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41. Hangar Storage Units - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: If you want the benefit of a corp you should start a corp. Not even social corps should have these. I am in a corp. Unfortunately a corp only has 8 hangars, so in anything but the smallest of corps they run out quickly fo...
- by Praal - at 2016.02.26 14:40:13
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42. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Archibald Thistlewaite III wrote: Memphis Baas wrote: Alissa Solette wrote: 2. Or overheat only 2 high slots instead of the entire rack? 2. Yes that's bannable too. 2. Is fine, you can overheat any individual modules you want just u...
- by Praal - at 2016.02.25 21:21:40
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43. Hangar Storage Units - in Player Features and Ideas Discussion [original thread]
Suggestion: Add rentable "Hangar Storage Units" (HSUs) as an office-like feature to stations, outposts, citadels. HSUs would be rented in similar fashion to offices, follow similar billing cycles and impound mechanics. Unlike offices, these woul...
- by Praal - at 2016.02.25 19:13:34
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44. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Proxay wrote: The second example allows multiple clients to be controlled from a single application focus, without needing to bring each individual full game client to the front of your screen. Overlays can be input-relaying or not. It would...
- by Praal - at 2016.02.25 00:30:32
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45. The forthcoming Skill Injector price bubble - in Market Discussions [original thread]
The price of injectors is limited in relation to the price of PLEX and extractors. If the profit from SP of a month of training surpasses a PLEX, a huge number of 5.5+M SP characters will instantly be turned into SP farms. At that point any/all in...
- by Praal - at 2016.02.22 10:28:42
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46. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Be able to select "All Vs", "My current char", "Alt 1", "Alt 2" "Minimal Skills" and see the stats. This is a critical part of designing fits in Pyfa/EFT. Maybe one day we'll have some sort of account linkage so the game knows all my alt accounts...
- by Praal - at 2015.05.08 02:05:01
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47. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
For XL structures only: If another XL structure exists in the system, move all assets into hangars in that stucture (the nearest or ranom one, same for all inhabitants, if multiple)
If no XL structure exists in the system, spawn a debris c...
- by Praal - at 2015.05.08 01:51:39
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48. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: With the main load being in its SMA, you can utilize all slots for tank, which as said before, gives it a 350k ehp tank (which is pretty damn tough, even for ganking standards) and you can even fit a 100MN MWD on top of t...
- by Praal - at 2014.11.10 13:56:05
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49. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it. Travel speed is made up of align, warp and (only for autopilot) speed. An align bonus ...
- by Praal - at 2014.11.10 13:41:24
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50. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Celly S wrote: Which brings the question of why some of the bigger groups are so intent on killing everything they see that's not in their cliche that they cut their own throat in the process. Because despite what people say they want, safet...
- by Praal - at 2014.10.17 12:50:00
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51. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Nazri al Mahdi wrote: N3PL renters are the free-est people in this game who live in 0.0. Depends on how you look at it. If PvP participation isn't a `cost` then members get access to more systems for no cost. Alavaria Fera wrote: Ironical...
- by Praal - at 2014.10.12 15:58:00
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52. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Polo Marco wrote: [quote=Sgt Ocker]It would seem to me that it's a better idea to get your renters to fight FOR you rather than WITH you. Except renters are rarely interested in fighting. If they were they could get far more permissive use of...
- by Praal - at 2014.10.12 14:02:00
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53. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: The point was made above that it will be more difficult to ferry ships and materials out of an area that is about to be overrun. To be blunt, this is actually more damaging to larger entities that have massive stockpiles built...
- by Praal - at 2014.10.12 13:55:00
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54. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Celly S wrote: The only thing i can see that would be a hindrance to that would be the "station may be inaccessible" aspect of it when people try to buy the products that are produced locally. I mean the big groups can step up to the plate an...
- by Praal - at 2014.10.11 15:46:00
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55. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
There's more hindering null industry than just availability of resources. Supplying null with pure local production faces the obstacle that if you produce enough of one item for it to be worth the effort, you do not have enough clients to use it....
- by Praal - at 2014.10.11 02:49:00
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56. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make Deep Space Transports interdiction nullified.
- by Praal - at 2014.10.09 21:19:00
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57. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Rorquals will stay at 5LY/90%[edit 19:21 added bullet point 5 to first list] The Rorqual is presently far more useful as a local null logistics ship than as a drone ship. Especially with a desire for null industry to flou...
- by Praal - at 2014.10.09 21:07:00
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58. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
flakeys wrote: So you're saying you rather have one massive brawl once a year then a crapload of better fights throughout the whole year?Seems odd as BRAVE allways says they are about fun-fights , especially as if i recall right one of your mai...
- by Praal - at 2014.10.01 21:50:00
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59. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
http://imgur.com/a/odOr2 I'm not part of one of the supercap powerblocks, nor do I own a super/titan/dread, and only have one carrier pilot with one carrier. Fights like 6VDT and B-R are what kept me into this game even though I was 100% in sub...
- by Praal - at 2014.10.01 21:20:00
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60. Data dump universe and coordinates - in EVE Technology Lab [original thread]
I've been trying to do some coding using the data dump and I'm stuck on how to figure if a region/constellation/system is in K-space or W-space. I see there are two universe records in mapuniverse with IDs 9 and 9000001 though I don't see where t...
- by Praal - at 2014.01.19 11:32:00
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