
Crimpp
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Posted - 2007.02.06 16:17:00 -
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Quote: Completly besides the discussion I'd like to make a point about ship speeds in eve in general. I think ships are way too slow if not heavily modded, and way too fast if they are. I believe that the whole issue with people wanting extremly fast ships and them being too powerful doesn't come from nanos alone, but much rather from the bigger problem, being that ship movement in Eve is unimportant to most ships, namely, everything that doesn't have at least an MWD. It just doesn't need to move, it just warps in, and hopes it's at optimal, aligns, and warps out if it isn't.
Especially MWD is just a ridiculous module, this one single module increases your speed 5 times, even more if you fit the stabilizers and nanos. On the other hand, a battleship with no speed mods with good skills will barely move enough to really call it moving at all.
I think in Eve we are facing a point in the game where a decision has to be made to tweak speeds at both the upper and lower end to more reasonable levels. Afterburners and MWDs recieved massive boosts in the past because people thought they were too weak, because when you used to hit an afterburner that only got you 50% more speed the result wasn't great if your ship was too slow to really go anywhere useful in the time it takes to fight in eve in the first place.
But the real culprit here is base speed, not bad afterburners. I think ships should be a good 3-4 times faster then they are right now in general, however, afterburners and MWDs toned down to a more reasonable level. If your battleship does 500m/s base speed and your frig does 1500ms a 50% afterburner is a very good deal.
In fact, I'd change the functionality of the MWD completly from Uber-Afterburner to an acctual mini-warpdrive. It wouldn't do anything except instantly teleport you 100km in the direction you are facing, with a minuite long cooldown or so.
Also the whole system with warping should be revamped in my oppinion, and not hinge on aligning time at all, but instead have a set time to warp for any ship.
In terms of nanos, they don't need to be changed a whole lot after that. once MWDs and afterburners are at a reasonable level modding base speed won't escalate into completly insane differences in speed anymore.
All of those things would encourage movement on the battlefield instead of discouraging it like right now. Currently if you are not warp aligned you give up the biggest out you have, unless you are going 5km/s you can't possibly hope to catch up to a long range ship, if you do get close it will instantly warp since it is aligned, so essentially if you fail to warp to the right distance you cannot manuver anywhere useful before you die anyways.
Having faster ships and less focuss on warp aliging would bring more movement to the game, make battles less static and seem more alive. The current speeds at which eve ships are moving are just too slow to matter in engagements between 100-200km, they don't become truely meaningful untill you are very close, within maybe 20km of the enemy where having a slight speed advantage can still mean the different of getting into your optimal or not.
So, for all the problems Nanoships create, I don't believe we can adress the whole issue just by nerfing nanos. I believe there has a to be a serious effort to make sure that the disparity in speeds between speed modded ships and other ships isn't so gigantic that one basicly can't seriously move at all and the other can outrun any kind of serious atack in a few seconds
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Sorry for the long quote bracket but this is worth a re-read if you skimmed it.
As stated; the attraction to intys is they are fun to fly. Same with Nanophoons...fast is fun. But more importantly a mobile and dynamic battlefield is not just more fun, but much more involved, and if there's one thing the players of EvE like more then any other it's complexity.
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