
voogru
Gallente Massive Damage
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Posted - 2007.01.24 01:31:00 -
[1]
Edited by: voogru on 24/01/2007 01:50:22 It seems like a lot of the people against nanoships, part of their argument is they are effective at killing solo pilots.
If nanoships are overpowered I have one of the most overpowered nanoship in the game, with a top speed of 13,800 meters per second, and yes it's a BS.
I went on SISI and started to engage people in the "FREE FOR ALL" area, I have a very typical high slot layout for a nanoship which is 4 nos and 4 torps.
I found a victim and I warp scrambled him. The victim was a shield tanking raven.
Heres what happened:
1. He couldnt do anything to me, his javelin torps hit me doing 0.0 damage. 2. I could damage him with my 4 torpedo launchers, but he easily tanked them. I sat there for over 20 minutes orbiting him, and he just kept tanking the damage, even with 4 nos on. He acknowledged to me that it would take me a significant amount of time to kill him.
Now, in a real scenario, if this was at a 50 man gate camp, and I engaged ANYONE, I would have to maintain a range of 25km from the target, this would put me in range of all of his buddies which would totally r@pe me. If he was solo, he would just slowboat to the gate laughing at me, or call his friends for help cause he would have plenty of time.
FYI, the speed when I orbitted him was 7km/s.
So, the argument where the nanoships are still effective fighters is pretty much a moot point. The real argument is the fact that they are just good at escaping gatecamps, which a previous poster noted that cloaks, recon ships, etc are also very effective at.
If nanoships get nerfed, people will fit cloaks instead. And then people will be whining about cloaks being too powerful and theres no counter for them, and when cloaks get nerfed people will find another way to escape from a gatecamp, and the whiners will be back here again.
FYI, I use nanoships to put farmers out of comission for hours at a time, it's an essential tool I use to prevent farmers from... farming, and I'd rather not lose it.
Update: Heres some logs, this was from another engagement I did on the test server, the target already had his shields down:
First event: [ 2007.01.24 01:36:51 ] (notify) You have started trying to warp scramble ElweSingollo [STLNC].
Last event:
[ 2007.01.24 01:43:30 ] (combat) <color=0xffbbbb00>Your Bane Torpedo hits ElweSingollo [STLNC], doing 504.9 damage.
Total time: 6 minutes and 39 seconds, and remember, he didn't have any shields when I started. If this was at a gate camp with 50 people, and I tried to shoot someone, it would take me at least 7 minutes to take out another BS. I don't think I would last that long.
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voogru
Gallente Massive Damage
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Posted - 2007.01.24 09:54:00 -
[2]
Originally by: Sadist
Originally by: Tomb A battleship is NOT and SHOULD NOT BE a SOLO-pwnmobile. (with the exception of Instab whoring on the typhoon or dominix)
Originally by: voogru Using combat logger, I did 16,646 points of damage, over 6 minutes 39 seconds, that comes out to a WHOOPING 41.71 DPS!
41.71 DPS != SOLO-pwnmobile
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