
bulabuba
Gallente Klima Galactic
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Posted - 2007.02.02 17:58:00 -
[1]
I don't know if this has already been said, cause I didn't read all 18 pages, but I think that the arguments about people learning how to counter them miss the point.
Yes, it might be possible to counter these setups, but it shouldn't be necessary to counter what seems a fairly obvious oversight by the developers and a broken game mechanic. Battleships are supposed to be huge, heavy, relatively slow, high powered behemoths. I'm sure that the devs never intended for them to be able to go faster than frigs and interceptors, regardless of fit.
The way that the game is supposed to be balanced (as I understand it) is that you have ships with lots of firepower (that tend to be slow) and you ahve ships with lots of speed (which tend not to have a lot of firepower). Due to tracking speed and such, the little, fast ship is supposed to have a chance against the much harder hitting but slower ship. When you have a ship that both hits hard and flies faster than the fastest little ships, it breaks this balancing equation. Yes, you might be able to figure out a way to counter it, but if that way requires a whole gang to counter one ship, I'm sorry, but that's not balanced.
In just about every game, creative players are able to come up with things that give them an advantage in the game that the devs never forsaw or intended. These things temporarily imbalance the game until the devs realize their oversight and correct it. The basic oversight here, I think, is that they didn't take into aco**** the number of low slots that some relatively light battleships have when they assigned stats to nanos and intertial stabs. Some smart players realized that oversight, and took advantage. Now the devs need to correct the oversight, and restore the intended balance to the game. It happens in every game. I'm sure this isn't the first or last time it will happen in Eve.
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Are GoonSwarm ever going to be allowed to build up in any way in 0.0 space again? No.
-DB Preacher[BoB] |