
SencneS
Amarr Keepers of the Holy Bagel The SUdden Death Squad
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Posted - 2007.01.22 22:57:00 -
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Edited by: SencneS on 22/01/2007 22:56:18 Here is a MarkPvP idea I executed a few times with success but requires a fair amount of setup and a little capital but not as much as you'd think.
The idea is to make people think there is heavy competition for a product which you are the only supplier. This will often deter anyone else from selling the same item.
Prep work:- Find a Station close to a hub (Within 2 jumps), and list every system with a station, in 5 jumps of the station.
Find out the absolute rock bottom you will sell the items for. This includes sales tax/fees. Find out how much it would cost (Tax, Brokers fees) if you placed a buy order for that price. Add that to your rock bottom price (Per unit) On the station you listed above, place a buy order for an amount you could buy, make sure you include the range of 5 jumps.
Travel to the main hub, and place the item on for the profit you want to make, put this as your main point of sale. In the same system place another sell order for 1/5th the quantity of your main supply, make it 2 isk less per unit then your main order.
Travel to each system and place half the amount of your second sell order in each system dropping the price anywhere between 1 and 2 isk. For the last system the sell price should be exactly 0.01 isk above your rock bottom buy order price.
So you'll have it similar to this. I'll use rocket for an example.
Main Station (Manufacture/Distribution) hub
Buy order - Rockets - 1,000,000 units for 9.75 within 5 jumps of current system.
Main Commerce hub system. Sell order - Rockets - 100,000 units for 15.55 Same station or even system will be ok. Sell order - Rockets - 20,000 units for 13.75
Lets assume 11 systems within 5 jumps that have stations
Each station you put up random amounts of rockets Sell order - Rockets - 1402 units at 13.55 Sell order - Rockets - 5682 units at 13.55 Sell order - Rockets - 402 units at 13.54 Sell order - Rockets - 572 units at 13.40 Sell order - Rockets - 592 units at 12.04 Sell order - Rockets - 1034 units at 11.00 Sell order - Rockets - 1509 units at 9.99 Sell order - Rockets - 153 units at 9.80 Sell order - Rockets - 562 units at 9.79 Sell order - Rockets - 3563 units at 9.77
Last station you put Sell order - Rockets - 20,000 units at 9.76 - Make this station the most remote and least traveled station within those 5 jumps. A dead end system makes a good choice as long as it's population is always low.
The last sell order that is 0.01 isk from your buy order needs to be a decent quantity, otherwise you'll have people buy all your stuff.
What this does (Well did for me) is totally kill everyone off EM Rockets :) (I don't do this any more) It creates the illusion that the Rockets market is heavily contested. At the same time sets up others to at least fail to be price competitive with you.
The buy order is equally important. Since they need to either match your price they end up selling their supplies directly to you at a price you already know you will either make you a very small margin or simply add to you supply which you turn around and sell the majority at 15isk a unit.
This really only works for one product the second you start added more items to your inventory this becomes more complicated. However the above tactic worked well for me in two regions. After I think a month no one else was selling EM rockets anywhere close to the hubs I did it to.
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