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The Judge
Balkan Mafia Circle-Of-Two
21
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Posted - 2016.02.24 23:45:06 -
[31] - Quote
Ligraph wrote:Quote:GÇó The power of nullified interceptors - The main issue here being that short of using smartbombs, interceptors in the current meta can be completely safe and untouchable. Not only is this frustrating when being on the receiving side of this, but it also goes against the whole idea of "never being safe in New Eden". One idea is to make interceptors nullified to anchorable and light interdictor bubbles, but not immune to the bubble of a heavy interdictor. About this, why not give Interceptors the same change as is being given to caps? So instead of immunity they get a very high resist.
In theory, that is what the idea of non-immunity to heavy interdiction bubbles is. This could be achieved by simply not making interceptors immune to current warp disruption field generators while unscripted, or by adding a script that specifically "multiplies" the warp disruption strength enough to "stop nullified ships". If you have another idea on how to give a high resist to bubbles that is easy to implement I am all ears.
Another idea that was brought up to me was leaving immunity alone, but making the align times for interceptors longer. While I think that is a viable solution, I feel it would have quite a bit of a knock on effect in the usability of interceptors in PVP (since it involves either a chance is mass or inertia).
Like I mentioned in my EVE_NT interview, the CSM does not exist to develop the game. The CSM exists to guide and provide feedback to the developers and present information from CCP > Players and Players > CCP. While I advocate for such things, and I am willing to bring them to the table, it is completely at CCP's discretion what to do with that information.
Thanks for the question!
Senior Diplomat for Circle-Of-Two
My CSM XI Candidacy Thread | @_TheJudge on Twitter
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Praal
Bearded BattleBears I N F A M O U S
34
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Posted - 2016.03.03 06:20:23 -
[32] - Quote
The Judge wrote:Another idea that was brought up to me was leaving immunity alone, but making the align times for interceptors longer. While I think that is a viable solution, I feel it would have quite a bit of a knock on effect in the usability of interceptors in PVP (since it involves either a change in mass or inertia). What about a script that instead of warp interdiction generates an inertia-penalizing bubble? Thus providing a chance to catch interceptors (and nullified T3s), but forcing a choice (or teamwork) rather than bubbles being a mechanic for catching everything? |

The Judge
Balkan Mafia Circle-Of-Two
21
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Posted - 2016.03.04 00:47:11 -
[33] - Quote
Praal wrote:The Judge wrote:Another idea that was brought up to me was leaving immunity alone, but making the align times for interceptors longer. While I think that is a viable solution, I feel it would have quite a bit of a knock on effect in the usability of interceptors in PVP (since it involves either a change in mass or inertia). What about a script that instead of warp interdiction generates an inertia-penalizing bubble? Thus providing a chance to catch interceptors (and nullified T3s), but forcing a choice (or teamwork) rather than bubbles being a mechanic for catching everything?
I feel like that would have a huge knock on effect. What would stop someone using it against something like a battlecruiser, or god forbid, a battleship? At the core of it, this is an issue with interceptors and nullified T3's. The driving force behind these ideas for change is a debuff to "ships that are safe" more than a "buff to hictors".
Senior Diplomat for Circle-Of-Two
My CSM XI Candidacy Thread | @_TheJudge on Twitter
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Iso47
Shadow State Circle-Of-Two
25
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Posted - 2016.03.21 11:30:48 -
[34] - Quote
Vote Judge for CSM XI. |
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