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Thomas Lot
Astrocomical Warped Intentions
18
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Posted - 2015.12.30 16:09:20 -
[1] - Quote
I have both.
The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the Noctis takes an inordinate amount of time to target lock a wreck.
On the other hand, I fly a salvage fitted Coercer and find that it does an even better job than the Noctis. With a MWD fit I can quickly get in range of the tractors and pull any wreck. The faster targeting time of the destroyer more than compensates for the rate of tractor beam bonus of the Noctis. When I am running anoms in Null I will drop an MTU and finish the anom. By the time I am able to dock and change to the Coercer Salvager, the MTU has finished its job and All I have to do is scoop the loot and run seven salvage beams at a time. No need to tractor anything.
The cost of the destroyer salvager is a tenth of the Noctis. So I ask... why use the Noctis. Convince me! |

elitatwo
Eve Minions The-Company
1008
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Posted - 2015.12.30 16:22:32 -
[2] - Quote
I think you have the wrong idea. You have to figure out what you like and what you don't like. Nobody is forcing you to fly the Noctis if you don't wanna.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Donnachadh
United Allegiance of Undesirables
708
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Posted - 2015.12.30 17:24:40 -
[3] - Quote
Thomas Lot wrote:I have both.
The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the Noctis takes an inordinate amount of time to target lock a wreck. The sensor booster holds the key to eliminating a part of these issues. With no script you can target past the range of the tractors and gain a small targeting speed advantage. With scan res script you can still target to more than 93k and get a significant reduction in targeting speed. Don't want to suffer the lost slot that is your choice.
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Estella Osoka
Perkone Caldari State
966
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Posted - 2015.12.30 17:40:38 -
[4] - Quote
[Noctis, Noctis fit]
Damage Control II Signal Amplifier II Shield Power Relay II
Large Shield Extender II Large Shield Extender II
Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Salvager II Salvager II Salvager II Small Tractor Beam II
Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Salvage Drone I x5
Passive Shield recharge is 201 HP/s, targeting range is 122km, and it can hold 1460 m3 cargo. How is that not better than a salvage destroyer? |

Yong Shin
Center for Advanced Studies Gallente Federation
58
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Posted - 2015.12.30 17:56:10 -
[5] - Quote
You may have both, but perhaps you lack SP? I've salvaged on two toons for a long time, and there is NO situation in which a destroyer is more efficient/faster, unless you didn't train the associated skills high enough.
My Noctis gets 90km+ targeting range without any modules. Tractor beam range of 96km. Not to mention the tractor beams work 4 times as fast when compared to a destroyer or other ship.
With a sensor booster fitted in the mid with scan resolution script (there really isn't much to put there besides an MWD) wrecks are targeted very, very quickly. Out to 90km+. And 25% faster salvager cycles...
Not to mention the hold itself is like what, 10, 20 times bigger than a destroyer? |

Sobaan Tali
Caldari Quick Reaction Force
740
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Posted - 2015.12.30 18:01:50 -
[6] - Quote
I've ran into this very same issue so many times, it hurts to count. This same problem use to drive me absolutely insane. But, then, I had one of the most amazing ideas. Okay, so here's what happened. I kept thinking, "Ah, what the 'f am I suppose to do with this ship I no longer use or find reason to keep? I have another ship that just does this job better." Then, the idea just popped in my head. You know what I did?
...My Face...
(whispers excitedly) I sold it.
...Your Face...
I know, right!? Freakin' brilliant, yeah!? Best part is I keep the ship that works for me better!
(Seriously, though, how the hell is a dessy fit for loot and salvage better than a Noctis?)
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Hochopepa
POS Consultants Group LLC
29
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Posted - 2015.12.30 18:45:40 -
[7] - Quote
Sobaan Tali wrote:I've ran into this very same issue so many times, it hurts to count. This same problem use to drive me absolutely insane. But, then, I had one of the most amazing ideas. Okay, so here's what happened. I kept thinking, "Ah, what the 'f am I suppose to do with this ship I no longer use or find reason to keep? I have another ship that just does this job better." Then, the idea just popped in my head. You know what I did? ...My Face...(whispers excitedly) I sold it. ...Your Face...I know, right!? Freakin' brilliant, yeah!? Best part is I keep the ship that works for me better! (Seriously, though, how the hell is a dessy fit for loot and salvage better than a Noctis?)
Or.... maybe learn how to use it....
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2262
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Posted - 2015.12.30 20:11:05 -
[8] - Quote
1. cargo space. how often do you have to run back to station to unload cargo with the destroyer? a noctis has way more cargo space
2. range. pretty much all wrecks should be inside tractor range of the noctis. with targeting skills it should have 93km lock range, and ore industrial 4 gives it a 68/81km range on t1/t2 tractor beams. If you find the targeting range lacking are you fitting warp core stabs? MWDing all over the place with a destroyer is just inefficient :<
3. duration bonuses so you can salvage and then swap targets faster.
4. wrecks are among the easiest things to target... this also leads me to believe you are fitting warp core stabs.
5. salvage drones. like having an extra salvager equipped.
Now if you are dropping an MTU and going back when it has already tractored everything you probably won't see a huge difference. although I'd still probably use the noctics for the duration bonus, the extra cargo space, and the salvage drones.
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4916
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Posted - 2015.12.31 01:30:10 -
[9] - Quote
'Packrat' for the win.
I am currently away, traveling through time and will be returning last week.
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Ginger Barbarella
2068
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Posted - 2015.12.31 02:53:26 -
[10] - Quote
Arthur Aihaken wrote:'Packrat' for the win.
This. Drop the Packrat on your pass to kill the room, come back and everything is in one nice pile. 8x salvagers can't be wrong. Add a flight of salvage drones, set them loose to work on the closest wrecks in working their way out, and you use the salvagers on the furthest out in the pile.
It really can't be beat. As long as you're not one of those anal "every second counts!" gamers.
"Blow it all on Quafe and strippers." --- Sorlac
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Solecist Project
The Scope Gallente Federation
29406
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Posted - 2015.12.31 12:00:08 -
[11] - Quote
Estella Osoka wrote:[Noctis, Noctis fit]
Damage Control II Signal Amplifier II Shield Power Relay II
Large Shield Extender II Large Shield Extender II
Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Salvager II Salvager II Salvager II Small Tractor Beam II
Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Salvage Drone I x5
Passive Shield recharge is 201 HP/s, targeting range is 122km, and it can hold 1460 m3 cargo. How is that not better than a salvage destroyer? 4k cargo cane beats this though ...
Lows and rigs filled with expanders, highs with tractors and salvagers, mids having large shields and a mwd. Better tank, more cargo, faster locking and velocity. All it doesn't have is the range, which is moot considering the widespread use of MTUs.
Indahmawar Fazmarai wrote:
The game has changed little from my point of view ... yet here I am, playing again with 3 accounts...
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Leila Meurtrier
Why Am I Not Surprised
54
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Posted - 2015.12.31 12:05:02 -
[12] - Quote
Surprisingly, full salvager rack MWD cargo expanded Coercer is great if you use an alt. From the other side, salvaging itself isn't that great. When it can give a rookie odd million on lucky blood wreck tackling, there is no point of salvaging non-elite/non-sleeper wrecks, especially with probably not super profitable, but engaging and chilling your spine null/wh exploration. Even if you'll go after large ones, there are not that many of them even on BS heavy sites/missions. |

Arthur Aihaken
CODE.d
4919
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Posted - 2015.12.31 12:23:06 -
[13] - Quote
Leila Meurtrier wrote:From the other side, salvaging itself isn't that great. Pretty much this. Salvaging (not looting) will at most net a few million in ISK per mission - and this is with the better missions.
I am currently away, traveling through time and will be returning last week.
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Donnachadh
United Allegiance of Undesirables
714
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Posted - 2015.12.31 16:34:37 -
[14] - Quote
Arthur Aihaken wrote:Leila Meurtrier wrote:From the other side, salvaging itself isn't that great. Pretty much this. Salvaging (not looting) will at most net a few million in ISK per mission - and this is with the better missions. True if the only thing that matters is the ISK per hour. There are players who enjoy the whole salvage / loot aspect of the game and could care less about how much ISK they are or are not making they prefer using the fun per hour to measure things. |

Arthur Aihaken
CODE.d
4920
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Posted - 2015.12.31 22:40:44 -
[15] - Quote
Donnachadh wrote:True if the only thing that matters is the ISK per hour. There are players who enjoy the whole salvage / loot aspect of the game and could care less about how much ISK they are or are not making they prefer using the fun per hour to measure things. Trust me, after a few years the novelty wears thin...
I am currently away, traveling through time and will be returning last week.
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Sobaan Tali
Caldari Quick Reaction Force
750
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Posted - 2016.01.01 00:18:11 -
[16] - Quote
Highs... 1 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity ) 2 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity ) 3 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity ) 4 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity ) 5 - Small Tractor Beam II ( 96Km range / 2400m/sec tractor velocity ) 6 - Salvager II ( 6Km range / 80% access difficulty ) 7 - Salvager II ( 6Km range / 80% access difficulty ) 8 - Salvager II ( 6Km range / 80% access difficulty )
Mediums... 1 - 50MN Microwarpdrive II 2 - Sensor Booster II ( no script = 122Km targeting range / 146mm scan res )
Lows... 1 - Expanded Cargohold II 2 - Expanded Cargohold II 3 - Expanded Cargohold II
Rigs... 1 - Medium Salvage Tackle II 2 - Medium Salvage Tackle II 3 - Medium Salvage Tackle II
All w/out MWD = stable All w/MWD = 2min 10sec
Base maxV = 118m/sec maxV w/MWD = 691m/sec
Cargohold = 3026.1 cubic meters capacity
Pretty much have been using this build since the Noctis' inception. Generally, I invert the high slots if I left an MTU in the mission and know it won't be finished by the time I return with the Noctis. If the MTU has had sufficient time to tractor everything, I strip all tractors and replace them with salvagers. Rigs are the iffy part, as they are not as cheap as the other mods at around 30M a pop, so T1's will net you 65% access difficulty. With T2's, you pretty much one-cycle everything save for the occasional two-cycling on a BS/elite wreck. Without T1's at least, though, your salvagers will fail a lot more often and require repeated cycles to finish off wrecks. Cargo should be more than enough for most missions, you can often trade one or more of the expanded cargoholds for inertial stabalizers or anything that doesn't give a hit to velocity if you need to sprint at all.
The only time cargo has ever been a problem for me was Enemies Abound 5 of 5 back when cap charges would drop and when scrap metals ate up 5 cubic meters per unit. I'd include salvage drones, but I hardly use mine since the salvagers burn through wrecks much faster than they can anyways (really wish the salvage tackles would buff them too). Obviously, don't get shot in this (or rather, don't put yourself in harm's way while in this ship) as the stock Noctis hardly has any real natural tank to speak of.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Omnathious Deninard
Novis Initiis
3281
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Posted - 2016.01.01 00:55:58 -
[17] - Quote
I used to use a similar fit, except for the most part by the time you can use T2 salvagers it is optimum to have 6 T2 tractor beams and 2 T2 salvagers.
If you don't follow the rules, neither will I.
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Donnachadh
United Allegiance of Undesirables
718
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Posted - 2016.01.01 17:35:08 -
[18] - Quote
Arthur Aihaken wrote:Donnachadh wrote:True if the only thing that matters is the ISK per hour. There are players who enjoy the whole salvage / loot aspect of the game and could care less about how much ISK they are or are not making they prefer using the fun per hour to measure things. Trust me, after a few years the novelty wears thin... No it does not, and I know this as fact because I find it enjoyable and I have been doing it for 5 years now. Mining bores me into a go out and hurt people mind set, and yet I have friends that have been happily mining since they started playing this game back in 2007. In fact they have never shot at anything but belt rats and they still cannot fly even a level 1, T1 fit frigate mission ship.
Essentially this all comes back to personal preferences and the sandbox thing. We all get to pick what we like to do and then we get to do it simply because we like it. |

Arkuro
Deep Structure. The Bastion
1
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Posted - 2016.01.02 00:04:24 -
[19] - Quote
When I ran missions in highsec I used the destroyer salvager, until they released the noctis and I used the noctis after that due to tractor beam range. I could sit still and grab 90% of the wrecks, I don't think cargo space was ever an issue.
I only run anoms now and most wrecks are in a nice tight pile when your done, and if you drop mobile tractor units even better. |

Moonlit Raid
State War Academy Caldari State
265
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Posted - 2016.01.02 19:06:42 -
[20] - Quote
My noctis has 96km tractor range and with a single signal amplifier II in low slot I can target to that range. Pulling them in from that range is FAR more efficient than flying round a dessy.
But, if a dessy is all you can afford it is a very good stepping stone to a noctis.
If brute force isn't working, you're just not using enough.
Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.
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Jacob Holland
Weyland-Vulcan Industries
442
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Posted - 2016.01.03 08:10:50 -
[21] - Quote
Thomas Lot wrote:The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the Noctis takes an inordinate amount of time to target lock a wreck. I haven't flown a Noctis in a very long time - but based on my recollections I suspect you're fitting Warp Core Stabs...
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Jaantrag
40
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Posted - 2016.01.03 16:29:09 -
[22] - Quote
Quote:[Noctis, No#3] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
50MN Cold-Gas Enduring Microwarpdrive Cap Recharger II
Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Salvager II Salvager II Salvager II Salvager II
Medium Salvage Tackle II Medium Salvage Tackle II Medium Salvage Tackle II
Salvage Drone I x5
+ salvage implant and targeting range one .. 85 access difficulty bonus and targeting 107km .. cos why not ? ..
Quote:[Dragoon, Pooter] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Cap Recharger II 5MN Y-T8 Compact Microwarpdrive
Salvager II Salvager II Salvager II Salvager II Small Tractor Beam II Small Tractor Beam II
Small Salvage Tackle II Small Salvage Tackle II Small Salvage Tackle II
Salvage Drone I x5 Salvage Drone I x10
same toon so same AD at 85. .. targeting enuf
boht ships high slots get rearranged depending on the loots
now to answer the topic question .. prefer noctis cos is faster at the job and can carry more .. so when i have bunch of areas in one system ore next tood ro clean up take noctis
if i get an odd cleanup job 5-6-10 jumps off my noctis id go with dessy as it is faster getting there ..
all really depend on What u do and where .. and ur own taste .. as OP said hes in null .. (might wanna check thows lowsec mods of yours if u get less targeting range as pointed out) depends what kind of null it is for you .. "safe" area where u are digged in .. good intel and all that .. id go with noctis on quiet times .. when there is acticity and id need to clean up an area go with the dessy .. or get some escalation or whatnots to clean up couple jumps away dessy will get u there faster
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Donnachadh
United Allegiance of Undesirables
721
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Posted - 2016.01.03 22:09:13 -
[23] - Quote
Jacob Holland wrote:Thomas Lot wrote:The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the Noctis takes an inordinate amount of time to target lock a wreck. I haven't flown a Noctis in a very long time - but based on my recollections I suspect you're fitting Warp Core Stabs... While true I do wonder what makes you think he had warp core stabs fit?
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Llehctim Ttirrem
University of Caille Gallente Federation
2
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Posted - 2016.01.03 22:28:57 -
[24] - Quote
Donnachadh wrote:Jacob Holland wrote:Thomas Lot wrote:The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the Noctis takes an inordinate amount of time to target lock a wreck. I haven't flown a Noctis in a very long time - but based on my recollections I suspect you're fitting Warp Core Stabs... While true I do wonder what makes you think he had warp core stabs fit?
due to the fact that stabs drop your targeting range and scan res by 40% with the T2 Stab. |

ChromeStriker
Out of Focus Odin's Call
983
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Posted - 2016.01.04 09:44:27 -
[25] - Quote
Noctis.
Why? because when your salvage is worth hundreds of millions of isk and it gets quite chunky nothing is better. With 6 T2 salvagers the trick is keeping up with them lol, and the tractors are great for those wrecks outside the range of the MTU.
No Worries
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Moonlit Raid
State War Academy Caldari State
266
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Posted - 2016.01.04 13:08:49 -
[26] - Quote
ChromeStriker wrote:Noctis.
Why? because when your salvage is worth hundreds of millions of isk and it gets quite chunky nothing is better. With 6 T2 salvagers the trick is keeping up with them lol, and the tractors are great for those wrecks outside the range of the MTU.
An MTU's range is 125km for the lowest meta, and a Noctis' highest possible tractor beam range is 96km.
What do you mean?
If brute force isn't working, you're just not using enough.
Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.
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ChromeStriker
Out of Focus Odin's Call
983
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Posted - 2016.01.04 13:31:01 -
[27] - Quote
Moonlit Raid wrote:ChromeStriker wrote:Noctis.
Why? because when your salvage is worth hundreds of millions of isk and it gets quite chunky nothing is better. With 6 T2 salvagers the trick is keeping up with them lol, and the tractors are great for those wrecks outside the range of the MTU.
An MTU's range is 125km for the lowest meta, and a Noctis' highest possible tractor beam range is 96km. What do you mean?
Ah guess i didnt word that very well :p
The MTU tractors 1 wreck at a time meaning there is often a number of wrecks outside the "blob" around the MTU which are easilly in reach of the salvagers... the 2 tractors on the noctis finishes that job in enough time to not pause salvaging.
No Worries
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Andrew Indy
POS Party
143
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Posted - 2016.01.05 07:33:39 -
[28] - Quote
I think that using a Noctis for the tractors is a waste, MTUs have a better range , loot cans and are AFK. Unless you really have an issue with people shooting them in HS its a waste. In any other space i would prefer to have a tractor sitting in space tractoring stuff than a ship. Once the wrecks are in a ball salvaging and looting 1 can is easy and fast.
Wether you use a Noctis or any other ship is really up to cost ect. |

Llehctim Ttirrem
University of Caille Gallente Federation
2
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Posted - 2016.01.05 07:48:16 -
[29] - Quote
ChromeStriker wrote:Moonlit Raid wrote:ChromeStriker wrote:Noctis.
Why? because when your salvage is worth hundreds of millions of isk and it gets quite chunky nothing is better. With 6 T2 salvagers the trick is keeping up with them lol, and the tractors are great for those wrecks outside the range of the MTU.
An MTU's range is 125km for the lowest meta, and a Noctis' highest possible tractor beam range is 96km. What do you mean? Ah guess i didnt word that very well :p The MTU tractors 1 wreck at a time meaning there is often a number of wrecks outside the "blob" around the MTU which are easilly in reach of the salvagers... the 2 tractors on the noctis finishes that job in enough time to not pause salvaging.
well that's why you drop the MTU when you warp in with your combat ship, not the Noctis. that way it's all right there and ready to be salvaged all at once when you do warp in to salvage. Noctis with 8 salvagers clears everything really quick when it's right there |

ChromeStriker
Out of Focus Odin's Call
983
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Posted - 2016.01.05 08:21:58 -
[30] - Quote
Llehctim Ttirrem wrote:ChromeStriker wrote:Moonlit Raid wrote:ChromeStriker wrote:Noctis.
Why? because when your salvage is worth hundreds of millions of isk and it gets quite chunky nothing is better. With 6 T2 salvagers the trick is keeping up with them lol, and the tractors are great for those wrecks outside the range of the MTU.
An MTU's range is 125km for the lowest meta, and a Noctis' highest possible tractor beam range is 96km. What do you mean? Ah guess i didnt word that very well :p The MTU tractors 1 wreck at a time meaning there is often a number of wrecks outside the "blob" around the MTU which are easilly in reach of the salvagers... the 2 tractors on the noctis finishes that job in enough time to not pause salvaging. well that's why you drop the MTU when you warp in with your combat ship, not the Noctis. that way it's all right there and ready to be salvaged all at once when you do warp in to salvage. Noctis with 8 salvagers clears everything really quick when it's right there
Im talking for those wonderful instances where your killing little red crosses faster than your MTU can scoop them lol. You generally dont want to be hanging around in a WH site any longer than you have to...especially when you can have a bill's worth of salvage in your woefully squishy noctis.
No Worries
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