Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

mjolnir feaw
Gallente
|
Posted - 2007.01.23 16:27:00 -
[1]
Last night I made my second trip to 0.0 and saw there a phenomenon yet unknown: After I killed the lesser rats to concentrate on the big one (they did hit me, the big one didn't), this frigging Battleship-class rat simply disappeared! Did the rat warped out or was he abducted by aliens / Jovians? ----- " There's no brave in a 5-to-1 fight. Just 5 cowards and a fool. - Perhaps. But it worked didn't it?" |

Humpalot
|
Posted - 2007.01.23 16:32:00 -
[2]
I've seen this happen a few times.
I *think* (do not know) that belt rats are on a timer which causes them to move between belts. Sometimes you just get unlucky with the timer and off they go.
|

Beef Hardslab
The 5 Amigo's LLC.
|
Posted - 2007.01.23 17:06:00 -
[3]
From my experience ratting like a fiend, it appears that rats are on some form of timer. They rotate seemingly randomly between belts. Unlike players, they don't warp to do this, they just disappear from the belt they are in and reappear either in another belt or at a gate. If something particularly juicy disappears, like a faction spawn or a hauler, run through all the belts and you should find it. If that fails, check the gates. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
|

Scilent Enigma
Minmatar
|
Posted - 2007.01.23 17:51:00 -
[4]
I've noticed this too, as stated before just warp around, I've caught up with several really juicy spawns this way when they just "vanished".
I'm still curious if using a scrambler on them will keep them, though I doubt it since they don't seem to warp away.
Funny thing I noticed a couple of weeks ago, right before an unsheduled downtime was a ratspawn that was slowboating to another belt. They were over 3km out from their present belt heading twoards another belt at full subwarp speed. Took forever to hunt them down.
My Master plan: 1. Become pirate 2. Camp the EVE gate 3. .... eh.? |

Da'Neth
Gallente NZ Freedom Fighters Chorus of Dawn
|
Posted - 2007.01.23 18:57:00 -
[5]
Originally by: Scilent Enigma I've noticed this too, as stated before just warp around, I've caught up with several really juicy spawns this way when they just "vanished".
I'm still curious if using a scrambler on them will keep them, though I doubt it since they don't seem to warp away.
Funny thing I noticed a couple of weeks ago, right before an unsheduled downtime was a ratspawn that was slowboating to another belt. They were over 3km out from their present belt heading twoards another belt at full subwarp speed. Took forever to hunt them down.
I am not sure I think thay do warp away as I was hunting down a BS doing damage and all that then I lost target but I culd still see him right infrunt of me. it felt just like when you engage a player and thay warp away you lose target just befor thay warp. just with out the warp out grafix so I think if you have them jamed thay can not leve but this will have to be tested and even if you do test this it will be hard to say fore sher unless you have more than one rat left and the only time I see them do this is if thay are solo --- are you a Gallente mission runner? need a corp. to call home and help with the missions? well come over to NZ FF |

Ilor Prophet
|
Posted - 2007.01.23 20:11:00 -
[6]
It happens in Empire systems, too. I had a weird one the other day - there were three weenie Guristas in a belt (Despoilers, I think). I blasted two of them and the third one warped away. So as I'm meandering around looting the cans and salvaging the wrecks, the third Despoiler comes back - with a Dread Guristas Wrecker. That's right, he warped out and brought back reinforcements.
I don't know if that was just a timing coincidence or what, but if it's a new feature of Revelations, I'm really impressed with the new rat AI.
|

Dust Rocket
|
Posted - 2007.01.23 20:20:00 -
[7]
They seem to warp out more and more. They did it rarely before RMR but now they do it more and more. And the warp even when scrambled. One named rat did it yesterday, in empire.
I even have seen rats almost killed to warp too me. I mean if u lock them they have armor and even hull damage.
I have notised also this, if u warp to belt, it trigers the spawn. Now when u lag a bit then they seem to be sucked into ur warp tunnel and they spawn some hundreds of km away from belt. To direction where u warped in.
Sry my english.
|

Berand
Ation Applied Technologies
|
Posted - 2007.01.23 20:44:00 -
[8]
It's commonly called a "despawn", and it happens everywhere.
It can be frustrating, and no, a warp scrambler wont help. They simply disappear. You can have it targeted and be shooting at it, and boom, it's gone. It seems to work on some sort of timer, although I've chained a single spawn for well over an hour without it going away. Seems to be a luck-of-the-draw thing.
------------====|====------------
Berand Veteran, ASCN vs BoB CEO - Ation Applied Technologies
Now Recruiting! Players of all skill levels are welcome to apply - read my bio.
|

Nash Leigth
Children of Azathoth Brotherhood Of Steel
|
Posted - 2007.01.24 00:16:00 -
[9]
I heard that if you kill off the escorts, the larger rat will run. Try killing the large rats first and leave at least one frigate around. Rats actually can warp from belt to belt, so someone told me that if you kill off the frigates and cruisers, the battleship NPCs are likely to just warp away. But indeed there is some natural despawning time for NPCs, so that might have been it.
|

Da'Neth
Gallente NZ Freedom Fighters Chorus of Dawn
|
Posted - 2007.01.24 01:29:00 -
[10]
Originally by: Nash Leigth I heard that if you kill off the escorts, the larger rat will run. Try killing the large rats first and leave at least one frigate around. Rats actually can warp from belt to belt, so someone told me that if you kill off the frigates and cruisers, the battleship NPCs are likely to just warp away. But indeed there is some natural despawning time for NPCs, so that might have been it.
actualy I think this is true. as the only time I see this happen is when thar is one BS rat left and the odd despawn when I see the group of rat warp out as I warp in --- are you a Gallente mission runner? need a corp. to call home and help with the missions? well come over to NZ FF |
|

Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
|
Posted - 2007.01.24 03:36:00 -
[11]
You know what is totally ironic.... On my other PC I am ratting in 0.0 right now, and when I clicked on this post to read it, my spawn warped out!!!
Bad JuJu  -=^=-
|

Max Godsnottlingson
Amarr Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.01.24 11:27:00 -
[12]
Originally by: Nash Leigth I heard that if you kill off the escorts, the larger rat will run. Try killing the large rats first and leave at least one frigate around. Rats actually can warp from belt to belt, so someone told me that if you kill off the frigates and cruisers, the battleship NPCs are likely to just warp away. But indeed there is some natural despawning time for NPCs, so that might have been it.
I've started using this method and it does seem to pin the spawn well, well pins the main targets in the spawn. I have also had the frigate/destroyer that I've been ignoring despawn too once I kill the last BS, or other major ship in the spawn.
|

Mog Carns
Gallente Organisation Of Power
|
Posted - 2007.01.24 14:06:00 -
[13]
Edited by: Mog Carns on 24/01/2007 14:04:43 Superstition.
It's just a 15 minute timer (edit: in the belts I am at, others could vary on the time). In the belts I am at, it happens at 0:05, 0:20, 0:35, and 0:50, according to the clock I have downstairs. It is probably 5 minutes fast. Respawns happen 5 minutes later.
Every single time.
The reason you kill the big ones fast and leave the smaller till later is the smaller are worth less. If you get caught in a respawn, you do not want to have wasted your time on some 10k frigates and lose the 128k cruiser.
Certain ships, like faction spawn, may warp or move to another belt, I cannot tell (because I kill them the first time I see them), but I can promise you regular spawns do not. It would be very obvious if they could in the 2 or 3 belt systems, and it does not happen. Nor am I likely to believe they move to other systems. No other part of the PvE engine is that robust, why would this part be?
There exist a few odd spawning bugs that create odd occurances. These occurances have caused some to create elborate fantasies of AI behavior. However, go out and find yourself a place in EVE where you will see no one for a couple hours, and kill a few connected systems with few belts. In this controllable environment, the exact nature of the spawns become obvious to anyone who has ever played a spawn camping MMO of the same era as EVE. Clueless Noob |

Beef Hardslab
The 5 Amigo's LLC.
|
Posted - 2007.01.24 14:13:00 -
[14]
Originally by: Mog Carns Certain ships, like faction spawn, may warp or move to another belt, I cannot tell (because I kill them the first time I see them), but I can promise you regular spawns do not.
You are wrong. I've had regular spawns change belts many, many times. How do I know? When I put one into half structure for chaining, that one will disappear and reappear in another belt, over and over. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
|

PuDdInGbUkS
Minmatar Mining Munitions and Mayhem
|
Posted - 2007.01.24 14:39:00 -
[15]
Originally by: Dust Rocket . And they warp even when scrambled. One named rat did it yesterday, in empire.
Rats do logoffski?
I've seen rats just vanish, and others warped off, usually convoy rats warp by my experience... |

Mog Carns
Gallente Organisation Of Power
|
Posted - 2007.01.24 14:49:00 -
[16]
What is Chaining? I have killed 3 of the 4 and run away. This does not cause them to respawn any faster than normal. I have killed the faction and left the others. This does not cause the faction to respawn. I have killed the cruisers and left the frigate. The Cruisers did not come back next cycle.
What is chaining, and why do it?
In a dead end system with 2 belts, and an adjoining system with about 8 belts, if you leave a recognisable spawn like a Loyal or Elder to despawn, then go search the 10 belts, it will not be there. I have tried on multiple occasions.
However, I cannot explain why you have differing results. However, this is not the first time that my experiences conflict directly with another's. Perhaps there is another factor at work that explains it. Clueless Noob |

Berand
Ation Applied Technologies
|
Posted - 2007.01.24 15:34:00 -
[17]
If you kill every rat in a spawn, then it's random what kind of ships will respawn at that belt.
If you kill all the rats except one from a spawn, then those same rats that you just killed will continue to respawn every 15 minutes, until a despawn happens, which is what the OP was talking about. That is called chaining, and is really beneficial if you find a good spawn. Some people just sit and tank the one remaining frigate rat until the bigger ships respawn, or if you're not worried about someone coming along and stealing that spawn, you can hop between belts. The best ratting I've had was when I had two good spawns in the same system, and I could kill one, leaving one rat to chain, then jump to the other, then go back to the first just in time for the respawn.
So to summarize, three possible things happen:
1. Kill all the rats at a belt, any future spawns are random. 2. Kill all the rats but one, and the ships in that same spawn will continue to return every 15 minutes. "Chaining" 3. The timer runs out on that spawn, and all of the rats simply disappear in mid-combat.
------------====|====------------
Berand Veteran, ASCN vs BoB CEO - Ation Applied Technologies
Now Recruiting! Players of all skill levels are welcome to apply - read my bio.
|

Beef Hardslab
The 5 Amigo's LLC.
|
Posted - 2007.01.24 15:39:00 -
[18]
Here's a thread discussing chaining. Faction spawns cannot be chained, nor can hauler spawns. By chaining you are basically deciding that you are mainly interested in a steady source of isk, as by chaining you reduce your chances of a rare spawn. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
|

Mog Carns
Gallente Organisation Of Power
|
Posted - 2007.01.24 16:37:00 -
[19]
How quickly should they come back?
Are some areas on a longer spawn cycle than some others?
I am guessing I am not seeing the same things because I am in an area with a short spawn cycle? Clueless Noob |

Beef Hardslab
The 5 Amigo's LLC.
|
Posted - 2007.01.24 16:47:00 -
[20]
Originally by: Mog Carns How quickly should they come back?
Are some areas on a longer spawn cycle than some others?
I am guessing I am not seeing the same things because I am in an area with a short spawn cycle?
In my experience it varies. I've had rats respawn immediately (albeit this happens very rarely), and I've had it take about a half an hour. The usual respawn rate appears to be around 15 minutes, but since I haven't actually timed any of them I am unsure. You see, where I rat there are over 20 belts - by the time I have gone through them all, rats in the first belts I hit have almost always respawned. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |