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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Sharq
C C P C C P Alliance
156

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Posted - 2015.03.24 10:47:17 -
[1] - Quote
Hey pilots.
Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite version of EFT/PYFA inside client.
Some of the information in the stats panel is just raw data and not very useful in context. For example Inertia Modifier might be more useful as an Align Time attribute, a combination of attributes to give you relevant information. A sort of a 0-60 mph. concept that can be easily understood without knowing anything about the engine under the bonnet or other tech of the car.
We are planning to add Alpha in the offence panel and more information for drone users.
It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.
This projects is just a Skunkworks endeavor for now but hopefully it's to enter production SOON tm.
Fly Safe o7
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd.
6762
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Posted - 2015.03.24 11:03:32 -
[2] - Quote
I'd add EHP for given common damage profiles: omni, weakest resist overall, weakest resist on primary tank, and certain common damage profiles such as 'laser' or 'hybrid,' though I acknowledge those are variably mixed. :x
Also, projections with links are lovely, but I see how that could be harder to implement. :x
Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art.
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Tryaz
Improvised Tactics
95
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Posted - 2015.03.24 11:03:33 -
[3] - Quote
Really looking forward to this feature. Align time should definitely be in there. Maybe a tooltip for the DPS stat to break down your damage in to types (just like resistances are displayed) also perhaps a Damage/Range curve would be useful for the newbros so they could visualise their optimal and falloff.
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
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Alvatore DiMarco
Capricious Endeavours Ltd
3583
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Posted - 2015.03.24 11:06:23 -
[4] - Quote
Hopefully you'll include the ability to actually switch modules on and off rather than having to online/offline them as you currently do. It's impossible to get an accurate picture of capacitor behavior with a MWD fitted when using the current fitting tool since you can only "turn off" the MWD by offlining it, which modifies the capacitor directly.
For the DPS estimate, let us pick which drones are counted instead of always using the biggest/most damaging ones. If I have a flight of ogres and a flight of warriors, I have to remove the ogres from my drone bay in order to see what the warriors are capable of.
If it's possible to clean up the capacitor simulation in general so that it's a bit more accurate (I haven't used EFT in a long time but there were several fittings where EFT's capacitor estimate was the correct one) then that would be excellent as well. |

Tiberius StarGazer
Nerd Panic Brave Collective
455
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Posted - 2015.03.24 11:10:29 -
[5] - Quote
Having a think about this some things have already been suggested, such as inertia to align time to take out some stats that are not immediately obvious as to what it effect, ot, keep the stats and show it under a tool tip when you hover over it?
One thing I would love is to be able to hover over items fitted or certain attributes and have a tool tip that shows skills that have an effect on it, so we could right click on the skill and add it to our queues so we can train specific skills just for that ship. It will also help identify skills for a fitting that may not be included in the usual mastery of the ship. |

Nox52
Lycosa Syndicate Prolapse.
53
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Posted - 2015.03.24 11:12:05 -
[6] - Quote
Among other things, can we please have tank displayed in DPS for the highest value? No more messiong around with odd amounts for differing units of time.
Have you thought how you're gonna treat phased armour reppers?
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Schmata Bastanold
In Boobiez We Trust
3011
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Posted - 2015.03.24 11:12:29 -
[7] - Quote
Correct calculation of attributes for ammo, drones, probes and whatnot is a must. And it's not only when fitting a ship but also out in space when probes/drones are deployed. I am really tired of having to check stats on drones before I launch them or - what's worse - being forced to recall them into drone bay to see real stats with all my skills and ship's bonuses and running mods not just base numbers.
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Yongtau Naskingar
Yongtau Naskingar Corporation
90
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Posted - 2015.03.24 11:13:30 -
[8] - Quote
Add drone control range, it's not available in client at all at the moment (unless they changed that recently) |

Bjurn Akely
Knights of Nii The 20 Minuters
82
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Posted - 2015.03.24 11:14:23 -
[9] - Quote
A ting I can think of that perhaps is not that obvious to most people is stuff like:
(Re-)Cloaking Delay Targeting Recalibration Time (time from un-cloaking until you can start to target) Effective Targeting time (frop box with typical ship types, please)
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Mangala Solaris
Red Federation RvB - RED Federation
1212
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Posted - 2015.03.24 11:14:25 -
[10] - Quote
Yongtau Naskingar wrote:Add drone control range, it's not available in client at all at the moment (unless they changed that recently)
Its going to be in there - was shown during the fitting roundtable at least.
RvB Ganked: EVE's Number One Weekly Public Roam
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CCP Sharq
C C P C C P Alliance
157

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Posted - 2015.03.24 11:15:00 -
[11] - Quote
Alvatore DiMarco wrote:Hopefully you'll include the ability to actually switch modules on and off rather than having to online/offline them as you currently do. It's impossible to get an accurate picture of capacitor behavior with a MWD fitted when using the current fitting tool since you can only "turn off" the MWD by offlining it, which modifies the capacitor directly.
For the DPS estimate, let us pick which drones are counted instead of always using the biggest/most damaging ones. If I have a flight of ogres and a flight of warriors, I have to remove the ogres from my drone bay in order to see what the warriors are capable of.
If it's possible to clean up the capacitor simulation in general so that it's a bit more accurate (I haven't used EFT in a long time but there were several fittings where EFT's capacitor estimate was the correct one) then that would be excellent as well.
These are ALL things we are planning to get done!
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Kaiser Itinen
Kai Tak Syndicate
0
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Posted - 2015.03.24 11:15:12 -
[12] - Quote
I would have to second the ability to be able to toggle the modules on/off/overheated having to remove the item to get a better idea of capacitor life is rather annoying. You could also stream line it just a bit more. If you didn't know what you where looking at it can be a really confusing window. I know that when newbros join my Corp I really have to explain the fitting window quiet a lot. |
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CCP Sharq
C C P C C P Alliance
157

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Posted - 2015.03.24 11:22:15 -
[13] - Quote
Kaiser Itinen wrote:I would have to second the ability to be able to toggle the modules on/off/overheated having to remove the item to get a better idea of capacitor life is rather annoying. You could also stream line it just a bit more. If you didn't know what you where looking at it can be a really confusing window. I know that when newbros join my Corp I really have to explain the fitting window quiet a lot.
In short, the idea is to cycle on module click idle / active / overload / offline (might have offline in a separate pattern) ONLY showing stats when the module is ACTIVE in the fitting window. We might put the state to active on fit (in the window) The fitting window module state is completely decoupled from the HUD, activating your autocannons in the fitting window will not blast a hole in the station or the object closest to you.
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Xuse Senna
Caldari Provisions Caldari State
1051
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Posted - 2015.03.24 11:26:44 -
[14] - Quote
Links and fleet boosters
http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg
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Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
670
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Posted - 2015.03.24 11:29:23 -
[15] - Quote
Pls make sure that we can apply bonuses from in various formats. From a T3, Command ships, Battlecruiser, Titan, with our without implants, with different kind of implants etc.
BALEX, bringing piracy on a whole new level.
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Tryaz
Improvised Tactics
96
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Posted - 2015.03.24 11:31:36 -
[16] - Quote
Yongtau Naskingar wrote:Add drone control range, it's not available in client at all at the moment (unless they changed that recently) YES! THIS
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
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CCP Sharq
C C P C C P Alliance
160

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Posted - 2015.03.24 11:38:49 -
[17] - Quote
Tryaz wrote:Yongtau Naskingar wrote:Add drone control range, it's not available in client at all at the moment (unless they changed that recently) YES! THIS
This feature is already in our in client prototype along with drone bandwidth and drone range
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Gilbaron
Free-Space-Ranger Nulli Secunda
1760
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Posted - 2015.03.24 11:43:45 -
[18] - Quote
something i would REALLY like to see is the ability to hover over an attribute and see all skills, modules and whatnot that are currently having an impact as well as all those that COULD have an impact.
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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Nicola Arman
Lacuna.
52
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Posted - 2015.03.24 11:53:38 -
[19] - Quote
I would love to be able to see the effect of drugs and implants.
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CCP Sharq
C C P C C P Alliance
164

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Posted - 2015.03.24 12:00:09 -
[20] - Quote
Gilbaron wrote:something i would REALLY like to see is the ability to hover over an attribute and see all skills, modules and whatnot that are currently having an impact as well as all those that COULD have an impact.
This is something we have been toying around with doing, let's hope we have bandwidth to make it so!
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Joffy Aulx-Gao
SUPREME MATHEMATICS A Band Apart.
14
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Posted - 2015.03.24 12:00:24 -
[21] - Quote
I hope we'll be able to switch modes on our t3 dessies so we can see all the stats for it. And ofc a buy all button so we quickly can buy the fit we want. |

Niden
Moira. Villore Accords
137
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Posted - 2015.03.24 12:09:21 -
[22] - Quote
o7 Sharq,
As stated above, the ability to ghost "fit" drugs and implants, just include the positive effects for simplicity. The ability to switch to an "all skills at V" character. The ability to view a linked list of required skills (simply a list of the skills that you can then r-click to train/view market details etc). It would also be nice to see tracking for turrets without having to go into the information window as you normally do with fitting. Also may be worth looking into being able to "over-fit", beyond the PG and CPU of the ship, this makes adjusting fits easier as you don't have to adapt the rest of the fitting every time you want to check if it would be worth the sacrifice of lower PG/CPU mods to fit larger guns or a bigger tank for example.
Hope that helps.
/N
Moira corp | Villore Accords | Gallente militia |-á Lowlife on Crossing Zebras | @Niden_GMVA
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Michael221987 Richards
Enlightened Industries Goonswarm Federation
0
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Posted - 2015.03.24 12:12:32 -
[23] - Quote
in this fitting tool I would like to be able to get a list of the skills I need and how far to train them for the ship and all of its modules and I would also like the option to edit my skills just in this ghost fitting to see how much they make a difference on the modules and the ship, this feature is something you can currently do in Pyfa and EFT. |

Schmata Bastanold
In Boobiez We Trust
3012
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Posted - 2015.03.24 12:21:56 -
[24] - Quote
Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves.
I said it long time ago, game client should be all that is needed to play and discover game world up to very specialized stuff like efficiencies of production or very custom tailored excells or meta or whatever. But of course 3rd party devs loving crowd always jumps in and cries 'oh no, poor 3rd party devs make community rich and awesome, you cannot take that away'.
I really hope ghost fitting will be more about fitting less about ghosts.
Invalid signature format
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Ariete
Future Corps Sleeper Social Club
23
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Posted - 2015.03.24 12:26:00 -
[25] - Quote
Having seen it at fanfest, you've done a good job on it so far.
Heres a few things
Will the fitting screen when it use's your modules and those that are ghost modules work from POS hangers, divisions and cargo hold.
Batch fitting of ships if you have the ships and parts.
Information for modules that you have fitted for things like timers, effect, strength etc when you roll over them.
Vote Ariete for CSM X
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CCP Sharq
C C P C C P Alliance
167

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Posted - 2015.03.24 12:44:38 -
[26] - Quote
Ariete wrote:Having seen it at fanfest, you've done a good job on it so far.
Heres a few things
Will the fitting screen when it use's your modules and those that are ghost modules work from POS hangers, divisions and cargo hold.
Batch fitting of ships if you have the ships and parts.
Information for modules that you have fitted for things like timers, effect, strength etc when you roll over them.
The locations we will take the modules from is TBD based on usability and technical feasibility
Batch fitting is an awesome idea that has been requested by many and is high on our wish list
We will try to update tool-tips to give the best and most relevant information is something we want to do as a part of the project
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Rhyme Bittern
Royal Amarr Institute Amarr Empire
8
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Posted - 2015.03.24 13:19:03 -
[27] - Quote
I would like to see the tracking speed of my turrets. |

Kirkra
The Versa-Ex Corp Total Absolution
16
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Posted - 2015.03.24 13:22:39 -
[28] - Quote
I've not seen the fanfest presentation, so (here's hoping) most of these are already there, but...
Turret range and tracking with tracking computers on (and scripts applied). Lock range and lock speed with sensor boosters on (and scripts applied). I'd like to see a "lock time on preset", or even better - a graph (we all love em, eh?) with lock times vs sig radius with several typical datapoints highlighted.
Drone speed. Sentry range and tracking with omni-link on and scripts applied (this would benefit the drone window as well)
Align time with your choice of prop mode on (Yeah, I still sometimes fly dual prop).
Missile explosion velocity and explosion radius.
Allow to set a "neut strength" on the cap, to see how long it lasts under extra pressure.
A slightly odd one: Setting two points on the capacitor to see how long it takes to restore it (say, you expect to exit a fight with your "optimal" capacitor at 30% and need to calculate how long will it take to regen/cap boost to jump cap, or what's the "worst case" if your were neuted to 0 in the fight).
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Gilbaron
Free-Space-Ranger Nulli Secunda
1763
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Posted - 2015.03.24 13:28:29 -
[29] - Quote
if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :)
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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Azda Ja
Green Skull LLC
3511
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Posted - 2015.03.24 13:39:55 -
[30] - Quote
A way to use the fitting window without the massive ship model in the middle, maybe a little collapse/minimize button to only have the stats visible. Screen real estate is already hard to come by, the fitting window makes it a bit more painful. We can live without it, but it would be a wonderful option to have. I love EVE for how much we can customize the interface, embrace that, not the other way around.
In any case it looks great! I post in the newbie forum section regularly and fitting can be a problem for many newcomers, especially if the first bit of advice we give is "go download this 3rd party app yesterday". More pertinent information, available in client, in a concise form will do more for new player retention than anything else IMO.
Screw safe, fly dangerously CCP. o7
"I only lose ships when I fly with Azda." - Barry Cuttlefish
GSLLC Recruitment
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Marox Calendale
Human League
42
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Posted - 2015.03.24 13:52:46 -
[31] - Quote
Will it be possible to import / export / save fittings from and to ghost fitting? |
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CCP Sharq
C C P C C P Alliance
169

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Posted - 2015.03.24 13:59:33 -
[32] - Quote
Marox Calendale wrote:Will it be possible to import / export / save fittings from and to ghost fitting? YES! Of course!
EVE UI Designer | Team Five-0 | @CCP_Sharq
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FireFrenzy
Satan's Unicorns
283
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Posted - 2015.03.24 14:29:43 -
[33] - Quote
Pretty please let the EHP/resists actively include active mods? |

Harvey James
The Sengoku Legacy
1110
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Posted - 2015.03.24 16:28:21 -
[34] - Quote
could we have the fittings manager as a icon/separate persistent window from current fittings window, having to open fittings - browse too get to corp/personal fits is annoying and more clicks than needed please?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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Zepheros Naeonis
TinklePee
26
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Posted - 2015.03.24 16:37:52 -
[35] - Quote
Gilbaron wrote:if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :) Dear lord the number of complaints CCP would receive upon users getting shanked from overpaying for something on the market would be glorious. |

Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1015
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Posted - 2015.03.24 16:41:45 -
[36] - Quote
CCP Sharq wrote: activating your autocannons in the fitting window will not blast a hole in the station or the object closest to you.
awwww why not? |

Tengu Grib
Glorious Revolutionary Armed Forces of Highsec CODE.
1015
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Posted - 2015.03.24 16:43:51 -
[37] - Quote
CCP Sharq wrote:Tryaz wrote:Yongtau Naskingar wrote:Add drone control range, it's not available in client at all at the moment (unless they changed that recently) YES! THIS This feature is already in our in client prototype along with drone bandwidth and drone range
Drone tracking could be useful as well as drone speed. I know you can already figure these out by looking, but having them right in front of us could be useful and help make fitting decisions in a pinch.
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CompleteFailure
DAWGS Corp. Phoebe Freeport Republic
230
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Posted - 2015.03.24 16:54:36 -
[38] - Quote
Link the ghost fitting to ISIS and include skills for all the modules/drones, etc. so people can see everything they need to train at different mastery levels to go from "I can fly this OK...sort of" to "I can fly this literally at all level 5's." |

Max Kolonko
WATAHA. Unseen Wolves
500
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Posted - 2015.03.24 18:04:23 -
[39] - Quote
In EFT/EHQ/Etc there are 4 features that if implemented in-game could greatly reduce situations where You have to alt-tab to EFT.
Those are: - view stats as if having all skills at lvl5 - view stats as if having specific implant set - view stats as if receiving specific gang / system bonuses - view stats as if having eaten specific set of boosters
Any chance we can get those simulated in client? Some sort of switch for all lvl5, implant selector, ability to choose from list of ganglinks (assuming some arbitrary skills that booster have - preferably all lvl5+mindlink implant, ability to choose from enviroment bonuses booster selector
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Sard Caid
Screaming Hayabusa Neo-Bushido Movement
113
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Posted - 2015.03.24 18:06:21 -
[40] - Quote
Would it be possible to get a short list of expanded features and abilities of the new fitting tool for those that did not attend the ghost fitting round tables? A set of screenshots or short video would go a long way show players whats currently planned, and give CCP feedback from there. |
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Solairen
Matsuko Holding
231
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Posted - 2015.03.24 18:17:11 -
[41] - Quote
Personally I like the Fitting window as it is - specifically in terms of appearance and "clean-ness".
However, I really want to see a lot of the data that everyone is suggesting.
Suggestion: Set it up as tabs. Tab 1) Fitting Window (super basic stats on the right) Tab 2) In depth Fitting Info Tab 3) Damage Graphs (if you add that).
Other options are something like: Tab 1) Fitting Tab 2) Tank Info Tab 3) DPS Tab 4) Drone Data.
I just want to avoid a supper cluttered fitting window. At the same time I play on my laptop (travel for work), I don't want to have to scroll loads of data lists, or use a magnifying glass, because everything is on 1 page. (I currently can't open all drop downs on the fitting screen and have it fit). |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1035
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Posted - 2015.03.24 19:06:42 -
[42] - Quote
this is pretty much a waste of time next to making a multi-buy/assemble/fit tool. |

Alvatore DiMarco
Capricious Endeavours Ltd
3587
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Posted - 2015.03.24 21:04:37 -
[43] - Quote
TrouserDeagle wrote:this is pretty much a waste of time next to making a multi-buy/assemble/fit tool.
Hush, you. This is something EVE has needed since the very beginning and it could very well lead to your desired result. |

Solairen
Matsuko Holding
231
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Posted - 2015.03.25 15:30:20 -
[44] - Quote
How is this the only thread not sticky'd after Fanfest? |

Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
490
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Posted - 2015.03.25 15:38:56 -
[45] - Quote
All I'm wanting from this are a good UI and proper maths with stats. One of the reason using Null-sec.com for fitting purposes is frustrating is because some of the dps stats on its ships are skewed because they didn't do their maths right. They have a great UI which is why I like it, but combining both is essential. |

Ayumi Shekki
Thee Almitee Ones Paragons Of Virtue
14
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Posted - 2015.03.26 00:19:18 -
[46] - Quote
CCP Sharq wrote:Hey pilots.
Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite version of EFT/PYFA inside client.
Some of the information in the stats panel is just raw data and not very useful in context. For example Inertia Modifier might be more useful as an Align Time attribute, a combination of attributes to give you relevant information. A sort of a 0-60 mph. concept that can be easily understood without knowing anything about the engine under the bonnet or other tech of the car.
We are planning to add Alpha in the offence panel and more information for drone users.
It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.
This projects is just a Skunkworks endeavor for now but hopefully it's to enter production SOON tm.
Fly Safe o7
is there anyway to add in a demo fight, to test out your ships with dummys NPCs, or dummy try fits out in demo combat via from station tab or added on the ghost fitting be nice to be able to fly about the ship in dummy test sim,
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
140
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Posted - 2015.03.26 07:24:17 -
[47] - Quote
Would be cool to see the stats change (green = higher, red =lower, grey = no change) on the ship if we mouse over a module or have the ability to select the module fit and then select other modules not fit.
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McChicken Combo HalfMayo
The Happy Meal
520
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Posted - 2015.03.26 09:47:00 -
[48] - Quote
Make the interface tighter. The ship preview section is close to if not more than 50% of the space used. Let us collapse that. The fitting window doesn't need to take up half the screen like right now.
There are all our dominion
Bookmarks in overview ~ Fleet improvements
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afkalt
Republic Military School Minmatar Republic
972
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Posted - 2015.03.26 09:50:38 -
[49] - Quote
From the last thread you asked in 
Toggle module state active/inactive so we can see cap use that isn't "all or nothing" Overheat lifetime Copy paste a text list of mods a-la existing tools without needing to import export Drone control range Checkboxes on what drones to activate for the DPS window Damage split %ages (em/th/ki/ex). Incoming and outgoing - so show your own output spit and be able to toggle your EHP display based on either presets or empty boxes you can manually plug %ages into. Drone stats - speed, EHP, tracking. Logi stats - drones too. Ammo comparison window a-la EVEHQ would be EPIC.
Wishlist: "Find module to fit" option for a given slot, based on remaining fitting. |

per
Terpene Conglomerate
48
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Posted - 2015.03.26 10:38:45 -
[50] - Quote
drones
id love to see optimal + faloff for sentry drones (ship bonus+skill bonus+modules included) |
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Anthar Thebess
978
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Posted - 2015.03.26 11:49:57 -
[51] - Quote
You could add some predefined fittings for each T1 ships. - Meta version - T2 Version
So we will have less ... funny stuff on new player KB .
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1055
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Posted - 2015.03.26 12:35:46 -
[52] - Quote
Don't suppose we could get mining yield stats crammed in there somewhere?
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Aiyshimin
Fistful of Finns Triumvirate.
493
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Posted - 2015.03.26 12:48:22 -
[53] - Quote
All my support for this, awesome initiative! |

stoicfaux
5541
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Posted - 2015.03.26 12:49:17 -
[54] - Quote
Schmata Bastanold wrote:Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves. Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa.
As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful.
The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
3199
|
Posted - 2015.03.26 13:57:31 -
[55] - Quote
If "ghost skills" are not possible, a tooltip popping up telling the player what skills would improve a given attribute would be nice
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
|

EVE-Lotteries
EVE-Lotteries Corporation
3
|
Posted - 2015.03.26 14:27:29 -
[56] - Quote
Next step : Ingame Killboard !
Thanks for that feature CCP !
You miss blink ? Come and play with us at EVE-Lotteries.com !
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Mangala Solaris
Red Federation RvB - RED Federation
1216
|
Posted - 2015.03.26 14:57:29 -
[57] - Quote
McChicken Combo HalfMayo wrote:Make the interface tighter. The ship preview section is close to if not more than 50% of the space used. Let us collapse that. The fitting window doesn't need to take up half the screen like right now.
+1ing the hell out of this.
RvB Ganked: EVE's Number One Weekly Public Roam
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Marseillefrog
Blueprint Mania
7
|
Posted - 2015.03.26 18:31:39 -
[58] - Quote
Michael221987 Richards wrote:in this fitting tool I would like to be able to get a list of the skills I need and how far to train them for the ship and all of its modules and I would also like the option to edit my skills just in this ghost fitting to see how much they make a difference on the modules and the ship, this feature is something you can currently do in Pyfa and EFT.
This plus an estimate of what the current fit would cost like Pyfa and EFT have. |

Marseillefrog
Blueprint Mania
7
|
Posted - 2015.03.26 18:35:53 -
[59] - Quote
stoicfaux wrote:Schmata Bastanold wrote:Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves. Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa. As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful. The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price?
Yup. It needs to be as good as EFT/Pyfa or why bother |

Marox Calendale
Human League
42
|
Posted - 2015.03.27 02:57:23 -
[60] - Quote
yield per minute would be nice for the miners even if it is not really needed. To define boosters/skills/implants/effects will be necessary. |
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Quintessen
Messengers of Judah
481
|
Posted - 2015.03.27 14:03:09 -
[61] - Quote
Marseillefrog wrote:stoicfaux wrote:Schmata Bastanold wrote:Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves. Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa. As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful. The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price? Yup. It needs to be as good as EFT/Pyfa or why bother
Actually, I would disagree with this. Not having to leave the client is huge and, for me, I don't need everything EFT offers and I would use the ghost fitting tool if it got the core stuff I actually need. |

J A Aloysiusz
Precision Strike Brigade Easily Excited
99
|
Posted - 2015.03.27 18:03:41 -
[62] - Quote
This is not directly related, but is within the general fitting realm:
PLEASE allow in-game fits to import stuff listed in the cargohold!!!
I'm tired of telling my guys they need to have a Pax Amarria in the cargo!!!
(I know ammo+scripts can be listed in fits, but they do not import when using the import from clipboard tool. Plus, I often want situational modules, etc. to be listed somewhere on in-game fits!) |

Orionah Eremonn
I'm Fine and You Goonswarm Federation
0
|
Posted - 2015.03.28 04:46:00 -
[63] - Quote
peak recharge of shields if it hasn't been mentioned. it's an important element of passive tank, but fit window doesn't show peak like EFT/Pyfa.
J A Aloysiusz wrote:PLEASE allow in-game fits to import stuff listed in the cargohold!!!
+1, would make it easier to contract fits for newbs so ammo and scripts are properly included |

Shaklu
Caldari Provisions Caldari State
38
|
Posted - 2015.03.28 11:29:56 -
[64] - Quote
Not sure if anyone has mentioned this.. but right-clicking on a fitted module and having a drop-down window with all other types of that module would be nice. Perhaps have sections for T1, T2, Faction, etc. Also having their CPU and PG shown in the drop-down would be great, so you can get really tight fits and choose what module to fit there if you need to squeeze a bit more something.
Edit: For example, say you have a ship all fitted and you love it, but it's 2 PG short. You could right-click on the T2 afterburner you have fitted on the ghost screen and see what other options are there to try to save the PG but keep everything else. |

Daichi Yamato
Xero Security and Technologies
2382
|
Posted - 2015.03.28 22:56:38 -
[65] - Quote
would it be possible to use something like this to fit several ships at once?
either fitting a stack of/highlighted ships with a saved load out, or being able to open a stack of/highlighted ships in one fitting window?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Memphis Baas
264
|
Posted - 2015.03.29 00:06:19 -
[66] - Quote
My thoughts:
EFT can be used without having to start the client, and this is a major advantage to its users. I'm guessing that you want to implement an equivalent in-game because it would be available to all players, rather than to the small subset that reads the forums and knows about EFT/pyfa. That's fine, but don't just cover lack of features with graphics and icons (actually icons suck, don't do those).
I'd like to see damage and survival stats not just vs. the various NPC resistance presets, but also against "player PVP-fit" ships, if you can pick some of the popular fittings and dissect their resistance and damage profiles. Also, if you can code it, stats for "how this ship would fare vs. the last 2-3 ships you've PVP'd" based on stored killmail data.
Finally, one thing that EFT does not have is new player tutorials built in. You can see DPS, EHP, etc. but don't know what it means unless you're a veteran. At the risk of "dumbing down the game", I'd like to see:
- "This ship as fitted has the following weaknesses:" you can be warp scrambled, you align very slowly, you can be easily jammed due to low sensor strength, maximum range is only 10 km, no propulsion module to escape if attacked, the ship can be destroyed in one shot by x destroyers or y battlecruisers, the ship's value is x times more than a destroyer or y times more than a battlecruiser, and so on.
Basically, keep track of a bunch of thresholds for various vulnerabilities, and if the ship meets those conditions, list them.
- "Reminder: this ship can not enter high, low, null, wormhole space due to the following modules being installed:"
- Stats for alpha strike damage, duration of a 10-jump trip, the align time that you've listed, drone control range, cost of the ship and installed modules.
- "Shopping wizard": "I want a ship that can... cloak" for example, ok here are the T1, T2, T3 ships that can fit a cov-ops cloak, select one from the list and let's fit it.
- Purchasing wizard: buy this ship and these fittings, with options for selecting the closest, cheapest, fewest stops, high, low, null sources. Present all the information in a window, how much everything costs, how many stops to get everything, how much cargo hold is required, and accept/cancel. Buy the items from the market if they accept, and set their autopilot to go pick it up, ship first of course.
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Yossarian Toralen
M and M Enterpises
19
|
Posted - 2015.03.29 04:41:11 -
[67] - Quote
I would be happy with the ability to check rig fits without having to buy them, modules aren't too much of a problem because you can always sell them for near what you bought them for.
A "buy fit" option would be great for popping into a trade hub, kitting out a ship and get going without having to spend half an hour buying each individual item.
More is not always better. |

WhyYouHeffToBeMad IsOnlyGame
7278
|
Posted - 2015.03.29 11:03:44 -
[68] - Quote
Yongtau Naskingar wrote:Add drone control range, it's not available in client at all at the moment (unless they changed that recently)
Everything's a game if you make it one - Uriel Paradisi Anteovnuecci
Frostys Virpio > CCP: Continously Crying Playerbase
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9193
|
Posted - 2015.03.29 14:00:08 -
[69] - Quote
can we have an estimate price, it would be nice to know how much isk you are wearing before you lose it.
don't need much, just one line of txt down the bottom
Estimated price: 549m ISK Hull: 370m ISK Fitting: 179m ISK
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2400
|
Posted - 2015.03.29 16:44:59 -
[70] - Quote
I really want to see align time, but please keep inertia modifier on the list as well! If align time were the only attribute shown, it would become difficult to reverse engineer the calculations used by the game to determine align time. I already find myself unable to figure out how a few of the numbers are calculated, such as falloff hit chance reduction vs. damage reduction or capacitor and shield recharge rates, for instance. It would be nice if some more numbers were shown to reveal the secrets--just hide it somewhere on the long list for us theorycrafters to find. But stuff like align time should be easier to find.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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CW Itovuo
The Executioners Capital Punishment.
67
|
Posted - 2015.03.29 17:52:05 -
[71] - Quote
CCP Sharq wrote:Hey pilots.
{lots of stuff}
Fly Safe o7
Nice to see a CCP_Dev respond to comments. 
Seven posts within the first couple pages.
Compare that to some Dev's who only comment a couple times within a 200 page threadnaught. (And a lot of those are "Back from vacation, all caught up" BS posts).
Gold star for CCP_Sharq |

Insurance Agent
Perkone Caldari State
0
|
Posted - 2015.03.30 07:21:50 -
[72] - Quote
Previous post mentioned that we should be able to see the skills that have an impact.
The ship and modules is only half the information, the other half is implementing a way to select character skills and implants. CCP Sharq, you mentioned that resources are limited for this feature, if CCP doesn't give you the resources go tell them it's a waste of time, do it right or focus on something else until there are enough resources. |
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CCP Sharq
C C P C C P Alliance
202

|
Posted - 2015.03.30 09:13:25 -
[73] - Quote
Insurance Agent wrote:Previous post mentioned that we should be able to see the skills that have an impact.
The ship and modules is only half the information, the other half is implementing a way to select character skills and implants. CCP Sharq, you mentioned that resources are limited for this feature, if CCP doesn't give you the resources go tell them it's a waste of time, do it right or focus on something else until there are enough resources.
The resources are only limited (time) for now while this is being done as an on the side thing. Hopefully that will change soon.
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Anonymous Forumposter
State War Academy Caldari State
204
|
Posted - 2015.03.30 09:33:21 -
[74] - Quote
Any chance we can get a way to full screen preview the ship + it's fit (Turrets etc) after we ghost fit?
How about Fullscreen preview + White or green screen backgrounds? Would be a great way to help us artistic fans make even better fan art. |

Vincent Athena
V.I.C.E.
3250
|
Posted - 2015.03.30 15:25:09 -
[75] - Quote
How about turning on and off the effects of fleet boosts?
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Sharq
C C P C C P Alliance
203

|
Posted - 2015.03.30 16:42:05 -
[76] - Quote
Vincent Athena wrote:How about turning on and off the effects of fleet boosts? That's a bigger scope request, along with skill tweaking, ghost implant fitting, drug testing etc. We are focusing on YOUR ships, modules, drones
EVE UI Designer | Team Five-0 | @CCP_Sharq
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CCP Sharq
C C P C C P Alliance
203

|
Posted - 2015.03.30 16:43:33 -
[77] - Quote
CW Itovuo wrote:CCP Sharq wrote:Hey pilots.
{lots of stuff}
Fly Safe o7 Nice to see a CCP_Dev respond to comments.  Seven posts within the first couple pages. Compare that to some Dev's who only comment a couple times within a 200 page threadnaught. (And a lot of those are "Back from vacation, all caught up" BS posts). Gold star for CCP_Sharq Thanks, gold teeth maybe? 
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Vincent Athena
V.I.C.E.
3250
|
Posted - 2015.03.30 18:42:01 -
[78] - Quote
CCP Sharq wrote:Vincent Athena wrote:How about turning on and off the effects of fleet boosts? That's a bigger scope request, along with skill tweaking, ghost implant fitting, drug testing etc. We are focusing on YOUR ships, modules, drones PYFA it is then. Why learn a second method when the first does what I want, and the second does not?
Know a Frozen fan? Check this out
Frozen fanfiction
|

Nevyn Auscent
Broke Sauce
1988
|
Posted - 2015.03.30 20:05:51 -
[79] - Quote
Because one requires a 3rd party program that may or may not be sending your API info to other people to spy, and most people don't know about while the other is available in game to everyone obviously? Just you know, a stray thought. Also note they don't say they'll never do it, just they only have so much Dev time to include. |

Xercodo
Vector Galactic
4146
|
Posted - 2015.03.30 20:41:30 -
[80] - Quote
Yeah some of the cool goodies can be a rev 2 kinda thing. It doesn't have to be PERFECT the first time through.
You're crazy if you think software will ever do that :P
The Drake is a Lie
|
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Daemun Khanid
Sanctus Imperialis
67
|
Posted - 2015.03.30 20:47:36 -
[81] - Quote
The ability to right click ehp and access a rollout for incoming ammo type and recalculate ehp accordingly.
Daemun of Khanid
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4933
|
Posted - 2015.03.30 23:53:35 -
[82] - Quote
I'm not sure how this information should be presented, but I think it should be listed somewhere.
Range based accuracy profile (per gun type if you fit mixed guns; this applies to turrets, launchers use different formulae):
- 100% accurate range (Optimal) - 84% accurate range (Optimal + 0.5 falloff) - 50% accurate range (Optimal + 1 falloff) - 21% accurate range (Opt + 1.5 F) - 6% accurate range (Opt + 2F)
Tracking based profile
- This information is a lot harder to present as it is impacted by the sigrad of the target ship. You might track an Archon with angular of 0.04 rad/sec extremely well, and be unable to hit an Ares with the same angular. Some form of 'accuracy rating' that is computed by a formula like
c1* log(Tracking/signature resolution) + c2
for some constants c1 and c2 that make capital ships have an accuracy around 1, and lowskilled frigates not fit for accuracy around 1000, would help clarify the complexity of tracking.
You could then add an 'Elusiveness at 5km, Elusiveness at 20km, Elusiveness at 100km' set of derived statistics, which is a measure of about what accuracy score someone needs to hit you at each of those distances (derived from MaxSpeed/distance to work out the angular, and then the same formula as above but with sigrad replacing signature resolution).
This would help clarify at a glance whether an MWD makes you easier or harder to hit, for instance, or on ships with antisigbloom bonuses, whether an MWD or AB is better for your elusiveness.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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Cannonfodder Ellecon
Cabbage Corp
0
|
Posted - 2015.03.31 00:59:15 -
[83] - Quote
I'll just post my idea thread here so in not in multiple locations
https://forums.eveonline.com/default.aspx?g=posts&t=414907&find=unread
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Ekaterina 'Ghetto' Thurn
Department 10
226
|
Posted - 2015.03.31 12:05:13 -
[84] - Quote
The most relevant statistics needed would be:
CPU
Powergrid
Armour/Shield/Structure resistances
EHP
Weapon DPS
Probably the number one function is will all the fittings online given the pilots skillbase and implant/hardwiring fitted. That's what most people want to know - I know I do. 
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Daimus Daranius
24th Imperial Crusade Amarr Empire
16
|
Posted - 2015.03.31 12:06:23 -
[85] - Quote
One of the things that annoys me the most with the current fitting window is that it I might have a dual prop fit (or some other case where I can't have all modules running simultaneously) and it's gonna assume I'll have both mwd and ab running at the same time when determining how long my cap will last. It also seems to ignore MJD reactivation time, again resulting in much shorter capacitor duration than it really is.
Amarr Victor!
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Insurance Agent
Perkone Caldari State
0
|
Posted - 2015.04.01 04:41:04 -
[86] - Quote
In the spirit of constructive ideas:
A way to display scan probe statistics, total time reduction, deviation, range finding etc. Maybe a more user friendly (read mathematically challenged) display of numbers. |

Fourteen Maken
Deep Core Mining Inc. Caldari State
144
|
Posted - 2015.04.01 18:47:54 -
[87] - Quote
Nice Feature! It would be good if it automatically purchased or set up buy orders for the modules you don't already own and then fit the ship. maybe even make it possible to buy, rename, and fit more than one ship at a time so you could quickly make a bunch of your favorite fits and have them ready to go. |

Sean Crees
Sean's Solo Corp
5
|
Posted - 2015.04.01 22:06:28 -
[88] - Quote
I really wish i could see how much cap life i would have with my MWD OFF but still equipped on the ship. Since it has a passive cap penalty (unless its an x type) i can never get an accurate amount of cap life when the MWD is not turned on (am i stable, if not how long will cap last with the MWD off?). Currently the only way to see this information is to put the fit into an out of game fitting program.
I'd love to have the ability to dock in a major trade hub like Jita or Amarr, open the fittings window and pick a ship and have it auto buy all the pieces from the fit being sold in the current station i'm docked in, and put it all together automatically for me. Maybe list the buy list item by item with an accept at the bottom, and each line can list how much above/below current market prices things are and if things are too expensive you can delete individual items from the buy list. Most of the time i'm just buying and fitting up the same ships over and over and over.
One other thing. Preset damage profiles when calculating EHP for the different NPC factions in the game instead of the auto damage profile thats used now would be really nice. So for instance if i'm flying incursions i can check the fittings window and if i have Incursion Sansha selected it shows me my EHP against that faction, and it'll know Incursion Sansha are different than normal Sansha. Also having presets for different known player weapon systems and ammo. So i might be expecting to fight a fleet of rail eagles in PVP, i could check my EHP against that specific combination of damage types for my current fitted ship.
To tie in with the previous option, having the option to show damage (both dps and alpha) against certain types of NPC's, or custom resistance profiles instead of just listing the max damage against a completely unresisted target (never happens) would be really nice to have as well. To give a more realistic representation of how much damage you might do with the current fit against a certain type of target. |

Bienator II
madmen of the skies
3230
|
Posted - 2015.04.02 22:54:38 -
[89] - Quote
any chance to make it so that the fitting window is displaying your pod as if it would be a ship, with all the implants in their slots? (similar to killboards)
e.g the window could have a toggle button where you could swap between ship fitting and pod fitting (without ejecting from your ship).
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Wizzard117
Wizzard117 Corporation
17
|
Posted - 2015.04.03 14:26:35 -
[90] - Quote
I'd like a "Ghost of Ghost" fitting like when we could change not the fittings themselves but ship/subsystem/modules bonuses as well So we could answer questions kinda "ok, how will my ship look like in case of replacing this ship bonus with that one" |
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Skye McLeod
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.04.03 15:22:40 -
[91] - Quote
In case it has not been mentioned yet (short of reading every post), I would like to see drop dwn menu's with all available fittings to experiment with cap boosters, rigs, etc. Without having to purchase them first. |

44000
Raptor Navy Whatever.
4
|
Posted - 2015.04.05 08:22:06 -
[92] - Quote
Sabriz Adoudel wrote:I'm not sure how this information should be presented, but I think it should be listed somewhere.
Range based accuracy profile (per gun type if you fit mixed guns; this applies to turrets, launchers use different formulae):
- 100% accurate range (Optimal) - 84% accurate range (Optimal + 0.5 falloff) - 50% accurate range (Optimal + 1 falloff) - 21% accurate range (Opt + 1.5 F) - 6% accurate range (Opt + 2F)
Tracking based profile
- This information is a lot harder to present as it is impacted by the sigrad of the target ship. You might track an Archon with angular of 0.04 rad/sec extremely well, and be unable to hit an Ares with the same angular. Some form of 'accuracy rating' that is computed by a formula like
c1* log(Tracking/signature resolution) + c2
for some constants c1 and c2 that make capital ships have an accuracy around 1, and lowskilled frigates not fit for accuracy around 1000, would help clarify the complexity of tracking.
You could then add an 'Elusiveness at 5km, Elusiveness at 20km, Elusiveness at 100km' set of derived statistics, which is a measure of about what accuracy score someone needs to hit you at each of those distances (derived from MaxSpeed/distance to work out the angular, and then the same formula as above but with sigrad replacing signature resolution).
Edit for clarity: You would not have access to other ships' Elusiveness statistic in combat, only your own.
This would help clarify at a glance whether an MWD makes you easier or harder to hit, for instance, or on ships with antisigbloom bonuses, whether an MWD or AB is better for your elusiveness.
This might all be a bit complicated and messy, but certainly a better way to graphically understand tracking |

Arctic Estidal
Harbingers of Chaos Inc Gentlemen's.Club
18
|
Posted - 2015.04.05 13:48:43 -
[93] - Quote
It would be great with all these updates to the fitting window, to allow pilot who don't have the skill to fly a specific ship be able to assemble the ship and then sit in it. You can currently assemble any ship, but you cannot sit in it in a station and play around with fittings.
With the new ghost fitting if you allow this, then players can fit ships and place them on contract fitted even when they don't have the skills.
The player cannot undock which is fine. |

TheSmokingHertog
TALIBAN EXPRESS
301
|
Posted - 2015.04.06 17:30:25 -
[94] - Quote
CCP Sharq wrote:Gilbaron wrote:something i would REALLY like to see is the ability to hover over an attribute and see all skills, modules and whatnot that are currently having an impact as well as all those that COULD have an impact. This is something we have been toying around with doing, let's hope we have bandwidth to make it so!
Talk to the Brain in the Box people ;).
|

Brain De'Quantus
Raytheon Intergalactic Research Gentlemen's.Club
0
|
Posted - 2015.04.06 23:26:24 -
[95] - Quote
when attempting to 'overfit' a percentage based pg/cpu meter so we can tell what imps would allow the fit to work. its always annoying when we are told "you need 400pg and only have 325" then need to do the math of what % that is, and if it is feasible with an imp or do we need to meta
also a way to tell if it is fittable if we got 1 or 2 more lvls in rigging etc to reduce drawback |

HandelsPharmi
Pharmi on CharBazaar
1272
|
Posted - 2015.04.07 07:23:19 -
[96] - Quote
Brain De'Quantus wrote:when attempting to 'overfit' a percentage based pg/cpu meter so we can tell what imps would allow the fit to work. its always annoying when we are told "you need 400pg and only have 325" then need to do the math of what % that is, and if it is feasible with an imp or do we need to meta
also a way to tell if it is fittable if we got 1 or 2 more lvls in rigging etc to reduce drawback
to complex, because to many parameters are variable
.... +6 % CPU imp vs. level 5 Missiles Rigging or +5 % CPU imp, plus Meta Launcher, plus level 4 Missile Rigging and Shild Upgrades 4? EFT is a alternative to play theory-craft
[*] it is EVE, I don`t want to play a "working instruction - how to fit your ship" |

Freelancer117
so you want to be a Hero
285
|
Posted - 2015.04.08 09:13:26 -
[97] - Quote
please add a total average market price of the fit (hull+modules+rigs, etc) in the (ghost) fitting screen 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Xe'Cara'eos
A Big Enough Lever
243
|
Posted - 2015.04.08 13:10:08 -
[98] - Quote
how will the RAH work in the ghost fitting window - will you be able to adjust it? and can you tell it that you won't reload your ASB after it's run out of charges?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Noxisia Arkana
Deadspace Knights
424
|
Posted - 2015.04.08 22:31:33 -
[99] - Quote
I love that you're going after the fitting window.
It would be nice if you could 'see' stacking penalties, either by hovering over the module and seeing the cumulative bonus (or penalty) or just putting a symbol on it so you can see the stacking penalty effect. I think if some people saw how little the 4th BCU did, or saw a rig that was also stacking against a fitting module it might lead people to some better fittings intuitively. |

kelvin oriley
Un4seen Development Sev3rance
5
|
Posted - 2015.04.11 14:34:10 -
[100] - Quote
Zepheros Naeonis wrote:Gilbaron wrote:if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :) Dear lord the number of complaints CCP would receive upon users getting shanked from overpaying for something on the market would be glorious.
this wouldn't happen if they layed out a multi buy window similar to the current multi sell window showing area average also implement a jump radius setting
So for eg you have the fitting you hit buy and select the distance your willing to travel to purchase the items and it shows the cheapest prices within the selected radius might also need a high / low / null filter in there |
|

Malthraz
Malthraz.
2
|
Posted - 2015.04.13 10:18:10 -
[101] - Quote
TrouserDeagle wrote:this is pretty much a waste of time next to making a multi-buy/assemble/fit tool.
The amount of time and effort it takes developing an in game tool that is superior to EFT would be much better spent adding a multi-buy/assemble/fit tool.
What I would like to see would be:
1. Go to the internet (kill boards, corp forums, etc) to get a fit. 2. Paste fit into Eve client. 3. Go to Jita 4.4 4. Hit the "buy fit" button. (Or buy "missing items", or "buy ship and fitting"). 5. Tool produces total cost for all items, hit "accept" button. 6. Assemble ship. 7. Hit "fit ship" button. (Or "fit ship, place rigs in cargo")
Go get blown up.
Or:
4. Hit the "buy ship and fitting" button, enter "20". 5. Tool produces total cost for all items, hit "accept" button. 6. Create courier contract to send 20 ships to desired location.
Maybe the tool could assemble the ships as well, that would be super handy.
Why should it take 5 minutes to buy the items and fit a ship when it could take 10 seconds?
Also, EFT is awesome, an in game equivalent would be nice, but should not be a priority. |

Seamus Donohue
EVE University Ivy League
68
|
Posted - 2015.04.14 02:23:37 -
[102] - Quote
Adding the Align Time value would be nice, but don't remove the Inertia Modifier. Some people, myself included, do want to be aware of the underlying numbers.
Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel:
http://www.youtube.com/user/SeamusDonohueEVE
|

Chance Ravinne
WiNGSPAN Delivery Services
198
|
Posted - 2015.04.21 19:49:25 -
[103] - Quote
Can't wait. Will calibration and rigs in general preview more easily?
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
138
|
Posted - 2015.04.22 05:26:36 -
[104] - Quote
Chance Ravinne wrote:Can't wait. Will calibration and rigs in general preview more easily?
We'll look at your fancy icon!
Hope ghost fitting comes soon! |

Rek Seven
Probe Patrol
1974
|
Posted - 2015.04.24 11:43:16 -
[105] - Quote
Just make proper fitting tool ffs. How hard can it be?
Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool.
+1
|

Cade Windstalker
Donohue Enterprises Ad-Astra
415
|
Posted - 2015.04.24 19:37:34 -
[106] - Quote
Rek Seven wrote:Just make proper fitting tool ffs. How hard can it be?
Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool.
That's what this is.
It's never going to have the same feature set as EFT though because that would be extremely costly in terms of dev time (EFT took years to get to its current state of feature completeness) and there will always be one more feature that a player tool can add and if CCP adds that one more feature that's one less piece of gameplay or code fix. |

Ele Rebellion
Dead Star Syndicate
34
|
Posted - 2015.04.27 01:19:04 -
[107] - Quote
CCP Sharq
Might I make a minor request?
In the new fitting window/tool could we correct the DPS of Rapid Lights when in a Wolf-Rayet Class system? Currently that mechanic is broken. Even when you hover the mouse of the module at the bottom of the screen the DPS is not correct (however the volley amount is)
Currently the Cerberus is only showing about 600dps when in reality it is dealing out about 1,800 in a C6. The volley amount is showing up correctly at roughly 3,600. |

Staysin Jita
A funny thing happened on the way to the Forum
3
|
Posted - 2015.04.27 10:26:55 -
[108] - Quote
The ability to fit items from station containers.
Its a pain in the neck when you try to fit something and cant because your ammo is in a station container, and your drones in another...
Also, when fitting a new fit, PLEASE empty the cargo hold and drone bay before applying the new fit. Do the fit exactly as you have it set up. The amount of times I have swapped between different fits only to find that I run out of room because there are 12 different types of ammo and cap charge in the hold that I no longer need for the final fit...
Also, the ability to swap 2 module positions rather than have to remove them both and refit due to getting the 'you already have something in that location' or 'you cannot fit 2 DCUs' error messages |

Arkumord Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
27
|
Posted - 2015.05.02 11:43:46 -
[109] - Quote
I think calculating the effects of Boosters (both kinds), WH Effects, Implants and so on is way beyond the scope of the fitting window. While nice to know, i think it's just a vocal minority wishing for these features in this thread. I think it'd clutter the fitting window too much. Maybe in a seperate "character fitting" window? The ship fitting window would let you choose the "character" you're fitting it for.
Keep it simple and stupid. - Relevant and easy to read stats - Module states (offline / idle / active / heated) - red/green preview then hovering over a module in my item hangar to see which stats improve or get worse - Tooltips showing relevant skills for each module / ship attribute (e.g. Fitting skills shown when hovering over CPU/PG bar)
On another note, warfare links' effects are currently not displayed in the client, so it's hard to see which bonuses are applied. Just the green checkmark telling you that bonuses are being applied.
|

Xercodo
Xovoni Directorate
4176
|
Posted - 2015.05.05 17:01:08 -
[110] - Quote
Could you guys maybe throw punkturis at letting us view a fitting out of a kill report?
If you could then import said fittings into the ghost fitting tool you could then see what sorts of stats that person might have had (but with your skills instead of theirs)
The Drake is a Lie
|
|

elitatwo
Eve Minions Poopstain Removal Team
662
|
Posted - 2015.05.06 02:14:58 -
[111] - Quote
An option to 'pin' the fitting window so it will stay at a position you like.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|

Praal
Bearded BattleBears Brave Collective
20
|
Posted - 2015.05.08 02:05:01 -
[112] - Quote
Be able to select "All Vs", "My current char", "Alt 1", "Alt 2" "Minimal Skills" and see the stats. This is a critical part of designing fits in Pyfa/EFT.
Maybe one day we'll have some sort of account linkage so the game knows all my alt accounts are me and then be able to select any alt char across accounts. |

Althalus Stenory
Flying Blacksmiths
52
|
Posted - 2015.05.08 13:42:04 -
[113] - Quote
Maybe allows us to see how good (or bad :P) is going to be our fit with our current skill queue taken into account. (just another type of "preset", like the "all V", "current skill")
For saved fits, maybe show the missing items in our cargo/hangar/wherever it should be, and on the contrary, tell us how much time we can use a saved fit (see example below)
Not enough modules: Let's say you have a industrial saved fit (let's do it simple, only with 3 cargo rigs, 3 cargo expanders) : if you only have 2 cargo rigs and 1 cargo expander, just display normally 2 rigs and 1 expander on the saved fit window, but add "gray" over the others ?
Enough modules for X times the fit : Same fit example, but this time you have 3 times the industrial ship, and 3 times the required modules in your hangar: the fitting windows (with the saved fit) will tell you something like "You have enough stuff to fit 3 times this fit".
This can be really useful, in case we want to "batch fit" ships for corps / alliance / friends. |

Iroquoiss Pliskin
Hedion University Amarr Empire
545
|
Posted - 2015.05.08 14:28:12 -
[114] - Quote
Seamus Donohue wrote:Adding the Align Time value would be nice, but don't remove the Inertia Modifier. Some people, myself included, do want to be aware of the underlying numbers.
Indeed. 
Also, as has been mentioned the ability to turn on hardeners and simulate OH in station conditions. 
Oh, oh and custom damage profiles to calculate EHP against.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Pine Marten
Viziam Amarr Empire
90
|
Posted - 2015.05.11 10:57:11 -
[115] - Quote
Could you add damage profiles for npc's? So we can calculate how effective our tanks are against certain npc factions. Like a rigth klick resistants Box, select angels etc :) |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
160
|
Posted - 2015.05.11 18:25:53 -
[116] - Quote
Staysin Jita wrote:The ability to fit items from station containers.
Its a pain in the neck when you try to fit something and cant because your ammo is in a station container, and your drones in another...
Also, when fitting a new fit, PLEASE empty the cargo hold and drone bay before applying the new fit. Do the fit exactly as you have it set up. The amount of times I have swapped between different fits only to find that I run out of room because there are 12 different types of ammo and cap charge in the hold that I no longer need for the final fit...
Also, the ability to swap 2 module positions rather than have to remove them both and refit due to getting the 'you already have something in that location' or 'you cannot fit 2 DCUs' error messages
THAT! |

Exe Om
The Grand Assembly
1
|
Posted - 2015.05.12 09:24:08 -
[117] - Quote
I want to be able to see: -Modules' Active/Passive readouts while docked. -Active display of Turret tracking..etc changes when adding/removing modules/ammo. -From "Zero" to "in Warp" timer. -Drone Control Range Display. -how much more pg/cpu/damage or any affect I will receive when I plug in an implant/booster, not everyone is a math prof. No I'm not talking about percentages.
-If anything is damaged on the ship (including drones), a warning maybe?
Additionally:
-1 button click buyout option from the market if the fitting is saved under personal/corp/ally for doctrines. -All groupped Drones Launch/Return radio button when in space.(End rightclick actions for anything tbh)
It is not enough that I succeed, all other must fail
|

Rek Seven
Probe Patrol Low-Class
1974
|
Posted - 2015.05.13 11:41:13 -
[118] - Quote
Cade Windstalker wrote:Rek Seven wrote:Just make proper fitting tool ffs. How hard can it be?
Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool. That's what this is. It's never going to have the same feature set as EFT... You just contradicted yourself and proved that it isn't a proper fitting tool.
It wouldn't be hard to implement as the developers have immediate access to all the data they need. All they have to do is design a fitting UI that displays the information held in game.
A waste of time and resourses would be to design a fitting tool that is inferior to EFT. 
+1
|

Ackwell
Tiera Javelin Ltd. Curatores Veritatis Alliance
39
|
Posted - 2015.05.14 15:35:52 -
[119] - Quote
Currently when you save a fit it does not save ammo that is loaded into weapon systems. It should add the loaded ammo into the fittings cargo. There is no problem if you have extra ammo on cargo when saving on other weapon systems but the problem are the glorious Amarr ships where you might forget to take an important set of lenses because they are loaded when the fit is saved and therefore wont show in the saved fit at all. |

Grorious Reader
Imperial Shipment Amarr Empire
0
|
Posted - 2015.05.14 18:57:49 -
[120] - Quote
Rek Seven wrote:A waste of time and resourses would be to design a fitting tool that is inferior to EFT. 
This. The in-game tool should be better than the 3rd-party tool when it comes to something so fundamental to the game. Imagine if your car dealer told you to get a 3rd party steering wheel because Ford doesn't have time and resources to implement the whole 360 degrees. 3rd party tools are great, but they're not supposed to be an excuse for 1st party developers to produce half-finished tools. I would call what EFT does the minimum acceptable feature set for a fitting tool. If another 3rd party dev was going to create a fitting tool, and they wanted anyone to bother using it, they'd have to at least do what EFT does first.
I'd really like to see a feature for filtering the market for modules that will fit in a selected empty slot given the remaining pwg and cpu, and optionally my current skills.
The best possible feature would be a multi-buy to automatically buy all components not currently in inventory from the cheapest seller within in a specified range. |
|

TheSmokingHertog
TALIBAN EXPRESS
311
|
Posted - 2015.05.21 01:01:15 -
[121] - Quote
When opening a fit linked in chat, I would like have the option to view it as list (just like now) or directly open them in the ghostfitting... hope that is on the board somewhere.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|

Starbuck05
Pretty Hate Machine.
254
|
Posted - 2015.05.21 08:31:24 -
[122] - Quote
This sounds like a good ideea. All i care is that we can activate tanking modulea to see the resists from insode station in the fit window, also overheat bonuses and clear drone dmg stats. Anything else is just a bonus
-á- I am the commanding officer , u should adress me as sir !
-á- But if i call u sir , what would i call your wife then ??
|

Raphendyr Nardieu
Unpublished Chapter Chapters.
13
|
Posted - 2015.05.21 15:30:05 -
[123] - Quote
Make the main window as simple as possible. It should be more clear to even newer players.
Hovering or clicking or something could show more info about that area.
Also to track better what is missing, could you add small button on the corner that would open list of all the attributes related to the ship. Inertia could be here (unless it is actually useful to some). This way, if something (like drone control range) would be missing, it could be checked from here, until the UI is fixed.
Also visual bars for cargo and drones (+ drone bandwidth) are superb in PyFa. Could use similar as there is for CPU and PG. |

Amakish
Snipes Incorporated UK Mercenary Coalition
6
|
Posted - 2015.05.29 00:27:11 -
[124] - Quote
remove the inertia modifier and add align time instead? or just add align time?
|

TheSmokingHertog
TALIBAN EXPRESS
314
|
Posted - 2015.05.30 05:40:13 -
[125] - Quote
Amakish wrote:remove the inertia modifier and add align time instead? or just add align time?
Inertia is not just used in Align formula's.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|

Amakish
Snipes Incorporated UK Mercenary Coalition
10
|
Posted - 2015.05.30 14:14:50 -
[126] - Quote
then add align time since that one is pretty damn important |

Gothe Hastur
Brave Newbies Inc. Brave Collective
1
|
Posted - 2015.05.31 20:31:10 -
[127] - Quote
Request: A small-window mode for when the fitting window is opened in space.
I don't need to see a 3d model of my ship when I'm trying to refit off of a mobile depot or carrier -- I have no problem zooming in when I want to look at ship-pornography. What I want is a small, pinnable window just large enough to get the job done without blotting out a quarter or more of the display. Tabs with other information -- expandable or othewise -- are fine; just let us pare down the unnecessary bits. |

Zeitonaut
Zeiteinheit
24
|
Posted - 2015.06.01 08:39:05 -
[128] - Quote
The fitting window should show the icons for tech 2, faction, deadspace and officer modules. |

Iroquoiss Pliskin
Hedion University Amarr Empire
722
|
Posted - 2015.06.02 12:11:56 -
[129] - Quote
TheSmokingHertog wrote:Amakish wrote:remove the inertia modifier and add align time instead? or just add align time?
Inertia is not just used in Align formula's.

https://wiki.eveonline.com/en/wiki/Aligning
TimeToWarp = -ln(0.25) +ù Mass_kg +ù Agility / 1000000
Gooby pls
Amakish wrote:remove the inertia modifier and add align time instead? or just add align time?
Align time is a useful barometer indeed. Inertia modifier should still stay. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Murat Kutosov
Quantum Cats Syndicate
10
|
Posted - 2015.06.05 20:06:40 -
[130] - Quote
Zeitonaut wrote:The fitting window should show the icons for tech 2, faction, deadspace and officer modules. That ^^
And also charges. I don't like having to hover to see whether I've got antimatter or void loaded or if my cap stability is based on vanilla or navy cap boosters.
|
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AnzacPaul
What Could Go Wrong Lethal Intent.
117
|
Posted - 2015.06.12 05:54:00 -
[131] - Quote
Give the fitting window the ability to be dragged to a second screen outside of the main client :D |

Corben Arctus
Future Corps Sleeper Social Club
30
|
Posted - 2015.06.13 05:55:45 -
[132] - Quote
Being able to see some drone info in the fitting screen would be cool. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2059
|
Posted - 2015.06.25 13:09:04 -
[133] - Quote
Nox52 wrote:Among other things, can we please have tank displayed in DPS for the highest value? No more messiong around with odd amounts for differing units of time.
Have you thought how you're gonna treat phased armour reppers?
Issue is.. for PVP the LOWEST value is the important one.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|

TheTennant
Third Attention
0
|
Posted - 2015.06.26 06:47:42 -
[134] - Quote
Please, please, please hurry up with Ghost fitting ! A feature which is long, long overdue :) One thing that irritates me about eft is the lack of descriptions of the modules.
Also, how about a few ship preset examples fits. Will help the noobs tremendously. |

GordonO
Caldari Provisions
126
|
Posted - 2015.06.29 02:17:01 -
[135] - Quote
Can you make it so that you can adjust the resists on the reactive hardener and see its impact instead of an across the board 15%?? pwease!!!! pwitty pwease!!!
... What next ??
|

TheTennant
Third Attention
1
|
Posted - 2015.07.05 07:07:25 -
[136] - Quote
As we can now sell multple different items, which is fantastic btw, how about a button that allows you to buy the multiple items in the fit. Both in ghost fitting and in ship fitting browser. |

DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.07.24 05:29:18 -
[137] - Quote
CCP Sharq wrote:In short, the idea is to cycle on module click idle / active / overload / offline (might have offline in a separate pattern) ONLY showing stats when the module is ACTIVE in the fitting window. We might put the state to active on fit (in the window) The fitting window module state is completely decoupled from the HUD, activating your autocannons in the fitting window will not blast a hole in the station or the object closest to you. A test dummy/firing range might do the trick. Something that allows live-fire testing of your ship's offensive and defensive capabilities while docked. Both World of Warcraft and Star Wars The Old Republic had test dummies in safe zones for comparisons of your damage output and mitigation versus multiple (read variable level) enemies.
The complexity of implementing this inside a station may be beyond ccp's capabilities, but this might work as part of the new player environment as a kind of test area/mission space for ensuring safety while learning what your new weapon/defense systems can do against any/all types of factions and ship types. Also, for new capital/carrier/dread/titan/etc pilots this would need to work not just in highsec. Wait never mind, that is what Singularity is for.
|

DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.07.24 06:30:45 -
[138] - Quote
Zepheros Naeonis wrote:Gilbaron wrote:if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :) Dear lord the number of complaints CCP would receive upon users getting shanked from overpaying for something on the market would be glorious. Obviously, a setting for preventing purchases above (read as a percent; %) regional average price might mitigate most of those issues. By default, this may need to be set at 10%.
And let us sort modules by high/med/low slot or somehow make item groups searchable. Which would be great for new players or those of us that are not-so-active... "I forgot the name of that module I want to swap out of a mid slot." |
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CCP Sharq
C C P C C P Alliance
274

|
Posted - 2015.07.27 09:25:48 -
[139] - Quote
Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Arla Sarain
564
|
Posted - 2015.07.27 09:28:01 -
[140] - Quote
CCP Sharq wrote: It is scheduled for release Continue the sentence
in |
|

Darkblad
Hilf Dir selbst in EVE
1932
|
Posted - 2015.07.27 10:17:02 -
[141] - Quote
2015 
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|

Max Kolonko
WATAHA. Unseen Wolves
530
|
Posted - 2015.07.27 13:55:34 -
[142] - Quote
July 28th :)
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|

Desert Ice78
Gryphons of the Western Wind
513
|
Posted - 2015.07.27 14:05:24 -
[143] - Quote
soon
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|

Sean Crees
Sean's Solo Corp
12
|
Posted - 2015.07.27 23:51:16 -
[144] - Quote
CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.
Scheduled for release.. like the new Domi remodel?
or
Scheduled for release.. in the next patch? |

Jeaile
OCBF SONS of BANE
33
|
Posted - 2015.07.28 04:57:41 -
[145] - Quote
Sean Crees wrote:CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release. Scheduled for release.. like the new Domi remodel? or Scheduled for release.. in the next patch? you do realise they are now one and the same |

Sabriz Adoudel
Black Hydra Consortium. CODE.
5206
|
Posted - 2015.07.28 07:40:50 -
[146] - Quote
Repeating my suggestion (post 82 of this thread) for "Accuracy" and "Elusiveness" derived statistics, with a logarithmic scale.
Accuracy would be calculated by
c1* log(Tracking/signature resolution) + c2
for some constants c1 and c2.
Elusiveness at 10km would be
c1*log((max angular at 10km)/sigrad) +c2
(max angular at 10km) = max speed divided by 10km/s
and c1 and c2 would be chosen so that capital ships have an elusiveness around 1, and frigates around 1000.
While the calculations are complex, it's a much more straightforward way to understand accuracy of turrets. I can do the math to work out 'can my Vexor's blasters hit this frigate or not?' but that's because I'm one of those 'special snowflakes' with a maths background. I'd be fine with losing that advantage for a better game overall.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
|

Sean Crees
Sean's Solo Corp
12
|
Posted - 2015.07.29 01:26:11 -
[147] - Quote
Jeaile wrote:Sean Crees wrote:CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release. Scheduled for release.. like the new Domi remodel? or Scheduled for release.. in the next patch? you do realise they are now one and the same
Yea, and they said they were going to do it not last fanfest, but the fanfest before that. |

Anoexia
Fr33 Banking and Trade
4
|
Posted - 2015.07.31 19:33:02 -
[148] - Quote
Another helpful stat to add to the fitting window would be to list the specialty bay sizes without having to also open any additional windows. Like the Ore, mineral and ammo bays on the modified industrials
|

Falos Kumamato
State War Academy Caldari State
0
|
Posted - 2015.07.31 20:55:41 -
[149] - Quote
Arla Sarain wrote:CCP Sharq wrote: It is scheduled for release Finish the sentence in Bed. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
11084
|
Posted - 2015.07.31 21:05:45 -
[150] - Quote
Arla Sarain wrote:CCP Sharq wrote: It is scheduled for release Finish the sentence in Rome!
Yeah I bet its in Rome.
=]|[=
|
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Xe'Cara'eos
A Big Enough Lever
316
|
Posted - 2015.08.02 20:31:36 -
[151] - Quote
is this out yet - because it's been stuck here for ages - even an alpha version would be something to test drive!
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Raven Pirkibo
Jameco Industries The Big Dirty
1
|
Posted - 2015.08.03 05:55:24 -
[152] - Quote
Arla Sarain wrote:CCP Sharq wrote: It is scheduled for release Finish the sentence in
Soon Gäó
|

Pheynix Enoch
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.08.05 12:38:41 -
[153] - Quote
Perhaps a "compare fitting" tool, where one could see the differences across the stats between the currently active ship and a saved ship fitting.
Either with a "side-by-side" view like
Fit 1 Fit 2 EHP 20k 23k DPS 305 256
Or a simple "delta" view like
Fit 1 (Delta from Fit 2) EHP 20'153 (-3'101) DPS 305 (+49) |

Brokk Witgenstein
Extreme Agony
12
|
Posted - 2015.08.07 02:53:58 -
[154] - Quote
Can I haz capacitor simulation with / without MWD in pretty much the same way I do it now (eg: by disabling the module) YET still taking my -15% total capacity into account? If I want a simulation of what would happen if the module wasn't there, I'll simply drag the MWD out of the fitting window.
This ONLY for modules that modify total cap; for example disabling a sensor dampener would not only show the relevant decrease in sensor strength but also the effect it has on your capacitor.
Don't know if I explained it properly, but I hope you get the general idea. With MWD, there is a difference between having the module Active, Not active but fitted, or not installed at all. That's three states, whilst the current fitting window only allows simulation of either installed & running, or not installed at all.
Second remark. Some ships (Tornado, Stealth Bomber) offer fitting bonuses such as -95% CPU / PG usage. When hovering over a torpedo launcher, I see I'm 800 PG short; although when I drag the module in my ship turns out it only uses 80 PG so I'm good after all.
Third remark. Can I see the effect of a rig (for example, the added hitpoints, the effect on velocity, Powergrid which may or may not be sufficient) by dragging it into a rig slot, and then be presented a choice if I want to go through with installing it yes or no? (as you can tell, I cook up my fits in-game, not using EFT )
Another one; though certainly not a deal breaker... some weapons have godawful reload times (rapid launchers come to mind) that severely impact DPS in any combat lasting longer than 30 seconds. I would propose we get a pull-down menu selecting a few options on HOW calculations are performed; for example Heat Yes/No (including point range, propmods, guns, boosters ... ALL DEM HEAT!) Reload time Yes/No? Doesn't have to be too elaborate (don't need to know the effect warfare links might have etc) just a few simple toggles (Overheat, Weapon Reloading) would go a long way. But, as I said, I can live without if it's too much of a hassle.
And finally, to emphasis what someone else mentioned before: can we have Shield/Armour recharge rates expressed in hitpoints / second? It doesn't have to take resists into account (just raw hitpoints is peachy) but I do not want to calculate what 392 hitp / 4.5 seconds means in tankable DPS. Please make it 87/sec. Knowing I have 66% resists I can figure out for myself I can tank 261 DPS and hovering over the module will tell me what the cycle time is and how many charges I have. All I ask is that it's expressed PER SECOND.
Oh by the way, didn't read the whole thing so maybe it was brought up. Or maybe not. But .... drone bandwidth? Would fit nicely next to drone control range. Thank you CCP Santa. |

Andreus Ixiris
Duty.
5560
|
Posted - 2015.08.07 07:58:29 -
[155] - Quote
I have no idea whether this is within the scope of this specific feature or even within this team's remit, but what I'd really like to be able to do is tell EVE "here is a fit. Go to the market and buy me all the components for this fit, assemble the ship, and put all the things you just bought for me on it." Obviously you might want to have options to set it to only buy from the current station or solar system.
Something like this would be a massive timesaver.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|

Tyranis Marcus
Bloody Heathens
1445
|
Posted - 2015.08.07 12:24:32 -
[156] - Quote
CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.
Sweet!
Do not run. We are your friends.
|

Jacob Gault
Brutor Tribe Minmatar Republic
0
|
Posted - 2015.08.07 21:20:00 -
[157] - Quote
any updates? with ghosting ?
|

Amakish
Snipes Incorporated UK Mercenary Coalition
13
|
Posted - 2015.08.15 23:00:01 -
[158] - Quote
add your turret tracking somewhere that is easier to acces than it is currently, maybe on the popup when you hover over your guns or somewhere in the dps section of the fitting screen
add drone control range to the fitting screen where it is easy to see, maybe add it to the drone control window? |

Barrogh Habalu
Forever Winter Absolute Zero.
1028
|
Posted - 2015.08.16 09:10:05 -
[159] - Quote
...I just wish this thing would have at least as much functionality as existing fitting tools.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|

Riela Tanal
Repercussus Goonswarm Federation
60
|
Posted - 2015.08.18 13:16:12 -
[160] - Quote
Can it be added that when you save your fits, it can pre-load modules with cap charges or nanite paste such as cap boosters, ancillary rep mods? |
|

Invisible Air
Order of the Dutch Lion Gentlemen's.Parlor
0
|
Posted - 2015.08.26 17:40:37 -
[161] - Quote
Please make the -¦Drone Control Range-¦ visible in fitting window.
regards!  |

baltec1
Bat Country Goonswarm Federation
16562
|
Posted - 2015.08.26 18:28:59 -
[162] - Quote
Estimated cost would be handy.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Spar Multendor
The Darwin Awards Prize Patrol Internet Space Bullies Alliance
6
|
Posted - 2015.08.27 12:26:12 -
[163] - Quote
An option to purchase all items in the fit and then have it assembled by Unicorns would be awesome. |

Bardam
Dirt 'n' Glitter Local Is Primary
12
|
Posted - 2015.08.30 17:28:44 -
[164] - Quote
Adding PYFA to the Neocom would do the trick.
If the ingame ghost fitting doesn't have all the relevant information that PYFA and EFT have upfront or by simple hover context, I just won't use it. |

Kasia en Tilavine
School of Applied Knowledge Caldari State
38
|
Posted - 2015.08.31 10:38:28 -
[165] - Quote
Thank you for the demo at the AT CCP Karkur! You are my new CCP hero.
Can we get a list of modules that will fit in a slot with remaining PG / CPU / calibration with maybe just a right click (select "available modules") on the slot in question ??? |

DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.08.31 15:17:57 -
[166] - Quote
Is knowing capacity of your ship's cargo hold after rigs, containers, modules, ammo, fuel, etc. entirely out of the question? *prior to completing the fit I mean
More specifically, adding containers can increase m3 beyond maximum values for the ship so doing that simple math is not so much an issue; it's placing items in/removing from those containers located in your ship's cargo hold... that must be done for each of them separately.
Selecting all your ship's cargo hold containers and "select all inside" so delivering contained items or dragging to hangar/station warehouse/etc can be faster.
Oh before I forget. Fix the time required to remotely package secure containers from the Personal Assets window. I remember that being a pita to do, requiring quite a bit of extra time (hours or maybe days??). These were station containers iirc; was years since I last attempted this on a used station container, but it was not fun. |

DetKhord Saisio
Seniors Clan
81
|
Posted - 2015.08.31 15:24:32 -
[167] - Quote
Spar Multendor wrote:An option to purchase all items in the fit and then have it assembled by Unicorns would be awesome. While they are at it, adding Female Unicorn and Male Unicorn to the game as trade goods might help. ;)
|

Konstantine Sarum
Priorate of Devoid Laser Brethren
1
|
Posted - 2015.08.31 17:25:48 -
[168] - Quote
CCP Sharq while you are making these changes could you please look at an option for fitting ships en-mass. When you need to fit 100 T1 New Player friendly Griffins it can be a lot of work. |

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
102
|
Posted - 2015.08.31 22:38:20 -
[169] - Quote
Dunno if this has been requested already, but I'd love to see the tracking of my guns, in rad/s, somewhere more accessible, and I feel this is an opportunity to push for that. |

Ayumi Shekki
Thee Almitee Ones Paragons Of Virtue
14
|
Posted - 2015.09.10 20:41:52 -
[170] - Quote
CCP Sharq wrote:Hey pilots.
Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite version of EFT/PYFA inside client.
Some of the information in the stats panel is just raw data and not very useful in context. For example Inertia Modifier might be more useful as an Align Time attribute, a combination of attributes to give you relevant information. A sort of a 0-60 mph. concept that can be easily understood without knowing anything about the engine under the bonnet or other tech of the car.
We are planning to add Alpha in the offence panel and more information for drone users.
It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.
This projects is just a Skunkworks endeavor for now but hopefully it's to enter production SOON tm.
Fly Safe o7
CCP Sharq,
how will you address good or max skills saved fits which will look good for a max toon,
but when a new player or a player with worse skills going to look at this saved corp fit via ghost fitting going to see it worse due to lack of skills and the max toon will see it very good, how will this help the new players would you address this by in putting levels so a max toon could fit a ships if he had level 3 skills
so would you add levels so saying all my armor shields guns skills max for a ship which is gold masterd , so i fit that ship to a lower level kinda not based on my own skills stats,
|
|

Rivr Luzade
Kenshin. DARKNESS.
1923
|
Posted - 2015.09.21 13:35:03 -
[171] - Quote
What I just have missed again in the fitting window is a possibility to refit from a selection of fittings for the ship I am sitting in. I have a certain situation where I need to refit my freighter between a full set of Inertial Stabilizers and Expanded Cargoholds on a very regular basis.
Currently, I need to drag an installed module out of the fitting into my cargo and a module in my cargo into the fitting window. This is kind of tiresome. Instead of that, I would like to have an expandable section to the left of the fitting circle (like the skin thing), which shows me my saved fittings for this particular ship. I just need to click on the fitting and everything gets sorted with mods from either my cargo or item hangar.
It currently is possible to open the Browse Fittings window, search for the ship and then click on it, but this takes more time than actually dragging the modules manually, which makes it a non-solution.
Station Tab :: UI Improvement Collective
|

Melissa Reed
Reed-Ops
0
|
Posted - 2015.09.27 08:56:05 -
[172] - Quote
This should be as "lite" as possible to be honest. Because it's not exactly hard to Alt Tab to Pyfa and see all the stats you need.... |

Halan Devan
Deep Core Mining Inc. Caldari State
7
|
Posted - 2015.09.29 18:15:19 -
[173] - Quote
Can we get an update as to how this feature is coming along?
Even a rough estimate or a wide time frame would be more than the silence in the thread since the switch to a different Dev Team happened back a few months ago...
C'mon CCP, click that little "receive notifications for this topic" when you take ownership of the threads feature please! |

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
33
|
Posted - 2015.09.30 15:01:11 -
[174] - Quote
Drone tracking speed, range , fall off and dps per drone, listed when affected modules change the stats. |

Gremoxx
The Ostrogoths Curatores Veritatis Alliance
26
|
Posted - 2015.10.04 10:34:15 -
[175] - Quote
It was suggested that I post this here. _____________________________ o7
Those who are or have supplied fitted ships to there Alliance, corp or events have spent countless hours boarding ships, selecting fitting, and press "Fit", then wash - rinse - and repeat. .... and repeat... repeat...
So my suggestion is such:
Using similar window and concept as when building ships. - Drop fitting into window - Select number of ships to be fitted - Select location of ships and items to be fitted - Press "Fit"
3 min (+/- cocking time) and you have 1000 fitted Rifters to give out, and hours more to actually play the game.
And of course, it works as well with 1 as with 1000 ships.
What you think, pointless or good to have ? _____________________________
Original post: New fitting window |

Sean Crees
Sean's Safe Haven
14
|
Posted - 2015.10.04 23:11:53 -
[176] - Quote
So, i noticed on the Roadmap posted in the Dev Blogs that the fitting window update isn't listed at all. Does that mean we shouldn't expect this feature anytime soon? |

Nafensoriel
KarmaFleet Goonswarm Federation
85
|
Posted - 2015.10.05 00:13:28 -
[177] - Quote
Little things happen when little things happen. They arnt a planned update |

Lugh Crow-Slave
1248
|
Posted - 2015.10.06 11:01:32 -
[178] - Quote
Chance to see how wormholes effect our ships from this window
Fuel block colors? Missiles for Caldari T3? Corp Stasis
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2661
|
Posted - 2015.10.14 22:22:49 -
[179] - Quote
Here's one I haven't seen anyone else suggest: let's see the chance we have to successfully jam ships with an equipped ECM jammer or ECM Burst based on either our own ship's sensor strength or using sensor strength presets, and taking into account sensor type, e.g. magnetometric, etc.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Falos Kumamato
State War Academy Caldari State
1
|
Posted - 2015.10.15 20:14:14 -
[180] - Quote
Ayumi Shekki wrote:CCP Sharq wrote:Hey pilots.
Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite version of EFT/PYFA inside client.
Some of the information in the stats panel is just raw data and not very useful in context. For example Inertia Modifier might be more useful as an Align Time attribute, a combination of attributes to give you relevant information. A sort of a 0-60 mph. concept that can be easily understood without knowing anything about the engine under the bonnet or other tech of the car.
We are planning to add Alpha in the offence panel and more information for drone users.
It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.
This projects is just a Skunkworks endeavor for now but hopefully it's to enter production SOON tm.
Fly Safe o7 CCP Sharq, how will you address good or max skills saved fits which will look good for a max toon, but when a new player or a player with worse skills going to look at this saved corp fit via ghost fitting going to see it worse due to lack of skills and the max toon will see it very good, how will this help the new players would you address this by in putting levels so a max toon could fit a ships if he had level 3 skills so would you add levels so saying all my armor shields guns skills max for a ship which is gold masterd , so i fit that ship to a lower level kinda not based on my own skills stats, I forsee a Red X if you can't use it and do not have the skill, a yellow circle if you have the skill but not high enough to use it, and a green check mark if you are good to go. |
|

Falos Kumamato
State War Academy Caldari State
2
|
Posted - 2015.10.15 20:16:18 -
[181] - Quote
Reaver Glitterstim wrote:Here's one I haven't seen anyone else suggest: let's see the chance we have to successfully jam ships with an equipped ECM jammer or ECM Burst based on either our own ship's sensor strength or using sensor strength presets, and taking into account sensor type, e.g. magnetometric, etc.
If we had such a trick, all ECM pilots would see how near impossible it is to jam anything BS or above.. the screenshots in the forums would be entertaining. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2663
|
Posted - 2015.10.15 20:57:13 -
[182] - Quote
Falos Kumamato wrote:If we had such a trick, all ECM pilots would see how near impossible it is to jam anything BS or above.. the screenshots in the forums would be entertaining. Not really, I have jammed a fair number of battleships in my Scorpion, and that has the same jam strength as the Blackbird. People will probably be surprised, however, that the calculation is so highly dependent on marginal differences. Rooks and Falcons can probably jam near 90% chance of success on a lot of ships that a Blackbird or Scorpion will have under 66% jam chance on. Also, not using the racial jammer will likely reveal that your jam chance goes down MUCH more than just 1/3rd.
The most important part of revealing such info would be to get more people to understand how it works, so that they could begin making proper tests and theorycrafts, and there would be more folks to advise CCP on how to adjust it to be better balanced. Most of the stuff that works well in this game is widely understood by the community at large; the stuff that is the most broken is the stuff nobody understands.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|

Falos Kumamato
State War Academy Caldari State
2
|
Posted - 2015.10.15 21:53:03 -
[183] - Quote
Reaver Glitterstim wrote:Falos Kumamato wrote:If we had such a trick, all ECM pilots would see how near impossible it is to jam anything BS or above.. the screenshots in the forums would be entertaining. Not really, I have jammed a fair number of battleships in my Scorpion, and that has the same jam strength as the Blackbird. People will probably be surprised, however, that the calculation is so highly dependent on marginal differences. Rooks and Falcons can probably jam near 90% chance of success on a lot of ships that a Blackbird or Scorpion will have under 66% jam chance on. Also, not using the racial jammer will likely reveal that your jam chance goes down MUCH more than just 1/3rd. The most important part of revealing such info would be to get more people to understand how it works, so that they could begin making proper tests and theorycrafts, and there would be more folks to advise CCP on how to adjust it to be better balanced. Most of the stuff that works well in this game is widely understood by the community at large; the stuff that is the most broken is the stuff nobody understands.
I get it, but I'm trying to comprehend why a scorpion wouldn't jam better than a Tech II cruiser..
And you would figure that a Widow would be the bar-none ECM platform. You can make it work better than a falcon/rook, but the difference is not that big (at least on EFT). The split in the Hull bonuses I think was a good start, but I don't think its high enough on the scorpion / widow. Just my opinion, I could be wrong.
I'd like to see the jam chance and/or EWAR strength and optimal/fallof's in the ghost fitting though.
It's not huge, but getting that visual before you undock might just make the difference when flying a new ship. |

Dantes Wolf
Spatial Distortions Holesale Operations
78
|
Posted - 2015.10.18 14:03:31 -
[184] - Quote
haven't read the whole thread, I leave that to you hardworking fella's in CCP, but I'd like to see damage of hull and armor, at any given docked ship.
"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".
|

Plofkip Arji
De Zwetende Blowfanfare
4
|
Posted - 2015.10.19 21:59:22 -
[185] - Quote
I would love to see alpha strike value and the effects of ships' role bonuses on stats next to the total value. |

Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
8
|
Posted - 2015.10.30 11:53:37 -
[186] - Quote
Gremoxx wrote:It was suggested that I post this here. _____________________________ o7 Those who are or have supplied fitted ships to there Alliance, corp or events have spent countless hours boarding ships, selecting fitting, and press "Fit", then wash - rinse - and repeat. .... and repeat... repeat... So my suggestion is such: Using similar window and concept as when building ships. - Drop fitting into window - Select number of ships to be fitted - Select location of ships and items to be fitted - Press "Fit" 3 min (+/- cocking time) and you have 1000 fitted Rifters to give out, and hours more to actually play the game. And of course, it works as well with 1 as with 1000 ships. What you think, pointless or good to have ? _____________________________ Original post: New fitting window
I still don't understand why I can't use a ship fitting like a blueprint either
|

Ito Saika
Saika Garden
0
|
Posted - 2015.11.09 09:54:29 -
[187] - Quote
Would be nice to be able to disable the 3D view of the fitting window to help performance. Like the static station environment. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
524
|
Posted - 2015.11.13 03:06:14 -
[188] - Quote
over the 7 months of imput i think you can close this thread now.
Amarr Militia Representative - A jar of nitro
|

Hiljah
Foo Holdings AL3XAND3R.
18
|
Posted - 2015.11.29 00:26:56 -
[189] - Quote
I'm sure you're too far into dev now, but I'd focus on 2 use cases: buying a fit and tweaking a fit while waiting for your weapons timer. It would be nice if the fitting window told me more about how to kill that frigate that won't die, or why it makes my shield drop so fast. |

IcyMidnight
Valkyries of Night Of Sound Mind
9
|
Posted - 2015.12.05 11:36:36 -
[190] - Quote
Mass.
It's vital for wormholes. |
|

Lelira Cirim
The Graduates Get Off My Lawn
267
|
Posted - 2015.12.24 05:29:43 -
[191] - Quote
IcyMidnight wrote:Mass. It's vital for wormholes.
Um, would you believe me if I said it was already there under Navigation? 1 t = 1000 kg
Even if it wasn't in the fitting window, it's only two clicks away from the fitting window. :)
Do not actively tank my patience.
|

Malcanis
Vanishing Point. The Initiative.
17305
|
Posted - 2015.12.28 06:01:22 -
[192] - Quote
Makoto Priano wrote:I'd add EHP for given common damage profiles: omni, weakest resist overall, weakest resist on primary tank, and certain common damage profiles such as 'laser' or 'hybrid,' though I acknowledge those are variably mixed. :x
Also, projections with links are lovely, but I see how that could be harder to implement. :x
With respect to ehp, what would be super nice would be to be able to drag n drop an ammo/drone item link from the market or chat or inventory, and see an ehp figure vs that ammo.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Kasia en Tilavine
School of Applied Knowledge Caldari State
69
|
Posted - 2016.01.12 11:44:48 -
[193] - Quote
I know that CCP does not give dates for releases... I'm not asking for an identified patch that will have this, but can we at least know if this is coming like.... In 2016 at least? Will you be at the minimum, "trying" for this year? |

Adroc Legoose
School of Mabon Guardians of the Morrigan
11
|
Posted - 2016.01.21 05:31:10 -
[194] - Quote
=D As someone who has resisted downloading EFFT or Pyfa I wholeheartedly approve this being implemented asap <3
Wish List:
* Have an option to add the environmental effects of various wormholes and their varying strengths in the various wormhole classes. Would help in planning doctrines to attack or defend wormholes with varying effects.
* Scroll Bar to show what ship would look like after long term ownership (the rust and other effects that were implemented)
* Ability to collaborate with another player in the window. Have a more experienced member go through the fitting progress and be able to see what the newer member was doing or suggesting. Slow and inefficient via text., but ultimately unnecessary as fittings are easily shared already in game.
*Ship explodes when you delete a fitting or start over. Why not =p
These are all unnecessary and difficult to implement, I know. Hard to hide my enthusiasm for this project and its eventual, or potential release.  |

Darkblad
2775
|
Posted - 2016.02.03 11:09:10 -
[195] - Quote
CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release. http://i.imgur.com/LU7IO0q.png https://www.youtube.com/watch?v=a-o4SgGD8n4&feature=youtu.be&t=828
NPE GÇô ISD
|

NPE
Doomheim
2884
|
Posted - 2016.02.03 11:09:10 -
[196] - Quote
CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release. http://i.imgur.com/LU7IO0q.png https://www.youtube.com/watch?v=a-o4SgGD8n4&feature=youtu.be&t=828
NPE GÇô ISD GÇô RIP
|

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
70
|
Posted - 2016.02.11 21:43:02 -
[197] - Quote
Now knowing what could be coming in March, could the fitting window show capacitor resistance similarly to armor etc resist. Also similar bar for ECCM etc. resistance could be nice. |

ITTigerClawIK
Galactic Rangers EVEolution.
477
|
Posted - 2016.02.15 21:50:04 -
[198] - Quote
CCP Sharq wrote:Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.
sooooooooo.... when was this scheduled for release again? cause this was mid 2015 and now its 2016 and not a peep from anyone. |

Krevnos
Back Door Burglars The Otherworld
62
|
Posted - 2016.02.15 23:37:03 -
[199] - Quote
At its current rate I think we're more likely to see unicorns before we'll see this tool arrive.
Can you confirm that work on this has been discontinued? |

Darkblad
Hilfe is like Free Entertainment
371
|
Posted - 2016.02.25 09:42:31 -
[200] - Quote
ITTigerClawIK wrote:sooooooooo.... when was this scheduled for release again? cause this was mid 2015 and now its 2016 and not a peep from anyone. As shown in the picture from the FF (March) 2014 Keynote above it was announced for 2015, along CCP Seagull stating that it's "not far from a test server" (just in case somebody forgot that).
It seems like some more action appears to be required.
Neuspielererfahrung - ISD - pwned by linguistic
|
|

Krevnos
Back Door Burglars The Otherworld
66
|
Posted - 2016.02.25 15:41:11 -
[201] - Quote
Well it's officially over a month since I last posted here to ask if the project has been cancelled, so I'm taking it to be vapourware.
Please close this topic, CCP. |

Jeaile
OCBF DARKNESS.
35
|
Posted - 2016.02.28 13:21:31 -
[202] - Quote
Yeah.
It's not like they are working on some massive release that will require both significant art and programming/development time.
Oh, wait, that's right they are |

Kasia en Tilavine
School of Applied Knowledge Caldari State
84
|
Posted - 2016.02.28 16:26:28 -
[203] - Quote
Jeaile wrote:Yeah.
It's not like they are working on some massive release that will require both significant art and programming/development time.
Oh, wait, that's right they are
A list of potentially team/personel relevant updates that were proposed, developed, and released AFTER Karkar DEMO'd a version of the new fitting system at the last fanfest. Now quickly approaching a year ago...
-15(?) new ships -New overview ICONS -The sensor overlay and in space brackets overhaul -Camera redesign -Star map -Probe window, d-scan window updates -PBR/VFX and lighting improvements throughout EVE -Kill marks and ship rust, damage effects -A nearly uncountable number of faction and designer skins -Multi-buy / Multi-sell -Timer wheels for various modules and ship effects -The faction story events (harvest and frost line) and their item/skin drops -New launcher design
Now we are going to get capital redesign, citadels, a host of new modules, the whole project discovery system, etc....
I don't want anyone to misunderstand me. Every one of these things have been great. And i would give free hugs to any devs responsible for anything on these things. But to be so enthusiastic about a project you have apparently sunk significant time into, so much in fact that you have a buggy demo of it to show off with glee.... then to disappear for a whole year is....
disheartening. |

Adroc Legoose
School of Mabon Guardians of the Morrigan
14
|
Posted - 2016.03.08 01:11:47 -
[204] - Quote
CCP devs busy with other projects seeing this thread
What using Ghostfit would feel like
What I am actually doing when fitting ships for my crappy welp fleets:
Please bump the finalization and release of this project above say, more skins for the chinese server, so that we can perfect our doctrines! Arnold is getting impatient. I wouldn't make arnold impatient.
I had a few more gifs bookmarked and am to lazy to work them into this begging post sooo http://i.imgur.com/9dNkgm1.gif
Pew
Pew
Pew |

Feledain
Elmsfeuer
75
|
Posted - 2016.03.17 01:00:00 -
[205] - Quote
o/
It would be nice to be able to set a fixed amount of ammo for a ship to be able to refill with one click. In your hangar with multiple ammo types, like cap boosters and paste safed in fitting layouts
|

bigbillthaboss3
Amok. Goonswarm Federation
106
|
Posted - 2016.03.20 19:51:01 -
[206] - Quote
You should include a damage vs. "x" ship. Example would be choosing a hurricane as the opponent and it would factor in the base resists vs. your damage output. |

Trinkets friend
Empty Vessels
3023
|
Posted - 2016.03.26 02:56:01 -
[207] - Quote
CCP Sharq wrote:Hey pilots.
Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite version of EFT/PYFA inside client.
Some of the information in the stats panel is just raw data and not very useful in context. For example Inertia Modifier might be more useful as an Align Time attribute, a combination of attributes to give you relevant information. A sort of a 0-60 mph. concept that can be easily understood without knowing anything about the engine under the bonnet or other tech of the car.
We are planning to add Alpha in the offence panel and more information for drone users.
It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.
This projects is just a Skunkworks endeavor for now but hopefully it's to enter production SOON tm.
Fly Safe o7
Can we have alameness stat what shows zero except when warp core stabs are fitted alongside guns or scrams, and then it goes to 100%?
~~ Localectomy Blog ~~
|

OverlordY
Interspan
35
|
Posted - 2016.03.31 18:03:49 -
[208] - Quote
Nearly a year old, yet still not added.. |

Gary Webb
The Walking Deads Limited Expectations
7
|
Posted - 2016.04.03 20:04:54 -
[209] - Quote
I know CCP has been extremely busy with the upcoming CItadel release but can any Dev confirm or deny wheter any of these features will be implimented in the release? any type of feedback at all or has this thread been abandoned?? |

Trespasser
S0utherN Comfort Circle-Of-Two
50
|
Posted - 2016.04.04 09:57:46 -
[210] - Quote
EHP for an editable incoming damage profile, also since ccp have the exact numbers on each npc's ratting damage having them in the game as default would also be nice.
the ability to pick your target for DPS application would also be stellar |
|

Lugh Crow-Slave
2040
|
Posted - 2016.04.13 11:11:01 -
[211] - Quote
Gary Webb wrote:I know CCP has been extremely busy with the upcoming CItadel release but can any Dev confirm or deny wheter any of these features will be implimented in the release? any type of feedback at all or has this thread been abandoned??
Lol you are assuming it hasn't been all br abandoned
Citadel worm hole tax
|

Lugh Crow-Slave
2040
|
Posted - 2016.04.13 11:12:45 -
[212] - Quote
Trespasser wrote:EHP for an editable incoming damage profile, also since ccp have the exact numbers on each npc's ratting damage having them in the game as default would also be nice.
the ability to pick your target for DPS application would also be stellar
I would go one step further and let us pick another fit as the target
That way speed and sig affecting mods can be easily taken into effect along with hardeners
Citadel worm hole tax
|

Aydan Talvanen
Bros Before Holes The Devils' Rejects
4
|
Posted - 2016.04.13 11:28:25 -
[213] - Quote
Now this is something worth our monthly fees, unlike frickin daily missions. |

Sophia Electra
Rentokill Pest Control
12
|
Posted - 2016.04.13 13:13:18 -
[214] - Quote
Can anyone update us with the Ghost fitting idea? Nothing became of it after it being announced Fan fest 2015 |

Lugh Crow-Slave
2149
|
Posted - 2016.04.16 10:20:30 -
[215] - Quote
Aydan Talvanen wrote:Now this is something worth our monthly fees, unlike frickin daily missions.
what you dont think ccp know how best you should play the game you pay for?
Citadel worm hole tax
|

Frillo Teslar
Manson Family Advent of Fate
35
|
Posted - 2016.05.15 18:58:35 -
[216] - Quote
CCPlease don't scrap this amazing new thing. |

Dispex
Herrscher der Zeit Test Alliance Please Ignore
3
|
Posted - 2016.05.19 11:55:51 -
[217] - Quote
Please CCP make EFT unnecessary after you implemented this feature. I don't like to export/import data files. I'd like to have it instantly in the client.
Thanks  |

Darkblad
479
|
Posted - 2016.05.20 18:14:35 -
[218] - Quote
Jeaile wrote:Yeah.
It's not like they are working on some massive release that will require both significant art and programming/development time.
Oh, wait, that's right they are Yeah. They did so since (before) FF 2015 as well. Working on citadels, that is.
One could assume that confidently made promises are based on good plans. Could.
Also: It's May
NPE-ISD-Übersetzt!
|

Ligraph
Metallurgy Incorporated
15
|
Posted - 2016.05.21 05:04:27 -
[219] - Quote
A rad/s turning stat would be awesome.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
|

Brokk Witgenstein
Extreme Agony The Wraithguard.
310
|
Posted - 2016.05.21 05:09:37 -
[220] - Quote
is active tank per second (instead of xxx hp per 5.2 sec) an option? |
|

Lugh Crow-Slave
2584
|
Posted - 2016.05.21 06:44:59 -
[221] - Quote
Ligraph wrote:A rad/s turning stat would be awesome.
nah ccp decided that was a useless and confusing state with no usable barring on gameplay.
-.- if there has ever been anything that shows they don't play their own game this was it
Citadel worm hole tax
|

Caviar Liberta
Moira. Villore Accords
893
|
Posted - 2016.06.02 15:32:10 -
[222] - Quote
Dispex wrote:Please CCP make EFT unnecessary after you implemented this feature. I don't like to export/import data files. I'd like to have it instantly in the client. Thanks 
It's not the importing and exporting of files that's the issue. It's the idea that someone had to development a 3rd party application to do something you would have thought should have been part of the game in the first place. Sure there's the test server but then that's still taking you away from the live server game client. |

HeXxploiT
Little Red X
230
|
Posted - 2016.06.26 18:00:38 -
[223] - Quote
There are so damn many features that can go into this....
Draw a line, give us the damn ghost fitting window and integrate more features later. In the meantime people could be enjoying this feature while you guys take three years doing this just because you want fireworks when it's released.
Get it done already. |

The Bigpuns
Touring New Eden Haven.
180
|
Posted - 2016.06.29 09:08:27 -
[224] - Quote
HeXxploiT wrote:There are so damn many features that can go into this....
Draw a line, give us the damn ghost fitting window and integrate more features later. In the meantime people could be enjoying this feature while you guys take three years doing this just because you want fireworks when it's released.
Get it done already.
Yep. |

Jai Blaze
Honor Forge Joint Operation Involving Nobodys
1
|
Posted - 2016.08.08 04:07:39 -
[225] - Quote
Come on already, this thread was posted 2015-03-24!
Don't let this be one of those features that just goes by the wayside and never gets released! What on earth could be causing it to take so long?! |

Khan Wrenth
Ore Oppression Prevention and Salvation
650
|
Posted - 2016.08.08 07:38:33 -
[226] - Quote
Jai Blaze wrote:Come on already, this thread was posted 2015-03-24!
Don't let this be one of those features that just goes by the wayside and never gets released! What on earth could be causing it to take so long?! Just guessing, but probably dev time being re-prioritized elsewhere. Citadels, contracts, Serpentis event, capital rebalance, etc. There's a difference between huge things that grab people's attention and draw people back into the game, and stuff that everybody sees and has a mild appreciation for. Dev time is limited, so if you have something of a big deal coming up, it makes sense to divert resources to it.
Unfortunately it seems like there's always something else that comes up. A better fitting window than what we have now, and EvEmon-like character planner, both should have launched *with* the game back in 1.0, in my opinion.
Let's discuss overhauling the way we get intel in EvE.
|

Rivr Luzade
Kenshin. DARKNESS.
2673
|
Posted - 2016.08.08 07:39:10 -
[227] - Quote
Caviar Liberta wrote:Dispex wrote:Please CCP make EFT unnecessary after you implemented this feature. I don't like to export/import data files. I'd like to have it instantly in the client. Thanks  It's not the importing and exporting of files that's the issue. It's the idea that someone had to development a 3rd party application to do something you would have thought should have been part of the game in the first place. Sure there's the test server but then that's still taking you away from the live server game client. The problem will be that CCP will screw it up with cinematics, animations, useless clutter and lack of information and functionalities. It will not be as easily usable and clearly readable as Pyfa or EFT are, that is for sure.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Poranius Fisc
State War Academy Caldari State
34
|
Posted - 2016.08.12 18:55:37 -
[228] - Quote
Rivr Luzade wrote:Caviar Liberta wrote:Dispex wrote:Please CCP make EFT unnecessary after you implemented this feature. I don't like to export/import data files. I'd like to have it instantly in the client. Thanks  It's not the importing and exporting of files that's the issue. It's the idea that someone had to development a 3rd party application to do something you would have thought should have been part of the game in the first place. Sure there's the test server but then that's still taking you away from the live server game client. The problem will be that CCP will screw it up with cinematics, animations, useless clutter and lack of information and functionalities. It will not be as easily usable and clearly readable as Pyfa or EFT are, that is for sure. Nah. Im cool with all that as long as it comes out. |

Nelly Galbatha
Caldari Provisions Caldari State
6
|
Posted - 2016.08.17 07:21:07 -
[229] - Quote
Do they even mention anything on how updated the project is? |

Jai Blaze
Honor Forge Joint Operation Involving Nobodys
3
|
Posted - 2016.08.17 23:27:18 -
[230] - Quote
Zilch. They are being famously silent on the whole matter. |
|

TheSmokingHertog
Julia's Interstellar Trade Emperium
419
|
Posted - 2016.08.18 01:26:43 -
[231] - Quote
Its moving towards the Soon TM column.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|

Darkblad
1057
|
Posted - 2016.08.18 14:21:44 -
[232] - Quote
Well, there's this tooltip entry

NPE-ISD-Übersetzt!
|

Lugh Crow-Slave
2894
|
Posted - 2016.08.21 02:13:05 -
[233] - Quote
TheSmokingHertog wrote:Its moving towards the Soon TM column.
well it is called "ghost" fitting
Citadel worm hole tax
|

Jai Blaze
Honor Forge Joint Operation Involving Nobodys
3
|
Posted - 2016.08.21 09:32:43 -
[234] - Quote
Lugh Crow-Slave wrote: well it is called "ghost" fitting
May as well have been posted on 05/01...
Haha CCP, you got us again, tricked us into trusting you could deliver , jokes on us |

Geronimo McVain
McVain's Minning and Exploration Inc
181
|
Posted - 2016.08.23 07:21:19 -
[235] - Quote
I've got confirmation from CSM Steve Ronuken that they are actively working on it but no date, sorry folks. |

Jai Blaze
Honor Forge Joint Operation Involving Nobodys
3
|
Posted - 2016.08.23 11:57:24 -
[236] - Quote
So they're slow delivering and terrible with customer communications. Usually a company could get away with one or the other, not both. |

Linus Gorp
Ministry of Propaganda and Morale Black Marker
379
|
Posted - 2016.08.28 09:00:21 -
[237] - Quote
Khan Wrenth wrote:Unfortunately it seems like there's always something else that comes up. A better fitting window than what we have now, and EvEmon-like character planner, both should have launched *with* the game back in 1.0, in my opinion. Ahahahhahahaha.. Should have seen what we *actually* had when EVE was released. It sure wasn't a functional game.
Jai Blaze wrote:So they're slow delivering and terrible with customer communications. Usually a company could get away with one or the other, not both. EVE has no competition. There's no other game out there that fills the same niche. We can't move on to something else, even if want to, and CCP knows that.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|

TheTennant
Third Attention
14
|
Posted - 2016.09.13 11:15:52 -
[238] - Quote
what irritates me the most is that CCP don't even care enough to spend a few seconds to let us know if it is progressing or cancelled or anything. They know this thread is here. How pathetic. |
|

CCP karkur
C C P C C P Alliance
4022

|
Posted - 2016.09.13 23:11:50 -
[239] - Quote
TheTennant wrote:what irritates me the most is that CCP don't even care enough to spend a few seconds to let us know if it is progressing or cancelled or anything. They know this thread is here. How pathetic. Oops, sorry to be honest I forgot about this thread, been too busy working on Ghostfitting  It's progressing rather nicely, although it's not our top priority, but you can expect to see more info on it SoonGäó(actually hopefully next week)
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

FT Diomedes
The Graduates
2683
|
Posted - 2016.09.13 23:22:21 -
[240] - Quote
By Jupiter, that's fabulous news!
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
|

HeXxploiT
Little Red X
236
|
Posted - 2016.09.14 21:18:01 -
[241] - Quote
CCP karkur wrote:TheTennant wrote:what irritates me the most is that CCP don't even care enough to spend a few seconds to let us know if it is progressing or cancelled or anything. They know this thread is here. How pathetic. Oops, sorry  to be honest I forgot about this thread, been too busy working on Ghostfitting  It's progressing rather nicely, although it's not our top priority, but you can expect to see more info on it SoonGäó(actually hopefully next week) 
Funny I thought this thread was about Ghostfitting. |

Brokk Witgenstein
Extreme Agony
772
|
Posted - 2016.09.14 21:22:31 -
[242] - Quote
Most Exhalted Mr. Dev, does this mean we may see carrier DPS in the foreseeable future? Just putting it on the to-do in case it slipped through the cracks ...
Thank You & keep up the good work! |
|

CCP karkur
C C P C C P Alliance
4031

|
Posted - 2016.09.15 23:10:33 -
[243] - Quote
Today we had a session with the CSM where they played around with the ghostfitting for the first time. We got some great feedback from them and some of it has even been acted on already 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

Rawmeat Mary
Celtic Anarchy Complaints Department
150
|
Posted - 2016.09.15 23:22:27 -
[244] - Quote
CCP karkur wrote:Today we had a session with the CSM where they played around with the ghostfitting for the first time. We got some great feedback from them and some of it has even been acted on already  Work is ongoing?
Excellent! 
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
|

ry ry
Snuff Box Snuffed Out
314
|
Posted - 2016.09.16 11:58:29 -
[245] - Quote
DPS graphs! The charting is the killer feature of the fitting tools imo.
Even just being able to see roughly how much damage a weapon will apply to ${sig_radius} travelling at ${transversal} with ${resists} would be sweet.
|
|

CCP karkur
C C P C C P Alliance
4039

|
Posted - 2016.09.26 17:15:23 -
[246] - Quote
Guess what!?! Fitting Simulation is now open for public testing on Sisi!  Check out this thread (Please keep all feedback in that thread)
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

Lady Aesir
Ghost Recon Inc
22
|
Posted - 2016.09.26 17:55:31 -
[247] - Quote
How are you supposed to add drones/fighters to a ghost fitting when the fighter bay does not open? or the cargo bay either |

Stridsflygplan
Yjellio Circle-Of-Two
89
|
Posted - 2016.09.27 02:48:36 -
[248] - Quote
Wanted to add nanite paste to my cargo hold but had to fit an ancilary armor rep to get the option and then remove it again from the fit. Nanite paste can be used for more then the ancilary rep so it should kinda always be an option in the charges tab. Only thing I found to be confusing otherwise really awesome work. |

Julien Brellier
Federal Navy Academy Gallente Federation
140
|
Posted - 2016.09.27 18:52:27 -
[249] - Quote
Please add a toggle for showing the warp animations on ships.
Bastion, Industrial Core, T3 destroyer mode changes and any other animations would also be cool to see in the fitting window without having to actually undock to see them in action.
Advertise the wonderful work the art team are doing with moving parts! |

Lugh Crow-Slave
3191
|
Posted - 2016.09.28 12:13:34 -
[250] - Quote
so this is something most fitting tools don't even give us
remote HP/s would be amazing for logi ships
BLOPS Hauler
|
|

Jai Blaze
Honor Forge Joint Operation Involving Nobodys
4
|
Posted - 2016.09.30 18:17:50 -
[251] - Quote
I've been paying less attention the last two months but I will say THANK YOU for responding to the thread at last and it is a relief to know that something is still in the works. Ghost fitting will probably be a great asset to new players even moreso than it will be for old players. It is probably my most anticipated feature TBH! |

DieNadel
Caldari Provisions Caldari State
0
|
Posted - 2016.09.30 21:43:58 -
[252] - Quote
First time testing but I was so blow away by the power the Ghost Fitting feature that I had to see and give feedback. Any chance the tool will also take into account the ships traits ? I have a Stealth Bomber fit with high negatives of both CPU and Grid.. But the rest of it pure genius !! |

Lugh Crow-Slave
3223
|
Posted - 2016.10.01 06:30:57 -
[253] - Quote
what do you mean ship traits?
BLOPS Hauler
|

Gary Webb
The Walking Deads V. O. I. D.
24
|
Posted - 2016.10.01 07:26:44 -
[254] - Quote
The work here really shows. Add carrier DPS and its solid I havent checked if it shows siege and no siege/bastion. otherwise i am super stoked |
|

CCP karkur
C C P C C P Alliance
4074

|
Posted - 2016.10.01 09:09:32 -
[255] - Quote
DieNadel wrote:First time testing but I was so blow away by the power the Ghost Fitting feature that I had to see and give feedback. Any chance the tool will also take into account the ships traits ? I have a Stealth Bomber fit with high negatives of both CPU and Grid.. But the rest of it pure genius !! Hmmmm, it should take all the ship bonuses into account. Like the the Manticore has 99.7% Torpedo launcher powergrid reduction, so you should be able to fit them without going over in power. Could you please give some more ecamples?
Also, it would be great if we could keep the feedback in the other thread 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
|
|

Retro Fusion
APEX ARDENT COALITION Circle-Of-Two
0
|
Posted - 2016.10.01 22:53:37 -
[256] - Quote
Kirkra wrote:I've not seen the fanfest presentation, so (here's hoping) most of these are already there, but...
Turret range and tracking with tracking computers on (and scripts applied). Lock range and lock speed with sensor boosters on (and scripts applied). I'd like to see a "lock time on preset", or even better - a graph (we all love em, eh?) with lock times vs sig radius with several typical datapoints highlighted.
Drone speed. Sentry range and tracking with omni-link on and scripts applied (this would benefit the drone window as well)
Align time with your choice of prop mode on (Yeah, I still sometimes fly dual prop). (Graphs again) - maximum speed on a given orbit, with selection of prop module.
Missile explosion velocity and explosion radius.
Allow to set a "neut strength" on the cap, to see how long it lasts under extra pressure.
A slightly odd one: Setting two points on the capacitor to see how long it takes to restore it (say, you expect to exit a fight with your "optimal" capacitor at 30% and need to calculate how long will it take to regen/cap boost to jump cap, or what's the "worst case" if your were neuted to 0 in the fight).
Like Mentioned above,
To be able to view remote effects from reps/ energy transfers/boosters .
Great to see you guys taking this on!! |

Captain Campion
Captain Campion Corporation 1
27
|
Posted - 2016.10.02 15:43:07 -
[257] - Quote
Really keen to get this btw - it would be awesome if you could set a date, even if you just say Q1 or something. |

Beta Maoye
142
|
Posted - 2016.10.03 05:55:41 -
[258] - Quote
I would like the item browser to have the same hierarchical structure as the market browser that has already been instinctive to user. Using the same UI as the market browser to locate an item for fitting is more convenient to user. |

Retro Fusion
APEX ARDENT COALITION Circle-Of-Two
0
|
Posted - 2016.10.04 23:31:28 -
[259] - Quote
Hi Again,
Not sure if this have been mentioned
1) The Cycle through OFF-ON-Active-Over Heated- and back again seems long, maybe have a shift click option to go back a step.
2) In the Drones list can we have it reflect the list from out in space as it would make it quicker to select groups of drones that we that users have already saved in their profiles.
3) Stacking info , for passive modules can this be shown some how.
4) If "Per second" is going to be the new base line of modules, may want o reflect this with the details tool tip pop up.
5) Under offense drop down can we please see the grouped values of the High slots modules, because its a pain to have drop in a tracking enhancer and not see the changes with out have to mouse over the guns.
6) also as MR JONNY PEW said let us resize the window, will help us see all the stats. we are all here for the bigger picture,(PUN)
7) Can you have the option to switch the ship browser list to match the same classification like in the ship tree
Frigate > standard - Navy - Assult - Interceptors-ETC Desi Cruzer Battle Cruzer Battle Ship Industrials Capitals
8) Heat damage from one module to another when it is over heated.
Kind Regards
will look at it again when i find more time.
hope this helps
|

Gary Webb
The Walking Deads V. O. I. D.
25
|
Posted - 2016.10.05 05:20:50 -
[260] - Quote
so im lazy and havent read this thread but can the new fitting window edit existing fits for multifitting? So say I have 6 cerbs that were fit with rapid lights and we need to refit them for heavys, will there be the ability to mass refit? |
|

Ion Blacknight
The Graduates The Initiative.
33
|
Posted - 2016.10.11 16:58:33 -
[261] - Quote
Can we have a 'Keep ship clean' tick box please. Thanks.
War reports: Blacknight active
|

TheSmokingHertog
Julia's Interstellar Trade Emperium
434
|
Posted - 2016.10.11 18:53:32 -
[262] - Quote
*nvm*, delete
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|

Apple Joy
Crushing Power of Gallente Galaxy Spiritus
0
|
Posted - 2016.10.18 07:27:47 -
[263] - Quote
collapse all in item browser right click menu pls! |

doomnaught
RedAngels
1
|
Posted - 2016.10.25 20:12:50 -
[264] - Quote
Having more than one ghost fit window running simultaneously for comparing combination of different setups and different ships would be very useful. Example: Comparing Hawk version 1 vs Hawk version 2 vs Worm vs Merlin to use for a certain situation. |

PopeUrban
El Expedicion Flames of Exile
166
|
Posted - 2016.10.26 22:18:17 -
[265] - Quote
Checkboxes to display stats with various environmental effects, e.g. wormhole effects and the effects of the new supercap phenom generators would be dandy. |

LakeEnd
FinFleet Northern Coalition.
77
|
Posted - 2016.10.28 09:51:21 -
[266] - Quote
Just tested this on SISI, I am positively suprised.
I CBA to read whole thread, so if this has been said already I apologize.
Please make the search field universally search EVERYTHING. So when I type something, it will return results from Hulls, Modules and Charges. This would make fitting lot faster for people who know the hull, module and charge names, current version forces needless clicks between different categories.
|

Kaelke
Hashshashin Inc. Spectre Fleet Alliance
2
|
Posted - 2016.10.30 08:01:38 -
[267] - Quote
Has indicating DPS for fighters already been named? |

Jason Strike
Striker Munitions Goonswarm Federation
0
|
Posted - 2016.11.02 21:47:32 -
[268] - Quote
It's nice to have a toggle to see what you do and don't have the skills for.
But is there any chance of a "Treat all skills as level V" toggle, when using ghost fitting, so you can number crunch the max potential of the ship? Not just what you've trained so far. |
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CCP karkur
C C P C C P Alliance
4090

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Posted - 2016.11.02 23:51:40 -
[269] - Quote
Kaelke wrote:Has indicating DPS for fighters already been named? Yeah, it's hopefully something we can add later, but not now :)
Jason Strike wrote:It's nice to have a toggle to see what you do and don't have the skills for.
But is there any chance of a "Treat all skills as level V" toggle, when using ghost fitting, so you can number crunch the max potential of the ship? Not just what you've trained so far. We are using the character's brain, so in order to do that, we'd need to build a custom made brain, and tbh, I haven't even looked into if/how that would be possible. I know it's super useful, but we also want to keep the window simple and opted for not including that for the time being.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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helana Tsero
Science and Trade Institute Caldari State
615
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Posted - 2016.11.03 06:26:00 -
[270] - Quote
CCP karkur wrote:Kaelke wrote:Has indicating DPS for fighters already been named? Yeah, it's hopefully something we can add later, but not now :) Jason Strike wrote:It's nice to have a toggle to see what you do and don't have the skills for.
But is there any chance of a "Treat all skills as level V" toggle, when using ghost fitting, so you can number crunch the max potential of the ship? Not just what you've trained so far. We are using the character's brain, so in order to do that, we'd need to build a custom made brain, and tbh, I haven't even looked into if/how that would be possible. I know it's super useful, but we also want to keep the window simple and opted for not including that for the time being.
To be frank its not just super useful its fundemental to how the game works.
You choose a ship and modules based on their capabilities for the role you want them to play and you choose a training plan (which could take 3 months+ to finish) so you can use that ship/modules to a reasonable level.
Without a way to see what the ship/modules are capable of doing, there is no way to judge whether the ship and your training plan will be useful for the task. So it defeats the entire purpose of ghost fitting for ships/modules we cant yet use or use well.
Its going to be vital for alphas to know that they are training for something that once they have the skill will actually
- tank that mission - beat x type of ships in a dogfight etc
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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TheSmokingHertog
Julia's Interstellar Trade Emperium
439
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Posted - 2016.11.03 07:50:51 -
[271] - Quote
helana Tsero wrote:CCP karkur wrote:Kaelke wrote:Has indicating DPS for fighters already been named? Yeah, it's hopefully something we can add later, but not now :) Jason Strike wrote:It's nice to have a toggle to see what you do and don't have the skills for.
But is there any chance of a "Treat all skills as level V" toggle, when using ghost fitting, so you can number crunch the max potential of the ship? Not just what you've trained so far. We are using the character's brain, so in order to do that, we'd need to build a custom made brain, and tbh, I haven't even looked into if/how that would be possible. I know it's super useful, but we also want to keep the window simple and opted for not including that for the time being. To be frank its not just super useful its fundemental to how the game works. You choose a ship and modules based on their capabilities for the role you want them to play and you choose a training plan (which could take 3 months+ to finish) so you can use that ship/modules to a reasonable level. Without a way to see what the ship/modules are capable of doing, there is no way to judge whether the ship and your training plan will be useful for the task. So it defeats the entire purpose of ghost fitting for ships/modules we cant yet use or use well. Its going to be vital for alphas to know that they are training for something that once they have the skill will actually - tank that mission - beat x type of ships in a dogfight etc
No, this tool is to actually fit a ship in game. The kind of planning you perform is the next step, for that we have the pro outside tools. Dont expect CCP to replace those tools in the short run. Training plans and the fitting tool have no direct relation.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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helana Tsero
Science and Trade Institute Caldari State
615
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Posted - 2016.11.03 23:27:30 -
[272] - Quote
TheSmokingHertog wrote:helana Tsero wrote:CCP karkur wrote:Kaelke wrote:Has indicating DPS for fighters already been named? Yeah, it's hopefully something we can add later, but not now :) Jason Strike wrote:It's nice to have a toggle to see what you do and don't have the skills for.
But is there any chance of a "Treat all skills as level V" toggle, when using ghost fitting, so you can number crunch the max potential of the ship? Not just what you've trained so far. We are using the character's brain, so in order to do that, we'd need to build a custom made brain, and tbh, I haven't even looked into if/how that would be possible. I know it's super useful, but we also want to keep the window simple and opted for not including that for the time being. To be frank its not just super useful its fundemental to how the game works. You choose a ship and modules based on their capabilities for the role you want them to play and you choose a training plan (which could take 3 months+ to finish) so you can use that ship/modules to a reasonable level. Without a way to see what the ship/modules are capable of doing, there is no way to judge whether the ship and your training plan will be useful for the task. So it defeats the entire purpose of ghost fitting for ships/modules we cant yet use or use well. Its going to be vital for alphas to know that they are training for something that once they have the skill will actually - tank that mission - beat x type of ships in a dogfight etc No, this tool is to actually fit a ship in game. The kind of planning you perform is the next step, for that we have the pro outside tools. Dont expect CCP to replace those tools in the short run. Training plans and the fitting tool have no direct relation.
Not really. If you want to fit a ship ingame you drag the module from your hanger and you fit the ship.
The ghost fitting tool deals in possibilities. Without a certain level of sp you cant see the potential capability of the ship/module you are ghost fitting. Its like going to the store and ordering ice cream, but only receiving the cone cause the ice cream hasn't been frozen yet.. You dont know if it going to taste good until you receive the full product.
This is the reason i think a set all skills at V capability for ghost fitting is fundamental.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Vraygan
Royal Amarr Institute Amarr Empire
4
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Posted - 2016.11.04 16:27:49 -
[273] - Quote
Found that "Filter: Resources" isn't filtering out rigs that won't fit. Have two Large Drone Mining Augmentor II and it doesn't filter out rigs that won't fit. |

Daichi Yamato
Xero Security and Technologies
3590
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Posted - 2016.11.06 15:18:32 -
[274] - Quote
I agree with helana. The widest application of fitting management is not to see what one person can do now with a ship, but to theory craft and compare the abilities of the ships themselves. And for that to be done you need uniform constants like 'all level V' or our own preset skill levels. Without it the application is limited to theory crafting a ship five minutes before buying them which isn't alway useful for the long term.
Take a condor, drake or britix for example. If i ghost fit them with a low level char, they're missing a lot of dps that i wouldn't know they get unless i train their respective skills to 5.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Aaril
Interstellar Consulting Group
41
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Posted - 2016.11.15 16:32:13 -
[275] - Quote
Nearly every piece necessary for cargo seems to be there, but the non-charge cargo gets stripped out when you save in-game.
I can drag modules into the cargo, but it does not save it like it does when I push from Pyfa.
Deployables also need to be added to the module list so they can be added to cargo (mobile depots, mobile warp disruptors, etc). |

Dahak Thricegreat
Laphroaig Inc.
2
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Posted - 2016.11.15 18:42:08 -
[276] - Quote
I am Mindblown how the SAVED FITS window has been removed and replaced with...something that doesnt remotely compare in terms of efficiency (quick access to saved fits, window space). Literally, its horrendous. No offense, honestly.
Previously I could open the Saved Fits window and select my fit by SHIP TYPE, i.e, Battleship/Destroyer/Frigate/Covert Ops... After clicking that respective tab, it would expand showing all fits of that nature, and most importantly LISTING THEM BY FIT NAME. I have named them very specifically so I can quickly and easily peruse them. No more can that be done.
Now they are listed by RACE... Linking to to race may seem logical to help newbs, and especially the alpha clones. However, it makes navigating a list of 200 fits take significantly more time. Its makes me click more times that before. I cant stress enough that fits are saved by name and that is a key means of selecting them for myself.
The fitting window is already big enough. Just because Im looking for a fit doesnt mean I'm fitting a ship... I may be sharing that fit with a friend, and simply want to link it in a chatroom. However, now you're forced into a window as wide as half the screen, rather than atleast being able to stack the Saved fits window on top of the FItting window.
I know other's have stated similar complaints as we've been appalled by these uncessary changes. Several said, they'll just use pyfa more. I personally just want the option to revert the previous Saved Fits Window.
I also was surprised that when clicking a fit someone has shared, I can no longer EASILY change its name at the top of that fit. I don't even see how to change its name, only how to save the fit. That's what led to me searching for my saved fits window, and alas, to this post.
PLEASE HELP. |
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CCP karkur
C C P C C P Alliance
4090

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Posted - 2016.11.15 19:04:18 -
[277] - Quote
Dahak Thricegreat wrote:PLEASE HELP. Double click on the Hulls&Fits tab or add the Fitting Management to your Neocom (it's under the E in the Neocom)
Dahak Thricegreat wrote:I also was surprised that when clicking a fit someone has shared, I can no longer EASILY change its name at the top of that fit. I don't even see how to change its name, only how to save the fit. That's what led to me searching for my saved fits window, and alas, to this post. Click on the fitting name.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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TheSmokingHertog
Julia's Interstellar Trade Emperium
442
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Posted - 2016.11.15 21:14:49 -
[278] - Quote
Dear Karkur and team
I bug-reported Forman Link modules showing up in ghost fitting when loading saved fits on my orca.
See bug-report > EBR-99172 < https://puu.sh/sjqkg/8e5ff0e62d.jpg
When I fit 4 modules on my orca that can burst, the 4th shows online, while the orca just has 3 slots for burst modules. I dont see the 4th offline or get any warning that it cannot be fit.
See bug report > < EBR-99183 < https://puu.sh/sjqMZ/478399c22a.jpg
TSH
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Luke J Skywalker
Russian Pilot
0
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Posted - 2016.11.16 07:19:28 -
[279] - Quote
Hello. You can add to the ghostly fitting opportunity to create their own filters? |

Scatim Helicon
GoonWaffe Goonswarm Federation
3442
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Posted - 2016.11.16 14:58:58 -
[280] - Quote
Might have missed this, but is there a way to toggle the clone state so you can see how a ship would perform in Alpha vs Omega (for those who have previously subscribed and trained skills that are now locked down)?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Vaedian GER
Excidium.
1
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Posted - 2016.11.16 16:26:43 -
[281] - Quote
- tiny fitting window that can't be scaled in the age of 30" monitors and 4K resolution
- way too narrow module list that truncates item names
- user-unfriendly way to save fittings
- extremly user-unfriendly tiny buttons to remove modules (drag and drop anyone? not even going to mention double click)
- useless tank stats (I don't care how much my shield booster boosts if resists aren't calculated into it)
- no option to configure damage profiles
- no option to save skill sets (All Level 5, multiple characters, or maybe I'm just blind?)
- no implant option
This thing is of very little help and costs a lot of time. |

TigerXtrm
KarmaFleet Goonswarm Federation
1791
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Posted - 2016.11.17 10:44:59 -
[282] - Quote
Just a couple of requests to really round this amazing feature up:
- Please add "View market info" to the right click menu for simulated modules.
- Please add mining yield somewhere.
- Please add the effects of your own command bursts to the statistics when active. Or, even better, allow us to set external effects to simulate.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Aetatis
Aeroprop Viral Society
3
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Posted - 2016.11.17 15:07:57 -
[283] - Quote
tl;dr (all of the discussion, sry for any repeating stuff - maybe)
dronestats are still horrible (correct me if i am wrong). e.g. drone HP are not calculated correctly (if at all, not sure tho). its a bit sad that i still have to undock and test the drones to see how many shield/armor/structure they have or throw the ship in eft to see correct stats.
also active modules such as the industrial core on the rorqual seem not to fully apply their bonuses to e.g. the excavator drones mining output, when tested in the simulation mode
m-¦/minute mined would be another nice option in the window
the simulation misses also that implant-simulation. it is always using the current implants - which confuses people a lot.
i am aware that most of the stuff i mentioned is something we are blessed with in eft and other fitting tools, but i think if something like the simulation mode is added, it should be done in a whole. |

Nafrayu Nox
Lisnave Spaceship Samurai
0
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Posted - 2016.11.18 14:17:46 -
[284] - Quote
Thanks for the feature CPP, but I noticed that several important attributes are not being displayed yet.
* Mining Yield (Strip Miner, Ice Harverts and Mining Lasers) (m-¦/h) * Missing skills (for whole fit simulation) * Missing skills points (show total training time of missing skills) * EHP (Effect Hit Points by damage profiles) (Uniform, EM, Thermal, Kinetic, Factions, Charges, etc...) * Shield Boosts/Armor repairs influenced by resistence * Wormhole effects (Black hole, Wolf Rayet, Pulsar, etc.) * Fleet boosts (and warfare/mining foreman links) * Implants * Boosters * DPS (with reload times calcs) * Propagate T2/Faction icons to fitting simulation bars (Improves the identification of the modules, I have to place the mouse on top to identify them) * Overwrite saved fitting instead to try duplicate them (While editing a fitting there is no overwrite option)
I hope I have helped
=D |

Captain Campion
Campion Corp.
30
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Posted - 2016.11.19 12:06:35 -
[285] - Quote
My feedback: - I very often want to: open fit, edit it, save it. It's quite annoying that there's Save As and not Save. - I keep wanting to make the window taller so I can see more of the module menu. - Speed should be formatted with a comma, e..g 1,500 rather than 1500 - Mining yield missing - Rep amount should take resists into account |

Gevlin
Sebiestor Tribe Minmatar Republic
289
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Posted - 2016.11.20 06:59:58 -
[286] - Quote
Trying out the ghost fitting window, after subscribing and not playing for a year. Yup I support the game
It was annoying to have to buy a hull, assemble it, then press fit to ship, to buy the stuff, then reload the layout to press fit to ship again for everything to work.
I would love to have - oh here is my fitting - Build be a ship so I can start flying it.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
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Cold HotPockets
Perkone Caldari State
0
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Posted - 2016.11.20 22:17:42 -
[287] - Quote
Sorry if I'm missing something here, but it would be nice if I could open a ghost fitting window on any ship. Not just the ones I own. |

h4kun4
Gang Bang Pandas Snuffed Out
69
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Posted - 2016.11.21 13:48:29 -
[288] - Quote
My List of "Little Things" on the Fitting Simulator, if something i list here has bee suggested already, see that as a confirmation that it needs to be done. Please... - add simulation of different effects (implant effects, wormhole effects, spatial generator effects, command burst effects (with and without mindlinks) - merge charges and items into one category, how it it is now, is quite irritating. (So there are only Ships and Items) - add Mining yield, it is missing i guess - add a button to only show modules and ships present in the market of you current station/system/constellation/region. - add a faeture to consider resistances for the tank with a possibility to adjust incoming damage by types in percentage (55% kin, 45% therm for example)
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Daichi Yamato
Xero Security and Technologies
3615
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Posted - 2016.11.23 23:48:22 -
[289] - Quote
I'd like to have the option to 'view market details' when browsing through mods and ships. Right now i only have 'buy this type'
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Daichi Yamato
Xero Security and Technologies
3615
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Posted - 2016.11.23 23:49:50 -
[290] - Quote
Cold HotPockets wrote:Sorry if I'm missing something here, but it would be nice if I could open a ghost fitting window on any ship. Not just the ones I own.
There a spanner on the left, then tabs for player and corp fittings. If you deselect both you can ghost fit for any ship.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Soltys
Brutor Tribe Minmatar Republic
166
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Posted - 2016.12.02 12:48:11 -
[291] - Quote
Please move "simulate ship' to the bottom on transactions' RMB context menu. Currently it:
- ruined over decade of muscle memory - what's worse: simulate ship shows up only for ships
So please move it somewhere lower. It's not important functionality in context of character/corporation transaction history.
Jita Flipping Inc.: Kovl & Kuvl
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Captain Campion
Campion Corp.
34
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Posted - 2017.01.29 20:27:44 -
[292] - Quote
tactical destroyer modes don't affect stats in ghost fitting :( |

Captain Campion
Campion Corp.
50
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Posted - 2017.03.04 09:50:21 -
[293] - Quote
Some of my fits have accompanying implants.
I tried to search for implants to add them to the fit's cargo.
But I can't find an implant to be able to add it to cargo. |

JonDoh
Vexillum Inc.
2
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Posted - 2017.05.02 14:08:45 -
[294] - Quote
I figured it would be better to post about the fitting window here rather than start a new thread. I hope this thread is still being watched.
A major missing feature set on the current fitting simulation tool is a way to adjust the skill profile.
The "all skills 5" profile is a massively useful part of most standard fitting tools. It helps me compare ships I can't currently fly, or can't fly well. This is useful for making decisions about what to train for next, or to help build fits for other people.
The other kind of standard skill profiles that would be awesome to see would be the maxed alpha clone for each race.
You could also allow some sort of permission or access system for being able to easily share skill info between players. This could help me build fits specifically for other people; especially useful for helping out new pilots. |

Cade Windstalker
1503
|
Posted - 2017.05.02 14:20:21 -
[295] - Quote
JonDoh wrote:I figured it would be better to post about the fitting window here rather than start a new thread. I hope this thread is still being watched.
A major missing feature set on the current fitting simulation tool is a way to adjust the skill profile.
The "all skills 5" profile is a massively useful part of most standard fitting tools. It helps me compare ships I can't currently fly, or can't fly well. This is useful for making decisions about what to train for next, or to help build fits for other people.
The other kind of standard skill profiles that would be awesome to see would be the maxed alpha clone for each race.
You could also allow some sort of permission or access system for being able to easily share skill info between players. This could help me build fits specifically for other people; especially useful for helping out new pilots.
There is, in fact another thread someone made with more or less exactly this suggestion. I'll repeat in brief what I said over there. The in-game fitting tool is leveraging the existing skills system. From what CCP have told us about how those systems interact it would likely be a lot of additional work to plug in a different skills system to the ship simulation.
Besides that CCP have repeatedly stated that while feature parity with third party tools would be nice it's not their goal and in most cases it's not worth the time that would require. |
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