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Rufless
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Posted - 2007.01.19 10:37:00 -
[1]
I have read many posts about the overhunting of prey and their ensuing extinction.
I was wondering if any lowsec inhabitants had concieved of any means to reverse this trend. I know most people look to CCP to fix this problem but has anyone thought of any way to reinvigorate the lowsec economy from the player perspective?
Things like "Safe Passage" fees and such.
As a new player, the loud and clear message is "go to lowsec and get ganked". This sentiment derives mostly from people complaining about "not having victims" and those who point out the lack of reward (compared to risk) in these areas.
I won't take sides in this issue but it seems to me that the fundamental bread and butter of lowsec needs to be re-evaluated. If for nothing else than because the message of "getting ganked in lowsec" may never go away.
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PCaBoo
Newbies On Xstacy The Imperial Order
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Posted - 2007.01.19 11:10:00 -
[2]
Originally by: Rufless I have read many posts about the overhunting of prey and their ensuing extinction.
I was wondering if any lowsec inhabitants had concieved of any means to reverse this trend. I know most people look to CCP to fix this problem but has anyone thought of any way to reinvigorate the lowsec economy from the player perspective?
Things like "Safe Passage" fees and such.
As a new player, the loud and clear message is "go to lowsec and get ganked". This sentiment derives mostly from people complaining about "not having victims" and those who point out the lack of reward (compared to risk) in these areas.
I won't take sides in this issue but it seems to me that the fundamental bread and butter of lowsec needs to be re-evaluated. If for nothing else than because the message of "getting ganked in lowsec" may never go away.
Overhunting is an issue, but the fact remains that the quality targets that could sustain pirates are not readily available. There are plenty of those seeking PvP, but most most pirates aren't out for even odds. You can akin pirates to Sharks and the targets sought as baby seals. Sure, sharks could attack another more formidable beast, but why risk injury to yourself, when there's a fat seal clumsily traveling in your waters. Of course, there are no fat seals in the waters, because there's no reward for them to be there. Why go into shark infested waters for a few extra isk when you can relatively safely wade the shallow end of the pool. The answers lie within CCP's imagination. You can't ask someone to starve so that he may potentially eat well in a month. The person would rather eat scraps now than starve to death.
________________________________ Caldari's are the Chosen people! |

Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.19 12:23:00 -
[3]
Lack of "prey" comes from no incetive for people to go into low sec compared to high sec or 0.0 (the irony being 0.0 space is actually safer than low sec once you know what you're doing). Thanks to level 4 missions high sec has all the rewards of low sec minus the danger from other players. 0.0 is as safe as it can get thanks to things like the local channel.
The Risk Vs Reward concept in Eve has been seriously twisted to the point of being unrecognisable these days.
I have the body of a supermodel. I just can't remember where I left it.
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Rufless
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Posted - 2007.01.19 12:38:00 -
[4]
I hear what both of you are saying and I have read about that in the other threads so far.
What I was asking is what have low sec inhabitants come up with to redefine the parameters of lowsec to make it substainable?
The economy of lowsec has stagnated due to overhunting. What have the people in lowsec come up with to reinvent lowsec?
It could well be that nobody has come up with anything at all but maybe some ideas would be a good thing. For instance: Safe Passage fees.
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PCaBoo
Newbies On Xstacy The Imperial Order
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Posted - 2007.01.19 14:15:00 -
[5]
Originally by: Rufless I hear what both of you are saying and I have read about that in the other threads so far.
What I was asking is what have low sec inhabitants come up with to redefine the parameters of lowsec to make it substainable?
The economy of lowsec has stagnated due to overhunting. What have the people in lowsec come up with to reinvent lowsec?
It could well be that nobody has come up with anything at all but maybe some ideas would be a good thing. For instance: Safe Passage fees.
The only way to infuse traffic into low-sec is to give people a reason for being out there. Whether that be better NPC's, better missions, rarer ores, or something else, needs to be implemented by CCP. Giving people a travel pass won't work. There are too many different organizations on both sides of the law to be effective. You can have a pass with one pirate corp, but what happens when the person you made the agreement with is not on and others come after you or worse yet, another pirate corp is there. There's nothing in game that allows for any sort of coordination of efforts for that route. CCP changed a lot of things to make it easier to travel and into low-sec. The problem is they didn't add anything to make the trip worth anything, besides an unnecessary risk.
________________________________ Caldari's are the Chosen people! |

Rufless
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Posted - 2007.01.19 14:58:00 -
[6]
Isn't low sec the path to no sec? If so, wouldn't there be plenty of haulers who want to get at the 0.0 market?
Also, can a pirate corp make a "safe passage" fee payer blue to them so others would recognize them as free to pass through?
As for other pirate corps being there at the time, I suppose the fee payer would have to coordinate with the pirates.
Also, what about a protection racket to protect miners there? I think most miners don't go because it is too expensive to lose a ship. But a protection racket could be affordable.
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doom kat
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Posted - 2007.01.19 15:31:00 -
[7]
Sadly not a lot you can do to get people into low sec unless it's a pvp group ooking for action,
and as they are looking for pvp they wont wont to stay in one system for the miner's to mine belts,
you may find a few builder's that buy min's in that system to build things and then sell at a higher price then high sec, but getting the right amount of mins quick enough to make it worth while is another matter..
as for better mission's in low sec you will get a few poeple to start with going for it but once they lose 2 or 3 BS's they will go back to high sec for less isk as hey wont lose as many Bs's to pvp'ers hi-jacking them in mission.
as for hauler's going to 0.0 for trade/market that only works if they are allowed in station's in 0.0 and if they can carry enough to out way any lost at gate's, and as most corp's in 0.0 are in allaince's, they don't really need traders coming in to sale things but they may want traders to buy they min's/t2 gear so they dont have to setup a group mission t get to high sec to sale items.
a builder could make a good profit in low sec for selling ship's ammo and good mod's but that come's back to getting the mins in low sec,which can be a hard job as all ships need zyd and mega which you only get in 0.0 or some mission's maybe the odd item from ratting,
so the problem is a catch 22 as i see it, 1 players cant get item's that easy in low sec 2 builder's cant get enough min's to build 3 mission runner's can get isk easier in high sec without losing as many Ship's 4. miner's lose to many ship's without reward 5. no zyd and mega in low sec
so low sec is no-man's land with lot's of booby-trap's
the only way to counter this is to have either 1 or a group of corp's gang together invade low sec system mine it out build stuff put on sale then move to next low sec system.. (you need to have a blob/large pvp gang in system to guard the gate's and miners which could lead to NBSI policy while in the system)
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Drethon
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Posted - 2007.01.19 15:40:00 -
[8]
I think the problem with piracy in over hunting is the nature of piracy in EVE.
In nature, a predator that kills his prey usually satisfies his needs for days or satisfies the needs of many predators for that day.
In piracy of old days, to be attacked by a pirate was fairly rare. Probably only 1 in 100 ships would be attacked. When that ship was attacked, they could often fight back. When a pirate took down a ship, they could probably live for months on the spoils if they didn't blow it all at once.
In eve on the other hand, the pirate is never satisfied. A single pirate can take down a hundred haulers in a single day if given the opportunity.
One option to resolve this issue is to make a single kill more worthwhile. If the salvage items are made a fair percentage of the ships value, pirates will have to take down less ships to make the same amount of money.
On the other hand, this is a game, not the real world. In the real world most pirates are satisfied when they have enough to live off of for a while (obviously there are exceptions). In a game, the value of money is relative so piracy is used to inflate the ego by having a large wallet than someone else (except for the true PvPer who actually is interested in the challenge of combat, these don't over hunt weaker prey). So how do we solve the problem of people have no incentive to stop killing?
One option is NPC bounty hunters and a more integrated bounty system. When a pilot initiates an attack (target not flashy red) in High/Low sec on someone else and kills that ship, Concord adds the value of the target ship's insurance (or perhaps less) to the attacker's bounty.
The problem with this idea is the current bounty system, how to stop the pirate from taking his own bounty. I propose an extension upon an idea I saw elsewhere. When a bounty hunter kills his target, the bounty hunter is payed the value of the pirate ship's insurance and the pirate's bounty lowers by this amount. This is based on a ship kill, not a pod kill. Also add that when a pilot's security status becomes negative, his insurance cost increases until at -10 he can no longer purchase insurance.
A second option is to make prey more difficult to kill. Allow haulers to purchase escorts. This would likely be NPCs as PCs would not likely be available with little delay. The escorts could be purchased in various types, one being gank escorts that destroy pirates attacking your hauler and a second being EM escorts that jam attacking ships in an attempt to help the hauler escape.
The problem with the over hunting analog is EVE will never have a balance of predators to prey and will always have an overabundance of superpredators so alternatives must be applied.
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Famine Aligher'ri
Sebiestor tribe
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Posted - 2007.01.19 16:28:00 -
[9]
Want good rich targets? Hunt in 0.0 and 0.5-1.0. Want to wait around for nice targets then hit 0.4-0.1 security.
It's not complicated, piracy is everywhere.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.19 16:46:00 -
[10]
Originally by: Famine Aligher'ri Want good rich targets? Hunt in 0.0 and 0.5-1.0. Want to wait around for nice targets then hit 0.4-0.1 security.
It's not complicated, piracy is everywhere.
Why did you leave v i L e  DOWN WITH CTRL+Q!!! |

Varelse Wiggin
Minmatar Talon IND The Imperial Order
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Posted - 2007.01.19 16:48:00 -
[11]
Originally by: Rufless I have read many posts about the overhunting of prey and their ensuing extinction.
I was wondering if any lowsec inhabitants had concieved of any means to reverse this trend. I know most people look to CCP to fix this problem but has anyone thought of any way to reinvigorate the lowsec economy from the player perspective?
Things like "Safe Passage" fees and such.
As a new player, the loud and clear message is "go to lowsec and get ganked". This sentiment derives mostly from people complaining about "not having victims" and those who point out the lack of reward (compared to risk) in these areas.
I won't take sides in this issue but it seems to me that the fundamental bread and butter of lowsec needs to be re-evaluated. If for nothing else than because the message of "getting ganked in lowsec" may never go away.
Personally, without the help of CCP there will be no way to fix lowsec space at all. So long as player pirates insist on killing everything with a pulse business minded players are going to avoid them at all costs necessary.
I'm a 0.0 dweller, and unless i'm going out with a GANG OR FLEET for a specific purpose, I wont even go into lowsec space unless I absolutely have to. I live in two places, hi-sec and 0.0, because simply put, lawless space is safer than lowsec space.
So, as I said before, the only way to really repopulate lowsec space is to enlist the aid of CCP. They have to do something to make it more attractive - people wont risk their assets for a moderate increase in their profit margins.
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MirandasRight
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Posted - 2007.01.19 17:51:00 -
[12]
My two cents into what could infuse "more traffic" into low-sec. People say that there needs to be a reason to go into low-sec...there already is! Its called MINING. All the IMPORTANT minerals that sustains the EVE economy are encountered in low-sec down to o.0 space. Unfortunately, mining is very hazardous given that the "baby seals" are mining barges. Now, the only way that barges can survive is 1) protection from fellow corp members or 2) paying off the prats when they come into the belt. Unfortunately, both of these options are very difficult. 1) Its tough setting up DEDICATED mining ops on a CONSISTENT basis. 2) Not all prats ransom and that is unfortunate for some miners. I'd personally rather hit the self-destruct button than pay a prat...but that is me.  What else is there in low-sec? Well...in some rare cases better agents. Mission runners KNOW that running missions in low-sec pays more, but the forums are filled with comments about prats now going after mission runners... 
Something needs to be done about piracy without killing off the piracy in of itself. That's up for CCP to decide MAYBE with some feedback from players. But a balance needs to be made... |

Famine Aligher'ri
Sebiestor tribe
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Posted - 2007.01.19 17:55:00 -
[13]
Originally by: Marcus TheMartin
Originally by: Famine Aligher'ri Want good rich targets? Hunt in 0.0 and 0.5-1.0. Want to wait around for nice targets then hit 0.4-0.1 security.
It's not complicated, piracy is everywhere.
Why did you leave v i L e 
I was going to conform to the many carebear alliances in 0.0 but it just made me weaker being around people who don't know how to fight unless they're in a blob. I couldn't hack that style of playing but due to the changes, it's really the only way to fly now (grouped pvp).
I will return when I stop being lazy and get my alt to re-invite. Then it's back to 0.0 solo again, tagging up those nice fat indys full of crok.
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jimmyjam
Gallente Turbulent
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Posted - 2007.01.19 18:01:00 -
[14]
There is no need to change low sec.The bread and butter is there you just need to look.I think warp to zero has enhanced low sec piracy at least for me its gives a victum a false sense of security.Plus i get to put on my stalking hat and hunt my victums for days till i kill them [url=http://img226.imageshack.us/my.php?image=turbycorprecruitingbannqs6.jpg][img=http://img226.imageshack.us/img226/7070/turbycorprecruitingbannqs6.th.jpg][/url] |

Bach
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.01.19 19:06:00 -
[15]
Originally by: Wild Rho Lack of "prey" comes from no incetive for people to go into low sec compared to high sec or 0.0 (the irony being 0.0 space is actually safer than low sec once you know what you're doing). Thanks to level 4 missions high sec has all the rewards of low sec minus the danger from other players. 0.0 is as safe as it can get thanks to things like the local channel.
The Risk Vs Reward concept in Eve has been seriously twisted to the point of being unrecognisable these days.
I don't know much about the prey populations of low sec but Wild Rho has a very good point here on level 4 agents.
I have enough trouble trying to keep my pilots in 0.0 or on the battlefield once they get a taste of how easy the isk and benefits are doing level 4 agents missions. Worst part is there are almost no risks for huge gains. In solo play there is no faster way to make isk than level 4 agents.
The problems are rather obvious:
They can be solo'd easily with dual accounts. You don't have to wait in line as they are always available. They're private and virtually un-scanable for some reason. You get implants,rigs and massive amounts of isk all in one package.
Its not impossible but its much harder to get guys to pull as a team doing the dirty jobs when they can solo these crap missions and live like kings. 1 week doing these and you can buy a dread fully fitted. Which I'm ok with if there was some risk to doing it. Though its not impossible to scan a guy doing these its far to hard for the benefits reaped by the solo player doing it. CCP needs to rework these to allow pirates a decent shot at these guys or at least lower the rewards for guys playing it "safe". 
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Stogee
Gallente
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Posted - 2007.01.20 10:49:00 -
[16]
Well they could take the rare drops in missions and empire deadspace complexs and give a chance for them to drop in low sec from npc spawns.
That way you could either take the longer safe option of doing it in high sec or shorter more dangerous option in low sec.
Something along those lines.
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Stink Eye
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Posted - 2007.01.20 20:41:00 -
[17]
This may sound completely noobish, but:
Why are there NPC rats in asteroid belts? Can't they be around moons or some other kinds of structures around space. Or take them out of belts .6 and higher? I understand the whole group concept, but there are plenty of people out there that solo mine to make a living. I'm having to fight other miners in .9 and 1.0 who have been playing 1+ yrs.
Take out the rats and the miners get to spread out, more ore gets to market, which causes prices to fall, lower ship costs should induce more people to take risks.
Without cheaper prices, I'm certainly not going to risk my biggest assets to gate camps.
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Exlegion
Legion's Knight
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Posted - 2007.01.20 21:12:00 -
[18]
Originally by: Bach Its not impossible but its much harder to get guys to pull as a team doing the dirty jobs when they can solo these crap missions and live like kings. 1 week doing these and you can buy a dread fully fitted. Which I'm ok with if there was some risk to doing it. Though its not impossible to scan a guy doing these its far to hard for the benefits reaped by the solo player doing it. CCP needs to rework these to allow pirates a decent shot at these guys or at least lower the rewards for guys playing it "safe". 
Yes, because people should be logging in to do dirty jobs. I mean, what do people think this is, a game?
Originally by: Bach 1 week doing these and you can buy a dread fully fitted.
BTW, I hear if you say this drivel 10 times in front of a mirror it will actually become true .
Nothing like bashing mission runners to get ya going in the day, eh? Not even going to comment on Wild Rho's "facts".
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Ice Conch
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Posted - 2007.01.20 22:06:00 -
[19]
Edited by: Ice Conch on 20/01/2007 22:03:56 add 500k solo battleships, and move all level 4 agents above -1 quality to low sec, because they need more security in the pirate infested regions
Originally by: Fogy
Originally by: James 315 Why do people say hi to Aneu?
Its like the "Where's Waldo" book.. but "waldo" got his forum access removed.. now he keeps changing costumes
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Hauler McTote
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Posted - 2007.01.20 22:47:00 -
[20]
Edited by: Hauler McTote on 20/01/2007 22:44:38
Quote: 1 week doing these and you can buy a dread fully fitted.
Your either living in some c r a c k headed magic fairy land where lvl 4's shoot sparkling ISK out of their asses or you just don't know. I'm gonna assume you don't run missions.
Hello, I mission run sometimes, in Empire, with a Raven. It takes me HOURS sometimes to finish a lot of lvl 4's because I solo them and have moderate to low BS skills. Like a lot of people I dont use an alt to help.
In case you havent noticed missions have been NERFED NERFED NERFED.
Less drops, crappier drops, no mwd, more Rats, tougher Rats, the whole Salvage pain in the ass.
More dps in most missions than you will EVER see in LowSec and most medium 0.0 blob fights...even with the proper hardeners.
Real valid danger, particularly if you screw up.
As for the Op, yeah, LowSec blows as is for most everyone involved, prats included.
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Bach
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.01.21 01:26:00 -
[21]
Edited by: Bach on 21/01/2007 01:23:36 Level 4's can and do net you dread level isk if you do it right. If you can't figure it out thats not my problem. Just because I think its unbalanced doesn't mean we're missing out on the gravy train. We've purchased several cap ships with this method. I still don't think its right. We should be doing "dirtier jobs" that cause us to risk PVP and there by provide entertainment for others as well.
The OP suggested that low sec and PVP found there in is dead. To some degree it is. If your remove the prey you also kill off the preditors. There should be reasons to go into Low sec and reasons to risk PVP. Having level 4 agents in high sec allows players to circumvent much of the game and avoid PVP. Thus it removes the prey items. The results are the same.
As some of you have suggested, if they change the missions then the mission runnners will quit Eve and thats bad. Well if no one has to risk PVP then the pirates will quit and thats just as bad. Its kind of like placing cute baby harp seals on the endangered species list and then saying some spicies of snakes don't belong because they are too ugly. Eve needs the pirates as much as the mission runners...thats where the balancing comes in and right now its all screwed up.
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Exlegion
Legion's Knight
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Posted - 2007.01.21 05:03:00 -
[22]
Originally by: Bach Level 4's can and do net you dread level isk if you do it right. If you can't figure it out thats not my problem.
8 more times to go... You're almost there .
Again, if your corp mates are going off doing their thing it's because they don't share your same ideals. It's not because the game is broken. If you want to take away internet access from the company you work for because productivity is down, do it. If you wanna take away the stuff that makes the game fun for others but not for you, then perhaps EVE isn't for you.
EVE is a game to have fun and enjoy yourself, not real-life work. I hated logging in and having to do mining ops and other boring stuff for the corp I was in, so I quit the corp and now I do my own thing. Does that mean my corp was evil? No. Does that mean I'm evil? No. I respect their goals as they respected mine. YOU, however, seem to think that people should be working to realize YOUR goals and are going as far as suggesting that L4 missions are somehow distracting "your" employees from the dirty jobs they should be doing. And therefore L4 missions should be removed. Don't like L4's? Then don't do them. But let the rest of the EVE community enjoy the game as they wish. This includes pirating, mining, missioning, hell, flicking boogers on the ceiling of the station if that does it for you, I don't care.
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raVn666
FightClub TQ
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Posted - 2007.01.21 05:54:00 -
[23]
ccp should give lowsec regions more love.
Not only for pirates sake , also for empire carebears. Adding something to those regions that would make it worth spending time down there , example , bigger complexes , move the lv4+ missions to lowsec , better ore,better rats , i like all suggestions i heared. More carebears in lowsec does not at all means easier ganks for pirates , i would say the opposite , its much easier to gank a solo traveller than a organised corp working together in a area , so also pirates migh face more challenges then , make it harder in many regards, but so much more rewarding.
Its also the tendency of pirates leaving lowsec to do highsec piracy, or to go 0.0. Of course many do , because they earn a hell lot more in highsec wardec'ing pirate corps. And with the amount of pvp/pirates that resident in highsec areas atm , i would say its a bigger chance for ppl in highsec to get wardec'ed than for ppl getting ganked in lowsec.
Its just a trend I and many have been notising , and question is , is this what ccp really want. Then they might just as well turn lowsec into 0.0 or highsec , remove the outlaw system and the killright system , cause the lowsec areas is not very attractive neither to carebears or pirates as it is today.
FightClub TQ Info
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The Armin
Shiva Morsus Mihi
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Posted - 2007.01.21 11:36:00 -
[24]
Low sec should be a stepping stone towards 0.0. A place where you'll learn to watch your back.
Not as high risk, not as high reward. You won't get Ark, or Crokite, or Merc, and you won't get 3x 1.8m BS spawns. But as it is today it's a complete joke.
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Bach
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.01.21 15:52:00 -
[25]
Originally by: Exlegion Edited by: Exlegion on 21/01/2007 05:03:17
Originally by: Bach Level 4's can and do net you dread level isk if you do it right. If you can't figure it out thats not my problem.
8 more times to go... You're almost there .
There you go just cut and paste it and you'll have your other 8 times. As far as a method to get cap ships it works and I don't need to say it 8 times. I'm guessing you already know how well it works as you seem very worried that I'm drawing attention to it. Afraid you'll lose the easy solo play money?
As for your comments on solo play vs. team play. Make no mistake thats what we're talking about. I notice your in a one man corp and happily contesting your argument from a 1 man point of view. In the long run this means you contribute very little to Eve. In fact I haven't met you in space and if you up and quit the grand scheme effects would be rather low over all because you touch and effect nothing else. You don't see this as a problem because your point of view is self oriented. Much of Eve revolves around activities that require teams and team play to do the bigger and more diverse aspects of the game. The game needs team play and as such team play should be rewarded and not so much solo play. You haven't changed my mind you've only convinced me that you don't understand.
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Mortimer Phinn
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Posted - 2007.01.21 16:54:00 -
[26]
The one common feature of all the posts regarding this issue is the people responsible for the problem don't want to change their behavior. Sure, you kill everyone who ventures into low sec, then demand nerfs to empire when nobody wants to play with you any more. How about changing your behavior and calling for nerfs on your game mechanics?
Carebears aren't the problem, look in the mirror, there is the problem.
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Exlegion
Legion's Knight
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Posted - 2007.01.21 17:07:00 -
[27]
Edited by: Exlegion on 21/01/2007 17:09:48
Originally by: Bach
Originally by: Exlegion Edited by: Exlegion on 21/01/2007 05:03:17
Originally by: Bach Level 4's can and do net you dread level isk if you do it right. If you can't figure it out thats not my problem.
8 more times to go... You're almost there .
There you go just cut and paste it and you'll have your other 8 times. As far as a method to get cap ships it works and I don't need to say it 8 times. I'm guessing you already know how well it works as you seem very worried that I'm drawing attention to it. Afraid you'll lose the easy solo play money?
As for your comments on solo play vs. team play. Make no mistake thats what we're talking about. I notice your in a one man corp and happily contesting your argument from a 1 man point of view. In the long run this means you contribute very little to Eve. In fact I haven't met you in space and if you up and quit the grand scheme effects would be rather low over all because you touch and effect nothing else. You don't see this as a problem because your point of view is self oriented. Much of Eve revolves around activities that require teams and team play to do the bigger and more diverse aspects of the game. The game needs team play and as such team play should be rewarded and not so much solo play. You haven't changed my mind you've only convinced me that you don't understand.
Let's get one thing straight: I don't owe you ****. If you have a problem with me playing alone then petition me and stop *****ing. YOU have a problem with EVE as it is. YOU have a problem with how the game allows me and the MAJORITY of players play. If you're so bent out of shape in having the game changed to how YOU want to play it, then perhaps it is best if YOU quit, instead of whining on how you can't get your mates to enslave to your corp. Don't like EVE? Then leave and STFU. You don't even like on how your own corp mates aren't doing your dirty jobs. I'm sick and tired of the whiny pirate wannabees and whiny corp managers complaining on how people just don't listen and respect their every commands, or *****ing on how they can't kill limping ducks. You're not looking for PVP, you're looking for your I-Win button, period.
And mission runners can get a dread in a week from running missions? Fully loaded? Seriously, you're looking like an idiot. 
Stop telling people on how they should play the game. Again, stop whining and stop reporting the solo-players if you don't like them. Like you said, I've never even met you in game. What is your fixation in getting rid of me? If you spent all this jealousy, hate, and whining in recruiting the right people for your corp you'd probably be more succesful at leading.
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Exlegion
Legion's Knight
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Posted - 2007.01.21 17:30:00 -
[28]
Ah, one more thing:
Please do explain to me what is this contribution you feel I owe EVE exactly? Funny, I've read the EULA and can't find anything that I'm obliged to contribute to you, your corp, alliance, or EVE in general, other than the $14.95 per month. Please do tell me, or again, STFU.
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Sun Win
Mutually Assured Distraction
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Posted - 2007.01.21 17:50:00 -
[29]
I made 80 million in ransoms and 40 million in loot drops last weekend.
Low Sec is fine. 
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Jas Dor
Minmatar
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Posted - 2007.01.21 18:33:00 -
[30]
Originally by: MirandasRight My two cents into what could infuse "more traffic" into low-sec. People say that there needs to be a reason to go into low-sec...there already is! Its called MINING. All the IMPORTANT minerals that sustains the EVE economy are encountered in low-sec down to o.0 space. Unfortunately, mining is very hazardous given that the "baby seals" are mining barges. Now, the only way that barges can survive is 1) protection from fellow corp members or 2) paying off the prats when they come into the belt. Unfortunately, both of these options are very difficult. 1) Its tough setting up DEDICATED mining ops on a CONSISTENT basis. 2) Not all prats ransom and that is unfortunate for some miners. I'd personally rather hit the self-destruct button than pay a prat...but that is me.  What else is there in low-sec? Well...in some rare cases better agents. Mission runners KNOW that running missions in low-sec pays more, but the forums are filled with comments about prats now going after mission runners... 
Something needs to be done about piracy without killing off the piracy in of itself. That's up for CCP to decide MAYBE with some feedback from players. But a balance needs to be made...
Increase the number of NPC targets. Have heavly armed NPC convoys traversing low sec (multiple systems)loaded with 0.0 goods. By heavly armed I mean something with a bunch more firepower than the average rat. Would get npcers out there and give pirates something else to hunt besides just PC's (and don't tell me you wouldn't pop an NPC for 5M+).
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |
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