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ForceM
Gallente POS Builder Inc.
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Posted - 2007.02.01 13:37:00 -
[1]
I like your sheet .. but i am missing a part.
Your sheet is calculated with using the Max player skills for 0 player waste). But your not taking in account the ML of BPO's As Rig BPO's (at least Tech1) are researchable in less then 2 days to perfect ML (no exceptions) it costs even less then your sheet says.
I got all of them researched to perfect ML now ... If you want i can check them all and send the 0 (player+ML) waste list to you.
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

ForceM
Gallente POS Builder Inc.
|
Posted - 2007.02.02 08:47:00 -
[2]
Originally by: Sphynx Stormlord Nice sheet.
I wanted to be able to see the info on each rig as i'm looking though what to build on the calculation page, so I added: A32 =VLOOKUP(A30,'Rig Information'!B:E,4,FALSE) B32 =VLOOKUP(A30,'Rig Information'!B:E,2,FALSE)
This shows the effect and discription for the currently selected rig in those two cels.
Have you even looked at the sheet? A47 to F52 whows excactly what your describing here ...
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

ForceM
Gallente POS Builder Inc.
|
Posted - 2007.02.02 20:25:00 -
[3]
Originally by: Sphynx Stormlord Heh, so it does. And yet somehow I failed to notice it when playing around with it for well over 1/2 an hour. I was mostly looking at the two sections at the top; the component costs and the rig choice, and clearly failed to direct my attention below the 'non-maxed-skills' section (which is a waste of space, because production efficency doesnt work on rig production).
Yes it does ..
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

ForceM
Gallente POS Builder Inc.
|
Posted - 2007.02.02 20:32:00 -
[4]
Originally by: vanBuskirk
Sure - it only takes 2 days to research the BPO. Once it's been stuck in the lab waiting for a slot for three weeks, that is.
More ME slots please CCP!
Well some ppl whine on the forums like ... uhh .. like YOU ..
Others find the sollutions that CCP implemented (like mobile labs or low sec systems).
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

ForceM
Gallente POS Builder Inc.
|
Posted - 2007.02.03 11:11:00 -
[5]
Originally by: Gabbelgak
Originally by: ForceM I like your sheet .. but i am missing a part.
Your sheet is calculated with using the Max player skills for 0 player waste). But your not taking in account the ML of BPO's As Rig BPO's (at least Tech1) are researchable in less then 2 days to perfect ML (no exceptions) it costs even less then your sheet says.
I got all of them researched to perfect ML now ... If you want i can check them all and send the 0 (player+ML) waste list to you.
Sure I'll take that info and plug in the ability to view 0ME vrs No Waste. If you could, could ya post the completed list in here insted of mailing it if ya don't mind, I only plan on updating this at work in my spare time now. Don't have access to the game at work.
Sure ... Ill make a sheet(based on your "rig information" sheet) and post it on Eve-files for you. Expect it in 2 days tops).
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |
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