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Jezala
Mom 'n' Pop Ammo Shoppe X-PACT
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Posted - 2007.01.23 18:55:00 -
[61]
Edited by: Jezala on 23/01/2007 18:54:58 The issue isn't about preventing the Titan/Mothership from jumping out of the system. The issue is the initial lockdown which is a problem that's a combination of Titan/Mothership design + interdictor bubble flaw.
Titan/Mothership design: Immunity to warp scramblers
Interdictor bubble flaw: Any target that has already initiated warp prior to the bubble going up WILL NOT be trapped by the bubble. The work around this flaw is to warp scram your target and stop their warp sequence. Only then will they be captured by the bubble.
Titan/MS design + Interdictor bubble flaw = Immunity to interdictor bubble so long as the pilot initiates the warp process before the bubble is deployed. The titan/MF's warp sequence cannot be disrupted due to their immunity to conventional warp scramble. The titan/MF can be pointed 180 degrees in the wrong direction when it initiates warp, taking minutes to align, and if the bubble isn't already up then the capital ship can take it's leisurely time to warp off. To make things worse, during the 5-8 secs the interdictor is coming out of warp the titan/MF pilot has plenty of time to see the red on his overview and initiate a warp to any object making himself invulnerable to the bubble that the interdictor would put up.
But once initial lockdown has been achieved, then it is quite possible to hold down the titan/MF and kill it. All you would have to do is deploy some mobile warp bubbles around it and fend off the defense fleet.
Nonetheless, if we can't get past step 1, the initial lockdown, then our best chance of killing the titan/MF is to hope that the pilot's aggression timer resets when he logs off without letting the original aggro timer exipre.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |

Saladin
Minmatar Eternity INC. Mercenary Coalition
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Posted - 2007.01.23 19:10:00 -
[62]
Edited by: Saladin on 23/01/2007 19:07:20
Originally by: Shamis Orzoz
Originally by: Saladin Would you be happy if they could be killed, but that the effort to kill one would be the same effort put in to build one? Otherwise time will pass, they will be killed, and no one will find the will to build more.
So you think its good to have an invulnerable ship in the game? Perhaps they should release polaris frigates too?
Thats not what I said. When it comes to Dreads/Carriers and lower, getting to build one is a matter of sitting in a station and putting up buy orders.
With MS/Titans there is much more effort and risk involved. In fact the manufacturing process is so vulnerable that the easiest way to stop one is to knock a POS making one into reinforced mode. Once the shipyard is offline, all raw materials are lost and they have to start from scratch again.
I am just curious as to what will make you happy. These ships take huge amounts of things you can't put a price on, like risk and man-hours. If there is a way to kill them that requires 100 Dreads will that make people happy or will they still protest? ----
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Fenderson
The Priory Shroud Of Darkness
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Posted - 2007.01.23 19:57:00 -
[63]
Edited by: Fenderson on 23/01/2007 20:03:25 a possible solution:
1) prevent DD from being activated from within a POS shield 2) prevent titans from being able to cloak (i mean seriously.... do people think its reasonable to be able to cloak something that massive??) 3) increase DD cap use so that it takes at least a few minutes of recharge before being able to jump
OR
3) Prevent titan from jumping for X amount of time after DD use (maybe 1 hour like DD re-fire rate?)
This would make titans a little easier, but still very hard to kill. The primary effect is that you have to open up the titan to at least be engaged any time the DD is used.
only problem is the obvious work around for not being able to DD inside a POS is to just sit right outside the POS and go back inside as soon as you fire the DD. I havent thought of a solution to that. Ideally i would like the titan to have to go off-grid from the POS, fire the DD, then warp back to the POS.
eidt: o yeah and fix dictor bubbles so they interrupt a warp cycle that is already started.
got new corp, need new sig. mail me ingame. |

Zaolen Ying
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Posted - 2007.01.23 20:06:00 -
[64]
Bring your own titan!
^^
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Spaja Saist
Gallente Void Engineers
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Posted - 2007.01.23 20:06:00 -
[65]
Originally by: LeMonde I guess you can call this 'LeMonde's how to kill a titan with 20 people" 
This is a hypothetical situation for what I personally believe would be the best way to destroy a titan while minimizing the risk of escape. This situation takes into account that the titan has no back-up ships and is taken by surprise. The target is an Avatar.
An Avatar has a total of 140.625 cap, after skills. To jump away, it needs 71,25% or 100.195 cap.
With recharge, you can estimate having to kill somewhere between 60k and 70k cap in the space of a minute, you don't want to give it any time to jump out.
The best way of doing this is by using energy neutralizers.
I would begin by selecting ten carriers, Thanatos or Archon preferably. Each one fitted with five heavy energy neutralizers, a full bay of heavy energy neutralizer drones and fighter drones. The carriers would use their med slots for cap rechargers and lows for a duel rep armor tank. The carriers should have no problems nuking the targets cap in roughly one minute. Heavy drones for backup if the titan decides to blow its superweapon potentially killing fighters.
My next ships are aimed to deal damage. 5 Naglfars would provide enough firepower to take down the titan fairly quickly once it's out of cap. Siege/damage mods, the whole package.
Two more Naglfars fitted with MWD's, snake sets and nano/inertia stabs will make sure the titan doesn't go anywhere by bumping it out of alignment. These will also deal damage but be fairly weak if the titan has any sort of tackling setup fitted.
Two cloak/cyno ships to get your fleet in there.
One command ship which would be tanked enough toward the titans superweapon to survive it, and give gang bonuses to the rest of the gang. Claymore would be good here.
The same thing goes for motherships as well. The only thing you have to do is nuke their cap, and they become harmless puppies. (motherships can be slightly more dangerous than titans, even when out of cap). No cap, no tank, no escape.
Am I the only one that thinks bumping ships to keep them from escaping is the cheesiest tactic in the game. Thanks to CCPs poor code of collision detection you can use this unrealistic tactic to win in many situations. There isn't a ship in the game besides a Titan that should realistically be able to bump a Titan. The fact that a Dev suggests this tactic is quite telling.
I really wish they would remove this "feature" but I know there's no point in holding my breath.
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.01.23 20:33:00 -
[66]
Originally by: Black Torment The simple answer is Titans are not, and will never be killable without accidents or divine intervention. The problem here is everyone's talking about making it MORE vulnerable. The current issue is no titan pilot in his right mind is gonna put 10s of billions of isk in a gankable situation. Removing some of their immunity is going to enforce that even more. Making doomsdays non-remote activated is removing another use for them so less will get built and used in the first place.
whatever happened to that thing we always tell newcomers, "don't fly what you can't afford to lose"? is that just something we say to make ourselves look cool or do we actually take ships into pvp and not expect to lose them now?
GIVE ME BACK MY EXCLAMATION MARK PORTRAIT :( :( :( :( :( :( |

Saladin
Minmatar Eternity INC. Mercenary Coalition
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Posted - 2007.01.23 21:00:00 -
[67]
You guys need to give LeMonde a break. He is simply brainstorming on ideas and thats what he came up with. He is probably not responsible for bumping mechanics so don't crucify him. ----
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lusifar
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Posted - 2007.01.23 21:00:00 -
[68]
Originally by: maarud
Originally by: Shamis Orzoz
Originally by: BH Runner How's the titan fitted ;) Then a plan can be formulated to take it down.
I don't see how you can take it down even if it had no fitting.
A) It needs cap to jump B) Bubbles effect it, so if you can tie down long enough to drop a large bubble near it, you just have to keep it webbed from then onwards. C) Get a couple nano domis/phoons to bump it so that it can't warp, if you can't get bubbles.
2x Interdictors 2x Huggin 4x Nano BS 4x NOS/NEUT Geddons 3x Damping Arazu's
Lots of carriers and dreads for dmg.
clearly you have no idea what you talking about, the titan can not be effected ps EW. at all... besides logging of shouldn¿t get you out of the area if you have a aggresive counter
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Iratus Caelestis
KIA Corp KIA Alliance
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Posted - 2007.01.23 21:26:00 -
[69]
Make the pilot over commit, if they jump a titan in when they are not absolutely sure of holding the battlefield they'd be a bit.... screwed.
Would be kinda cool in that it'd be the same as the Pegasus going down in the new series of BSG :)
So committing half your forces, getting him to jump in and then jumping the rest of your capitals in. The mother of all login traps basically :)
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Victor Valka
Caldari Archon Industries
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Posted - 2007.01.23 21:44:00 -
[70]
Not to offend but...
Did LeMonde's suggestion of using a pseudo game-mechanic (i.e. bumping) to take down a Titan come across as a solution by proxy to anyone else or was it just me? 
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Nephrops norvegicus
Black Eclipse Corp Band of Brothers
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Posted - 2007.01.23 22:13:00 -
[71]
Originally by: James Snowscoran
Originally by: Mr Hawk mass nanoBS fleet or a huge 'ceptor swarm ?
If the titan fires the superweapon, the NanoBSs will die. So those pilots need to have a backup nanoBS ready close by for when that happens. If the titan warps off after using its DD, just probe it down (it can't jump out because of aggro timer) and start anew. If you don't have backup nanoBSs, keeping half of them in reserve might be a good idea to prepare for this scenario.

cloak ftw?
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Shamis Orzoz
Sniggerdly
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Posted - 2007.01.23 23:15:00 -
[72]
Edited by: Shamis Orzoz on 23/01/2007 23:12:16
Originally by: Saladin
Originally by: Shamis So you think its good to have an invulnerable ship in the game? Perhaps they should release polaris frigates too?
Thats not what I said. When it comes to Dreads/Carriers and lower, getting to build one is a matter of sitting in a station and putting up buy orders.
With MS/Titans there is much more effort and risk involved. In fact the manufacturing process is so vulnerable that the easiest way to stop one is to knock a POS making one into reinforced mode. Once the shipyard is offline, all raw materials are lost and they have to start from scratch again.
I am just curious as to what will make you happy. These ships take huge amounts of things you can't put a price on, like risk and man-hours. If there is a way to kill them that requires 100 Dreads will that make people happy or will they still protest?
You're dodging the question. It doesn't matter how much anything costs, or how much work it takes to kill it. If there is an invulnerable ship in a PvP game then there is something seriously broken.
What would make me happy? I'd be happy if Chowdown couldn't come into our home system in his dread ALONE, deploy a large mobile medium warp disruptor, and SIT IN THE MIDDLE OF IT while he shoots at us, and then jump out of the system as soon as we warp enough ships in to pose any sort of a threat to him. He knows he can't be killed, and he's flaunting it, blatently. Good for him, bad for eve. It needs fixing.
Shamis
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Mikojo
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Posted - 2007.01.24 00:10:00 -
[73]
What if motherships / titans just needed a uber amount of scram points on them base:
MS~30 Titan~50
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.24 00:36:00 -
[74]
I think the simplest answer by far is to remove the stupid immunity to warp scram, and replace it with one of two things:
1: A very large inherent number of WCS points- lets say, 40pts for a titan, 30pts for a mothership. You can scramble one with a fleets, therefore, containing between 20 and 40 Scram modules.
2: Give it an absurdly high number of WCS points (say, 5050 for a mothership, 10050 for a titan) and release a new module "Capital Warp Scrambler", which scrambles for 1000 points of scram. This makes both ships effectively invulnerable to regular scrams, but vulnerable to the new module. The extra 50 pts is to avoid situations where a mothership is scrambled by 5 Capital scrams + 1 conventional scram, for 5001 pts, keeping standard modules out of the whole thing. -----------------------------------------------
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PEMDAS
Amarr Robber Barons Inc.
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Posted - 2007.01.24 01:28:00 -
[75]
Originally by: Patch86
2: Give it an absurdly high number of WCS points (say, 5050 for a mothership, 10050 for a titan) and release a new module "Capital Warp Scrambler", which scrambles for 1000 points of scram. This makes both ships effectively invulnerable to regular scrams, but vulnerable to the new module. The extra 50 pts is to avoid situations where a mothership is scrambled by 5 Capital scrams + 1 conventional scram, for 5001 pts, keeping standard modules out of the whole thing.
/me breaks out the fleet of blackbirds with 12 points  Everyone's favorite spy. |

Davlin Lotze
Raging Destruction
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Posted - 2007.01.24 01:49:00 -
[76]
Originally by: Saladin
Originally by: Shamis Orzoz
Originally by: Elve Sorrow With a competent Titan pilot, it's impossible. The combination of EW immunity, remote DD activation and DDs destroying, well, everything causes it. A minute to kill it's cap? It needs maybe 30 seconds to login its cyno alt, assuming its not already logged in. Assuming it doesnt just jump out the moment it sees a cyno next to it. Or after it sees the dozens of carriers. Or sees his cap drop rapidly. Or...
So yea, get yours today.
I'd like to see a dev respond to this. Because I agree with Elve 100%.
As it stands now, titans don't even need support. You can run around in a titan SOLO and have no threat of getting killed.
I realize they are very difficult to build, but everything must have a vulnerability. Even titans.
Shamis
Would you be happy if they could be killed, but that the effort to kill one would be the same effort put in to build one? Otherwise time will pass, they will be killed, and no one will find the will to build more.
I think this gets right to the point people miss with respect to discussing momships and titans. Everyone is focused on and thinks "balance" stems from the ability to gather a "omgz we killed a momship\titan" killmail.
If you set the standard at "nullfying" these ships then things look different. If you tap a titan's cap and force it to jump out you don't have the "omgz killmail" but you have won and taken control of the field of battle for the moment. What idiot will jump a titan or momship back into a "hot system" after being forced to jump out unless you have a friendly pos to hop back to?
And if that friendly pos gives them an entry point to the system, then the next move to nullfying the mom\titan is to remove that pos which is easy enough to do given current state of game mechanics(I know, I've lost two large posses I've situated in systems I like to frequent heh).
As a total aside, Lemonde's post was twisted. DEVious lil mind at work there. Nanodreads!! Think of the children! 
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Davlin Lotze
Raging Destruction
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Posted - 2007.01.24 01:50:00 -
[77]
Originally by: Jezala Edited by: Jezala on 23/01/2007 18:54:58 The issue isn't about preventing the Titan/Mothership from jumping out of the system. The issue is the initial lockdown which is a problem that's a combination of Titan/Mothership design + interdictor bubble flaw.
Titan/Mothership design: Immunity to warp scramblers
Interdictor bubble flaw: Any target that has already initiated warp prior to the bubble going up WILL NOT be trapped by the bubble. The work around this flaw is to warp scram your target and stop their warp sequence. Only then will they be captured by the bubble.
Titan/MS design + Interdictor bubble flaw = Immunity to interdictor bubble so long as the pilot initiates the warp process before the bubble is deployed. The titan/MF's warp sequence cannot be disrupted due to their immunity to conventional warp scramble. The titan/MF can be pointed 180 degrees in the wrong direction when it initiates warp, taking minutes to align, and if the bubble isn't already up then the capital ship can take it's leisurely time to warp off. To make things worse, during the 5-8 secs the interdictor is coming out of warp the titan/MF pilot has plenty of time to see the red on his overview and initiate a warp to any object making himself invulnerable to the bubble that the interdictor would put up.
But once initial lockdown has been achieved, then it is quite possible to hold down the titan/MF and kill it. All you would have to do is deploy some mobile warp bubbles around it and fend off the defense fleet.
Nonetheless, if we can't get past step 1, the initial lockdown, then our best chance of killing the titan/MF is to hope that the pilot's aggression timer resets when he logs off without letting the original aggro timer exipre.
I had to lol at this. Just throw up a gang invite to distract them at the critical moment of truth Jez :) It works, really!
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.24 02:06:00 -
[78]
"/me breaks out the fleet of blackbirds with 12 points "
They'll have small problem tanking that doomsday weapon, i reckon... :s
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Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.24 02:06:00 -
[79]
Edited by: Tisanta on 24/01/2007 02:03:13 i know how to kill a titan out right if you got 50+ fleet:P
yarrrr 50 apocs with 8 neuts each and mwds! ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

PEMDAS
Amarr Robber Barons Inc.
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Posted - 2007.01.24 05:08:00 -
[80]
Originally by: j0sephine "/me breaks out the fleet of blackbirds with 12 points "
They'll have small problem tanking that doomsday weapon, i reckon... :s
2 fleets!
Originally by: Davlin Lotze
I think this gets right to the point people miss with respect to discussing momships and titans. Everyone is focused on and thinks "balance" stems from the ability to gather a "omgz we killed a momship\titan" killmail.
If you set the standard at "nullfying" these ships then things look different. If you tap a titan's cap and force it to jump out you don't have the "omgz killmail" but you have won and taken control of the field of battle for the moment. What idiot will jump a titan or momship back into a "hot system" after being forced to jump out unless you have a friendly pos to hop back to?
And if that friendly pos gives them an entry point to the system, then the next move to nullfying the mom\titan is to remove that pos which is easy enough to do given current state of game mechanics(I know, I've lost two large posses I've situated in systems I like to frequent heh).
As a total aside, Lemonde's post was twisted. DEVious lil mind at work there. Nanodreads!! Think of the children! 
in ordeer to be balanced, for a ship to be almost near unkillable, it should not be used as a massive offensive weapon. the titan is one, but not the other. Everyone's favorite spy. |

Brunswick2
eXceed Inc.
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Posted - 2007.01.24 06:41:00 -
[81]
Originally by: Fenderson Edited by: Fenderson on 23/01/2007 20:03:25 a possible solution:
1) prevent DD from being activated from within a POS shield
Titans already can't activate DD from inside a POS shield.
And I don't think many of you get how hard it is to build a titan or MS. It isn't just as simple as getting 60-70 bil ISK and viola, you have a titan.
You need BPO (60 bil)and a ton of capital ship component BPO's so that you can build it in a reasonable amount of time.
Then you need to collect 70 bil ISK worth of minerals and begin building tons of components.
Wait awhile.
Then haul all of the components to the system you're building the Titan in without drawing attention to yourself.
Move all the components into the POS.
Now for a Mothership alone, it takes around 1200 Iteron Mark V's to move all the components into the POS. All while trying to prevent someone from catching onto you.
Wait a month or two and pray to god someone doesn't find the POS and put into reinforced...
If it is put into reinforced, you lose all of the components. 70 bil ISK worth in components!
The construction process is already risky enough. If you want to kill a titan, kill it while its being built. 
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PEMDAS
Amarr Robber Barons Inc.
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Posted - 2007.01.24 06:49:00 -
[82]
Originally by: Brunswick2
Originally by: Fenderson Edited by: Fenderson on 23/01/2007 20:03:25 a possible solution:
1) prevent DD from being activated from within a POS shield
Titans already can't activate DD from inside a POS shield.
And I don't think many of you get how hard it is to build a titan or MS. It isn't just as simple as getting 60-70 bil ISK and viola, you have a titan.
You need BPO (60 bil)and a ton of capital ship component BPO's so that you can build it in a reasonable amount of time.
Then you need to collect 70 bil ISK worth of minerals and begin building tons of components.
Wait awhile.
Then haul all of the components to the system you're building the Titan in without drawing attention to yourself.
Move all the components into the POS.
Now for a Mothership alone, it takes around 1200 Iteron Mark V's to move all the components into the POS. All while trying to prevent someone from catching onto you.
Wait a month or two and pray to god someone doesn't find the POS and put into reinforced...
If it is put into reinforced, you lose all of the components. 70 bil ISK worth in components!
The construction process is already risky enough. If you want to kill a titan, kill it while its being built. 
no amount of effort or work put into a ship should justify making it invincible Everyone's favorite spy. |

Serilla
The Syndicate Inc Interstellar Alcohol Conglomerate
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Posted - 2007.01.24 06:54:00 -
[83]
Originally by: LeMonde Two more Naglfars fitted with MWD's, snake sets and nano/inertia stabs will make sure the titan doesn't go anywhere by bumping it out of alignment.
Does this mean there will be capital propulsion mods added in the future? Cause I don't see you cruising very fast sporting a battleship mwd on a dreadnought, sort would be sort of like trying to push a cruise ship with a trolling motor.
__________________
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Joe
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Posted - 2007.01.24 07:05:00 -
[84]
Originally by: LeMonde Naglfars fitted with MWD's, snake sets and nano/inertia stabs will make sure the titan doesn't go anywhere by bumping it out of alignment.
Sorry, Mwd'ing Dreads? Bumping?
Can a real member of the dev/gm team please confirm this is an actual Dev, using the same 2.14.28296 Patch, or is this a poor attempt at a joke?
Pe0w |

Bethany Brokatt
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Posted - 2007.01.24 08:10:00 -
[85]
Originally by: Joe
Originally by: LeMonde Naglfars fitted with MWD's, snake sets and nano/inertia stabs will make sure the titan doesn't go anywhere by bumping it out of alignment.
Sorry, Mwd'ing Dreads? Bumping?
Can a real member of the dev/gm team please confirm this is an actual Dev, using the same 2.14.28296 Patch, or is this a poor attempt at a joke?
Stupid as it sounds with an officer MWD and implants you can get the Dread up to 1k m/s 
Enough to bump fairly effectively me thinks !! Though tbh... Bumping is a trully lame tactic in my opinion and should be coded out of the game, but meh 
Bethany LAIDAI
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.24 08:59:00 -
[86]
Originally by: PEMDAS
Originally by: Brunswick2
Originally by: Fenderson Edited by: Fenderson on 23/01/2007 20:03:25 a possible solution:
1) prevent DD from being activated from within a POS shield
Titans already can't activate DD from inside a POS shield.
And I don't think many of you get how hard it is to build a titan or MS. It isn't just as simple as getting 60-70 bil ISK and viola, you have a titan.
You need BPO (60 bil)and a ton of capital ship component BPO's so that you can build it in a reasonable amount of time.
Then you need to collect 70 bil ISK worth of minerals and begin building tons of components.
Wait awhile.
Then haul all of the components to the system you're building the Titan in without drawing attention to yourself.
Move all the components into the POS.
Now for a Mothership alone, it takes around 1200 Iteron Mark V's to move all the components into the POS. All while trying to prevent someone from catching onto you.
Wait a month or two and pray to god someone doesn't find the POS and put into reinforced...
If it is put into reinforced, you lose all of the components. 70 bil ISK worth in components!
The construction process is already risky enough. If you want to kill a titan, kill it while its being built. 
no amount of effort or work put into a ship should justify making it invincible
It isn't invincible, you are just supposed to think it is.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Bellon
Shinra Lotka Volterra
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Posted - 2007.01.24 09:40:00 -
[87]
Originally by: Shamis Orzoz Edited by: Shamis Orzoz on 23/01/2007 23:12:16
Originally by: Saladin
Originally by: Shamis So you think its good to have an invulnerable ship in the game? Perhaps they should release polaris frigates too?
Thats not what I said. When it comes to Dreads/Carriers and lower, getting to build one is a matter of sitting in a station and putting up buy orders.
With MS/Titans there is much more effort and risk involved. In fact the manufacturing process is so vulnerable that the easiest way to stop one is to knock a POS making one into reinforced mode. Once the shipyard is offline, all raw materials are lost and they have to start from scratch again.
I am just curious as to what will make you happy. These ships take huge amounts of things you can't put a price on, like risk and man-hours. If there is a way to kill them that requires 100 Dreads will that make people happy or will they still protest?
You're dodging the question. It doesn't matter how much anything costs, or how much work it takes to kill it. If there is an invulnerable ship in a PvP game then there is something seriously broken.
What would make me happy? I'd be happy if Chowdown couldn't come into our home system in his dread ALONE, deploy a large mobile medium warp disruptor, and SIT IN THE MIDDLE OF IT while he shoots at us, and then jump out of the system as soon as we warp enough ships in to pose any sort of a threat to him. He knows he can't be killed, and he's flaunting it, blatently. Good for him, bad for eve. It needs fixing.
Shamis
Let me rephrase what you are saying:
Chowdown cannot be killed By YOU . You dont have a big enough capital fleet or the tactical nous to achieve it. You are a 2-bit pirate corp that is ****ed that, despite the invulnarability afforded by NPC stations in 0.0, something can basically kick your ass back to the stoneage. You wouldnt understand community investment in a project like the titan if it kicked you in the teeth.
If he is sufficiently cautious it will be difficult for ANYONE to kill him, but how is this at all different from... say, a cloaked recon? As long as it only ever attacks in very safe situations, it will never die. The same goes for the titan, only there are more safe situations. There are still MANY in which chow would not risk the titan: jumping directly onto an enemy dread fleet in a lagging system, jumping into a 200 man camp, etc etc.
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Juan Andalusian
TAOSP Band of Brothers
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Posted - 2007.01.24 09:44:00 -
[88]
Originally by: Shamis Orzoz You're dodging the question. It doesn't matter how much anything costs, or how much work it takes to kill it. If there is an invulnerable ship in a PvP game then there is something seriously broken.
Are you aware how harmless a titan is if the opponents know what they are doing? You aware how much preparation, planning and patience it is required to DD effectively?
So you have a ship that is extremely hard to tackle and subsequently kill that has the CHANCE to be effective in killing once per hour. Wow.
You wanna kill a titan? well use capital ships, catch it at cyno either as it's jump portaling it's fleet and itself in or by using intelligence and finding out it's emergency exit system. You don't need nano ships to bump it or what not anyone who has experience with super capitals will tell you putting a carrier within 1km of the titan or another ms will effectively perma block it down to like 10% speed.
Sure there are people that will always operate it within range of a friendly pos so they can jump to it at the first sign of danger... but what problem does such a titan pose, come in every hour and doomsday? yeah that's gonna be unpredictable.
Regardless of what method you use though, Shamis, you will fail. Cause by the looks of it you have already exhausted your patience... and if there is 1 thing that is surely needed above all else when you planning on killing such a ship it's patience.
As Oveur said it's a Huge Flying **** prepared to be ****** a lot until you beat it into submission.
**Pain is meant to be felt** |

Nebba Kenezzer
Minmatar Shinra Lotka Volterra
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Posted - 2007.01.24 09:49:00 -
[89]
NanoAvatar 4tw
Nebba - The Vocal Majority
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Bresingir Purifi
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Posted - 2007.01.24 10:05:00 -
[90]
Originally by: maarud
A) It needs cap to jump B) Bubbles effect it, so if you can tie down long enough to drop a large bubble near it, you just have to keep it webbed from then onwards. C) Get a couple nano domis/phoons to bump it so that it can't warp, if you can't get bubbles.
2x Interdictors 2x Huggin 4x Nano BS 4x NOS/NEUT Geddons 3x Damping Arazu's
Lots of carriers and dreads for dmg.
...so the text "totaly imune to all electronic warfare" is just bull then?
to answer the question: is it not obvious? Get another titan to attack it! 
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