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Jude Lloyd
Heretic Army
212
|
Posted - 2011.12.14 10:00:00 -
[1] - Quote
So, I tend not to complain about game mechanics, but stabs I feel to be a little bit too much. I can put up with them most of the time, and attempting to put enough points on a overly stabbed ship can be an entertaining challenge.
I have two ideas to lower the instant out that is the stab, but leave the concept intact.
First: Make it a module that needs to be activated and have a cycle time. Make the un-point-ability chance based so that every time the cycle rounds it has a chance (percentage based on skills maybe) to remove point on one's ship.
Second: All ships tha fit a Warp Disruptor or Warp Scrambler are unable to fit a Stab. Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
212
|
Posted - 2011.12.14 10:22:00 -
[2] - Quote
Manar Detri wrote:No, and i'll tell you a secret, we have ecm modules and drones..
ECM doesn't HAVE to be the only chance based module. Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
212
|
Posted - 2011.12.14 11:10:00 -
[3] - Quote
I understand your points, what about the stipulation that you cant fit both a Warp Disruptor and a Stab? It removes that chance based annoyance but still limits the Stab as a whole.
That way haulers, ninja salvagers can still have their stabs, but not those who plan on getting in fights.
Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
212
|
Posted - 2011.12.14 11:24:00 -
[4] - Quote
Skippermonkey wrote:warp core stabs have their advantages and disadvantages.
only people who dont want to fight (with the exception of smartbomb battleships) fit warp core stabs.
How about you tell us what happened to get your goat up about them.
Me and a corpmate, Ashen, were out in a Cyna and Drake... found a Dominix and Abaddon moving though system and caught them on the Sis gate in Amamake. Pointed them both up and expected a difficult yet entertaining fight (gate guns would be on us as well). They warped away :P
As I said, I can live with stabs. They only take 2-3 kills away a week, personally. I'm just wondering if there's a way to keep their concept but lower their get-the-****-out ability.
Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
212
|
Posted - 2011.12.14 11:25:00 -
[5] - Quote
Norris Packard wrote:Warp Stabs were nerfed hard to the point they are today to keep them out of PVP, I don't know where you fly but I have yet to find Warp Stabs on a PVP fit ship since they nerfed them.
I really don't see the issue, If they really want to stab it kills their range and lock on times as well as wastes valuable low slots.
True, the negative effects of stabs are already decently balanced. Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
212
|
Posted - 2011.12.14 12:54:00 -
[6] - Quote
Shivus Tao wrote:Stabs could have the same diminishing returns that damage modules have, such that you can fit 2 for +2 strength, but would need 4 for +3 strength and 7 or 8 for +4 strength.
This would retain some gtfo ability but would ensure small gangs that can muster a combined 3 or 4 points before you warp actually get to kill you, so it wouldn't be as reliable. This would also render the natural +2 strength on deep space transports comparatively more valuable.
Not a bad idea at all.
Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
212
|
Posted - 2011.12.14 12:59:00 -
[7] - Quote
Skippermonkey wrote:Jude Lloyd wrote:Shivus Tao wrote:Stabs could have the same diminishing returns that damage modules have, such that you can fit 2 for +2 strength, but would need 4 for +3 strength and 7 or 8 for +4 strength.
This would retain some gtfo ability but would ensure small gangs that can muster a combined 3 or 4 points before you warp actually get to kill you, so it wouldn't be as reliable. This would also render the natural +2 strength on deep space transports comparatively more valuable. Not a bad idea at all. actually, it is If small gangs are worried about a target fitting multiple warp core stabs they should fly a HIC
Well yeah, HICs are the obvious counter, but you don't always have a HIC with you. Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
213
|
Posted - 2011.12.14 14:06:00 -
[8] - Quote
Pamela Podpopper wrote:Jude Lloyd wrote:So, I tend not to complain about game mechanics, but stabs I feel to be a little bit too much. I can put up with them most of the time, and attempting to put enough points on a overly stabbed ship can be an entertaining challenge.
I have two ideas to lower the instant out that is the stab, but leave the concept intact.
First: Make it a module that needs to be activated and have a cycle time. Make the un-point-ability chance based so that every time the cycle rounds it has a chance (percentage based on skills maybe) to remove point on one's ship.
Second: All ships tha fit a Warp Disruptor or Warp Scrambler are unable to fit a Stab. how about just learning to PVP?
Post with your main so I can attempt to take you seriously.
Also, U MAD? Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
213
|
Posted - 2011.12.14 14:14:00 -
[9] - Quote
Gypsio III wrote:Jude Lloyd wrote:Skippermonkey wrote:warp core stabs have their advantages and disadvantages.
only people who dont want to fight (with the exception of smartbomb battleships) fit warp core stabs.
How about you tell us what happened to get your goat up about them. Me and a corpmate, Ashen, were out in a Cyna and Drake... found a Dominix and Abaddon moving though system and caught them on the Sis gate in Amamake. Pointed them both up and expected a difficult yet entertaining fight (gate guns would be on us as well). They warped away :P They were fit for travelling, not for pvp. They sacrificed the ability to fight back in exchange for a greater chance of escaping tackle. What exactly are you complaining about?
Dude, don't be so mad. I figured as much, it still sucks to have 2 BS pointed and watch them warp away.
Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
213
|
Posted - 2011.12.14 14:35:00 -
[10] - Quote
SpaceSquirrels wrote:Considering you can get a point or a scram with -3 and a stab is +1 only... Eh. Face it you can't catch everything.
Yeah true, I really honestly don't mind them existing very often, was just trying to come up with new ways for them to operate. I understand everyone's thoughts on why they aren't that bad.
Anyone know how stabs use to work, people mentioned they were nerfed... nerfed from what?
Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
213
|
Posted - 2011.12.14 16:42:00 -
[11] - Quote
Vachir Khan wrote:Jude Lloyd wrote:[quote=SpaceSquirrels]Anyone know how stabs use to work, people mentioned they were nerfed... nerfed from what? they had no drawbacks at all (apart from using up a a slot and fitting ofcourse) so many folks fitted them on pvp ships as well and by those standards it's already a whole lot better than it was. Honestly, this whole thread reeks of bawling, just accept that some folks who thought ahead might actually be able to avoid you.
As I've said before, I'm really not that upset about them (I don't really get upset about video games), I'm just coming up with new ideas regarding stabs and seeing what the community thought about them. Apparently you guys love stabs :P Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
213
|
Posted - 2011.12.14 16:48:00 -
[12] - Quote
Vachir Khan wrote:I don't, I just don't see problems if people use them. It's a game of cat and mouse and sometimes the mice get away, being slightly annoyed by that is logical but thinking that this is somehow "wrong" and "must be fixed" is ofcourse nothing more than "buff me, nerf everyone else" :)
It's not like a broadsword is a bad addition to a (roaming) camp so I really don't see the problem.
Its hard not to have that kind of attitude sometimes :P Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
213
|
Posted - 2011.12.15 03:48:00 -
[13] - Quote
Tamiya Sarossa wrote:
Plus, the feeling of fitting multiple points and grabbing that stabbed bastard who thought he was safe is priceless.
Oh hell yeah Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |

Jude Lloyd
Heretic Army
216
|
Posted - 2011.12.19 02:43:00 -
[14] - Quote
Jones Bones wrote:This is one of the dumbest ideas I have ever heard. These modules have very steep drawbacks.
If you were a bit older you might be able to remember a time when stabs had no drawbacks. Your tears would be even more harvest able.
Jones, the wise bike-thief brutor. I've shed no tears for this silly spaceship game, you know that. Heretic Army CEO Host of Frigfry Fridays http://judelloyd.blog.com/ -á |
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