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Arthur Aihaken
CODE.d
4927
|
Posted - 2016.01.06 22:40:07 -
[1] - Quote
I've recently come to appreciate the Kronos Marauder, and I believe it may be the best Marauder of the group. Despite losing the stasis web bonus in the rebalance, it's still a formidable platform. Here are my reasons why:
GÇó Being armor-based it has the best tank, bar-none (which also looks uber cool now). With 7 low slots it can operate with as few as 2 or as many as 5 allocated to tank - something none of the other Marauders can touch. It's also possible to run most missions completely buffer fit without the use of an armor repairer (just an observation, not necessarily something I'd recommend). When in Bastion it has a native 68.5% kinetic resistance (71.9% with damage control), which means you can shield tank a good chunk of missile damage from Guristas and Angels. Deadspace armor repairers are cheap in comparison with Deadspace shield boosters, and the slow cycle time ensures you can always run it overheated indefinitely.
GÇó While it's quite easy to fit the Kronos for cap stability, this is not recommended - as you will almost always be more than halfway through your mission by the time either your armor or capacitor dips down to the 50% threshold. When in Bastion you almost never need to run your armor repair continuously, so even when firing, operating electronic modules or salvaging you have capacitor to spare. While Hybrids do consume energy to operate, this is minimized with only 4 large hybrid weapons. This also means you don't need a Heavy Capacitor Boster II or cap charges.
GÇó Only one ammo type, which makes life incredibly simple (Faction Antimatter). Hybrid weapon damage is ideally-suited against the majority of Pirate Factions (EOM, Guristas, Mercenaries, Mordus and Serpentis) and secondary against everything else. The Paladin only offers EM/thermal damage, so it's weak outside Amarr space. The Vargur offers better damage tailoring, but at the cost of carrying three or more types of ammunition. The Golem has the best damage application but requires up to eight different types of ammunition to achieve this! Hybrids have a 5-second reload vs. the 10-second projectile/missile or 35-second rapid missile.
GÇó The Kronos has possibly the most unique weapon set which has been almost overlooked entirely. This is the 350mm Railgun (and variants), which offer better tracking, a higher rate of fire and twice the ammunition capacity of the larger 450mm Railguns. The damage difference is negligible for the most part, and while the range is slightly less the damage application is actually higher (and the ability to rapidly volley smaller targets is underappreciated). In addition, Faction variants of the 350mm Railgun can be found for an absolute pittance (3-9m ISK each), which are a nice cost-effective substitute until you can run the T2s. In a stationary position the 350mm Railguns are effective from about 25km out to 100km against all targets. Once orbiting it's generally impossible to hit frigates, but you can generally snipe the vast majority so your light drones can take out the stragglers. I've even found that with a target painter you can hit battleships at full MWD speed - even with adverse transversal and angular velocity. The 350mm Railgun also requires almost half the amount of energy to operate, making it very capacitor conscious.
GÇó It has the largest drone capacity (125m3) - all other Marauders have between 50-75m3. You can thus run a full flight of lights, mediums and a pair of sentries. This gives you an extra 92 DPS when sniping, 102 DPS against frigates or a whopping 163 DPS against cruisers or larger (assuming full drone skills and 'Augmented' drones). Only the Vargur can match the drone DPS, but it has to either choose mediums or sentries (not both).
Here's the fit and setup I'm running. Comments, discussion and suggestions welcome (note that I don't have perfect gunnery skills, which is why I'm using the Faction 350mm Railguns).
4x Shadow Serpentis 350mm Railgun (Faction Antimatter) 1x Bastion Module I 2x Small Tractor Beam II 1x Drone Link Augmentor II
1x Shadow Serpentis 500MN Microwarpdrive 2x Tracking Computer II (optimal range-scripted) 1x Phased Weapon Navigation Array Generation Extron
2x Energized Adaptive Nano Membrane II 1x Core X-Type Large Armor Repairer 4x Magnetic Field Stabilizer II
1x Large Hybrid Burst Aerator II 1x Large Hybrid Metastasis Adjuster I
For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.
Stated DPS is 1035 (871 DPS hybrid, 92.4-163 DPS drone). This gets bumped up to 920 DPS with T2 hybrids, but energy consumption is also higher (and I think I prefer the Faction 350's). With the 500MN MWD it speeds along at a breezy 1120 m/s, which is easily the fastest of the Marauders. The 350mm's deal almost full DPS at 60km and about 3/4 stated DPS at 80km - which are going to be your primary engagement ranges. Other than the negligible amount of DPS lost to falloff, damage application is going to be near 100% (especially a target painter).
Drones are somewhat a personal preference, but I'm running a flight of 'Augmented' Hornets, 'Augmented' Vespas and a pair of Warden IIs for sniping. I've found the addition of the target painter to be quite effective in applying damage to smaller targets that close within 20km and assisting drones against frigates (not only do they apply damage more effectively, but simply painting the target auto-engages drones).
I am currently away, traveling through time and will be returning last week.
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Daniela Doran
Ministry of War Amarr Empire
293
|
Posted - 2016.01.07 07:47:31 -
[2] - Quote
My Paladins and Vargurs are livid by this presumptuous boast from you Arthur.
You're not qualified to boast about which is the best Marauder until after you've flown all 4 of them for an extended time. You've most likely just started flying the Kronos and you're already making proclaims like it's one of the best ever ......what-ev-va. |

Daku Otsito
Otsito Response Team
18
|
Posted - 2016.01.07 10:16:18 -
[3] - Quote
I'm gonna be that guy.
It depends...
also TL; DR
Srsly though it's a fine boat for pvp, but pve... i dare say it's the worst of em all ( YEP i said it ) |

Altair Taurus
Federal Navy Academy Gallente Federation
35
|
Posted - 2016.01.07 13:37:18 -
[4] - Quote
Vindicator easily eats up Kronos in level 4 missions! |

Leila Meurtrier
Why Am I Not Surprised
73
|
Posted - 2016.01.07 14:06:59 -
[5] - Quote
Tank marauders provide is absolutely excessive anyway. The only marauder that could have troubles with capacitor in general is Paladin... if it used 8 turrets, not 4 with 100% bonus Paladin locked in EM/Thermal, yeah, but your shots on paladin is "penetrating" at least 99.9% of time. Drone dps is nice to have, but why care about it that much if anything melts with speed of acquiring locks already? Also, I don't see many reasons to carry many variations. The only real trouble is spider drones, running at 3km/s to you, then maintaining good speed on the orbit. Lights are best drones for the task of taking these down (Although you shouldn't let them get to you in the first place) while sentries is the only sensible assist for long range action. Oh, coolest SKIN? Great, but Paladin looks cool even without skin. And you may slap edgy Blood Raider one. |

Kaiden krios
Mangueireiros
9
|
Posted - 2016.01.07 15:24:14 -
[6] - Quote
Kronos was my first Marauder, and then sold to exchange for a Vargur. |

Estella Osoka
Perkone Caldari State
972
|
Posted - 2016.01.07 21:12:33 -
[7] - Quote
Arthur Aihaken wrote: For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.
Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys.
Also try T2 Neutron Blasters with Null ammo.
Fit I have used in the past, that is cap stable with my skills.
[Kronos, Kronos fit]
Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Damage Control II Centum B-Type Energized Adaptive Nano Membrane Centum B-Type Energized Adaptive Nano Membrane Core X-Type Large Armor Repairer
Large Micro Jump Drive Shadow Serpentis Tracking Computer, Optimal Range Script Cap Recharger II Cap Recharger II
Bastion Module I Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L [Empty High slot] [Empty High slot] [Empty High slot]
Large Hybrid Burst Aerator I Large Capacitor Control Circuit II
Hammerhead II x5
Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-4 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-2 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Zainou 'Deadeye' Large Hybrid Turret LH-1005 |

Arthur Aihaken
CODE.d
4930
|
Posted - 2016.01.07 22:24:10 -
[8] - Quote
Vindicators, Machariels, Rattlesnakes, Nightmares and Barghests are not Marauders and not really applicable. Vindicators definitely do not own L4s for a myriad of reasons, the least of which is a complete lack of range bonuses.
Machariel, Barghest ... PvP, PvE Blitz Nightmare ... Incursions Nestor ... PvP niche Rattlesnake ... PvP, PvE clear Vindicator, Bhaalgorn ... PvP
Daniela Doran wrote:My Paladins and Vargurs are livid by this presumptuous boast from you Arthur.
You're not qualified to boast about which is the best Marauder until after you've flown all 4 of them for an extended time. You've most likely just started flying the Kronos and you're already making proclaims like it's one of the best ever ......what-ev-va. I don't need to fly the Paladin to know that it's limited to certain types of space (Amarr). The Vargur is a close second to the Kronos. Not feeling the Kronos love here...
Daku Otsito wrote:I'm gonna be that guy. It depends... also TL; DR Srsly though it's a fine boat for pvp, but pve... i dare say it's the worst of em all ( YEP i said it ) Hence the "question mark" in the subject. It's definitely not the worst...
Altair Taurus wrote:Vindicator easily eats up Kronos in level 4 missions! Yeah, right...
Leila Meurtrier wrote:Tank marauders provide is absolutely excessive anyway. The only marauder that could have troubles with capacitor in general is Paladin... if it used 8 turrets, not 4 with 100% bonus Paladin locked in EM/Thermal, yeah, but your shots on paladin is "penetrating" at least 99.9% of time. Great in Amarr space. Everywhere else...
Estella Osoka wrote:Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys. At this point the SS-905 only gives me 1.5-2% raw damage, which isn't enough to make or break things (hence why I opted for rate of fire). Swapping two Faction mag stabs actually gives me +5.25% extra damage and is probably worth the upgrade. And yes, once I can run T2 guns I'll definitely give your blaster/null fit a go.
I am currently away, traveling through time and will be returning last week.
|

Bumblefck
Kerensky Initiatives
10097
|
Posted - 2016.01.07 22:55:01 -
[9] - Quote
Estella Osoka wrote:Arthur Aihaken wrote: For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.
Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys. Also try T2 Neutron Blasters with Null ammo. Fit I have used in the past, that is cap stable with my skills. [Kronos, Kronos fit] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Damage Control II Centum B-Type Energized Adaptive Nano Membrane Centum B-Type Energized Adaptive Nano Membrane Core X-Type Large Armor Repairer Large Micro Jump Drive Shadow Serpentis Tracking Computer, Optimal Range Script Cap Recharger II Cap Recharger II Bastion Module I Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L [Empty High slot] [Empty High slot] [Empty High slot] Large Hybrid Burst Aerator I Large Capacitor Control Circuit II Hammerhead II x5 Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-4 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-2 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Zainou 'Deadeye' Large Hybrid Turret LH-1005
What's the optimal range on those blasters, with bastion mode?
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Paranoid Loyd
8100
|
Posted - 2016.01.07 23:07:07 -
[10] - Quote
Bumblefck wrote:What's the optimal range on those blasters, with bastion mode? 18 KM optimal, 42KM falloff.
As long as the fit is posted in EFT format (/Glares at Aurthur) you can just copy pasta it here https://o.smium.org/import
Seems to me if you remove one of the cap rechargers and use another tracking computer you would still have plenty of cap considering the tanking ability and be able to squeeze out a few more KMs of pew.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Ploing
Blue Republic RvB - BLUE Republic
42
|
Posted - 2016.01.07 23:08:36 -
[11] - Quote
Bumblefck wrote:
What's the optimal range on those blasters, with bastion mode?
18+42 slaps Loyd  |

Arthur Aihaken
CODE.d
4930
|
Posted - 2016.01.07 23:48:32 -
[12] - Quote
There are very few missions where you can effectively utilize blasters to their full potential. At 60km you're going to be losing anything gained over 425mm railguns.
I am currently away, traveling through time and will be returning last week.
|

FarosWarrior
De Muuzevangers
13
|
Posted - 2016.01.07 23:52:30 -
[13] - Quote
Arthur Aihaken wrote:There are very few missions where you can effectively utilize blasters to their full potential. At 60km you're going to be losing anything gained over 425mm railguns.
Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me... |

Arthur Aihaken
CODE.d
4930
|
Posted - 2016.01.08 00:05:12 -
[14] - Quote
FarosWarrior wrote:Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me... Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last).
I am currently away, traveling through time and will be returning last week.
|

ValentinaDLM
Khushakor Clan Of Questionable Repute
837
|
Posted - 2016.01.08 00:07:11 -
[15] - Quote
I used a shield paladin over the Kronos, you don't need many slots for tank on a marauder, but I would probably go Vargur if I didn't live in low sec these days.
It is very hard to see where any of the marauders are "bad" when used properly, they all work pretty damn well.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1278
|
Posted - 2016.01.08 00:36:52 -
[16] - Quote
Arthur Aihaken wrote:FarosWarrior wrote:Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me... Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last).
The Pally is kinda slow against the Guristas compared to the Vargur and Golem, it shreds Serpentis and EOM as quickly as anything else.
Don't forget your damage curve is just as important as your damage type. The paladin has the best curve out of the 4 marauders at most ranges. EFT and PYFA both have an option to "Draw graph", you should check it out.
Also, conflag & scorch are the only way to go.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
|

Daniela Doran
Ministry of War Amarr Empire
294
|
Posted - 2016.01.08 01:22:48 -
[17] - Quote
Estella Osoka wrote:Arthur Aihaken wrote: For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.
Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys. Also try T2 Neutron Blasters with Null ammo. Fit I have used in the past, that is cap stable with my skills. [Kronos, Kronos fit] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Damage Control II Centum B-Type Energized Adaptive Nano Membrane Centum B-Type Energized Adaptive Nano Membrane Core X-Type Large Armor Repairer Large Micro Jump Drive Shadow Serpentis Tracking Computer, Optimal Range Script Cap Recharger II Cap Recharger II Bastion Module I Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L [Empty High slot] [Empty High slot] [Empty High slot] Large Hybrid Burst Aerator I Large Capacitor Control Circuit II Hammerhead II x5 Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-4 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-2 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Zainou 'Deadeye' Large Hybrid Turret LH-1005
This Kronos fit looks gorgeous! +1
Edit: Unless you're doing Lev 5s in this Kronos, 2xTrue Sansha Energized Adaptive Nano Membranes and a Centus C-Type Large Armor Repairer would be efficient enough for Lev 4s and make you less of a gank magnet.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1854
|
Posted - 2016.01.08 04:22:26 -
[18] - Quote
Cipher Jones wrote:Arthur Aihaken wrote:FarosWarrior wrote:Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me... Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last). The Pally is kinda slow against the Guristas compared to the Vargur and Golem, it shreds Serpentis and EOM as quickly as anything else. Don't forget your damage curve is just as important as your damage type. The paladin has the best curve out of the 4 marauders at most ranges. EFT and PYFA both have an option to "Draw graph", you should check it out. Also, conflag & scorch are the only way to go. Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin?
Any downsides? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1279
|
Posted - 2016.01.08 04:54:00 -
[19] - Quote
Never even trained them. The damage application is awesome with pulse. With only 4 turrets energy is easy to manage. Its a slowboat is the only drawback. You can MJD into range easy enough most of the time though.
Quote:Edit: Unless you're doing Lev 5s in this Kronos, 2xTrue Sansha Energized Adaptive Nano Membranes and a Centus C-Type Large Armor Repairer would be efficient enough for Lev 4s and make you less of a gank magnet.
Yeah all I have on the Pally is 1 x type and 2 adaptive II's and it tanks every l4 I've had with ease.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
|

FarosWarrior
De Muuzevangers
14
|
Posted - 2016.01.08 08:19:36 -
[20] - Quote
Tyberius Franklin wrote:Cipher Jones wrote:Arthur Aihaken wrote:FarosWarrior wrote:Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me... Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last). The Pally is kinda slow against the Guristas compared to the Vargur and Golem, it shreds Serpentis and EOM as quickly as anything else. Don't forget your damage curve is just as important as your damage type. The paladin has the best curve out of the 4 marauders at most ranges. EFT and PYFA both have an option to "Draw graph", you should check it out. Also, conflag & scorch are the only way to go. Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin? Any downsides?
Pulse Pally is nice for the missions vs mercs and somesuch where everyone is within a relatively short range to start with (damsel jumps to mind), but a Tachyon paladin does more damage out to further when your pulse paladin has to switch to scorch. Not even taking into account the fact that Scorch does primarily EM damage, vs anything other than blood/sansha you will be doing a LOT less dps.
Cipher Jones wrote:
Yeah all I have on the Pally is 1 x type and 2 adaptive II's and it tanks every l4 I've had with ease.
I swapped my Paladin out for a full T2 tank with 1 rep and 2 EANM's, it tanks everything  |
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Anize Oramara
The Arch Dashing Dashers
726
|
Posted - 2016.01.08 09:02:41 -
[21] - Quote
Been playing around on the test server with a Polarized pulse paladin with a Pith B-Type X-L (All I could find), a T2 shield boost amp and a heavy cap booster. It's interesting and fun for sure and the tank seems ot be holding perfectly fine but the fit is a little tight on CPU without faction heatsinks. Need to move it over to amarr space and run some sansha blockades and stuff.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Leila Meurtrier
Why Am I Not Surprised
77
|
Posted - 2016.01.08 09:09:33 -
[22] - Quote
Anize Oramara wrote:Been playing around on the test server with a Polarized pulse paladin with a Pith B-Type X-L (All I could find), a T2 shield boost amp and a heavy cap booster. It's interesting and fun for sure and the tank seems ot be holding perfectly fine but the fit is a little tight on CPU without faction heatsinks. Need to move it over to amarr space and run some sansha blockades and stuff. I love to hear poor polarized turrets being used outside burners and structure bashing. Keep up the good work. |

Daniela Doran
Ministry of War Amarr Empire
294
|
Posted - 2016.01.08 11:53:04 -
[23] - Quote
FarosWarrior wrote:Tyberius Franklin wrote:Cipher Jones wrote:Arthur Aihaken wrote:[quote=FarosWarrior]Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me... Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last). The Pally is kinda slow against the Guristas compared to the Vargur and Golem, it shreds Serpentis and EOM as quickly as anything else. Don't forget your damage curve is just as important as your damage type. The paladin has the best curve out of the 4 marauders at most ranges. EFT and PYFA both have an option to "Draw graph", you should check it out. Also, conflag & scorch are the only way to go. Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin? Any downsides?
Navy-Multi Tach Pally is the best Pally, end of story.
|

Anize Oramara
The Arch Dashing Dashers
726
|
Posted - 2016.01.08 12:32:43 -
[24] - Quote
Daniela Doran wrote:FarosWarrior wrote:Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin? Any downsides? Navy-Multi Tach Pally is the best Pally, end of story. But there is so much more to this story! Especially an interesting one as Pulse, Polarized and Tachyon. It's a really interesting mix of ranges, tracking, fittings, damage types, tanking, etc. that makes saying any one way is the only way very close minded. Things like flexibility versus consistency, effort vs lazy mode, where you mission, what you shoot and how how you fly. Answers to each of these will change what is best to use. Very nice when you take how much more clear cut the question between Arty/AC or Rails/Blasters and even Cruice/Torps are. I've found a similar situation when it comes to Cruise vs RHML on certain hulls. I think this is a good direction to move in, makes choosing what to fit a much more interesting prospect.
The gains might be smaller for choosing the right weapon system but that just makes them all the sweeter for having made them.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Altair Taurus
Federal Navy Academy Gallente Federation
35
|
Posted - 2016.01.08 15:55:18 -
[25] - Quote
Rail Vindi eats up rail Kronos in level 4 missions and that's simple fact. In fact Kronos is the worst of all Marauders. This is blaster boat which means worst overall offensive potential among all Marauders and mission viable pirate Battleships. Period! |

The Bigpuns
Touring New Eden Haven.
62
|
Posted - 2016.01.08 16:05:00 -
[26] - Quote
I use all marauders with t2 weapons now, main thing I can say is I have one of each parked in it's appropriate space (ie a paladin near amarr, a golem near jita etc). Only thing I can say definitively is that my least favourite is the golem, for a few reasons.
First, only 4 lows. I always fit a dcu on expensive ships these days, so I only have 3 spaces left for damage mods.
Second, I can't pop frigs easily without switching from fury ammo, which lowers my dps even more. My drones are often left at the end of a mission pocket still mopping up (or dying to) the last few elite frigs.
Third, it's an ugly piece of caldari tat (yeah, I even prefer the look of the vargur).
Of the others, default fitting is rails on kronos, pulse on paladin, and ac's on vargur. There are a few missions where I switch to the other weapon system (damsel and scarlet mostly), but I have found these to be the fastest set-ups for clearing reds. |

Mina Sebiestar
Minmatar Inner Space Conglomerate
1023
|
Posted - 2016.01.08 17:57:17 -
[27] - Quote
This is how i fly it when i rarely do
EFT difference being i use collision rig rather than burst one.
Don't like how it performs with blasters but this is ok it works but...i can do 1400+dps with navy domi as well,will have tank struggle over Kronos but that's what makes it interesting. |

Bumblefck
Kerensky Initiatives
10133
|
Posted - 2016.01.08 18:23:26 -
[28] - Quote
Mina Sebiestar wrote:This is how i fly it when i rarely do EFT difference being i use collision rig rather than burst one. Don't like how it performs with blasters but this is ok it works but...i can do 1400+dps with navy domi as well,will have tank struggle over Kronos but that's what makes it interesting.
Dropbox is still a thing?
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Bumblefck
Kerensky Initiatives
10133
|
Posted - 2016.01.08 18:26:12 -
[29] - Quote
Anize Oramara wrote:Been playing around on the test server with a Polarized pulse paladin with a Pith B-Type X-L (All I could find), a T2 shield boost amp and a heavy cap booster. It's interesting and fun for sure and the tank seems ot be holding perfectly fine but the fit is a little tight on CPU without faction heatsinks. Need to move it over to amarr space and run some sansha blockades and stuff.
Try it with two Centum A or X (or whatever) type large reppers and Polarised Mega Pulses. Works very well indeed in Amarr space - Conflag is used more often than you might think, and using Scorch for those hard to reach battleships (~75km) in bastion mode is very workable.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Estella Osoka
Perkone Caldari State
973
|
Posted - 2016.01.08 19:34:26 -
[30] - Quote
Bumblefck wrote:Estella Osoka wrote:Arthur Aihaken wrote: For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.
Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys. Also try T2 Neutron Blasters with Null ammo. Fit I have used in the past, that is cap stable with my skills. [Kronos, Kronos fit] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Damage Control II Centum B-Type Energized Adaptive Nano Membrane Centum B-Type Energized Adaptive Nano Membrane Core X-Type Large Armor Repairer Large Micro Jump Drive Shadow Serpentis Tracking Computer, Optimal Range Script Cap Recharger II Cap Recharger II Bastion Module I Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L [Empty High slot] [Empty High slot] [Empty High slot] Large Hybrid Burst Aerator I Large Capacitor Control Circuit II Hammerhead II x5 Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-4 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-2 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Zainou 'Deadeye' Large Hybrid Turret LH-1005 What's the optimal range on those blasters, with bastion mode?
For me? The falloff goes out to 59km. More than enough range for most missions, and if they are further out? MJD baby.
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Mina Sebiestar
Minmatar Inner Space Conglomerate
1023
|
Posted - 2016.01.09 11:08:52 -
[31] - Quote
Bumblefck wrote:Mina Sebiestar wrote:This is how i fly it when i rarely do EFT difference being i use collision rig rather than burst one. Don't like how it performs with blasters but this is ok it works but...i can do 1400+dps with navy domi as well,will have tank struggle over Kronos but that's what makes it interesting. Dropbox is still a thing? No idea it create share link as soon as one press print screen if you have something that does the same + more link it. |

Arthur Aihaken
CODE.d
4930
|
Posted - 2016.01.09 17:42:08 -
[32] - Quote
Altair Taurus wrote:Rail Vindi eats up rail Kronos in level 4 missions and that's simple fact. In fact Kronos is the worst of all Marauders. This is blaster boat which means worst overall offensive potential among all Marauders and mission viable pirate Battleships. Period! Yes, this is why you see Vindicators dominating L4 missions... In fact, I never ever see Navy Ravens, Golems or Vargurs on high-sec undocks. But keep "living the dream"...
I am currently away, traveling through time and will be returning last week.
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Sun Ying
Sun Ltd.
4
|
Posted - 2016.01.09 20:10:07 -
[33] - Quote
i used to fly a Golem , everyone was saying it is the best marauder and all... on paper maybe but flying and shooting with a golem is just a pain in the ass , having to Target paint , wait for torpedoes to hit, reloading ... just a pain.. i don't wish it on anyone...
i switched to a kronos for a few reasons.
1/ the look, there is no competition here, the megathron hull reigns supreme.
2/ the hybrid turrets , blaster are just it, superb tracking, superb damage and hits up to 80km (at 200dps) but with MJD range is a non issue you are always hitting in the ballpark of 40km range , that's about 950dps (and the damage type works against all)... you one shot all frigs in the 10km+ range (after that you just have to use hobgob), 80 charges per weapon with a 5s reload.
3/ the tank buffer is just awesome, people flying marauder with only 80k ehp have never been suicide ganked before , i have, now i'm flying with 177k ehp (bastion), i don't intend to make it easy if that **** happen again, hence for me armor > shield.
a close contender would be the paladin , scorch + pulse projects 850dps up to 78km, same buffer tank, the only problem i see with it is that you are forced to use Scorch (t2 ammo) while i can just go by with antimatter on kronos (which you can make easily almost anywhere with a blueprint and an industry nearby).
so for the sake of convenience, looks, peace of mind, i chose the kronos, that's a 101M SP pilot 2 cents.
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Daniela Doran
Ministry of War Amarr Empire
294
|
Posted - 2016.01.10 02:02:19 -
[34] - Quote
Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons.
Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat... |

IIshira
School of Applied Knowledge Caldari State
1319
|
Posted - 2016.01.10 08:22:30 -
[35] - Quote
Daniela Doran wrote:Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons. And when using a Pally with Tachyons the misguided EM/therm limitations isn't an issue against 90% of the rats you face if you're running missions since the Pally projects near full dps instantly up to 120km away.
Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat... I flew my Paladin with a T2 EANM, DC, and Tachyon beams. I would MJD at range and blap away... I tried Scorch with pulses but it didn't seem like I was getting the same DPS. The Paladin shined in Amarr space but seemed useless in Caldari space fighting Guristas. Their missiles hit me at range and my EM damage was weak against them. Of course I haven't done missions in almost a year so things might have changed.
I tried a rail Kronos in missions and wasn't impressed. I only did maybe two missions with it so it could have been I was doing it wrong. |

Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.10 09:33:44 -
[36] - Quote
The marauders have a few problems unfortunately. They excel at certain missions while being absolutely abysmal at others. For example a Polarised shield booosted Blaster Kronos (no implants and not quite max skilled) obliterates Angel Blockade. Finishes it in just under 20min. Was quite surprised really. It'll absolutely fail trying to do Sansha blockade though. Regardless on the issue of the paladin polarized pulse vs tachs I drew up a quick range graph for the 3. Polarized actually beats tach at all ranges, not to mention tracking. Comes with the relatively mild challenges of polarized weapons though. Should be an absolute hoot in amarr space.
http://puu.sh/mqklE/9dc014368a.png (The red is the Tach, using IN MF)
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Sun Ying
Sun Ltd.
4
|
Posted - 2016.01.10 12:14:55 -
[37] - Quote
Daniela Doran wrote:Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons. And when using a Pally with Tachyons the misguided EM/therm limitations isn't an issue against 90% of the rats you face if you're running missions since the Pally projects near full dps instantly up to 120km away.
Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat...
i understand , my marauder style is just get in the room aggro all and shoot all, i dont want to look at eve survival or care about trigger, i also dont want to have to MJD away snipe then MJD back, i just want to tank and kill all and for that the blaster kronos is just THE ship to have... rail kinda sucks, i tried it and the tracking is abysmal , if anything has a bit of angular velocity you just miss hence it's just good as a sniper platform. My ship is certainly overtanked at 177kEHP , but it makes it so you dont have to worry and thats the kind of play style i want.
And for that the kronos blaster is king. |

Daniela Doran
Ministry of War Amarr Empire
296
|
Posted - 2016.01.10 13:29:32 -
[38] - Quote
Sun Ying wrote:Daniela Doran wrote:Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons. And when using a Pally with Tachyons the misguided EM/therm limitations isn't an issue against 90% of the rats you face if you're running missions since the Pally projects near full dps instantly up to 120km away.
Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat... i understand , my marauder style is just get in the room aggro all and shoot all, i dont want to look at eve survival or care about trigger, i also dont want to have to MJD away snipe then MJD back, i just want to tank and kill all and for that the blaster kronos is just THE ship to have... rail kinda sucks, i tried it and the tracking is abysmal , if anything has a bit of angular velocity you just miss hence it's just good as a sniper platform. My ship is certainly overtanked at 177kEHP , but it makes it so you dont have to worry and thats the kind of play style i want. And for that the kronos blaster is king.
Makes me want to try one out. What's the optimal+fallout range you're getting from your Kronos? Also what's the ammo type you're using and the dps?
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Altair Taurus
Federal Navy Academy Gallente Federation
36
|
Posted - 2016.01.10 16:06:30 -
[39] - Quote
Arthur Aihaken wrote:Altair Taurus wrote:Rail Vindi eats up rail Kronos in level 4 missions and that's simple fact. In fact Kronos is the worst of all Marauders. This is blaster boat which means worst overall offensive potential among all Marauders and mission viable pirate Battleships. Period! Yes, this is why you see Vindicators dominating L4 missions... In fact, I never ever see Navy Ravens, Golems or Vargurs on high-sec undocks. But keep "living the dream"...
That's why you see more rail Vindicators than rail Kronoses in level 4 missions! If you can't see that simply "keep living the dream"...  |

Arthur Aihaken
CODE.d
4930
|
Posted - 2016.01.10 16:10:43 -
[40] - Quote
We get it - you love your Vindicator. This is a Kronos/Marauders thread, however - and since Marauders encompass a different type of play style (salvage as you go) they're not even remotely in the same class. Even though the Kronos is still superior...
I am currently away, traveling through time and will be returning last week.
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Altair Taurus
Federal Navy Academy Gallente Federation
36
|
Posted - 2016.01.10 16:12:59 -
[41] - Quote
Maybe...blaster Kronos!  |

Sun Ying
Sun Ltd.
5
|
Posted - 2016.01.10 18:47:25 -
[42] - Quote
Daniela Doran wrote:Sun Ying wrote:Daniela Doran wrote:Kinda irritates me that everyone that flies the Paladin, always judges it's offensive capabilities based around Pulses using Scorch. I'll admit that when a Pally fitted with Pulses using Conflags that it's not to shabby, but it reduces the Paladin into a brawling ship which the Pally is not. If you want to kill something in a Marauder within 50km then the Kronos is your best bet as that ship is the best brawling Marauder. But the Paladin is a sniping Marauder in the purist sense and it shines the most when it's using the weapon system that takes full advantage of it's optimal range bonuses which is the Tachyons. And when using a Pally with Tachyons the misguided EM/therm limitations isn't an issue against 90% of the rats you face if you're running missions since the Pally projects near full dps instantly up to 120km away.
Although truefully I'm in the process of training for the Kronos atm since I've decided to give up on training Capitals and the Rail Kronos does intrigue me somewhat... i understand , my marauder style is just get in the room aggro all and shoot all, i dont want to look at eve survival or care about trigger, i also dont want to have to MJD away snipe then MJD back, i just want to tank and kill all and for that the blaster kronos is just THE ship to have... rail kinda sucks, i tried it and the tracking is abysmal , if anything has a bit of angular velocity you just miss hence it's just good as a sniper platform. My ship is certainly overtanked at 177kEHP , but it makes it so you dont have to worry and thats the kind of play style i want. And for that the kronos blaster is king. Makes me want to try one out. What's the optimal+fallout range you're getting from your Kronos? Also what's the ammo type you're using and the dps?
optimal is short i' m almost never in it, it's like 20km or so, fallout is like 42.5km (from memory), i use antimatter L (you get better result with NULL L but that's t2 and it's really over the top)... anyway i hit at 40km for 950dps , and 70+km for 200dps (which is not good i know, but those are blasters)... you might say why not rail if most missions are around 40km... well rail tracking just suck, if anything get close you'll never hit it and since i just drop in, bastion, MTU and shoot away that dont work well....
i rarely use my light drone , i shoot approaching frigate with easier if have the time to lock them before they orbit, once they orbit you have to use light drones, anything bigger, cruiser,battleship you just melt.
all marauder are certainly good enough for l4, you can't go wrong with any of them, it depends on what gameplay style you look for, micro managing target painter, torpedoes cool down, etc was not fun. just lock and shoot that's fun, kronos blaster fit that idea. vargur is probably great too but it's shield tanked and i already said why i prefer armor over shield , much better EHP buffer. paladin is nice as well but it's scorch or nothing from my pov and i dont like having to have t2 ammo around , i just travel with t1 BPO and craft ammo on the spot where i travel that's how i like it.
i'm not interested in sniper fit.
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Sun Ying
Sun Ltd.
5
|
Posted - 2016.01.10 18:53:32 -
[43] - Quote
i forgot to mention , for those mission where the npc are at 80km, just MJD right in the middle of everyone, bastion , mtu, and destroy everything :)... the first time you do that you might have a bit of fear , but once you realise they just can't break your tank, you dont care about trigger and such, you just blast away.
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Arthur Aihaken
CODE.d
4930
|
Posted - 2016.01.10 20:10:03 -
[44] - Quote
Anyone tried Polarized blasters?
I am currently away, traveling through time and will be returning last week.
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aldhura
Bartledannians Nite Owls
25
|
Posted - 2016.01.11 00:31:30 -
[45] - Quote
They all do well and will out perform the others in their respective areas ( damage types), but if you want only one for ALL areas the golem is best, and yes I have flown them all.
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Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 00:36:43 -
[46] - Quote
aldhura wrote:They all do well and will out perform the others in their respective areas ( damage types), but if you want only one for ALL areas the golem is best, and yes I have flown them all. If you want only one, don't use a marauder.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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aldhura
Bartledannians Nite Owls
25
|
Posted - 2016.01.11 00:38:41 -
[47] - Quote
Anize Oramara wrote:aldhura wrote:They all do well and will out perform the others in their respective areas ( damage types), but if you want only one for ALL areas the golem is best, and yes I have flown them all. If you want only one, don't use a marauder.
Really, what do you propose works better for ALL missions ??
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Mina Sebiestar
Minmatar Inner Space Conglomerate
1024
|
Posted - 2016.01.11 00:54:00 -
[48] - Quote
Did Angel Extra with bonus room in Kronos was curious will it die in fire with just an DCU II as tank it did not did it in less then 40 min.
I believe it can be done in 35min with my current setup but i did yak with my girlfriend at the end of mission losing focus left 2 web drones II thinking i don't need to kill em for bonus room to enter and i overshoot my targeting range in bonus room.
Those few things can shave few minutes and in my view Kronos is among very top ship choice for any mission.
Since it have large drone bay i think i will start using web / tp drone combo i found that beside small ones non bonus med drones don't pack any meaningful punch.
Bonus room starts at 27:20. |

Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 01:07:30 -
[49] - Quote
aldhura wrote:Anize Oramara wrote:aldhura wrote:They all do well and will out perform the others in their respective areas ( damage types), but if you want only one for ALL areas the golem is best, and yes I have flown them all. If you want only one, don't use a marauder. Really, what do you propose works better for ALL missions ?? Mach or Barghest I guess. Higher dps, better mobility, excellent applications and projection and of course damage type selection. The mach can even be either armor or shield tanked. Very flexible platforms all around.
That said the Polarized weapons do really close the gap in a lot of cases and are definitely what I'd classify as fun. You'll still run into situations where the marauder you picked just isn't suited for the situation it finds itself in, unlike a Mach or Barghest.
Also I didn't say there's a ship that will work better in every single mission than any of the marauders, only that if I were to pick only one ship for missions, it wouldn't be a marauder.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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aldhura
Bartledannians Nite Owls
25
|
Posted - 2016.01.11 01:52:43 -
[50] - Quote
Anize Oramara wrote:aldhura wrote:Anize Oramara wrote:aldhura wrote:They all do well and will out perform the others in their respective areas ( damage types), but if you want only one for ALL areas the golem is best, and yes I have flown them all. If you want only one, don't use a marauder. Really, what do you propose works better for ALL missions ?? Mach or Barghest I guess. Higher dps, better mobility, excellent applications and projection and of course damage type selection. The mach can even be either armor or shield tanked. Very flexible platforms all around. That said the Polarized weapons do really close the gap in a lot of cases and are definitely what I'd classify as fun. You'll still run into situations where the marauder you picked just isn't suited for the situation it finds itself in, unlike a Mach or Barghest. Also I didn't say there's a ship that will work better in every single mission than any of the marauders, only that if I were to pick only one ship for missions, it wouldn't be a marauder.
When some starts a sentence with " I guess.." it doesn't fill me with confidence. Best you try them and then comment. Marauders are immune to EWAR, tank like beasts and free up slots because of the bastion to fit things like web's, TP, TC's, etc. And basically in saying "if you get one ship, don't get a marauder", you are saying whatever your choice is it will fit any situation. I would really like to know which situation I would get myself in to, in which my Golem, is going find itself in a situation its not suited for.
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Arthur Aihaken
CODE.d
4931
|
Posted - 2016.01.11 03:56:39 -
[51] - Quote
If you're blitzing, Machariel or Barghest. If you're looking to clear everything - one of the Polarized Marauder variants or a Rattlesnake. For shoot and loot it doesn't really matter which Marauder you use - only that it is a Marauder.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 07:32:18 -
[52] - Quote
aldhura wrote:Anize Oramara wrote: Mach or Barghest I guess. Higher dps, better mobility, excellent applications and projection and of course damage type selection. The mach can even be either armor or shield tanked. Very flexible platforms all around.
That said the Polarized weapons do really close the gap in a lot of cases and are definitely what I'd classify as fun. You'll still run into situations where the marauder you picked just isn't suited for the situation it finds itself in, unlike a Mach or Barghest.
Also I didn't say there's a ship that will work better in every single mission than any of the marauders, only that if I were to pick only one ship for missions, it wouldn't be a marauder.
When some starts a sentence with " I guess.." it doesn't fill me with confidence. Best you try them and then comment. Marauders are immune to EWAR, tank like beasts and free up slots because of the bastion to fit things like web's, TP, TC's, etc. Looks at my sig... um sure, I'll get right on that...
Quote: And basically in saying "if you get one ship, don't get a marauder", you are saying whatever your choice is it will fit any situation. I would really like to know which situation I would get myself in to, in which my Golem, is going find itself in a situation its not suited for.
Like I said previously, they're decent but underwhelming in the dps and mobility department. The DPS can be mostly resolved by running polarised however this really exasperates the mobility problem in all but the pulse paladins case since you can still relatively effectively snipe so mobility isn't as huge of an issue. Pulse paladin of course has the problem of damage type then. If you switch to longer range weapons on the other 3 you exasperate the dps issue. The Golem for example, even running Fury Cruise you're doing at most 160dps more than a Gila and less than both the Mach or Barghest and then you're going to have issues applying damage to certain targets.
There are areas where marauders excel and I preferred them over other ships around a year and half-ish ago? Right when the bastion changes came in. Ran them quite a lot in fact. But since then loot and salvage has dropped so low it's a ridiculous waste of time to do loot and salvage and pirate ships beat them in full clear in most missions.
The only reason why i say 'I guess' is that I haven't run the Vindicator yet. Now I don't know if it'll set any records for blitzing necessarily but considering it can out dps any other BS in the game by quite a large margin, and out dps any non polarized Marauder with rails it's most definitely an interesting project I might look into.
The way I see it if you have a low DPS ceiling, something all the marauders suffer from, there's not much you can do about it regardless of how good your application is. If you have a high dps ceiling then the potential is there, it just takes good piloting and good fitting to unlock that potential. Marauders bring something to the table that currently just isn't useful anymore.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|

Estella Osoka
Perkone Caldari State
975
|
Posted - 2016.01.11 15:00:25 -
[53] - Quote
Anize Oramara wrote:aldhura wrote:Anize Oramara wrote: Mach or Barghest I guess. Higher dps, better mobility, excellent applications and projection and of course damage type selection. The mach can even be either armor or shield tanked. Very flexible platforms all around.
That said the Polarized weapons do really close the gap in a lot of cases and are definitely what I'd classify as fun. You'll still run into situations where the marauder you picked just isn't suited for the situation it finds itself in, unlike a Mach or Barghest.
Also I didn't say there's a ship that will work better in every single mission than any of the marauders, only that if I were to pick only one ship for missions, it wouldn't be a marauder.
When some starts a sentence with " I guess.." it doesn't fill me with confidence. Best you try them and then comment. Marauders are immune to EWAR, tank like beasts and free up slots because of the bastion to fit things like web's, TP, TC's, etc. Looks at my sig... um sure, I'll get right on that... Quote: And basically in saying "if you get one ship, don't get a marauder", you are saying whatever your choice is it will fit any situation. I would really like to know which situation I would get myself in to, in which my Golem, is going find itself in a situation its not suited for.
Like I said previously, they're decent but underwhelming in the dps and mobility department. The DPS can be mostly resolved by running polarised however this really exasperates the mobility problem in all but the pulse paladins case since you can still relatively effectively snipe so mobility isn't as huge of an issue. Pulse paladin of course has the problem of damage type then. If you switch to longer range weapons on the other 3 you exasperate the dps issue. The Golem for example, even running Fury Cruise you're doing at most 160dps more than a Gila and less than both the Mach or Barghest and then you're going to have issues applying damage to certain targets. There are areas where marauders excel and I preferred them over other ships around a year and half-ish ago? Right when the bastion changes came in. Ran them quite a lot in fact. But since then loot and salvage has dropped so low it's a ridiculous waste of time to do loot and salvage and pirate ships beat them in full clear in most missions. The only reason why i say 'I guess' is that I haven't run the Vindicator yet. Now I don't know if it'll set any records for blitzing necessarily but considering it can out dps any other BS in the game by quite a large margin, and out dps any non polarized Marauder with rails it's most definitely an interesting project I might look into. The way I see it if you have a low DPS ceiling, something all the marauders suffer from, there's not much you can do about it regardless of how good your application is. If you have a high dps ceiling then the potential is there, it just takes good piloting and good fitting to unlock that potential. Marauders bring something to the table that currently just isn't useful anymore.
I personally don't understand why people use cruise or torps on a Golem when RHML seems the best to me. |

Arthur Aihaken
CODE.d
4931
|
Posted - 2016.01.11 15:12:31 -
[54] - Quote
Estella Osoka wrote:I personally don't understand why people use cruise or torps on a Golem when RHML seems the best to me. Because you're using a Golem to clear/salvage and not to blitz, which is what RHMLs are geared towards. When you factor in reload time, RHMLs put out less average DPS than either cruise missiles or torpedoes.
I am currently away, traveling through time and will be returning last week.
|

Altair Taurus
Federal Navy Academy Gallente Federation
36
|
Posted - 2016.01.11 15:22:02 -
[55] - Quote
Anize Oramara wrote:[quote=aldhura] The only reason why i say 'I guess' is that I haven't run the Vindicator yet. Now I don't know if it'll set any records for blitzing necessarily but considering it can out dps any other BS in the game by quite a large margin, and out dps any non polarized Marauder with rails it's most definitely an interesting project I might look into.
Yeah! Try rail Vindi against Serpentis! That monster deals 1200 DPS (kin/therm) at 60 km. That's cool! |

Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 15:22:14 -
[56] - Quote
Estella Osoka wrote:I personally don't understand why people use cruise or torps on a Golem when RHML seems the best to me. The long reloads is a really big gut punch for sustained dps (even if the application is a lot better) and means that realistically RHML using fury ammo and Cruise using Faction ammo has near identical sustained dps and similar application. End of the day it's a case of 6 of one and half dozen of the other.
On a side note, not all effective launchers are created equal. A typhoon for example, with it's rof bonus rather than damage bonus would be slightly worse off using RHML than a damage bonussed hull would be. It's a good rule of thumb on weather or not to use Cruise vs RHML. Range is of course also a consideration on non bonussed hulls. This is why the Barghest makes such a great RHML platform.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|

Arthur Aihaken
CODE.d
4931
|
Posted - 2016.01.11 15:37:16 -
[57] - Quote
Anize Oramara wrote:On a side note, not all effective launchers are created equal. A typhoon for example, with it's rof bonus rather than damage bonus would be slightly worse off using RHML than a damage bonussed hull would be. It's a good rule of thumb on weather or not to use Cruise vs RHML. Range is of course also a consideration on non bonussed hulls. This is why the Barghest makes such a great RHML platform. What I really abhor about the Barghest is the physical size. You are continually getting hung up on every single acceleration gate and small object that populates most missions. This is a problem for all battleships, really - but is exacerbated in the Barghest. I've lobbied (unsuccessfully) to have the size reduced from a carrier to the size of the rattlesnake. The only flip-side of having to constantly maneuver is that it gives you ample time to reload your RHMLs.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 15:38:47 -
[58] - Quote
It is a bit of a moon sized pancake I'll give it that. I got stuck on another Barghest on the undock once. Now that was a sight to see.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Yolli Sly
State War Academy Caldari State
6
|
Posted - 2016.01.11 16:37:20 -
[59] - Quote
Arthur Aihaken wrote:Estella Osoka wrote:I personally don't understand why people use cruise or torps on a Golem when RHML seems the best to me. Because you're using a Golem to clear/salvage and not to blitz, which is what RHMLs are geared towards. When you factor in reload time, RHMLs put out less average DPS than either cruise missiles or torpedoes.
It is totally wrong, when it comes to lvl 4 missions. It is true (may be yes, may be not) if we speak about battleships only. But frigates and cruiser are common on lvl 4.
Let see some popular missions:
Angel Extravaganza: (Frigates, Destroyers, Cruisers) GÇô 48 Battleships GÇô 21 or 43,7%
Worlds Collide: (Frigates, Destroyers, Cruisers) GÇô 68 (oops) Battleships GÇô 31 or 45,5%
Damsel in Distress: (Frigates, Destroyers, Cruisers) GÇô 35 Battleships GÇô 14 or 40%
Blockade: (Frigates, Destroyers, Cruisers) GÇô 27 Battleships GÇô 22 or 46%
Recon (1, 2): (Frigates, Destroyers, Cruisers) GÇô 22 Battleships GÇô 12 or 50%
Dread Pirate Scatlet: (Frigates, Destroyers, Cruisers) GÇô 16 Battleships GÇô 20 or 55,5%
As we can see only if Dread Pirate Scatlet, worth (relatively) to use Cruise. Not to mention that we can split RHML launchers 3x2 (in Barghest case) and to work on three targets at once. With some micromanagement GÇô start second launcher when the former is half empty, we will have at least one a shooting all the time. |

Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 17:12:50 -
[60] - Quote
Yolli Sly wrote:Arthur Aihaken wrote:Estella Osoka wrote:I personally don't understand why people use cruise or torps on a Golem when RHML seems the best to me. Because you're using a Golem to clear/salvage and not to blitz, which is what RHMLs are geared towards. When you factor in reload time, RHMLs put out less average DPS than either cruise missiles or torpedoes. It is totally wrong, when it comes to lvl 4 missions. It is true (may be yes, may be not) if we speak about battleships only. But frigates and cruiser are common on lvl 4. Let see some popular missions: Angel Extravaganza:(Frigates, Destroyers, Cruisers) GÇô 48 Battleships GÇô 21 or 30,4% Worlds Collide:(Frigates, Destroyers, Cruisers) GÇô 68 (oops) Battleships GÇô 31 or 31% Damsel in Distress:(Frigates, Destroyers, Cruisers) GÇô 21 Battleships GÇô 14 or 40% Blockade:(Frigates, Destroyers, Cruisers) GÇô 27 Battleships GÇô 22 or 46% Recon (1, 2):(Frigates, Destroyers, Cruisers) GÇô 22 Battleships GÇô 12 or 35,3% Dread Pirate Scatlet:(Frigates, Destroyers, Cruisers) GÇô 16 Battleships GÇô 20 or 55,5% As we can see only if Dread Pirate Scatlet, worth to use Cruise. Not to mention that we can split RHML launchers 3x2 (in Barghest case) and to work on three targets at once. With some micromanagement GÇô start second launcher when the former is half empty, we will have at least one a shooting all the time. Misleading stats are misleading. The # of BS mean absolutely nothing. It's the % of total EHP that those BS make up that's a far more important statistic AND the % that is elite frigs and cruisers.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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|

aldhura
Bartledannians Nite Owls
26
|
Posted - 2016.01.11 17:15:58 -
[61] - Quote
Anize Oramara wrote:[ Looks at my sig... um sure, I'll get right on that... .
Prove it, ie show me a 1hr video, or it didn't happen. So now your vague statement of the best ship changes as you whole page talks about blitzing. Every ship in eve has its purpose. Yours may do missions quicker, but doesn't mean you can make a blanket statement that murauders are not the best. I made the statement that my Golem will run ALL missions better than a pirate ship, you have yet to prove otherwise. If the OP had said he wants to blitz missions I would not have made the statement.
Bartledannians Corporation is recruiting
Nite Owls Alliance is recruiting
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Estella Osoka
Perkone Caldari State
975
|
Posted - 2016.01.11 18:21:08 -
[62] - Quote
All I know is I have used a Golem with RHML and XL-ASBs to great effect in level 5 missions. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2273
|
Posted - 2016.01.11 22:12:14 -
[63] - Quote
conflag paladin is a beast, scorch... not so much. IN multi (and I'm pretty sure gamma) out damages scorch. However scorch has a tracking advantage, but I'm not sure how much that plays into things. most frigs/dessy get one shot, and most cruisers get 2 shot anyways.
Also with the paladin the damage type isn't that bad. works pretty well in amarr and caldari space. not sure about gallente. and I would avoid minmatar. Most of the gurista missions aren't a problem as they have blitzes. I'm not going to suggest you use a paladin for them but it can work reasonably well. I've said in the past paladin + machariel is probably my favorite pair of mission bs.
my armor marauders typically run a damage control, EANM, and c-type medium rep.
not sure the range nerfs on polarized weapons make them very useful. but I haven't tried them. the few missions where I think I would want to try them I'm thinking the mach is just better thanks to the warp speed + agility.
Kronos yea I like it, but for the most part I feel that its damage advantage isn't really any better than the machs speed advantage.
vargur I'm pretty meh about. mach does more damage and goes way faster. Vargur tanks more. not very useful most of the time.
aldhura wrote:Anize Oramara wrote:[ Looks at my sig... um sure, I'll get right on that... . Prove it, ie show me a 1hr video, or it didn't happen. So now your vague statement of the best ship changes as you whole page talks about blitzing. Every ship in eve has its purpose. Yours may do missions quicker, but doesn't mean you can make a blanket statement that murauders are not the best. I made the statement that my Golem will run ALL missions better than a pirate ship, you have yet to prove otherwise. If the OP had said he wants to blitz missions I would not have made the statement. in eve being a jack of all trades is usually not the right move. flying a golem is as far as I'm concerned almost never the right move. and "all missions" is a pretty ridiculous thing to argue over. Have fun using your golem in recon, or the anomaly. (insert joke about mining and courier missions)
Sure the golem has the best damage type selection ability, but has way to many disadvantages imo. delayed damage, damage application, target painters, slot layout. meh
@ChainsawPlankto
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Leila Meurtrier
Why Am I Not Surprised
90
|
Posted - 2016.01.11 23:06:34 -
[64] - Quote
aldhura wrote: So now your vague statement of the best ship changes as you whole page talks about blitzing. I made the statement that my Golem will run ALL missions better than a pirate ship, you have yet to prove otherwise. If the OP had said he wants to blitz missions I would not have made the statement.
To be righteous, you should actually prove your statement first. Also, in case of missions, faster = better since not full clearing mission does not change things. Also, your statement is just vague statement. Chainsaw, Ahize and Arthur spent quite some time with their own threads, spreadsheets, extensive practicing and thinking out of the box in general. |

Hasikan Miallok
Republic University Minmatar Republic
1833
|
Posted - 2016.01.11 23:15:48 -
[65] - Quote
So basically we are now arguing about whether the Golem is overpowered and needs nerfing ??? |

Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 23:48:21 -
[66] - Quote
Hasikan Miallok wrote:So basically we are now arguing about whether the Golem is overpowered and needs nerfing ??? I don't think any of us are drunk enough for that 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|

Daniela Doran
Ministry of War Amarr Empire
296
|
Posted - 2016.01.12 11:34:43 -
[67] - Quote
Arthur Aihaken wrote:If you're blitzing, Machariel or Barghest. If you're looking to clear everything - one of the Polarized Marauder variants or a Rattlesnake. For shoot and loot it doesn't really matter which Marauder you use - only that it is a Marauder.
Polarized Marauders is bad advice. Why are you giving bad advice in your thread Arthur?
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Ria Nieyli
38322
|
Posted - 2016.01.12 11:40:28 -
[68] - Quote
Chainsaw Plankton wrote:conflag paladin is a beast, scorch... not so much. IN multi (and I'm pretty sure gamma) out damages scorch. However scorch has a tracking advantage, but I'm not sure how much that plays into things. most frigs/dessy get one shot, and most cruisers get 2 shot anyways.
Scorch lowers your tracking speed by 25%. |

Daniela Doran
Ministry of War Amarr Empire
296
|
Posted - 2016.01.12 11:44:23 -
[69] - Quote
Anize Oramara wrote:Estella Osoka wrote:I personally don't understand why people use cruise or torps on a Golem when RHML seems the best to me. The long reloads is a really big gut punch for sustained dps (even if the application is a lot better) and means that realistically RHML using fury ammo and Cruise using Faction ammo has near identical sustained dps and similar application. End of the day it's a case of 6 of one and half dozen of the other. On a side note, not all effective launchers are created equal. A typhoon for example, with it's rof bonus rather than damage bonus would be slightly worse off using RHML than a damage bonussed hull would be. It's a good rule of thumb on weather or not to use Cruise vs RHML. Range is of course also a consideration on non bonussed hulls. This is why the Barghest makes such a great RHML platform.
For unknown reasons, people seem to frown on folks that uses the Barghests for PVE. But seriously how well can a RHML Barghest do Lev 4 full clear compared to a Cruise Golem?
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Anize Oramara
The Arch Dashing Dashers
729
|
Posted - 2016.01.12 14:38:02 -
[70] - Quote
The recent minor buff to the Barghest has really made it a great platform so it's possible some people are still a bit behind on the changes.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|
|

Anize Oramara
The Arch Dashing Dashers
729
|
Posted - 2016.01.12 14:42:50 -
[71] - Quote
Daniela Doran wrote:Arthur Aihaken wrote:If you're blitzing, Machariel or Barghest. If you're looking to clear everything - one of the Polarized Marauder variants or a Rattlesnake. For shoot and loot it doesn't really matter which Marauder you use - only that it is a Marauder. Polarized Marauders is bad advice. Why are you giving bad advice in your thread Arthur? Marauders are the only platform I'd run Polarized weapon on ever really (Short of the odd safe tower bash in a Vindi) So it's the best advice to give, once the pilot is comfortable with the ship of course.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|

Estella Osoka
Perkone Caldari State
977
|
Posted - 2016.01.12 16:08:49 -
[72] - Quote
Some people don't realize that gank is tank. |

Daniela Doran
Ministry of War Amarr Empire
296
|
Posted - 2016.01.12 18:17:40 -
[73] - Quote
Estella Osoka wrote:Some people don't realize that gank is tank.
I'm starting to get that as I recently discovered with the increase clearing speed with the Paladins when I added a 4th heatsink and dropping the tank from 1180 down to 830 dps. But using Polarized weapons on Marauders is just begging for gankers to add you to their watchlist with 5 Catalysts on standby. I just can't fathom why anyone would want to take such a risk.
Btw: could you post your Lev 5 Golem fit please? |

Estella Osoka
Perkone Caldari State
978
|
Posted - 2016.01.12 19:18:29 -
[74] - Quote
Daniela Doran wrote:Estella Osoka wrote:Some people don't realize that gank is tank. I'm starting to get that as I recently discovered with the increase clearing speed with the Paladins when I added a 4th heatsink and dropping the tank from 1180 down to 830 dps. But using Polarized weapons on Marauders is just begging for gankers to add you to their watchlist with 5 Catalysts on standby. I just can't fathom why anyone would want to take such a risk. Btw: could you post your Lev 5 Golem fit please?
It is a tight fit, and I'm sure can be improved upon. It isn't as fast as a pair of Domis remote repping, or a Carrier. Remember, you can always travel fit it when moving, and then take along a mobile depot to refit at the mission system.
[Golem, L5]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Micro Jump Drive X-Large Ancillary Shield Booster, Cap Booster 400 X-Large Ancillary Shield Booster, Cap Booster 400 Large F-S9 Regolith Compact Shield Extender Large F-S9 Regolith Compact Shield Extender Domination Kinetic Deflection Amplifier Domination Thermal Dissipation Amplifier
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Bastion Module I Heavy Infectious Scoped Energy Neutralizer Heavy Infectious Scoped Energy Neutralizer [Empty High slot]
Large Processor Overclocking Unit I Large Anti-EM Screen Reinforcer I
Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-4 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-2 Zainou 'Gypsy' CPU Management EE-605 Zainou 'Snapshot' Heavy Missiles HM-705 Zainou 'Deadeye' Rapid Launch RL-1005 |

Daniela Doran
Ministry of War Amarr Empire
297
|
Posted - 2016.01.13 11:04:06 -
[75] - Quote
Estella Osoka wrote:Daniela Doran wrote:Estella Osoka wrote:Some people don't realize that gank is tank. I'm starting to get that as I recently discovered with the increase clearing speed with the Paladins when I added a 4th heatsink and dropping the tank from 1180 down to 830 dps. But using Polarized weapons on Marauders is just begging for gankers to add you to their watchlist with 5 Catalysts on standby. I just can't fathom why anyone would want to take such a risk. Btw: could you post your Lev 5 Golem fit please? It is a tight fit, and I'm sure can be improved upon. It isn't as fast as a pair of Domis remote repping, or a Carrier. Remember, you can always travel fit it when moving, and then take along a mobile depot to refit at the mission system. [Golem, L5] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Large Micro Jump Drive X-Large Ancillary Shield Booster, Cap Booster 400 X-Large Ancillary Shield Booster, Cap Booster 400 Large F-S9 Regolith Compact Shield Extender Large F-S9 Regolith Compact Shield Extender Domination Kinetic Deflection Amplifier Domination Thermal Dissipation Amplifier Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Bastion Module I Heavy Infectious Scoped Energy Neutralizer Heavy Infectious Scoped Energy Neutralizer [Empty High slot] Large Processor Overclocking Unit I Large Anti-EM Screen Reinforcer I Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-4 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-2 Zainou 'Gypsy' CPU Management EE-605 Zainou 'Snapshot' Heavy Missiles HM-705 Zainou 'Deadeye' Rapid Launch RL-1005
Are you doing lev 5s in this Golem solo? How efficiently can this Golem do lev 5s? Why RHML instead of Cruise? And those heavy neuts are to ward off potential gankers?
Can dual Passive tanked Rattlers with 1.3k passive tank doing 840 dps each do lev 5s? |

Estella Osoka
Perkone Caldari State
978
|
Posted - 2016.01.13 15:52:35 -
[76] - Quote
Daniela Doran wrote:Estella Osoka wrote:Daniela Doran wrote:Estella Osoka wrote:Some people don't realize that gank is tank. I'm starting to get that as I recently discovered with the increase clearing speed with the Paladins when I added a 4th heatsink and dropping the tank from 1180 down to 830 dps. But using Polarized weapons on Marauders is just begging for gankers to add you to their watchlist with 5 Catalysts on standby. I just can't fathom why anyone would want to take such a risk. Btw: could you post your Lev 5 Golem fit please? It is a tight fit, and I'm sure can be improved upon. It isn't as fast as a pair of Domis remote repping, or a Carrier. Remember, you can always travel fit it when moving, and then take along a mobile depot to refit at the mission system. [Golem, L5] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Large Micro Jump Drive X-Large Ancillary Shield Booster, Cap Booster 400 X-Large Ancillary Shield Booster, Cap Booster 400 Large F-S9 Regolith Compact Shield Extender Large F-S9 Regolith Compact Shield Extender Domination Kinetic Deflection Amplifier Domination Thermal Dissipation Amplifier Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Bastion Module I Heavy Infectious Scoped Energy Neutralizer Heavy Infectious Scoped Energy Neutralizer [Empty High slot] Large Processor Overclocking Unit I Large Anti-EM Screen Reinforcer I Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-4 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-2 Zainou 'Gypsy' CPU Management EE-605 Zainou 'Snapshot' Heavy Missiles HM-705 Zainou 'Deadeye' Rapid Launch RL-1005 Are you doing lev 5s in this Golem solo? How efficiently can this Golem do lev 5s? Why RHML instead of Cruise? And those heavy neuts are to ward off potential gankers? Can dual Passive tanked Rattlers with 1.3k passive tank doing 840 dps each do lev 5s?
Yes, this is solo. Neuts are for potential baddies invading the mission. RHML because it applies damage better to smaller targets. Especially the kind that invade your mission.
I've never tried dual Rattlers for an L5, but I assume they can work just as well as a pair of RR Domis. Problem might be if one particular Rattler gets primaried over the other.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1282
|
Posted - 2016.01.14 01:33:38 -
[77] - Quote
Arthur Aihaken wrote:There are very few missions where you can effectively utilize blasters to their full potential. At 60km you're going to be losing anything gained over 425mm railguns.
Zero missions have every foe at 60km.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Anize Oramara
The Arch Dashing Dashers
732
|
Posted - 2016.01.14 02:13:05 -
[78] - Quote
Cipher Jones wrote:Arthur Aihaken wrote:There are very few missions where you can effectively utilize blasters to their full potential. At 60km you're going to be losing anything gained over 425mm railguns. Zero missions have every foe at 60km. Not true, but they are rare.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|

Arthur Aihaken
CODE.d
4937
|
Posted - 2016.01.15 16:58:41 -
[79] - Quote
I've been playing around with a Kronos blaster fit and it's quite a riot. You can pretty much hit even frigates out to around 80km and it melts anything within 40km. 1800 applied DPS is nothing to laugh at...
I am currently away, traveling through time and will be returning last week.
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Estella Osoka
Perkone Caldari State
986
|
Posted - 2016.01.15 20:00:15 -
[80] - Quote
Arthur Aihaken wrote:I've been playing around with a Kronos blaster fit and it's quite a riot. You can pretty much hit even frigates out to around 80km and it melts anything within 40km. 1800 applied DPS is nothing to laugh at...
Told ya so!  |
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Arthur Aihaken
CODE.d
4941
|
Posted - 2016.01.16 05:07:20 -
[81] - Quote
Estella Osoka wrote:Told ya so!  That you did. It still sucks against Angels, but those more missions crop up infrequently enough to skip.
I am currently away, traveling through time and will be returning last week.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1283
|
Posted - 2016.01.21 04:00:34 -
[82] - Quote
[Kronos, Cipher Jones's Kronos] Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Nanofiber Internal Structure II Energized Adaptive Nano Membrane II Centus X-Type Large Armor Repairer
Large Micro Jump Drive Domination 500MN Microwarpdrive Tracking Computer II Tracking Computer II
Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Bastion Module I Small Tractor Beam II Salvager II Drone Link Augmentor I
Large Capacitor Control Circuit I Large Hybrid Burst Aerator I
Hobgoblin II x8 Salvage Drone I x7 Bouncer II x2
Void L x2696 Tracking Speed Script x2 Null L x2676 Optimal Range Script x3
This thread Inspired this fit; just ran Pirate Invasion (Angels) for 77 mil an hour @ 1432 ISK/LP. Not as good as a Vargur but better than my Machariel/Noctis. You really just gotta watch ranges and switch accordingly, and actively loot/salvage as you go.
It freaking SHREDS Serpentis obviously.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Tarojan
Tarojan Corporation
204
|
Posted - 2016.01.21 11:31:49 -
[83] - Quote
Cipher Jones wrote:[Kronos, Cipher Jones's Kronos] Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Nanofiber Internal Structure II Energized Adaptive Nano Membrane II Centus X-Type Large Armor Repairer
Large Micro Jump Drive Domination 500MN Microwarpdrive Tracking Computer II Tracking Computer II
Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Bastion Module I Small Tractor Beam II Salvager II Drone Link Augmentor I
Large Capacitor Control Circuit I Large Hybrid Burst Aerator I
Hobgoblin II x8 Salvage Drone I x7 Bouncer II x2
Void L x2696 Tracking Speed Script x2 Null L x2676 Optimal Range Script x3
This thread Inspired this fit; just ran Pirate Invasion (Angels) for 77 mil an hour @ 1432 ISK/LP. Not as good as a Vargur but better than my Machariel/Noctis. You really just gotta watch ranges and switch accordingly, and actively loot/salvage as you go.
It freaking SHREDS Serpentis obviously.
Makes me want to try it out. I'm pretty far off the train for it though. why t1 rigs?
Will gank for food
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Dom Arkaral
Axios
19
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Posted - 2016.01.21 17:14:47 -
[84] - Quote
Leila Meurtrier wrote:Tank marauders provide is absolutely excessive anyway. The only marauder that could have troubles with capacitor in general is Paladin... if it used 8 turrets, not 4 with 100% bonus Paladin locked in EM/Thermal, yeah, but your shots on paladin is "penetrating" at least 99.9% of time. Drone dps is nice to have, but why care about it that much if anything melts with speed of acquiring locks already? Also, I don't see many reasons to carry many variations. The only real trouble is spider drones, running at 3km/s to you, then maintaining good speed on the orbit. Lights are best drones for the task of taking these down (Although you shouldn't let them get to you in the first place) while sentries is the only sensible assist for long range action. Oh, coolest SKIN? Great, but Paladin looks cool even without skin. And you may slap edgy Blood Raider one.
Blooooddd +1
Merc. Tear Gatherer. Quebecker
I have no Honer (truly)
Attache ta tuque avec d'la broche!
Ich bin krank! (I don't speak German don't bother)
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1284
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Posted - 2016.01.21 18:22:32 -
[85] - Quote
Quote:Makes me want to try it out. I'm pretty far off the train for it though. why t1 rigs?
Money. Bought 2 marauders today (Golem died). Thats also why no faction Magnetic stabs. Not much performance difference at all.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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IIshira
School of Applied Knowledge Caldari State
1324
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Posted - 2016.01.21 18:29:04 -
[86] - Quote
Cipher Jones wrote:Quote:Makes me want to try it out. I'm pretty far off the train for it though. why t1 rigs? Money. Bought 2 marauders today (Golem died). Thats also why no faction Magnetic stabs. Not much performance difference at all.
I hope you're not losing them in missions... It's possible but only if you DC or make a bad mistake |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1284
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Posted - 2016.01.21 22:44:09 -
[87] - Quote
IIshira wrote:Cipher Jones wrote:Quote:Makes me want to try it out. I'm pretty far off the train for it though. why t1 rigs? Money. Bought 2 marauders today (Golem died). Thats also why no faction Magnetic stabs. Not much performance difference at all. I hope you're not losing them in missions... It's possible but only if you DC or make a bad mistake
I lost one Golem and replaced it with a Kronos and new Golem, not lost 2. Never fly what you can't afford to lose and all.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Altair Taurus
Federal Navy Academy Gallente Federation
37
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Posted - 2016.01.29 13:56:22 -
[88] - Quote
So ten injectors and...Golem or Vargur? |

Daniela Doran
Ministry of War Amarr Empire
433
|
Posted - 2016.01.29 15:02:01 -
[89] - Quote
Altair Taurus wrote:So ten injectors and...Golem or Vargur? And so it begans. The fall of Eve.
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Altair Taurus
Federal Navy Academy Gallente Federation
37
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Posted - 2016.01.29 15:22:31 -
[90] - Quote
Nope! Great CCP business model begins! |
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Estella Osoka
Perkone Caldari State
1013
|
Posted - 2016.01.29 16:57:56 -
[91] - Quote
Altair Taurus wrote:Nope! Great CCP business model begins! Anyway I think about next injectors needed to fly Widow and Damnation in level 4 missions... 
OK, enough twaddle! I will go to buy Vargur.
Cost dependent. We'll see how much the injectors come out to on the market. I'm expecting billions of isk. |

Altair Taurus
Federal Navy Academy Gallente Federation
37
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Posted - 2016.01.29 21:58:36 -
[92] - Quote
I am sure you are wrong. |

Daniela Doran
Ministry of War Amarr Empire
436
|
Posted - 2016.01.30 02:07:59 -
[93] - Quote
Altair Taurus wrote:Nope! Great CCP business model begins! Anyway I think about next injectors needed to fly Widow and Damnation in level 4 missions... 
OK, enough twaddle! I will go to buy Vargur. Between all my alts I have around 500k SP at my disposal so I'll never have to buy an full injector off the market, ever. But for a scrub like you, I'll sell you an 500k SP inject pack for 5 bill isk as soon as they become available. |

Altair Taurus
Federal Navy Academy Gallente Federation
37
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Posted - 2016.01.30 11:12:25 -
[94] - Quote
ROTFL! I advice you to buy new abacus. |

Daniela Doran
Ministry of War Amarr Empire
437
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Posted - 2016.01.30 13:23:45 -
[95] - Quote
Altair Taurus wrote:Daniela Doran wrote:...scrub like you... STFU! I'll add you to one of my alts watchlist in case I decide to form a suicide ganking squad with my alts. Scrubs like you need to be taught a lesson. |

Altair Taurus
Federal Navy Academy Gallente Federation
37
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Posted - 2016.01.30 15:46:34 -
[96] - Quote
I **** on your ****** lessons so STFU!  |

Paranoid Loyd
8324
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Posted - 2016.01.30 18:19:34 -
[97] - Quote
Daniela Doran wrote:when I decide to = Carebear stare
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Estella Osoka
Perkone Caldari State
1017
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Posted - 2016.01.30 22:09:06 -
[98] - Quote
Altair Taurus wrote:I am sure you are wrong.
Keep thinking that. |

Altair Taurus
37
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Posted - 2016.01.30 22:45:05 -
[99] - Quote
Look around, read forums, watch YT and I am sure you'll start thinking exactly like me. |

Daniela Doran
Ministry of War Amarr Empire
438
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Posted - 2016.01.30 23:08:08 -
[100] - Quote
Altair Taurus wrote:2 x STFU!  Thank you for the provocation.
I was actually just flirting with the idea but I think after this provocation from you, I'll start forming a 6 man Catalyst/Talos suicide ganking squad as soon as this SP trading goes live. I already have you watchlisted on all my suicide ganking alts that I just created.
As soon as my team is formed, I'll be sure to make you my first and permanent victim. Be seeing you in the near future and in the meantime, fly safe o7.
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Altair Taurus
38
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Posted - 2016.01.31 13:35:01 -
[101] - Quote
3 x STFU!  |

The Bigpuns
Touring New Eden Haven.
85
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Posted - 2016.01.31 15:47:50 -
[102] - Quote
Well this thread got no sensible left in it... |

Bumblefck
Kerensky Initiatives
10499
|
Posted - 2016.01.31 16:23:22 -
[103] - Quote
I don't think it really had much in it to begin with, tbh
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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The Bigpuns
Touring New Eden Haven.
86
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Posted - 2016.01.31 16:33:00 -
[104] - Quote
Bumblefck wrote:I don't think it really had much in it to begin with, tbh
I don't know, I'm all for giving the kronos a bit more respeck, but people now be all threatening to commit time to form gank alts to hunt down one person. I wish I had that much free time and lack of anything else interesting in my life. |

Arthur Aihaken
CODE.d
4948
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Posted - 2016.01.31 23:05:37 -
[105] - Quote
Bumblefck wrote:I don't think it really had much in it to begin with, tbh Why? It gets boring flying the same ship the same way over and over... Every now and then it's nice to change things up a bit.
I am currently away, traveling through time and will be returning last week.
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