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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Skye McLeod
Federal Navy Academy Gallente Federation
0
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Posted - 2015.04.03 15:22:40 -
[91] - Quote
In case it has not been mentioned yet (short of reading every post), I would like to see drop dwn menu's with all available fittings to experiment with cap boosters, rigs, etc. Without having to purchase them first. |
44000
Raptor Navy Whatever.
4
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Posted - 2015.04.05 08:22:06 -
[92] - Quote
Sabriz Adoudel wrote:I'm not sure how this information should be presented, but I think it should be listed somewhere.
Range based accuracy profile (per gun type if you fit mixed guns; this applies to turrets, launchers use different formulae):
- 100% accurate range (Optimal) - 84% accurate range (Optimal + 0.5 falloff) - 50% accurate range (Optimal + 1 falloff) - 21% accurate range (Opt + 1.5 F) - 6% accurate range (Opt + 2F)
Tracking based profile
- This information is a lot harder to present as it is impacted by the sigrad of the target ship. You might track an Archon with angular of 0.04 rad/sec extremely well, and be unable to hit an Ares with the same angular. Some form of 'accuracy rating' that is computed by a formula like
c1* log(Tracking/signature resolution) + c2
for some constants c1 and c2 that make capital ships have an accuracy around 1, and lowskilled frigates not fit for accuracy around 1000, would help clarify the complexity of tracking.
You could then add an 'Elusiveness at 5km, Elusiveness at 20km, Elusiveness at 100km' set of derived statistics, which is a measure of about what accuracy score someone needs to hit you at each of those distances (derived from MaxSpeed/distance to work out the angular, and then the same formula as above but with sigrad replacing signature resolution).
Edit for clarity: You would not have access to other ships' Elusiveness statistic in combat, only your own.
This would help clarify at a glance whether an MWD makes you easier or harder to hit, for instance, or on ships with antisigbloom bonuses, whether an MWD or AB is better for your elusiveness.
This might all be a bit complicated and messy, but certainly a better way to graphically understand tracking |
Arctic Estidal
Harbingers of Chaos Inc Gentlemen's.Club
18
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Posted - 2015.04.05 13:48:43 -
[93] - Quote
It would be great with all these updates to the fitting window, to allow pilot who don't have the skill to fly a specific ship be able to assemble the ship and then sit in it. You can currently assemble any ship, but you cannot sit in it in a station and play around with fittings.
With the new ghost fitting if you allow this, then players can fit ships and place them on contract fitted even when they don't have the skills.
The player cannot undock which is fine. |
TheSmokingHertog
TALIBAN EXPRESS
301
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Posted - 2015.04.06 17:30:25 -
[94] - Quote
CCP Sharq wrote:Gilbaron wrote:something i would REALLY like to see is the ability to hover over an attribute and see all skills, modules and whatnot that are currently having an impact as well as all those that COULD have an impact. This is something we have been toying around with doing, let's hope we have bandwidth to make it so!
Talk to the Brain in the Box people ;).
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Brain De'Quantus
Raytheon Intergalactic Research Gentlemen's.Club
0
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Posted - 2015.04.06 23:26:24 -
[95] - Quote
when attempting to 'overfit' a percentage based pg/cpu meter so we can tell what imps would allow the fit to work. its always annoying when we are told "you need 400pg and only have 325" then need to do the math of what % that is, and if it is feasible with an imp or do we need to meta
also a way to tell if it is fittable if we got 1 or 2 more lvls in rigging etc to reduce drawback |
HandelsPharmi
Pharmi on CharBazaar
1272
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Posted - 2015.04.07 07:23:19 -
[96] - Quote
Brain De'Quantus wrote:when attempting to 'overfit' a percentage based pg/cpu meter so we can tell what imps would allow the fit to work. its always annoying when we are told "you need 400pg and only have 325" then need to do the math of what % that is, and if it is feasible with an imp or do we need to meta
also a way to tell if it is fittable if we got 1 or 2 more lvls in rigging etc to reduce drawback
to complex, because to many parameters are variable .... +6 % CPU imp vs. level 5 Missiles Rigging or +5 % CPU imp, plus Meta Launcher, plus level 4 Missile Rigging and Shild Upgrades 4? EFT is a alternative to play theory-craft [*] it is EVE, I don`t want to play a "working instruction - how to fit your ship" |
Freelancer117
so you want to be a Hero
285
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Posted - 2015.04.08 09:13:26 -
[97] - Quote
please add a total average market price of the fit (hull+modules+rigs, etc) in the (ghost) fitting screen
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Xe'Cara'eos
A Big Enough Lever
243
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Posted - 2015.04.08 13:10:08 -
[98] - Quote
how will the RAH work in the ghost fitting window - will you be able to adjust it? and can you tell it that you won't reload your ASB after it's run out of charges?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Noxisia Arkana
Deadspace Knights
424
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Posted - 2015.04.08 22:31:33 -
[99] - Quote
I love that you're going after the fitting window.
It would be nice if you could 'see' stacking penalties, either by hovering over the module and seeing the cumulative bonus (or penalty) or just putting a symbol on it so you can see the stacking penalty effect. I think if some people saw how little the 4th BCU did, or saw a rig that was also stacking against a fitting module it might lead people to some better fittings intuitively. |
kelvin oriley
Un4seen Development Sev3rance
5
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Posted - 2015.04.11 14:34:10 -
[100] - Quote
Zepheros Naeonis wrote:Gilbaron wrote:if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :) Dear lord the number of complaints CCP would receive upon users getting shanked from overpaying for something on the market would be glorious.
this wouldn't happen if they layed out a multi buy window similar to the current multi sell window showing area average also implement a jump radius setting
So for eg you have the fitting you hit buy and select the distance your willing to travel to purchase the items and it shows the cheapest prices within the selected radius might also need a high / low / null filter in there |
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Malthraz
Malthraz.
2
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Posted - 2015.04.13 10:18:10 -
[101] - Quote
TrouserDeagle wrote:this is pretty much a waste of time next to making a multi-buy/assemble/fit tool.
The amount of time and effort it takes developing an in game tool that is superior to EFT would be much better spent adding a multi-buy/assemble/fit tool.
What I would like to see would be:
1. Go to the internet (kill boards, corp forums, etc) to get a fit. 2. Paste fit into Eve client. 3. Go to Jita 4.4 4. Hit the "buy fit" button. (Or buy "missing items", or "buy ship and fitting"). 5. Tool produces total cost for all items, hit "accept" button. 6. Assemble ship. 7. Hit "fit ship" button. (Or "fit ship, place rigs in cargo")
Go get blown up.
Or:
4. Hit the "buy ship and fitting" button, enter "20". 5. Tool produces total cost for all items, hit "accept" button. 6. Create courier contract to send 20 ships to desired location.
Maybe the tool could assemble the ships as well, that would be super handy.
Why should it take 5 minutes to buy the items and fit a ship when it could take 10 seconds?
Also, EFT is awesome, an in game equivalent would be nice, but should not be a priority. |
Seamus Donohue
EVE University Ivy League
68
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Posted - 2015.04.14 02:23:37 -
[102] - Quote
Adding the Align Time value would be nice, but don't remove the Inertia Modifier. Some people, myself included, do want to be aware of the underlying numbers.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
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Chance Ravinne
WiNGSPAN Delivery Services
198
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Posted - 2015.04.21 19:49:25 -
[103] - Quote
Can't wait. Will calibration and rigs in general preview more easily?
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
138
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Posted - 2015.04.22 05:26:36 -
[104] - Quote
Chance Ravinne wrote:Can't wait. Will calibration and rigs in general preview more easily?
We'll look at your fancy icon!
Hope ghost fitting comes soon! |
Rek Seven
Probe Patrol
1974
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Posted - 2015.04.24 11:43:16 -
[105] - Quote
Just make proper fitting tool ffs. How hard can it be?
Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool.
+1
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Cade Windstalker
Donohue Enterprises Ad-Astra
415
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Posted - 2015.04.24 19:37:34 -
[106] - Quote
Rek Seven wrote:Just make proper fitting tool ffs. How hard can it be?
Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool.
That's what this is.
It's never going to have the same feature set as EFT though because that would be extremely costly in terms of dev time (EFT took years to get to its current state of feature completeness) and there will always be one more feature that a player tool can add and if CCP adds that one more feature that's one less piece of gameplay or code fix. |
Ele Rebellion
Dead Star Syndicate
34
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Posted - 2015.04.27 01:19:04 -
[107] - Quote
CCP Sharq
Might I make a minor request?
In the new fitting window/tool could we correct the DPS of Rapid Lights when in a Wolf-Rayet Class system? Currently that mechanic is broken. Even when you hover the mouse of the module at the bottom of the screen the DPS is not correct (however the volley amount is)
Currently the Cerberus is only showing about 600dps when in reality it is dealing out about 1,800 in a C6. The volley amount is showing up correctly at roughly 3,600. |
Staysin Jita
A funny thing happened on the way to the Forum
3
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Posted - 2015.04.27 10:26:55 -
[108] - Quote
The ability to fit items from station containers.
Its a pain in the neck when you try to fit something and cant because your ammo is in a station container, and your drones in another...
Also, when fitting a new fit, PLEASE empty the cargo hold and drone bay before applying the new fit. Do the fit exactly as you have it set up. The amount of times I have swapped between different fits only to find that I run out of room because there are 12 different types of ammo and cap charge in the hold that I no longer need for the final fit...
Also, the ability to swap 2 module positions rather than have to remove them both and refit due to getting the 'you already have something in that location' or 'you cannot fit 2 DCUs' error messages |
Arkumord Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
27
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Posted - 2015.05.02 11:43:46 -
[109] - Quote
I think calculating the effects of Boosters (both kinds), WH Effects, Implants and so on is way beyond the scope of the fitting window. While nice to know, i think it's just a vocal minority wishing for these features in this thread. I think it'd clutter the fitting window too much. Maybe in a seperate "character fitting" window? The ship fitting window would let you choose the "character" you're fitting it for.
Keep it simple and stupid. - Relevant and easy to read stats - Module states (offline / idle / active / heated) - red/green preview then hovering over a module in my item hangar to see which stats improve or get worse - Tooltips showing relevant skills for each module / ship attribute (e.g. Fitting skills shown when hovering over CPU/PG bar)
On another note, warfare links' effects are currently not displayed in the client, so it's hard to see which bonuses are applied. Just the green checkmark telling you that bonuses are being applied.
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Xercodo
Xovoni Directorate
4176
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Posted - 2015.05.05 17:01:08 -
[110] - Quote
Could you guys maybe throw punkturis at letting us view a fitting out of a kill report?
If you could then import said fittings into the ghost fitting tool you could then see what sorts of stats that person might have had (but with your skills instead of theirs)
The Drake is a Lie
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elitatwo
Eve Minions Poopstain Removal Team
662
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Posted - 2015.05.06 02:14:58 -
[111] - Quote
An option to 'pin' the fitting window so it will stay at a position you like.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Praal
Bearded BattleBears Brave Collective
20
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Posted - 2015.05.08 02:05:01 -
[112] - Quote
Be able to select "All Vs", "My current char", "Alt 1", "Alt 2" "Minimal Skills" and see the stats. This is a critical part of designing fits in Pyfa/EFT.
Maybe one day we'll have some sort of account linkage so the game knows all my alt accounts are me and then be able to select any alt char across accounts. |
Althalus Stenory
Flying Blacksmiths
52
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Posted - 2015.05.08 13:42:04 -
[113] - Quote
Maybe allows us to see how good (or bad :P) is going to be our fit with our current skill queue taken into account. (just another type of "preset", like the "all V", "current skill")
For saved fits, maybe show the missing items in our cargo/hangar/wherever it should be, and on the contrary, tell us how much time we can use a saved fit (see example below)
Not enough modules: Let's say you have a industrial saved fit (let's do it simple, only with 3 cargo rigs, 3 cargo expanders) : if you only have 2 cargo rigs and 1 cargo expander, just display normally 2 rigs and 1 expander on the saved fit window, but add "gray" over the others ?
Enough modules for X times the fit : Same fit example, but this time you have 3 times the industrial ship, and 3 times the required modules in your hangar: the fitting windows (with the saved fit) will tell you something like "You have enough stuff to fit 3 times this fit".
This can be really useful, in case we want to "batch fit" ships for corps / alliance / friends. |
Iroquoiss Pliskin
Hedion University Amarr Empire
545
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Posted - 2015.05.08 14:28:12 -
[114] - Quote
Seamus Donohue wrote:Adding the Align Time value would be nice, but don't remove the Inertia Modifier. Some people, myself included, do want to be aware of the underlying numbers.
Indeed.
Also, as has been mentioned the ability to turn on hardeners and simulate OH in station conditions.
Oh, oh and custom damage profiles to calculate EHP against.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Pine Marten
Viziam Amarr Empire
90
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Posted - 2015.05.11 10:57:11 -
[115] - Quote
Could you add damage profiles for npc's? So we can calculate how effective our tanks are against certain npc factions. Like a rigth klick resistants Box, select angels etc :) |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
160
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Posted - 2015.05.11 18:25:53 -
[116] - Quote
Staysin Jita wrote:The ability to fit items from station containers.
Its a pain in the neck when you try to fit something and cant because your ammo is in a station container, and your drones in another...
Also, when fitting a new fit, PLEASE empty the cargo hold and drone bay before applying the new fit. Do the fit exactly as you have it set up. The amount of times I have swapped between different fits only to find that I run out of room because there are 12 different types of ammo and cap charge in the hold that I no longer need for the final fit...
Also, the ability to swap 2 module positions rather than have to remove them both and refit due to getting the 'you already have something in that location' or 'you cannot fit 2 DCUs' error messages
THAT! |
Exe Om
The Grand Assembly
1
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Posted - 2015.05.12 09:24:08 -
[117] - Quote
I want to be able to see: -Modules' Active/Passive readouts while docked. -Active display of Turret tracking..etc changes when adding/removing modules/ammo. -From "Zero" to "in Warp" timer. -Drone Control Range Display. -how much more pg/cpu/damage or any affect I will receive when I plug in an implant/booster, not everyone is a math prof. No I'm not talking about percentages.
-If anything is damaged on the ship (including drones), a warning maybe?
Additionally:
-1 button click buyout option from the market if the fitting is saved under personal/corp/ally for doctrines. -All groupped Drones Launch/Return radio button when in space.(End rightclick actions for anything tbh)
It is not enough that I succeed, all other must fail
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Rek Seven
Probe Patrol Low-Class
1974
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Posted - 2015.05.13 11:41:13 -
[118] - Quote
Cade Windstalker wrote:Rek Seven wrote:Just make proper fitting tool ffs. How hard can it be?
Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool. That's what this is. It's never going to have the same feature set as EFT... You just contradicted yourself and proved that it isn't a proper fitting tool.
It wouldn't be hard to implement as the developers have immediate access to all the data they need. All they have to do is design a fitting UI that displays the information held in game.
A waste of time and resourses would be to design a fitting tool that is inferior to EFT.
+1
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Ackwell
Tiera Javelin Ltd. Curatores Veritatis Alliance
39
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Posted - 2015.05.14 15:35:52 -
[119] - Quote
Currently when you save a fit it does not save ammo that is loaded into weapon systems. It should add the loaded ammo into the fittings cargo. There is no problem if you have extra ammo on cargo when saving on other weapon systems but the problem are the glorious Amarr ships where you might forget to take an important set of lenses because they are loaded when the fit is saved and therefore wont show in the saved fit at all. |
Grorious Reader
Imperial Shipment Amarr Empire
0
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Posted - 2015.05.14 18:57:49 -
[120] - Quote
Rek Seven wrote:A waste of time and resourses would be to design a fitting tool that is inferior to EFT.
This. The in-game tool should be better than the 3rd-party tool when it comes to something so fundamental to the game. Imagine if your car dealer told you to get a 3rd party steering wheel because Ford doesn't have time and resources to implement the whole 360 degrees. 3rd party tools are great, but they're not supposed to be an excuse for 1st party developers to produce half-finished tools. I would call what EFT does the minimum acceptable feature set for a fitting tool. If another 3rd party dev was going to create a fitting tool, and they wanted anyone to bother using it, they'd have to at least do what EFT does first.
I'd really like to see a feature for filtering the market for modules that will fit in a selected empty slot given the remaining pwg and cpu, and optionally my current skills.
The best possible feature would be a multi-buy to automatically buy all components not currently in inventory from the cheapest seller within in a specified range. |
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