Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Skippio77 Arkangel
Unity Ventures Apocalypse Now.
0
|
Posted - 2016.06.20 20:21:00 -
[61] - Quote
making combat links on-grid only would be good for gameplay . but b4 they could ever consider putting a rorq on grid in an anom or belt they would have to make some severe changes to industrial core mechanics. maybe give it a Pos Sheild effect so the rorq and anything in it is safe for x amount of minutes to allow an alliance to muster a defense fleet . would cause a lot of content as well as drive up demand for ores. although the best idea I though of was changing the industrial core to "VOLTRON MODULE" that makes all the exhumers and barges combine with the rorq into a giant mining robot of doom lol.
one time i made a hat out of a lobster shell and a piece of grass but the monkey didnt like it
|

Oliver Ward
Signal Cartel EvE-Scout Enclave
13
|
Posted - 2016.06.20 20:59:46 -
[62] - Quote
Force all links, including mining links, to be used on-grid. We already have five good, cheap ships in-game that can run links in a belt (the Gnosis, and the four Command Destroyers), and all five of these ships are able to use at least two Warfare links. Sure, you sacrifice quite a bit on the Command Destroyers, but you're able to achieve it, and can do so for a fairly inexpensive price, especially compared to the Orca and the Rorqual.
If there's a desire for something dedicated specifically for Mining links (a reasonable request, actually), then either repurpose the Primae, or create an ORE Command Destroyer with similar stats as the four existing command destroyers, but slightly-reduced bonuses (in order to actually put some rISK into the equation if going for max yield). |

Shallanna Yassavi
Imperial Academy Amarr Empire
227
|
Posted - 2016.06.20 22:20:33 -
[63] - Quote
Frostys Virpio wrote:Solecist Project wrote:Rorqual changes will change the landscape of the game considerably.
Not looking forward to it ... If they don't radically change how they work, people will stop using them. Anchoring yourself on a freely warpable celestial object with little mean of defending yourself. That is not a winning plan if you ask me... Bigger blueball, more systems for any invader to go through before the Rorqal's cycle time is up.
A signature :o
|

Dirty Forum Alt
Royal Amarr Institute Amarr Empire
46
|
Posted - 2016.06.20 23:31:50 -
[64] - Quote
All they need to do to the rorqual is un-nerf it and give me back my ****ing 250% drone damage bonus that made it an unkillable subcap-murdering machine utterly untouchable by anything short of dreads/supercapitals.
If at the same time they would like to provide it with buffs on a similar scale to the rest of the mining ships so that it ends up with stats roughly equivalent to a supercarrier, I'm OK with that as well - but honestly I'd settle for just the original stats from back when it was a beautiful murdering machine.
Then it can provide on-grid boosts as well as protection for the entire mining fleet. Problem solved.
Disclaimer: Of course you'll still need your capital fleet on standby for when someone like PL notices you, but meh  |

Adara Starkiss
Blackstone Holdings Sev3rance
8
|
Posted - 2016.06.21 14:28:03 -
[65] - Quote
If we can dream like that... and they get rid of mining links and put them on a structure....
Then I want to fit T2 strips to my Orca :) with same full speed cycle/range/yield than a hulk or covetor :)
(and a smaller version than the planned (see updates site) drones for Orcas :) )
Ubuntu Mate 15.04 64bit // Amd A8-5600K with IGP Trinity 7650D // 6GB DDR3 // Sandisk 120GB SSD Plus //
Wine 1.7.50 // Beta Launcher and Native Linux Launcher (Separate Installs) // TS3 working // Happy to be back in Ubuntu :)
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |