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1. Evernus - your ultimate trade tool - in EVE Technology Lab [original thread]
I think I figured out what is happening. The orders that say no data seem to be ones on which I am the only seller in that station. Any way to set a range for price competition or region-wide?
- by Praal - at 2016.05.09 17:15:14
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2. Evernus - your ultimate trade tool - in EVE Technology Lab [original thread]
How is the price data obtained? About 20% of the orders on my trade alt say "No price data". For example Honet I. I've ran an API import, File Import (after exporting both my market orders and market info for Hornet I), Import prices from Logs. I...
- by Praal - at 2016.05.08 17:57:28
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3. Evernus - your ultimate trade tool - in EVE Technology Lab [original thread]
Thank you! Everything seems to work perfectly after I unpacked 1.41 on top of the 1.32 install. Now to learn all the features!
- by Praal - at 2016.05.07 10:20:37
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4. Evernus - your ultimate trade tool - in EVE Technology Lab [original thread]
The 1.32 x64 installer works perfectly however. There's something about the EvernusSetup.exe file for 1.41 that's causing my issue. Also, I am noticing that file is oddly much smaller than any previous version. Any chance you could put out a setu...
- by Praal - at 2016.05.07 06:17:26
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5. Evernus - your ultimate trade tool - in EVE Technology Lab [original thread]
I tried installing this, but when I run the setup nothing happens. There are no stuck processes, it just starts and quits (no UI ever flickets on screen). Tried regular and administrator modes. Tried to install the redistributable mentioned a few ...
- by Praal - at 2016.05.07 02:37:40
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6. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lan Wang wrote: shooting npc's for SP is penalising the people who don't care to do that, you don't really understand what I'm saying, it's a mechanic which is encouraging people to do a particular activity and if they are not doing that activi...
- by Praal - at 2016.04.09 08:59:29
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Why on earth would you live outside of HS if you aren't in a standing defense fleet 100% of the time? Even if you lose a ratting/mining ship to a hot dropper, having that standing fleet ready (again, which you should ha...
- by Praal - at 2016.04.09 08:27:36
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make the asteroids in exploration and combat sites highly desirable and lucrative to promote teamwork between playersof different professions.
- by Praal - at 2016.04.09 07:59:33
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9. 'WWB' backgrounds incorrect - in Player Features and Ideas Discussion [original thread]
Annexe wrote: I am well aware that goons are at the forefront of this war, but CCP encouraging new players to simply join against the Imperium is one sided. Players have the choice who they want to fight for, and thus, both sides should be fair...
- by Praal - at 2016.04.09 07:55:04
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10. The Size of Mining Crystals - in Player Features and Ideas Discussion [original thread]
Jon Greyburst wrote: the crystals for the largest beam weapons in the game take up 1 m3 of volume when compared to their equivalent module which takes up 4,000 m3 of volume. I understand that this may be a bit like apples and oranges but then w...
- by Praal - at 2016.04.09 07:45:55
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11. Mobile depots and containers in space need changes - in Player Features and Ideas Discussion [original thread]
XSANATOS wrote: I know a lot of guys who doing so and now you would say "hey thats cool stuff, why change" but if you own sov and you have relic hunters in your space you get realy mad about them, not only because they do your relic and data si...
- by Praal - at 2016.04.09 07:38:31
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12. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
What would be nice for dual/triple training would be if you have it active, you can log in 2/3 characters from the same account at the same time (in 2-3 separate windows obviously). And for non-dual/triple training, make it possible to Pause the ...
- by Praal - at 2016.04.09 07:32:29
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13. About how Planet Interaction is frustrating with soo many clicks - in Player Features and Ideas Discussion [original thread]
Felcas wrote: 4-Select one of the itens available to produce with the resources available on the storage or that will be available shortly. I'm ok with this so long as it doesn't force you to only pick from those recipes (maybe show those at ...
- by Praal - at 2016.04.09 07:24:08
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14. [PI] Interplanetary transports - in Player Features and Ideas Discussion [original thread]
Corvald Tyrska wrote: More than happy for there to be the ability to contract NPC haulers to haul goods from one planet to another for you, even across multiple systems, as long as they can be blown up and looted by anyone willing to take a sec...
- by Praal - at 2016.04.09 07:16:05
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15. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Soleil Fournier wrote: Taking a site that needs 9 pilots currently and turning it into a site that only needs 3 is a massive change. Is it really a positive change for the game where one of the only pve experiences in the game that not only ...
- by Praal - at 2016.04.05 17:55:02
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16. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
Bump up the reduction to 90% (like JF/industrials), but balance it out with a nerf to cloaky camping.
- by Praal - at 2016.03.31 17:09:08
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17. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
As others pointed out already, please don't relegate the Thanny / Nidd to even more PvP irrelevancy than they already suffer with those hull bonuses. Ideally nix the resist bonuses completely (and adjust base HP/resists) since those are so import...
- by Praal - at 2016.03.31 14:13:36
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18. The Judge for CSM XI - Vote for the change you want to see - in CSM Campaigns [original thread]
The Judge wrote: Another idea that was brought up to me was leaving immunity alone, but making the align times for interceptors longer. While I think that is a viable solution, I feel it would have quite a bit of a knock on effect in the usabil...
- by Praal - at 2016.03.03 06:20:23
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19. High Sec Candidate - in CSM Campaigns [original thread]
Lorelei Ierendi wrote: Local chat could also be changed to provide less free "intel" to people. No need to announce to everyone who is in local... just the number of pilots. Why do you feel the "free intel" doesn't hinder gankers more than i...
- by Praal - at 2016.03.03 06:01:00
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20. Use a ship Scanner to see what ships are piloted in Citadels - in Player Features and Ideas Discussion [original thread]
I think this would be reasonable if you had to decloak, lock and scan the citadel.
- by Praal - at 2016.02.27 02:31:47
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