not what the chart shows). The chart just shows that: 1) people love flying cruisers; 2) one of the most effective weapon to hurt a cruiser are drones. We all know that. And BTW anyway it's obvious that drones as a weapon system have the most combined damaged... that's because almost every ship has drones, and even not counting drone boats, drones account for 10%-20% of the DPS of most ships. So if you take ideally 1 Amarr laser ship, 1 Gallente hybrid ship, 1 Caldari missile ship and 1 Minmatar projectile ship, let's say for sake of simple math they all are perfectly balanced and do 400 DPS from the main system and 100 from drones, you end up with: 400 DPS by lasers 400 DPS by missiles 400 DPS by hybrid 400 DPS by projectile and guess what, 400 DPS from drones. And there's no drone boat in there. Add to the mix 1 drone boat (400 DPS from drones + 100 DPS from turrets, ideally) and you get 900 DPS from drone, and "only" 400 from the other systems (with just one that gets 500). Nothing surprising here.
^^^ LOLWUT
Hogwash.
@Katrina Bekers : That would be fighter assist. |

Kasia en Tilavine
School of Applied Knowledge Caldari State
60
|
Posted - 2015.12.29 23:09:49 -
[42] - Quote
Manessa Poulette wrote: 'Cause I bet the chart shows damage received by ships, not damage dealt.
Are you saying that in a whole year, no carrier was ever shot by anything but drones? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2450
|
Posted - 2015.12.29 23:16:07 -
[43] - Quote
Manessa Poulette wrote:Katrina Bekers wrote:But then... Why every ship type (but logifrigs and cmd dessies) show they dealt fighter damage? 'Cause I bet the chart shows damage received by ships, not damage dealt. So please people stop complaing about Ishtars and Gilas. The chart doesn't show that drone cruisers are the most effective ships (and no I'm not saying they aren't, I'm just pointing out that's not what the chart shows). The chart just shows that: 1) people love flying cruisers; 2) one of the most effective weapon to hurt a cruiser are drones. We all know that. And BTW anyway it's obvious that drones as a weapon system have the most combined damaged... that's because almost every ship has drones, and even not counting drone boats, drones account for 10%-20% of the DPS of most ships. So if you take ideally 1 Amarr laser ship, 1 Gallente hybrid ship, 1 Caldari missile ship and 1 Minmatar projectile ship, let's say for sake of simple math they all are perfectly balanced and do 400 DPS from the main system and 100 from drones, you end up with: 400 DPS by lasers 400 DPS by missiles 400 DPS by hybrid 400 DPS by projectile and guess what, 400 DPS from drones. And there's no drone boat in there. Add to the mix 1 drone boat (400 DPS from drones + 100 DPS from turrets, ideally) and you get 900 DPS from drone, and "only" 400 from the other systems (with just one that gets 500). Nothing surprising here.
This message show that you don't know the game. Fighter damage for all class except the ones who were introduced after they removed fighter assist mean that all the fighter damage on class beside carrier is assisted fighters. Unless no damage was done by DD on anything but titans and bombers only ever managed to bomb bombers... |

Niraia
Nocturnal Romance Cynosural Field Theory.
382
|
Posted - 2015.12.29 23:16:59 -
[44] - Quote
Why are Battleships at the top?
GÖÑ
|

Kasia en Tilavine
School of Applied Knowledge Caldari State
60
|
Posted - 2015.12.29 23:20:31 -
[45] - Quote
CCP Phantom wrote:CCP Quant has conjured up some data magic added some grains of crunched numbers and voil+í! ready is the damage profile chart 2015.
Let the analysis begin!
We need the drone damage stripped down to only ships that have damage bonus to drones please? we would like to know if the vexor family is as ridiculous as they feel when they slam into your ship with 500 dps at 420 blaze it kite ranges. |

Kagura Nikon
Bon Jovian Drifters Did he say Jump
2129
|
Posted - 2015.12.29 23:23:54 -
[46] - Quote
CCP Phantom wrote:CCP Quant has conjured up some data magic added some grains of crunched numbers and voil+í! ready is the damage profile chart 2015. This chart shows the accumulated damage in 2015 grouped by ship group and refined by weapon group. A high resolution (vector) version of this 2015 chart is available here. As comparison check out the damage profiles 2014. Let the analysis begin!
Does that damage count only shooting at ships or shootign structures as well? Because including structure shootignmay be highly misleading.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Bon Jovian Drifters Did he say Jump
2129
|
Posted - 2015.12.29 23:25:18 -
[47] - Quote
Niraia wrote:Why are Battleships at the top?
because someone had to be at the top. THe top does nto mean more damage. the BRIGHT colors do.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Morrigan LeSante
Senex Legio The OSS
946
|
Posted - 2015.12.29 23:31:22 -
[48] - Quote
Niraia wrote:Why are Battleships at the top?
CCP Quant has a well developed sense of irony? |

Kasia en Tilavine
School of Applied Knowledge Caldari State
60
|
Posted - 2015.12.29 23:51:26 -
[49] - Quote
Those feels when doomsdays did more damage than all 8 assault frigs combined.

CCP assault frig love pls. There is no reason to undock in Glorious Vengeance Kun anymore... |

Manessa Poulette
University of Caille Gallente Federation
0
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Posted - 2015.12.29 23:55:10 -
[50] - Quote
Kasia en Tilavine wrote:Manessa Poulette wrote: 'Cause I bet the chart shows damage received by ships, not damage dealt.
Are you saying that in a whole year, no carrier was ever shot by anything but drones?
You might be right.
But are you saying that every ship in the game has dealt damage with fighters? Even including drone assist, that's just as strange. Why would you use, say, deep transports for that?
And stealth bombers doing damage with other systems than missiles? I'm assuming dark gray areas with "0B HP" mean "some damage, even if negligible", as opposed to empty cells which mean 0 damage at all.
Second point still holds. It's not possible to compare weapon systems w/o considering the number of ships that use each system. |
|

Kasia en Tilavine
School of Applied Knowledge Caldari State
60
|
Posted - 2015.12.30 00:07:29 -
[51] - Quote
Manessa Poulette wrote: And stealth bombers doing damage with other systems than missiles? I'm assuming dark gray areas with "0B HP" mean "some damage, even if negligible",
Second point still holds. It's not possible to compare weapon systems w/o considering the number of ships that use each system.
Stealth bombers have hard points for turrets. The hound has 2.
There are "about" 30 ships in the game for each weapon system, lasers, projectiles, hybrids, and ships with actual drone bonus's. Missiles are sluts, and there's about 50 with bonus's to them or full racks with no other bonus's to highslot weapons. Its hard to give an accurate estimate on ships to weapon types because there are some ships without bonus's, some with split bonus's, and some that just scream for x weapon type.
If you want to look at the numbers in context though, that's a good ballpark to go on. 30 for each, with 50 for missiles. That gives us "about" .25 billion damage per ship for lasers and missiles, while hybrids and projectiles do about .5 billion damage "per ship".
As you say, drones are hard to calculate. with a rough estimate along the T1 line of all the races averaged, 10% of damage is un-bonus'd drones. when you factor that in, you can shake out a .6 billion average damage per "drone ship".
Obviously this is the most blind math you could ever do on the subject. (we need the raw spread-a-base CCP).
Drones have an edge. Missiles and lasers need some love. Pretty much what people feel when they play the game. Funny how that works. |

Manessa Poulette
University of Caille Gallente Federation
0
|
Posted - 2015.12.30 00:08:55 -
[52] - Quote
Frostys Virpio wrote:This message show that you don't know the game. Interesting.
Frostys Virpio wrote: Fighter damage for all class except the ones who were introduced after they removed fighter assist mean that all the fighter damage on class beside carrier is assisted fighters. Unless no damage was done by DD on anything but titans and bombers only ever managed to bomb bombers...
You know what? mining barges are much a better example than carriers. Most of the damage received has to be hybrid there. I'm convinced now that the graph it's damage dealt, no received, for sure.
What puzzles me is that cells like mining barge / lasers are empty as expected, but bombers / lasers aren't.
Edited:
Kasia en Tilavine wrote:
Stealth bombers have hard points for turrets. The hound has 2.
I see, so it is possible that someone shot lasers in a stealth bomber (even if I have no idea why someone would do so). |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
539
|
Posted - 2015.12.30 01:20:44 -
[53] - Quote
The chart is a hoax !
My Golem did at least 2b damage last.......um.....week !
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Pestilen Ratte
Artimus Ratte
54
|
Posted - 2015.12.30 01:25:01 -
[54] - Quote
Our experience in faction warfare combat may shed light on the reason drones are the most effective and preferred weapons system.
The primary reason, we believe, is that drones allow a pilot to concentrate their attention on defensive flying, whereas gun turrets require the pilot to fly offensively.
Put another way, in order to apply effective DPS from gun turrets, you need to position yourself so that you are in effective gun turret range from your enemy. It is the nature of gun fights. If you have a clear shot on your enemy, all guns being equal he has a clear shot on you.
So gun turret platforms are going to need tank, to stay in the fight long enough to prevail. Sadly, they also need to be nimble, and they don't have a lot of powergrid left after fitting gun turrets that provide a wide DPS application envelope (big ones).
The drone pilot can concentrate on speed and range dictation, and can apply damage from 50km with no special skills. Even better, drones require no powergrid, CPU or ammo, so the happy drone pilot can spend all that on tanking. Passive tanking, active tanking, EWAR, cap war, you name it, the drone pilot can have it.
The drone pilot also has the capacity to change damage type, and to carry all three weapon sizes at once. The humble vexor can fit small, medium and large calibre weapons, all at once.
Good luck fitting the full compliment of light, medium and heavy gun turrets on any boat. You would need 18 high slots and 5 times the powergrid, and even then you'd have enough hold space for about 20 rounds from the heavy guns.
Lastly, applied DPS is largely a function of effective tackle. Two webs and a pointer and most ships begin to suffer very badly. In order to take advantage of heavily tackled targets, gun boats need to put themselves in the firing line. The drone boat can apply huge damage from 50kms, allowing them to stand off in safety.
This is not to say that guns are "bad". Rather, you have to be a pretty handy pilot to make guns work. Even then, a pretty handy pilot in a drone boat will smoke a handy pilot in a gun boat in most fights of equal classes.
This post is not meant to be a criticism, it is just our opinion of how things are in the game.
Gallente drone pilots are elite. |

Jasper Sinclair
Blue Republic RvB - BLUE Republic
3
|
Posted - 2015.12.30 02:01:36 -
[55] - Quote
Mhari Dson wrote:I have always wondered why the reliance on drones for just about every ship to take out small stuff when a second fitting line (for small weapons only) would accomplish the job without the extra server side load drones produce.
Excellent point. This is something that real world navies have understood for several hundred years. Anyway, nothing astonishing in these numbers. Cruisers are the best cost/benefit ships for the vast majority of players. I was a bit surprised to see the Proteus as the #1 strategic cruiser. I smiled to see the Catalyst is the #1 destroyer, undoubtedly because of its ganking abilities. Also, RIP assault frigates.
Acting Blue CEO, Senior FC, admirer of Caracals
|

Leonardo Adami
Science and Trade Institute Caldari State
103
|
Posted - 2015.12.30 02:46:15 -
[56] - Quote
Kasia en Tilavine wrote:I would like to once again push for all drones to be stripped off ALL ships that are not made for them until you get to CBC and BS size ships. Frigs die so easily, and so often to the token light drone dps from a cruiser or two, they are ....mostly,,,, not worth the actual time clock investment to undock. Faction/pirate and T2 frigs aside of course.
As well, the drone DPS on that graph is way over represented because every ship has a few token drones, or a flight of mediums that often do more damage to the target than the actual bonus'd weapons system on the hull.
Tristan Maulus Maulus navy Keres Worm
Algos Magus Dragoon pontifex
Vexor Vexor Navy Arbitrator Gila Curse Pilgrim Ishtar
Proteus (drone configuration) Legion (drone configuration LOL)
These are the only sub CBC ships that should have drones. AT ALL.
You'd have to buff both range and weapon damage of the ships that loss the drones. |

Redd Dredd
State War Academy Caldari State
8
|
Posted - 2015.12.30 04:02:56 -
[57] - Quote
Remember when the Zealot was fun to fly, and lasers were worthwhile?  |

Captain Awkward
Republic University Minmatar Republic
123
|
Posted - 2015.12.30 09:24:35 -
[58] - Quote
Redd Dredd wrote:Remember when the Zealot was fun to fly, and Amarr was worthwhile? 
Yea Amarr ships are in a real bad spot these days, espacially for solo.
If you go buffer, you get into PG problems as armor buffer and energy weapons eat a lot of PG. If you go active tank you get into cap problems as active armor tank and energy weapons eat your cap like crazy and you usually do not have the midslots available for a cap booster.
And then you look at the vexor or a dual/tripple tanked mymidon and just dont know what to say. |

Niraia
Nocturnal Romance Cynosural Field Theory.
382
|
Posted - 2015.12.30 10:00:07 -
[59] - Quote
Kagura Nikon wrote:Niraia wrote:Why are Battleships at the top? because someone had to be at the top. THe top does nto mean more damage. the BRIGHT colors do.
It's just that the ships that do the most damage are all near the top of the chart, so putting Battleships at the top could be misleading :o
GÖÑ
|

Naxirian
Target Acquired
34
|
Posted - 2015.12.30 10:23:13 -
[60] - Quote
RIP Assault ships and Interceptors. All hail their complete and utter replacement, the T3D!  |
|

Jonahs Chensua
Ministry of War Amarr Empire
6
|
Posted - 2015.12.30 10:35:59 -
[61] - Quote
Wow.. Do you think you could post a better copy of this chart?
Even the high resolution is hard to make out the lower ships even by zooming in. Why and how was this posted this way? |

Pator Noster
Pandemic Rust
0
|
Posted - 2015.12.30 10:38:03 -
[62] - Quote
Least Readable Chart Award - for grey font on grey fields - goes to CCP Quant! *applause* |

Pestilen Ratte
Artimus Ratte
55
|
Posted - 2015.12.30 11:12:37 -
[63] - Quote
It is a bit weird that CCP complain about the server load of drones, and then make them easily the best weapons platform in the game.
Incentives and outcomes must work different in Iceland. |

Kimimaro Yoga
Paragon Trust The Bastion
49
|
Posted - 2015.12.30 12:42:52 -
[64] - Quote
Naxirian wrote:RIP Assault ships and Interceptors. All hail their complete and utter replacement, the T3D! 
I have several interceptors. I use them to go from point A to point B, very fast. Now if you actually want to fight in something smallGǪ yep, you're playing T3D Online.
Seriously, CCP, don't buff assault frigs. Nerf the new toys until AFs are occasionally a useable alternative. Power creep, make it stop.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
|

Kir Devale
Yulai Guard Yulai Federation
1
|
Posted - 2015.12.30 12:43:13 -
[65] - Quote
Jasper Sinclair wrote:Mhari Dson wrote:I have always wondered why the reliance on drones for just about every ship to take out small stuff when a second fitting line (for small weapons only) would accomplish the job without the extra server side load drones produce. Excellent point. This is something that real world navies have understood for several hundred years. Anyway, nothing astonishing in these numbers. Cruisers are the best cost/benefit ships for the vast majority of players. I was a bit surprised to see the Proteus as the #1 strategic cruiser. I smiled to see the Catalyst is the #1 destroyer, undoubtedly because of its ganking abilities. Also, RIP assault frigates.
Why are you assuming the Proteus and Catalyst are #1 in their respective fields. I am inclined to agree with you on the Catalyst, but keep in mind that the Cormorant and Tengu can/are fit with hybrids. At a minimum these categories are likely slightly to moderately inflated due to the overlapping weapon systems. |

Kir Devale
Yulai Guard Yulai Federation
1
|
Posted - 2015.12.30 12:55:00 -
[66] - Quote
Naxirian wrote:RIP Assault ships and Interceptors. All hail their complete and utter replacement, the T3D! 
Honestly at this point the T3Ds aren't affecting just assault frigates and interceptors. In my opinion it's kind of sad when they are out damaging most categories in the Assault Cruiser category except drones.
Also, on that note... even with a lot cruisers having a decent compliment of drones isn't it a bit ridiculous that drones are 3x-8x the damage over the other Assault Cruiser categories? I would expect drones to be the highest... but come on. |

Andrea Caldeas
AirHogs Zulu People
0
|
Posted - 2015.12.30 13:29:27 -
[67] - Quote
Well, looking through the statistics, and taking into account the results might be a little skew due to the quantity of a particular ship being in Eve in any given time, it would seem that combat in Eve has become overshadowed by drones. Am I right? I do believe drones are OP, and places non-drone ships at a disadvantage and less likely to be favoured in battle. |

strangescript
Solus Ventures
8
|
Posted - 2015.12.30 14:09:52 -
[68] - Quote
CCP Phantom wrote:CCP Quant has conjured up some data magic added some grains of crunched numbers and voil+í! ready is the damage profile chart 2015. This chart shows the accumulated damage in 2015 grouped by ship group and refined by weapon group. A high resolution (vector) version of this 2015 chart is available here. As comparison check out the damage profiles 2014. Let the analysis begin!
Dem energy weapons 
|

Hauler Joe
Forced Euthanasia Soviet-Union
4
|
Posted - 2015.12.30 15:06:10 -
[69] - Quote
Jonahs Chensua wrote:Wow.. Do you think you could post a better copy of this chart?
Even the high resolution is hard to make out the lower ships even by zooming in. Why and how was this posted this way?
CCP's Normal Not doing things the right way!
Thats why the game is failing.
FIX mechanics and stop messing with other stuff like a chart that only shows Cruisers are mostly used.
I know everything else is useless with the current game mechanics.
Cap pilot's dying here. Battleship pilots dying here.
|

Yossarian Toralen
M and M Enterpises
50
|
Posted - 2015.12.30 15:07:30 -
[70] - Quote
If you factor in how much damage was stopped by EWAR, the drone damage wouldn't look so impressive. |
|

Esrevid Nekkeg
Justified and Ancient
1353
|
Posted - 2015.12.30 17:36:37 -
[71] - Quote
Manessa Poulette wrote:But are you saying that every ship in the game has dealt damage with fighters? Even including drone assist, that's just as strange. Why would you use, say, deep transports for that? Protection for the Deep Space Transport. Worked like a charm....
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

Grash Uriza
Calibrated Chaos Triumvirate.
30
|
Posted - 2015.12.30 21:39:07 -
[72] - Quote
Kir Devale wrote:Naxirian wrote:RIP Assault ships and Interceptors. All hail their complete and utter replacement, the T3D!  Honestly at this point the T3Ds aren't affecting just assault frigates and interceptors. In my opinion it's kind of sad when they are out damaging most categories in the Assault Cruiser category except drones.
One of the driving factors for T3D's this year was their ability to enter into small complexes in FW. With that change already in place, 2016 will have a different outcome across the board for T3D's.
Of note is the 1.04B hp in energy weapons. A Huge chunk of that pew pew represents how dominate Habitual Chaos's Confessor doctrine was for Amarr FW from July-Nov this year. With HB inactive and the mastermind of the docterine off to fight the good fight elsewhere, It'll be interesting to see how things changed. |

Indahmawar Fazmarai
4458
|
Posted - 2015.12.30 22:43:31 -
[73] - Quote
Is that PvP, PvE or combined damage?
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Yang Aurilen
The Mjolnir Bloc The Bloc
1031
|
Posted - 2015.12.31 10:25:18 -
[74] - Quote
Indahmawar Fazmarai wrote:How about PvE damage?
One AFKtar fit to rule them all? So drones at 20 bil damage while the other systems are at 1 bil?
Post with your NPC alt main and not your main main alt!
|

CiCiP Sux2
Rapid Withdrawal
2
|
Posted - 2015.12.31 10:50:15 -
[75] - Quote
It's very impressive that CCP can and has provided such a detailed statistic on damage and they have all the underlying data, its as simplified as when the answer to life, universe and everything was 42 in the "Hitchhiker's Guide to the Galaxy ".
CCP was the purpose of posting this to see how players viewed this information or was there truly an intent to provide valuable statistics that can be used for useful game play, and we are being drip feed?
Happy Earth new year to all my fellow pilots.
 |

Edwin Rothbard
Interstellar Arbitrage
23
|
Posted - 2015.12.31 12:01:44 -
[76] - Quote
What's the point of making a chart with 200+ data points if you can't read them!?!
Saying "Drone are OP" yields roughly as much useful information as this terrible graphic.
I cannot fathom how you looked at the graph and didn't think to change the font color to white before shipping it.
/boggle
Rothbard's Casino
|

Mera Lox
Querious Inventory Black Core Alliance
0
|
Posted - 2015.12.31 12:46:26 -
[77] - Quote
Nice Chart but allmost unreadable, so its ******* useless.
Was the Creator of it Drunk? |

Nevil Kincade
Dissident Aggressors Mordus Angels
24
|
Posted - 2015.12.31 13:27:48 -
[78] - Quote
Yossarian Toralen wrote:If you factor in how much damage was stopped by EWAR, the drone damage wouldn't look so impressive.
i would like to have anti-drone e-war please. some aoe effect that disconnects drones perhaps.
Imagine a towerbash with sentries dropped as afk dmg source. disconnect their drones twice so they will have reconnect timer, Launch bombs, full sentry stack gone. could force a retreat or escalation to dreads (yippie yea). Or it could be used as a projected aoe effect to save an important ship in your composition from a drone ball (ceptor, dic, logi, anti-Support, command dessi - yikes).
when talking about drone superiority People like to Keep quiet about the fact that drones can be killed off and their user deprived of his main source of damage. This justifies a lot of their Advantages. However, where fleet doctrines are concerned we are missing a ranged aoe tool to deal with drones. smartbombs are nice but only usable if fit on the ship that is being attacked, use high-Slots and are PG intensive.
i never thought i would be saying this but "Please give me more e-war CCP!"
Off Topic? who cares, gotta get drunk !
Happy New Year!
P.S. this chart ... LOL |

Jill Xelitras
Xeltec services
510
|
Posted - 2015.12.31 13:31:22 -
[79] - Quote
Concerning "drones are OP". Let's not forget that drones are less exclusive to one race than the other weapon systems. There are three turret systems used specifically by one or two races. Missiles and drones are not bound to one race in the same way. There are more ships with dronebays as additional weapon system than there are ships which use missiles as a secondary system.
It's no wonder than that the combined use of drones on 4 races of ships is higher than each turret type looked at individually.
Add to this that drones and sentry drones are popular in situation where you don't want to spend ammo, like taking smaller structures down in missions or around a POS. Speaking of missions, I used a double RR Domi setup with drones for missions for a while. It's not hugely effective but you have 0 cost for ammo.
I think we'd get a more accurate picture if the damage was also analyzed by race of the ships.
AMARR: drones / missiles / turrets CALDARI: drones / missiles / turrets GALLENTE: MINMATAR: -> TOTAL: sum(drones) / ....
Even so, the combined damage done by drones doesn't tell you if drones are OP or not. You still have to look at the main droneboats individually and check how they compare to ships of the same class.
As some poster before me noted: It'd be interesting to know how much turret / missile damage was cancelled out by EWAR. We know that sensor dampening and ecm can prevent you from getting a target lock on your opponents. We also know that drones, if you manage to get them to attack and have them on agressive, will not stop attacking when you lose lock on your target.
I don't know if drones are OP or not, but I will certainly not deduce it from the presented information.
PCU discussion Marsha's post,
SP discussion Sibyyl's post
opinions = onions*pi
|

Arthur Aihaken
CODE.d
4919
|
Posted - 2015.12.31 13:46:41 -
[80] - Quote
So drones are OP. Anyone really surprised? Again?
I am currently away, traveling through time and will be returning last week.
|
|

Mara Pahrdi
The Order of Anoyia
1072
|
Posted - 2015.12.31 16:31:33 -
[81] - Quote
Nerf drones.
Remove insurance.
|

DrysonBennington
Aliastra Gallente Federation
253
|
Posted - 2015.12.31 17:22:43 -
[82] - Quote
In reality the Cruiser Class of Combat Ship is the most versatile ship class. The class has the ability to mount offensive weapons and drones that is operated correctly would be able to take out a BC with ease. The defensive capabilities of the Cruiser are versatile as well making cruiser the best choice for PvPer's given its low cost to purchase and too fit. |

DrysonBennington
Aliastra Gallente Federation
253
|
Posted - 2015.12.31 17:26:36 -
[83] - Quote
Click Chart, Open in Browser and then Click to Enlarge. Easy enough to see then. |

Tyranis Marcus
Bloody Heathens
1461
|
Posted - 2016.01.01 01:23:25 -
[84] - Quote
This chart is proof that CCP has been taken over by a Rothschild conspiracy to ruin our eyesight. :(
Do not run. We are your friends.
|

Diana Kim
State Protectorate Caldari State
2271
|
Posted - 2016.01.01 09:53:22 -
[85] - Quote
Mara Pahrdi wrote:Nerf drones. Nerf drones.
Honored are the dead, for their legacy guides us.
In memory of Tibus Heth, Caldari State Executor YC110-115, Hero and Patriot.
|

Kasia en Tilavine
School of Applied Knowledge Caldari State
62
|
Posted - 2016.01.01 12:14:09 -
[86] - Quote
Diana Kim wrote:Mara Pahrdi wrote:Nerf drones. Nerf drones.
Nerf drones. |

Helene Fidard
CTRL-Q
27
|
Posted - 2016.01.02 00:06:17 -
[87] - Quote
top 3: Cruiser, Drones HAC, Drones Cruiser, Missiles
even I didn't realize the Orthrus was that popular |

Indahmawar Fazmarai
4471
|
Posted - 2016.01.02 22:01:26 -
[88] - Quote
Yang Aurilen wrote:Indahmawar Fazmarai wrote:How about PvE damage? One AFKtar fit to rule them all? So drones at 20 bil damage while the other systems are at 1 bil?
Well, PvE damage is way, way larger than PvP damage, so in terms of "this weapon system is OP" or "nerf that", PvE must be the first thing to consider. If a weapons system is used a lot for PvP, nerfing it will hit PvErs for something that's not their fault.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Admiral Demona Black
Falcon Security POST Industrial Mining Haven
0
|
Posted - 2016.01.03 11:08:17 -
[89] - Quote
Well fairly new at this game but like cruisers but .
Love all different types :)
|

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
101
|
Posted - 2016.01.03 16:13:58 -
[90] - Quote
Idk if anyone mentioned it, but drone damage being overwhelming is completely reasonable, because almost anything brings a couple of those, unlike other weapon types |
|

Pestilen Ratte
Artimus Ratte
58
|
Posted - 2016.01.03 23:57:44 -
[91] - Quote
Before we rush to nerf drones.......
What are we trying to do?
There seems to be an unspoken article of faith: if only we can balance the ships and make them equal, we will start getting a better combat experience.
I don't think that is valid, although it is attractive.
Eve is a team game, and the variety is supposed to allow supporting roles and specialist roles.
A dual web Comet, for example, can push 300 dps cold, but it can't fit a point as well. But a dual web comet PLUS a firetail with long point is an extremely effective little frigate pair.
It is the same for logistics, ewar and all the things: in a team fleet environment, it all kinda makes sense.
The great and enduring tragedy of Eve, of course, is that fleet battles are a myth for 99% of players.
The "N+1" blob meta is just too strong. The game has no mechanics to allow balanced fleet sizes to engage each other.
This is weird, because the game DOES have mechanics that restrict ship sizes. We call them faction warfare plexes, and nobody seems to have died from them, despite the grave violence done to the purity of the "sandbox".
But in all of Eve, blobbing is the golden rule. No game mechanics prevent anyone from simply blobbing their enemy and cheering because they had a bigger blob. I'm not talking about big blobs here. 2 v 1 or 3 v 1 is also blobbing.
THAT, friends and neighbours, is the real cancer in this game. It is why Eve is dying, and it is also why the Battleship/Battlecruiser meta is dead.
Why the heck would you spend all that ISK buying and fitting a big ship, just to lose it in a blob?
Because you will lose it in a blob.
I get tired of watching militia channel, and seeing the "leading FW corps" post killmail after killmail of their gate camps blob kills. They think they are doing well, but it is a real cancer on the game. None of them are risking anything, nobody they are fighting wanted the fight.
CCP have refused to enable balanced sized fleet fights since forever. It is an interesting question, as to why. Whether it is because they pander to large groups like the goons who thrive on simply hurting other people, and who have no honour, or whether it is because nobody at the firm understands how to get balance done right, is a good question.
People generally say "if you want a fair fight, you can duel". I have even had players tell me that I should spend my time arranging fair fleet fights if I want them.
In all seriousness, that has been said to me. A paying customer should circumvent the game role play to "create content" with other players.
It is a joke, and a bad one.
CCP need to fix the blob meta, and fast. There are twenty ways from Sunday to do it. If their leadership lack vision, it is time to start sacking leaders until vision presents itself.
There is way too much about this game that is second rate, and worst of all the fundamental game mechanics are a big part of the second rate culture.
Stop fixing ships, stop fixing structures.
Start fixing blobs.
|

Jill Xelitras
Xeltec services
512
|
Posted - 2016.01.04 01:06:06 -
[92] - Quote
Pestilen Ratte wrote:Before we rush to nerf drones.......
What are we trying to do?
There seems to be an unspoken article of faith: if only we can balance the ships and make them equal, we will start getting a better combat experience.
I don't think that is valid, although it is attractive.
Eve is a team game, and the variety is supposed to allow supporting roles and specialist roles.
A dual web Comet, for example, can push 300 dps cold, but it can't fit a point as well. But a dual web comet PLUS a firetail with long point is an extremely effective little frigate pair.
It is the same for logistics, ewar and all the things: in a team fleet environment, it all kinda makes sense.
The great and enduring tragedy of Eve, of course, is that fleet battles are a myth for 99% of players.
The "N+1" blob meta is just too strong. The game has no mechanics to allow balanced fleet sizes to engage each other.
This is weird, because the game DOES have mechanics that restrict ship sizes. We call them faction warfare plexes, and nobody seems to have died from them, despite the grave violence done to the purity of the "sandbox".
But in all of Eve, blobbing is the golden rule. No game mechanics prevent anyone from simply blobbing their enemy and cheering because they had a bigger blob. I'm not talking about big blobs here. 2 v 1 or 3 v 1 is also blobbing.
THAT, friends and neighbours, is the real cancer in this game. It is why Eve is dying, and it is also why the Battleship/Battlecruiser meta is dead.
Why the heck would you spend all that ISK buying and fitting a big ship, just to lose it in a blob?
Because you will lose it in a blob.
I get tired of watching militia channel, and seeing the "leading FW corps" post killmail after killmail of their gate camps blob kills. They think they are doing well, but it is a real cancer on the game. None of them are risking anything, nobody they are fighting wanted the fight.
CCP have refused to enable balanced sized fleet fights since forever. It is an interesting question, as to why. Whether it is because they pander to large groups like the goons who thrive on simply hurting other people, and who have no honour, or whether it is because nobody at the firm understands how to get balance done right, is a good question.
People generally say "if you want a fair fight, you can duel". I have even had players tell me that I should spend my time arranging fair fleet fights if I want them.
In all seriousness, that has been said to me. A paying customer should circumvent the game role play to "create content" with other players.
It is a joke, and a bad one.
CCP need to fix the blob meta, and fast. There are twenty ways from Sunday to do it. If their leadership lack vision, it is time to start sacking leaders until vision presents itself.
There is way too much about this game that is second rate, and worst of all the fundamental game mechanics are a big part of the second rate culture.
Stop fixing ships, stop fixing structures.
Start fixing blobs.
I agree with your sentiment about corps just using their killboard K/D ratio as a measure of success. There is indeed no skill in winning 20vs1 fights. Luckily there still are corps which have other priorities.
Where I don't agree though is trying to get a mechanic in place that gets you balanced numbers on each side. That is bull... and here is why:
EvE is about social relationships and economic success. This is not obvious at first glance, but it is the essence of what EvE is about.
1) You can't have combat without first spending ISK. Combat always starts with your economic capabilities.
2) When you lose your ship, you experience an economic setback. When you win you get a chance at economic gain through the looting mechanic.
3) When you're out of money you often have to retire from combat for a while and make some ISK. You can either retire to a safer zone or fall back on an alt.
4) When you can force your enemy to spend more time making ISK than fighting you in space, you'll have an easier time fighting him. But if he is better at making ISK than fighting you, he may decide to hire mercenaries to fight for him.
5) If you're neither better at fighting nor better at making ISK, you may still try to persuade people to fight with you. That's where your social skills come in.
6) Maybe you're not a fighter at all. How do you convince people that you're a succesfull corporation and a good group to join. The answer is again social and economic skills. You proove that you're a fun group, that you have allies or other means of defense and that you're economically succesfull.
Generally speaking, if you get blobbed as an individual or as a group:
1) your information gathering and analysis was likely insufficient (bad intel)
if you get blobbed on a regular basis, you can add these bullet points to the list:
2) your social game was lacking as you didn't have allies / friends
3) your economic situation was bad or will degrade soon
Without the N+1 as some people call it (sigh), there wouldn't be escalating conflicts leading to larger fleet engagements. Without the N+1 there wouldn't be a need to get mercenaries or allies. EvE wouldn't have the epic moments that we know.
Also on a side note: Let's assume there was a system forcing fights to be 10vs10 players. You have 11 corpmates online ... whom do you tell to stay docked or go play something else ?
Don't anger the forum gods.
ISD Buldath:
> I Saw, I came, I Frowned, I locked, I posted, and I left.
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Max Fubarticus
The Scope Gallente Federation
77
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Posted - 2016.01.05 11:46:05 -
[93] - Quote
As nice as the chart is... It would be of more use if the data set displayed the same information in a "before" and "after" fashion that reflects the changes ( nerfs / buffs ) to ships groups and weapons over the course of the year as related to each change ( ie; Before Scylla, after Scylla ). We are attempting to gauge the effectiveness of each and every change made are we not? With that said, another factor to consider is "bang for the buck" that cruisers provide over other classes of ship. Versatile, inexpensive, sp friendly, etc.
Max
Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never.
Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.
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Anon Fry
0scope Goonswarm Federation
0
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Posted - 2016.01.05 16:21:48 -
[94] - Quote
Took me a minute to figure out how to read this...for a second i thought this was damage dealt to X ship by another ship using Y weapon class and pretty much everyone else was as bad at bombing as me. *sigh* |

Xe'Cara'eos
A Big Enough Lever
396
|
Posted - 2016.01.05 16:32:23 -
[95] - Quote
can we please have the data from last year posted here too, for ease of comparison? I can't find it!
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Pestilen Ratte
Artimus Ratte
59
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Posted - 2016.01.06 14:28:40 -
[96] - Quote
Jill Xelitras wrote:
Without the N+1 as some people call it (sigh), there wouldn't be escalating conflicts leading to larger fleet engagements. Without the N+1 there wouldn't be a need to get mercenaries or allies. EvE wouldn't have the epic moments that we know.
Also on a side note: Let's assume there was a system forcing fights to be 10vs10 players. You have 11 corpmates online ... whom do you tell to stay docked or go play something else ?
To answer the second question first, I would limit the tonnage and let the players determine numbers and mix of fleet. But I would have tech 1 + navy and tech 2 separated, as two different types of mission.
In any case, this mechanic already exists. Blops do this.
With regard to the N+1 mechanic create awesome content, well so does Haley's comet. Once in a while.
But this is not an either or choice, and there is no reason the bears and bear dependent alliances can't go about their grand escalations in their own way.
My suggestion is aimed to cater, in addition, to time poor folks who just want to fight in the militia.
If we could log on, meet up in a formation area, and get zapped out to a squad battle as the next squad in the enemy militia were ready, all within minutes....... then it would be worth the trip back through whatever space, just because we would have had the battle.
Eve doesn't have to be one thing or the other.
The current failure to cater for matched squad sized combat in a reasonable time should not be rationalized as though such mechanics prevent the rest of Eve doing its thing as before.
People fighting in combat fleets and having fun, in a reasonable time frame, might even generate enough revenue to keep the rest of the game alive. |

Jill Xelitras
Xeltec services
517
|
Posted - 2016.01.06 14:45:48 -
[97] - Quote
Pestilen Ratte wrote: My suggestion is aimed to cater, in addition, to time poor folks who just want to fight in the militia.
If we could log on, meet up in a formation area, and get zapped out to a squad battle as the next squad in the enemy militia were ready, all within minutes....... then it would be worth the trip back through whatever space, just because we would have had the battle.
Eve doesn't have to be one thing or the other.
The current failure to cater for matched squad sized combat in a reasonable time should not be rationalized as though such mechanics prevent the rest of Eve doing its thing as before.
People fighting in combat fleets and having fun, in a reasonable time frame, might even generate enough revenue to keep the rest of the game alive.
Fair enough.
Red vs Blue (RvB) was a step in that direction and entirely organized by players. There were also a couple of tournaments organized by players.
A lot can be done by players themselves. (I was a track marshall for the sub-warp racing venture).
edit: I reread your original post and saw that others have told you basically the same thing. I apologize for repeating and I hope that you understand that I'm not mean spirited. I just feel that CCP offers a sandbox. More tools for us to use would be great, but more restrictive rules not so much. If we were able to set up combat with your proposed ideas, that would be nice. But if you want CCP to choose how many ships and what types are allowed in a PvP scenario, than that's no sandbox anymore.
Don't anger the forum gods.
ISD Buldath:
> I Saw, I came, I Frowned, I locked, I posted, and I left.
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Lars Fitz-Patrick
Desertus Caterva SpaceMonkey's Alliance
0
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Posted - 2016.01.06 23:23:46 -
[98] - Quote
Personally, I would really love to see the data for each individual weapon system and the races for each hull class.
Grouping Railguns (a very long range system) with Blasters (the shortest range system) doesn't really shed any light on a rebalance issue here. The 2 may as well not be linked, especially as they are primarily used by different Races. We all know that medium Rails had their time in the spotlight, but I'm curious to see the numbers for the other half of the hybrid category.
The same can be said for projectiles too, as I suspect Artillery makes up a large part of the numbers for Projectiles, and we all know AC's are rather dire at the moment.
I would also be interested to see the numbers for drone damage if you ignore all ships without drone bonuses. The difference may be small, but it still evens things out a little bit. |

Alexis Nightwish
379
|
Posted - 2016.01.07 09:11:36 -
[99] - Quote
I want to know how much of that 5b cruiser drone damage was from the Gila. How much from the Ishtar? The VNI? The Vexor?
CCP do you have any intention of releasing the actual numbers, by hull? Or are the real numbers much more embarrassing? I ask because this agglomeration provides no information of value.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Kamahl Daikun
Back To Basics. Tactical Supremacy
65
|
Posted - 2016.01.07 09:43:15 -
[100] - Quote
Shade Alidiana wrote:Idk if anyone mentioned it, but drone damage being overwhelming is completely reasonable, because almost anything brings a couple of those, unlike other weapon types
Pretty much this. I don't know about you people but I don't typically fly Gal for fleet comps. Even though Amarr is in a bad place, it's usually my first choice for anything aside from solo and PvE. Regardless of what I fly, if it has a drone bay, I'm putting drones in it. First thing to do when engaging? Start locking, pick range, deploy drones.
Realistically, if your ship has a drone bay, you're putting drones in it and using them. The drone damage figure is obviously inflated because there are dozens of ships non-bonus'd for drones that still use drones. If the figure was isolated to drones launched by ship-types bonus'd for drones, it'd be a lot smaller.
As for drones on bonus'd ships, I'm not so sure that nerfing them is the problem. If anything, I'd tweak the ship to bring it a bit more inline with other ships while also buffing others (Hint: Amarr).
Gets real old to see "Nerf drones" everywhere but very few posts about "Buff Amarr", especially in this thread. Too many fitting problems with Amarr ships right now. I won't even mention HML/HAM problems. For Cruiser sized hulls, Drones are one of the best, if not the best, damage types to choose from. That's the big problem. |
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Orob Ninebands
Star Explorers Reckoning Star Alliance
56
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Posted - 2016.01.07 15:18:34 -
[101] - Quote
Hal Morsh wrote:Hendrink Collie wrote:I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls? Even real world navies on the seas aren't using battleships anymore. It's all gun and armor, speed is relevant.
Well yeah, real world navies don't use gus much at all anymore. It's all missiles and aircraft. Making a comparison to RL military is not relevant. Not even apple to oranges, more like apples to bowling balls.
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M1k3y Koontz
Respawn Disabled The Initiative.
804
|
Posted - 2016.01.07 18:16:08 -
[102] - Quote
Morrigan LeSante wrote:Nobody said nerf the cane, you ridiculous panic merchant.
I believe he was using "satire".
Also, cool, Senex is still around 
How much herp could a herp derp derp if a herp derp could herp derp.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
252
|
Posted - 2016.01.08 07:54:09 -
[103] - Quote
ergherhdfgh wrote:Soldarius wrote:Drone cruisers still top of the heap. But since the adjustments were fairly recent, I'm not surprised. The damage profiles do seem a bit more spread out from the last time someone posted/showed an image like this. It's drone damage on cruiser hulls and since nearly all cruisers can use drones to some degree or another things would be way out of balance if drones were not at the top of the list.
true but other cruisers would maybe expect at most 15% of their dmg to come from drones and on avg probably more like 5-10%, but drones account for over 40% of all cruiser pvp dmg. if you add up all the other damage types and be generous and say 15% of their dmg is coming from drones you get around 1billion hp, subtract that from the total for drones and they are still way out in front.
ps. there's a seperate row for HAC's so this is about t1 Vexor, Navy Vexor and Gila.
Then you have missiles clearly ahead of the rest which must be the t1 RLML Caracal, Orthrus, and maybe Scy FI.
I was one of the people who had a melt down when 40sec reload was added to RLML but I was wrong, something needs to be done about RLML too. A couple rounds taken out of the clip, a big fitting nerf so they can't be fit with bigger tank than HAM's, and at the same time a buff to application on HAM's and Heavies, and a fitting buff for HAM's so they can fit better tank. |

Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
252
|
Posted - 2016.01.08 09:14:26 -
[104] - Quote
buff Amarr buff autocannon damage and alpha buff heavies, torps, hams fitting and application
nerf light missile range (also affects RLML). nerf RLML fitting, clip size, and range. nerf drone dps. nerf rails rof. nerf T3D by adding penalties onto modes (50% damage penalty in sharpshooter mode, resist penalty in propulsion mode, 50% speed penalty in defensive mode) |
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