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Morrigan LeSante
Senex Legio The OSS
1044
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Posted - 2016.01.14 08:15:43 -
[1] - Quote
Can we get one? We have drugs/boosters for most other things.
In terms of drawbacks I'm thinking hull HP, cargo capacity and....I throw the last one open to the floor, maybe scan res or max velocity?
My first two picks are to stop it being used as a "free" speed boost in high sec for freighters, the last one to create a drawback for uber fast tackle.
The boost level could either be %age or flat to limit the boost on already fast warpers.
That is all |
Lan Wang
Knights of the Posing Meat FETID
2284
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Posted - 2016.01.14 08:55:12 -
[2] - Quote
how does cargo capacity work as a drawback if my vargur's cargo is already full of cap charges?
"Yeah. Put your tears in a jet can and leave them on your undock for your assailants to pick up. If they're camping you, I'm sure they're going to get thirsty." - Darth Squeemus
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Angel Cartel || Serpentis
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Morrigan LeSante
Senex Legio The OSS
1045
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Posted - 2016.01.14 09:26:09 -
[3] - Quote
Good question.
I don't know |
Barrogh Habalu
Imperial Shipment Amarr Empire
1095
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Posted - 2016.01.14 12:44:52 -
[4] - Quote
We would know if someone with a ship that had its cargo nerfed told us. That's one way to see what happens then.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Morrigan LeSante
Senex Legio The OSS
1046
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Posted - 2016.01.14 12:48:53 -
[5] - Quote
Its happened to me docked. It wont let you undock. I've never had it happen in space.
It could be tested with a depot and cargo expander, I suspect it'll block you somehow or not let you move. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2489
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Posted - 2016.01.14 12:56:29 -
[6] - Quote
Make the bonus of the drug be exactly the same level as a rig and make the drawback an effect that rip any rig you have in your 1st rig slot be ripped every server tick. |
Hopelesshobo
Tactical Nuclear Penguin's
533
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Posted - 2016.01.14 16:47:18 -
[7] - Quote
Frostys Virpio wrote:Make the bonus of the drug be exactly the same level as a rig and make the drawback an effect that rip any rig you have in your 1st rig slot be ripped every server tick.
Because drugs only have 1 strength and rip your ships fitting apart already...
But for the concerns of the cargohold drawback. The best thing would be to not let your ship warp when your cargo is suddenly overly full from the drawback of the drug. Since the purpose of the drug would be to make you warp faster, preventing you from utilizing the drug would be the best way to go.
Lowering the average to make you look better since 2012.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3932
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Posted - 2016.01.14 19:16:17 -
[8] - Quote
Reduced weapon damage would be a suitable drawback. I don't see any reason to nerf cargo holds.
Oh god.
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Morrigan LeSante
Senex Legio The OSS
1056
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Posted - 2016.01.14 20:27:46 -
[9] - Quote
Riot Girl wrote:Reduced weapon damage would be a suitable drawback. I don't see any reason to nerf cargo holds.
Then why would you not ALWAYS use it in haulers? A charon cares little for less DPS |
FT Diomedes
The Graduates
2228
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Posted - 2016.01.14 21:04:47 -
[10] - Quote
Morrigan LeSante wrote:Its happened to me docked. It wont let you undock. I've never had it happen in space.
It could be tested with a depot and cargo expander, I suspect it'll block you somehow or not let you move.
That is what it did to Supercapitals when their drone bays got too full.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Abby Silverwind
Demonic Retribution The Initiative.
9
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Posted - 2016.01.15 00:55:14 -
[11] - Quote
+1
Even though I walk through the valley of the shadow of death,
I will fear no evil,
for you are with me;
Your rod and your staff,
they comfort me.
Drunk Posting
Best Posting
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Scipio Artelius
The Vendunari End of Life
43356
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Posted - 2016.01.15 01:31:54 -
[12] - Quote
Morrigan LeSante wrote:Riot Girl wrote:Reduced weapon damage would be a suitable drawback. I don't see any reason to nerf cargo holds. Then why would you not ALWAYS use it in haulers? A charon cares little for less DPS Haulers are more limited by their align speed than their warp speed.
It's not in warp that they are gankable, so I don't see cargo as being a real necessary to use as a drawback because of haulers.
I think Riot Girl's suggestion is good. That way something like a Machariel fleet has to consider the impact and not just use it to make their fleets even faster to get to fights.
A drawback that affects turret and launcher damage or ROF is a good option because for most ships a hull HP drawback isn't a worry, so there's almost no drawback at all if it's cargo and hull.
I like the idea though.
We have Quafe Zero.
Maybe Starsi Max for this booster.
Come Win At Eve - Join The Vendunari
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Nevyn Auscent
Broke Sauce
2894
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Posted - 2016.01.15 04:51:46 -
[13] - Quote
Or... we could have the amazing idea of not making drugs have drawbacks and balance them such that opportunity cost creates the balance. CCP have said in the past that the drugs drawbacks don't create meaningful gameplay generally anyway. |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3933
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Posted - 2016.01.15 05:31:16 -
[14] - Quote
Morrigan LeSante wrote:Riot Girl wrote:Reduced weapon damage would be a suitable drawback. I don't see any reason to nerf cargo holds. Then why would you not ALWAYS use it in haulers? A charon cares little for less DPS I don't think haulers are at risk of breaking the game.
Oh god.
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Arya Regnar
Darwins Right Hand
864
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Posted - 2016.01.15 05:31:26 -
[15] - Quote
Scipio Artelius wrote:Morrigan LeSante wrote:Riot Girl wrote:Reduced weapon damage would be a suitable drawback. I don't see any reason to nerf cargo holds. Then why would you not ALWAYS use it in haulers? A charon cares little for less DPS Haulers are more limited by their align speed than their warp speed. It's not in warp that they are gankable, so I don't see cargo as being a real necessary to use as a drawback because of haulers. I think Riot Girl's suggestion is good. That way something like a Machariel fleet has to consider the impact and not just use it to make their fleets even faster to get to fights. A drawback that affects turret and launcher damage or ROF is a good option because for most ships a hull HP drawback isn't a worry, so there's almost no drawback at all if it's cargo and hull. I like the idea though. We have Quafe Zero which effects sub-warp speed. Maybe Starsi Max for this booster. You have no idea what you are talking about.
My 6 au/s bowhead with mwd does warps more than 3 times faster than a normal one with just mwd.
And for freighters webs are a thing.
EvE-Mail me if you need anything.
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Scipio Artelius
The Vendunari End of Life
43357
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Posted - 2016.01.15 05:50:15 -
[16] - Quote
Arya Regnar wrote:Scipio Artelius wrote:Morrigan LeSante wrote:Riot Girl wrote:Reduced weapon damage would be a suitable drawback. I don't see any reason to nerf cargo holds. Then why would you not ALWAYS use it in haulers? A charon cares little for less DPS Haulers are more limited by their align speed than their warp speed. It's not in warp that they are gankable, so I don't see cargo as being a real necessary to use as a drawback because of haulers. I think Riot Girl's suggestion is good. That way something like a Machariel fleet has to consider the impact and not just use it to make their fleets even faster to get to fights. A drawback that affects turret and launcher damage or ROF is a good option because for most ships a hull HP drawback isn't a worry, so there's almost no drawback at all if it's cargo and hull. I like the idea though. We have Quafe Zero which effects sub-warp speed. Maybe Starsi Max for this booster. You have no idea what you are talking about. My 6 au/s bowhead with mwd does warps more than 3 times faster than a normal one with just mwd. And for freighters webs are a thing. Not sure what drugs you are on, but nothing you wrote disagrees with anything I wrote.
While hauling isn't my most enjoyed activity in the game, the only hauling ship I don't use is a bowhead, so I have reasonable experience using haulers.
Come Win At Eve - Join The Vendunari
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elitatwo
Eve Minions The-Company
1025
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Posted - 2016.01.15 06:36:55 -
[17] - Quote
Nevyn Auscent wrote:Or... we could have the amazing idea of not making drugs have drawbacks and balance them such that opportunity cost creates the balance. CCP have said in the past that the drugs drawbacks don't create meaningful gameplay generally anyway.
It doesn't and they tried that out on SiSi for a couple of weeks but then improved boosters became mandatory.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Morrigan LeSante
Senex Legio The OSS
1063
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Posted - 2016.01.15 08:24:34 -
[18] - Quote
Riot Girl wrote:Morrigan LeSante wrote:Riot Girl wrote:Reduced weapon damage would be a suitable drawback. I don't see any reason to nerf cargo holds. Then why would you not ALWAYS use it in haulers? A charon cares little for less DPS I don't think haulers are at risk of breaking the game.
Nor I, but a new WS booster will consume an existing booster slot so there's a trade off right there. If there were no drawbacks relevant to haulers, it would risk creating a new meta where it was essentially mandatory for haulers.
But sure, toss it in for the third drawback. Or swap one of them to sig radius in keeping with the hyperspatial rig flavour?
I'm not precious about drawbacks to be honest, I just didn't want to stealth buff haulers without calling the possibility out.
And a cargo hit does hurt all ships using cap boosters too (which is quite a few). Well ok, not so much the small ships but that's because small cap boosters are stupidly undersized. |
Lugh Crow-Slave
1375
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Posted - 2016.01.17 16:18:39 -
[19] - Quote
Lan Wang wrote:how does cargo capacity work as a drawback if my vargur's cargo is already full of cap charges?
Lol now you can't warp at all until you jet
They added that little bit when they have freighters lows so they couldn't undocks refit to tank and go about their day
Citadel worm hole tax
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3935
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Posted - 2016.01.17 20:39:22 -
[20] - Quote
Morrigan LeSante wrote:Riot Girl wrote:Morrigan LeSante wrote:Riot Girl wrote:Reduced weapon damage would be a suitable drawback. I don't see any reason to nerf cargo holds. Then why would you not ALWAYS use it in haulers? A charon cares little for less DPS I don't think haulers are at risk of breaking the game. Nor I, but a new WS booster will consume an existing booster slot so there's a trade off right there. If there were no drawbacks relevant to haulers, it would risk creating a new meta where it was essentially mandatory for haulers. But sure, toss it in for the third drawback. Or swap one of them to sig radius in keeping with the hyperspatial rig flavour? I'm not precious about drawbacks to be honest, I just didn't want to stealth buff haulers without calling the possibility out. And a cargo hit does hurt all ships using cap boosters too (which is quite a few). Well ok, not so much the small ships but that's because small cap boosters are stupidly undersized. Any warp-speed drug would be used for a reward based benefit. Reducing weapon damage mitigates the increased reward usrs of the drug would experience.
In PvE, especially, warp rigs and implants already boost the disparity between isk/hr farmers and 'regular' mission runners. I'd propose that all warp-speed modifications should come with a relative damage output nerf.
Oh god.
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