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![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
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Posted - 2016.01.04 07:46:15 -
[1] - Quote
The Sentry/Guardian T2 BS
Tech T2 PVP defense BS These ships would have a single primary focus - Allowing players to redirect hostile target locks to their own ship from other friendly vessels within a set range.
These ships have bonuses for tank and the "Target Redirection Module"
Target Redirection Module: - Redirects target locks outside of the affected space to the BS - Has a 5 to 7.5km AOE bubble where ships inside are safe from outside locks. - Prevents the BS from moving. Disables prop-modules and has a warp disruption effect for ships inside the safe zone. - Only one such module can be in use within 50-100km. - Counters are nuets and Command Destroyers MMJD. Nuets to shut down the module, or MMJD to jump the ships from inside the safe zone out, excluding the BS. - 60-120 sec cycle time, and repeatable. If disabled by the player or from lack of fuel/capacitor it has a 180 cool down before it can be reactivated. - No bonuses for combat, just defense and limited combat abilities (lack of hard points/bandwidth) for self-defense in travel. - Maybe limit it to local tank reps or limited incoming reps (maybe make it so reps directed at it from inside the AOE are only 10% effective, but work at full strength out side the safe zone.)
Lore: Durning a number of salvage runs and research operations into Drifter space, a group of (NPC) scientist found what appeared to be a Target Spectrum Breaker. Upon closer review and weeks of reverse engineering they learned that the module didn't break target locks but redirected them to the ship using said module. The research and prototypes where leaked to eiach empire which hurriedly developed high-end defensive ships to use the modules, for capsular use.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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![Anize Oramara Anize Oramara](https://images.evetech.net/characters/91322842/portrait?size=64)
Anize Oramara
The Arch Dashing Dashers
719
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Posted - 2016.01.04 07:51:36 -
[2] - Quote
Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
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Posted - 2016.01.04 07:59:15 -
[3] - Quote
Anize Oramara wrote:Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread.
Didn't really think of capitals vs these ships - then again, as I wasn't thinking about them I didn't try to balance them for capitals, plus the fact that all the times I have seen PVP fleets I hardly ever see dreads involved. Unless the fleet is tower bashing or attacking another capital ship.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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![Helios Panala Helios Panala](https://images.evetech.net/characters/95080856/portrait?size=64)
Helios Panala
60
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Posted - 2016.01.04 09:39:22 -
[4] - Quote
I'd prefer a special type of 5 to 7.5km POS shield instead of weird sensor tech. Seems more straightforward.
This is essentially a standard MMO tank, make the enemy hit you rather than your party, if something like that was ever introduced I'd want to stop my team getting in hit a way that at least looks a bit cool. Big shield is better than invisible sensor magic.
A few years ago I'd have confidently said 'no way this will happen' but CCP seem to be experimenting a bit more these days, so who knows. |
![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
|
Posted - 2016.01.04 10:49:09 -
[5] - Quote
Yes, they are doing some cool things. And yes, this is basically just a "aggro" control ship. I would leave the visual graphic to CCP. But as I am not trying to prevent damage to ships in the safe target zone, but rather divert the target locks to the BS. Having a "safety bubble" that prevents damage or sends all damage toward the "tank" doesn't seem to fit the sci-fi nature of EVE.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
![Helios Panala Helios Panala](https://images.evetech.net/characters/95080856/portrait?size=64)
Helios Panala
60
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Posted - 2016.01.04 10:55:32 -
[6] - Quote
"Safety bubble" already has a precedent in the Eve Universe though.
I suppose the only real difference would be whether the proposed Battleship protects against bombs or not. |
![Celthric Kanerian Celthric Kanerian](https://images.evetech.net/characters/91375387/portrait?size=64)
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
600
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Posted - 2016.01.04 11:52:56 -
[7] - Quote
Amarisen Gream wrote:Anize Oramara wrote:Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread. Didn't really think of capitals vs these ships
This is EVE... Everything that happens in this game has something to do with Capitals.
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![Reaver Glitterstim Reaver Glitterstim](https://images.evetech.net/characters/1017580736/portrait?size=64)
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2842
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Posted - 2016.01.04 11:58:49 -
[8] - Quote
Anize Oramara wrote:Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread. Maybe it'll be the first battleship to be able to tank a dreadnought.
There are three defensive skill bonuses and T2 ships get 4 bonuses, so it could have all three defensive skill bonuses, with its race defense duplicated once. Example: Amarr Battleship Skill 4% improved armor resistances per level 7.5% increased armor hit points per level Amarr HDSBS Skill 4% improved armor resistances per level 7.5% increased armor repair amount per level
Combine with T2 resists, the EHP buff that battleships need in general, slightly higher base HP on these than marauders after the buff, and new shield extenders and armor plates for battleships, and you might have a really strong tank. Also, these would have a better slot layout for strong tank: Amarr: 7/4/8 Caldari: 7/8/4 Gallente: 7/5/7 Minmatar: 7/7/5
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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![Alexhandr Shkarov Alexhandr Shkarov](https://images.evetech.net/characters/93626569/portrait?size=64)
Alexhandr Shkarov
Swamphole Inc. Swamphole
24
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Posted - 2016.01.04 12:13:45 -
[9] - Quote
Helios Panala wrote:I'd prefer a special type of 5 to 7.5km POS shield instead of weird sensor tech. Seems more straightforward.
This is essentially a standard MMO tank, make the enemy hit you rather than your party, if something like that was ever introduced I'd want to stop my team getting in hit a way that at least looks a bit cool. Big shield is better than invisible sensor magic.
A few years ago I'd have confidently said 'no way this will happen' but CCP seem to be experimenting a bit more these days, so who knows.
I am not sure if this is a good thing though. Fleets already rely on anchors a lot, and now you're going to allow a brick tanked battleship be an even better anchor?
All my posts are on my personal title and should not be confused as me speaking for anyone else.
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![Iain Cariaba Iain Cariaba](https://images.evetech.net/characters/1843354135/portrait?size=64)
Iain Cariaba
2276
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Posted - 2016.01.04 12:27:33 -
[10] - Quote
*Looks at the list of penalties for using this ship.*
Here's a thought. If you have to pile that many penalties onto a ship in order to balance out the opness, it's probably not a good idea to start with.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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![Anize Oramara Anize Oramara](https://images.evetech.net/characters/91322842/portrait?size=64)
Anize Oramara
The Arch Dashing Dashers
721
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Posted - 2016.01.04 12:43:02 -
[11] - Quote
Amarisen Gream wrote:Anize Oramara wrote:Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread. Didn't really think of capitals vs these ships - then again, as I wasn't thinking about them I didn't try to balance them for capitals, plus the fact that all the times I have seen PVP fleets I hardly ever see dreads involved. Unless the fleet is tower bashing or attacking another capital ship. Actually I'm thinking way too big even though I am 100% correct regardless. I hear phoenixes are quite popular for blapping sub caps.
But seriously a modest sized fleet of arty Machs that are quite common these days in Low and Null will alpha it off the field. Heck a Tach nightmare fleet should be able to do it as well. Arty nados if on a budget or you know, Cane's for real cheap. If it's sitting still it's dead.
Well more dead.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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![Helios Panala Helios Panala](https://images.evetech.net/characters/95080856/portrait?size=64)
Helios Panala
60
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Posted - 2016.01.04 12:52:56 -
[12] - Quote
Amarisen Gream wrote:- Prevents the BS from moving. Disables prop-modules and has a warp disruption effect for ships inside the safe zone.
Wait... can I drop it on enemy fleets to turn off their prop mods and prevent escape? |
![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
|
Posted - 2016.01.04 15:18:43 -
[13] - Quote
Reaver Glitterstim wrote:Anize Oramara wrote:Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread. Maybe it'll be the first battleship to be able to tank a dreadnought. There are three defensive skill bonuses and T2 ships get 4 bonuses, so it could have all three defensive skill bonuses, with its race defense duplicated once. Example: Amarr Battleship Skill4% improved armor resistances per level 7.5% increased armor hit points per levelAmarr HDSBS Skill4% improved armor resistances per level 7.5% increased armor repair amount per levelCombine with T2 resists, the EHP buff that battleships need in general, slightly higher base HP on these than marauders after the buff, and new shield extenders and armor plates for battleships, and you might have a really strong tank. Also, these would have a better slot layout for strong tank: Amarr: 7/4/8 Caldari: 7/8/4 Gallente: 7/5/7 Minmatar: 7/7/5
Thank you.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
|
Posted - 2016.01.04 15:23:23 -
[14] - Quote
Helios Panala wrote:Amarisen Gream wrote:- Prevents the BS from moving. Disables prop-modules and has a warp disruption effect for ships inside the safe zone. If I drop it on top of enemy fleets will it turn off their prop mods and prevent escape?
When it came to thinking up the small prop/warp drive shut down bubble, it was more for the fact that.
If an enemy fleet gets within the bubble. everyone inside of it is effected. using something like a command destroyer to land your brawling cruisers in on your foe is a possible option this just makes it so everyone can't warp out (with out a warp stab) or use prop modes to burn through it.
Ether Fleet with the BS holds their spot, or they get killed.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
![Frostys Virpio Frostys Virpio](https://images.evetech.net/characters/92255657/portrait?size=64)
Frostys Virpio
KarmaFleet Goonswarm Federation
2451
|
Posted - 2016.01.04 15:28:20 -
[15] - Quote
Reaver Glitterstim wrote:Anize Oramara wrote:Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread. Maybe it'll be the first battleship to be able to tank a dreadnought. There are three defensive skill bonuses and T2 ships get 4 bonuses, so it could have all three defensive skill bonuses, with its race defense duplicated once. Example: Amarr Battleship Skill4% improved armor resistances per level 7.5% increased armor hit points per levelAmarr HDSBS Skill4% improved armor resistances per level 7.5% increased armor repair amount per levelCombine with T2 resists, the EHP buff that battleships need in general, slightly higher base HP on these than marauders after the buff, and new shield extenders and armor plates for battleships, and you might have a really strong tank. Also, these would have a better slot layout for strong tank: Amarr: 7/4/8 Caldari: 7/8/4 Gallente: 7/5/7 Minmatar: 7/7/5
So like, 2 dreads instead of one?
Remember, it's also taking the enemy fleet's worth of DPS over what the dread is bringing. It adds up fast.
@OP, if I brawl inside the bubble, I can freely target? |
![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
|
Posted - 2016.01.04 15:35:18 -
[16] - Quote
Frostys Virpio wrote:Reaver Glitterstim wrote:Anize Oramara wrote:Has the same problem as Marauders. A BS that's not moving will be insta blapped by a dread. Maybe it'll be the first battleship to be able to tank a dreadnought. There are three defensive skill bonuses and T2 ships get 4 bonuses, so it could have all three defensive skill bonuses, with its race defense duplicated once. Example: Amarr Battleship Skill4% improved armor resistances per level 7.5% increased armor hit points per levelAmarr HDSBS Skill4% improved armor resistances per level 7.5% increased armor repair amount per levelCombine with T2 resists, the EHP buff that battleships need in general, slightly higher base HP on these than marauders after the buff, and new shield extenders and armor plates for battleships, and you might have a really strong tank. Also, these would have a better slot layout for strong tank: Amarr: 7/4/8 Caldari: 7/8/4 Gallente: 7/5/7 Minmatar: 7/7/5 So like, 2 dreads instead of one? Remember, it's also taking the enemy fleet's worth of DPS over what the dread is bringing. It adds up fast. @OP, if I brawl inside the bubble, I can freely target?
yes. free targeting inside the bubble. out side the bubble redirects target locks to the BS if the the target is inside the bubble/aoe
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
![Frostys Virpio Frostys Virpio](https://images.evetech.net/characters/92255657/portrait?size=64)
Frostys Virpio
KarmaFleet Goonswarm Federation
2452
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Posted - 2016.01.04 16:06:27 -
[17] - Quote
Amarisen Gream wrote:yes. free targeting inside the bubble. out side the bubble redirects target locks to the BS if the the target is inside the bubble/aoe my awesome skills at putting shapes together. http://prntscr.com/9lzvkr
If it could move, it could be used as an anti-logi but there is an anchor attached to the redirect... |
![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
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Posted - 2016.01.04 16:33:16 -
[18] - Quote
Frostys Virpio wrote:Amarisen Gream wrote:yes. free targeting inside the bubble. out side the bubble redirects target locks to the BS if the the target is inside the bubble/aoe my awesome skills at putting shapes together. http://prntscr.com/9lzvkr If it could move, it could be used as an anti-logi but there is an anchor attached to the redirect...
I am not a balance master - so if the ship was allowed to move. it would be very slow going...
But, i'm mostly just for a T2 BS that can redirect the targeting from outside the AOE against ships inside the AOE. if the ship is anchored or movable doesn't really matter, as long as it gets balanced accordingly...
maybe CCP could get creative and have different effects for in motion and out of motion. like say a smaller AOE while moving, bigger when still.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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![FT Diomedes FT Diomedes](https://images.evetech.net/characters/1173578059/portrait?size=64)
FT Diomedes
The Graduates
2153
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Posted - 2016.01.04 17:59:34 -
[19] - Quote
This idea is just bad. It won't make the game more fun or more interesting. If it takes a Dreadnought to break it, then it is OP for small scale fights. At the large scale it will just be a useless HP wall that will have to get killed.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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![FT Diomedes FT Diomedes](https://images.evetech.net/characters/1173578059/portrait?size=64)
FT Diomedes
The Graduates
2153
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Posted - 2016.01.04 18:01:38 -
[20] - Quote
Iain Cariaba wrote:*Looks at the list of penalties for using this ship.*
Here's a thought. If you have to pile that many penalties onto a ship in order to balance out the opness, it's probably not a good idea to start with.
This is a tried and true rule for Eve ship design.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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![Riot Girl Riot Girl](https://images.evetech.net/characters/92330948/portrait?size=64)
Riot Girl
You'll Cowards Don't Even Smoke Crack
3921
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Posted - 2016.01.04 19:04:44 -
[21] - Quote
So it forces all ships to have a maximum of 1 locked target? And then I just warp into C5, let my BS tank all rats and gankers while my alt nukes everything with full damage mods on lows and mids. Sweet...
Oh god.
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![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
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Posted - 2016.01.04 19:19:51 -
[22] - Quote
FT Diomedes wrote:This idea is just bad. It won't make the game more fun or more interesting. If it takes a Dreadnought to break it, then it is OP for small scale fights. At the large scale it will just be a useless HP wall that will have to get killed.
Or force the fleet up against one to move in on top of it and take out his allies.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
|
Posted - 2016.01.04 19:24:23 -
[23] - Quote
Riot Girl wrote:So it forces all ships to have a maximum of 1 locked target? And then I just warp into C5, let my BS tank all rats and gankers while my alt nukes everything with full damage mods on lows and mids. Sweet...
Not really - it prevents any target locks on ships with in the AOE by ships out side it; and redirects the lock to the BS.
Command destroyers could jump in and then jump out taking all this pretty over DPS ships with no tank out of their little salty net. Or they could jump in and fight at near point blank.
Or use Neuts to drain his cap
Or disengage and wait for them on another field of battle.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
|
Posted - 2016.01.04 19:47:12 -
[24] - Quote
Helios Panala wrote:"Safety bubble" already has a precedent in the Eve Universe though.
I suppose the only real difference would be whether the proposed Battleship protects against bombs or not.
Didn't see this post - bombs are uneffected, as they don't require target locks. Just think how fun bombing wings would be vs these things.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
![Amarisen Gream Amarisen Gream](https://images.evetech.net/characters/93517323/portrait?size=64)
Amarisen Gream
Divine Demise Apocalypse Now.
180
|
Posted - 2016.01.04 19:51:52 -
[25] - Quote
FT Diomedes wrote:This idea is just bad. It won't make the game more fun or more interesting. If it takes a Dreadnought to break it, then it is OP for small scale fights. At the large scale it will just be a useless HP wall that will have to get killed.
Small gangs would just blue ball it, and large fleets would have the counters. Ether neut it like every other ship in game, drop in on top of it and fight or jump in and jump out via Command Destroyers, taking every ship but the BS along for a death ride.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
![Alexhandr Shkarov Alexhandr Shkarov](https://images.evetech.net/characters/93626569/portrait?size=64)
Alexhandr Shkarov
Swamphole Inc. Swamphole
24
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Posted - 2016.01.04 20:32:58 -
[26] - Quote
Amarisen Gream wrote:FT Diomedes wrote:This idea is just bad. It won't make the game more fun or more interesting. If it takes a Dreadnought to break it, then it is OP for small scale fights. At the large scale it will just be a useless HP wall that will have to get killed. Small gangs would just blue ball it, and large fleets would have the counters. Ether neut it like every other ship in game, drop in on top of it and fight or jump in and jump out via Command Destroyers, taking every ship but the BS along for a death ride.
Not only that, but it directly contradicts the goal of CCP to reduce the idea of anchoring and such in favour of pilot-skill.
All my posts are on my personal title and should not be confused as me speaking for anyone else.
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![Helios Panala Helios Panala](https://images.evetech.net/characters/95080856/portrait?size=64)
Helios Panala
60
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Posted - 2016.01.04 22:12:29 -
[27] - Quote
FT Diomedes wrote:Iain Cariaba wrote:*Looks at the list of penalties for using this ship.*
Here's a thought. If you have to pile that many penalties onto a ship in order to balance out the opness, it's probably not a good idea to start with. This is a tried and true rule for Eve ship design.
It currently has one penalty...
Even the original proposal only had 2 definite penalties. |
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