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Thread Statistics | Show CCP posts - 6 post(s) |

MrDisposable
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Posted - 2007.01.26 15:35:00 -
[1]
Originally by: Wizzkidy
Originally by: Kunming nerf NOS as its the core of the problem.
Why do you bother not to read! NOS is NOT the problem, NOS is not the problem,
Does having no NOS stop the issue of BS flying around like a ceptor NO
Does nerfing NOS stop BS from turning like a ceptor NO
Does nerfing NOS stop a i-stabbed BS from continuing to break bubble camps when there suppose to be big and heavy (and hard hitting) NO
PLEASE THINK before you post. nerfing NOS will NOT stop the PROBLEM!
Nano setups do very very poor dmg.... and they are not cap stable. without NOS they cannot work. Look at your average nano-boat. They have two things in common. Weapon systems non-reliant on tracking (missles and drones) and a bunch of NOS.
Limit NOS to 1 per ship except for specialized ships.
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MrDisposable
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Posted - 2007.01.26 19:50:00 -
[2]
Sorry, I did overstate it.... but thier damage is not un-tankable... far from it. Its the NOS thats untankable.
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MrDisposable
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Posted - 2007.01.26 20:13:00 -
[3]
Originally by: Taipan Gedscho nos can be "tanked". cap injectors anyone?
and the trick is NOT to inject more than youre drained, but rather injecting exactly the amount you use, JUST BEFORE you use it. so the opponent sucks on your empty cap.
Cap injectors have a lifespan.. Nos does not.
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MrDisposable
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Posted - 2007.01.26 23:01:00 -
[4]
Originally by: Taipan Gedscho Edited by: Taipan Gedscho on 26/01/2007 22:11:22
Originally by: MrDisposable
Originally by: Taipan Gedscho nos can be "tanked". cap injectors anyone?
and the trick is NOT to inject more than youre drained, but rather injecting exactly the amount you use, JUST BEFORE you use it. so the opponent sucks on your empty cap.
Cap injectors have a lifespan.. Nos does not.
invalid argument. example: projectile guns have a lifespan. a repper doesnt.
so?
stop whining, just because you dislike nos.
and, no, i dont use a nano or nos ship.
i just dont like brainless nerfing
Ok then how about this.... how long can you run a repper on cap boosters vs how long can you fire your guns assuming either cargo is 100% filled with either?
Exactly... you could fire for ages, you can boost for like 2-3 minutes. Also if you know your opponent is using a booster why even waste the ammo until you are sure his cap is completely dead?
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