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Thread Statistics | Show CCP posts - 6 post(s) |

Cyberus
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Posted - 2007.01.27 18:21:00 -
[1]
Edited by: Cyberus on 27/01/2007 18:20:17 Edited by: Cyberus on 27/01/2007 18:19:43 There is actualy very simple solution without nerfing any modules. let they give the bonuses as they are but what you need is the nerf ships. Yes you hear me rigth nerf ships .... all of them. all araces and all types of ships. dont mess with mods. What you actualy need is the speed limit at the given ships types. I have 2 difrent solutions but both with same result. here it comes.
1) set the maximum speed what can be flow at given ship type: a)battleships - 800m/s ( minmatar can have the racial bonus of 20% on all they ships so it will become 1000m/s) B)cruisers/hac's - max speed of 1000m/s (minmatar +20%) c) frigats/af - max speed 1500 ( +20% minmatar racial) d) Interceptors will be ofcource not limited at all because of the role in game.
2) There is other simple solution. all AB/MWD modules only incrace/give bonus to the basic ship speed without counting skills in.( example: phone with t2 mdw and maxed aceleration control skill will fly max at 1012 m/s,[ cause of racial bonus] scorpion only 776 m/s . The skills like navigation will only effect the ships when ab/mwd modules not active. Same is for inetria stabs and nano's. So simply say only the bonus to the basic speeds of space ships.
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Cyberus
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Posted - 2007.01.27 19:11:00 -
[2]
Quote: what you are proposing is nerfing a viable tactic, there is NO maximum speed in space unless you come near lightspeed (and with the warpdrive even that speed can be exceded.
I belave that you forget 1 thing. They are already limited. even with skills and full load of nano's inertias they cant go faster then the module bonus give. You speaking about phisics in game.... Well if there was real phisics like in space then actualy they will accelerate contineusly so long the module trust. So dont say that i probpose to nerf them at all. Only what i said is to discrace already limited speeds anyway. Only for balancing. I have also read treat of yours about solution with new module and i can tell you 1 thing . The problem will still saty so long that ships use nosfieratu. Once you cap dead you are dead and they still go with they impressive speed of interceptor.
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Cyberus
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Posted - 2007.01.28 00:15:00 -
[3]
Originally by: JVol Nano ships are NOT INVINCIBLE!! I built one and tested it last vs a corp8's malstrom.. it kicked my butt.. why? He had t2 800's with an opt at about 2-3km, but the falloff is 18-19km.. It pounded me with just ONE tracking computer< ripped thru my sheilds and armor in seconds, and I was orbiting at 19km at almost 3k m/s with 4 nos and 4 t2 cruise, one mwd rig and 2 20% speed rigs.. STOP your whining about these darn ships being "invincible".. They are no more difficult to counter than snipers or ECM.. The people that "sortta" play this game, are going to RUIN it!!
what you write hier is just silly simple 1vs1 damage ship test. in real pvp you did warped or outrun him long time before he got in ya armour. I did figth those ships personaly and yes they are weak on tank but they strong point is nano's + inertia stabs + nosfies. they sucked me dry so i has no cap left to scrambleand web them. They was also not able kill my ship and once i was with missels in they armour they just run. But this is not the point. THe point of this whole disscussion that that ships goin to fast. Yes they are too fast m8 for the size of the ship. So you can kill them thats rigth, if you can stop them and thats what we all discuss about. I have seen many septors dieing while goin after those ships and damage dealers was simply no able to do anything cause they run out of they range. So in my opinion its completely unrealistic thats so big ships fly so fast. Yes i know that its a game but if i would like to see things goind so fat i just did buy damn formule1 game and play with. CCP did screw up again and they know that. Its just matter of time before this ccp gonna get back to the "normal"
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Cyberus
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Posted - 2007.03.11 18:24:00 -
[4]
Can you tell me when this bullsh.. gonna stop? [ 2007.03.11 17:08:23 ] (combat) <color=0xffbbbb00>Your Scourge Heavy Missile hits Skoot [STERE]<PETS>(Dominix), doing 1.1 damage. Where you guys gonna fix this damn game and let us enjoy it? If this gonna be fixed soon then i want see my with blood earned $ back on my walet because i'm sick to pay money for crap like this.
And dont tell me about freaking Huginn's and web's and any other modules. This ships goin way to fast and they can be only catch by luck.
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