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Thread Statistics | Show CCP posts - 6 post(s) |

MrTripps
Gallente
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Posted - 2007.01.23 17:14:00 -
[1]
Of course the nanno ships need to be nerfed. Anyone who says different is A) A pilot of these ships and likes risk-free pvp or B) has never had to fight them on a regular basis and is ignorant about their lack of counters. I agree that a very expensive and very specialized ship with a highly skilled pilot should be very hard to kill. However, there should be some way to kill it. As it stands the best you can do against them is survive and pop a few of their drones before they warp off. I can't think of any other setup that has such a lack of a counter tactic. Some have been proposed here, but, as stated, they do not work in practice.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

MrTripps
Gallente
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Posted - 2007.01.24 15:45:00 -
[2]
Originally by: Rachel Vend ...it's not that hard to kill them when you get some webs on him.
That is like saying it is not that hard to date a Playmate when you are Hugh Hefner.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

MrTripps
Gallente
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Posted - 2007.01.25 15:48:00 -
[3]
Originally by: esquimo leviticus surly this is something to overcome rarther than ranting about taking out CCP's nerfbat. I'm not a great fan of the nano BS but hey it's not the end of the world, there's ways to adapt for both side.
I guess this thread has gotten so long that people are not reading before they are posting. Nano BS in general is not the problem. The problem is a certain class of nano BS for which there is no effective counter other then flying one yourself.
I don't really want these ships nerfed into obsolescence. I think it is important to have a ship for hit and run raids. It makes the game more interesting and I would like to fly one myself eventually. However, as it stands these ships don't really have an effective counter.
How about an advanced skill that improves a mod's effect on inertia? Advanced Mass Manipulation or something like that. It wouldn't change the strength of a webber, just how fast it acts.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

MrTripps
Gallente
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Posted - 2007.02.05 22:31:00 -
[4]
I was in a gang playing cat and mouse with a nano-phoon for several hours yesterday. We knew he was coming so we set out a Raven as bait. The NP launches drones and starts with the usual high speed orbit and nos routine. The Raven counters with smart bombs. This pops the drones, but the Raven is almost down. I warp in with a Celestis and put 3 damps on him. He starts flying in and out of target range. I keep hitting with the triple damp, but our tacklers can't even get close. Your average Huginn can't catch one. One that is pimped out with faction gear, implants, and rigs has a chance, but still has to get lucky. The battle ends at a draw and we considered ourselves lucky. Skip ahead two hours and we have a 30 person blob on a bubbled gate. NP jumps through the gate like the camp wasn't there. He jumps back and forth about three times to make his point before getting bored and docking back in Empire. In each case the best we could do is ding his shields. Does this sound balanced?
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

MrTripps
Gallente
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Posted - 2007.02.06 17:42:00 -
[5]
Originally by: Shyalud If you knew you were going after a nanophoon, the raven should have had a webber and torps on it.
A NP will never get within web range. As I understand it, they out run torps. I'm not sure what good a long range bs would do in this situation as they orbit in heavy nos range and can get out of even large rail range before taking any significant dps. ECM is very useful for reducing the harm these ships can do (as stated I was in a Celestis, which is the Gal version of a BB), but that just gives you a draw instead of a kill. I respect the role these ships have, but still say they are a bit unbalanced. Congrats on the kill. :)
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

MrTripps
Gallente
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Posted - 2007.02.06 21:31:00 -
[6]
Originally by: Shyalud uhm, if he's in NOS range he's in Web range (at least with drones) but a ceptor should be able to catch him and web him.
Sigh...please read the thread. Pay attention to the posts by Ryysa, as she knows what she is talking about.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

MrTripps
Gallente
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Posted - 2007.02.07 16:16:00 -
[7]
Originally by: Terell btw, any dev has post to explain to us what is the offical ccp point of view ?
I wish they would. With my luck I'd spend two months training up another race's bs in order to compete just to have the whole setup hit by the nerf bat. I can see why they would keep them around. They do keep 0.0 from becoming total care bear land behind the gate camp. However, it is getting to the point that NP pilots are flying around a lot of empty systems while everyone else hides until they get bored enough to leave. That isn't fun for anyone.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

MrTripps
Gallente
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Posted - 2007.02.07 20:04:00 -
[8]
Originally by: Shyalud If you can't fit a ceptor to catch a nano-bs then you need to run away from him.
Still haven't read the thread, huh? If you had you would have seen several posts that describe why this will not work on the types of ships we are talking about.
And, really, drop the ad hominem. This isn't about one player, but the architecture of the game.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

MrTripps
Gallente
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Posted - 2007.02.08 20:50:00 -
[9]
Originally by: Aramendel With kali and rigs/instabs their main strength - speed - got a 60% boost. Their counters remains virtually unchanged. What doyou get when you boost a balanced setup significantly and leave it's counters alone?
Thank you. This is exactly my point. The average nanoBS is tough, but has a reasonable chance of getting taken down. The extreme nanophoons are damn near invincible. If one does get popped it is usually due to rare luck or pilot error. Restate: 1) The super NPs are clearly unbalanced. 2) Some small change may be needed, but they should still have their role in hit-and-run raids. 3) More then a nerf they need a more effective counter. Preferably one that does not require two months to train.
Since this thread has been in tail-chasing mode for some time now I will leave it to finer minds.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |
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