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Arthur Aihaken
CODE.d
4937
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Posted - 2016.01.17 02:33:27 -
[1] - Quote
As quite a few players have messaged me in-game for my Golem L4 missioning fit, I thought I'd post it here. First and foremost, this fit is a bit off the beaten track. Despite leveraging the strengths of Marauders and the Golem specifically, it might throw some for a bit of a loop - so I've broken this into sections with a bit of a writeup to explain module selection.
Ultimate L4 Golem 4x Cruise Missile Launcher II, Fury and Precision cruise missiles 1x Bastion Module I 2x Small Tractor Beam II 1x Auto Targeting System II
If you're not using Fury cruise missiles - you're doing it wrong. What you may gain from the additional damage and rate of fire with torpedoes you lose to range and damage application. Cruise launchers are split into two pairs to optimize damage against multiple targets. I find you almost never need more than a pair of tractor beams for salvaging or missions where you have to tractor in more than one cargo container. The auto targeting system is to give me 11 targets as well as the option to auto-lock anything within 60km that goes red.
1x Core X-Type 500MN Microwarpdrive 2x Missile Guidance Computer II, precision-scripted 2x Republic Fleet Target Painter 2x Pithum A-Type Kinetic Deflection Amplifier
Where's the shield, right? Yeah, this is where things get a bit strange - because this Golem runs an active armor tank with a passive shield buffer. But don't bring out the pitchforks just yet - there's method to my madness... The MWD is for getting around between gates and pulling range where needed. With cruise missiles you can hit out to 119km so you never need a MJD.
3x Dread Guristas Ballistic Control System 1x Core X-Type Large Armor Repair 1x Large Warhead Calefaction Catalyst II 1x Large Hyperspacial Velocity Optimizer II
Why armor? Because armor tanking looks uber cool, Marauders already have an insane tank and you only need to run armor repairers for a fraction of the time compared to shield boosters. But more importantly, the Golem already has great resistances - so it's a matter of maximizing these for the type of enemies based on range. And Deadspace large armor repairers are relatively cheap compared to anything other than the Pithum C-Type shield boosters.
The only damage type I'm worried about is kinetic from Guristas, because you can't mitigate it if you're stationary and it always comes in the form of missiles that always hit out to insane ranges (if you don't face off against Guristas you can tailor the two passive shield amplifiers as you see fit). You can mitigate damage from almost every other NPC simply by moving out of the 30-4km "sweet spot" where you'll take most damage. Anything beyond 60km (aside from Guristas) typically misses altogether.
You basically jump into any mission, drop into Bastion and start shooting. If and when your shield gets depleted you simply run the armor rep as needed. Overheated it will give you 677.8 omni DPS for just shy of 5 minutes (it's actually over 800 DPS for Serpentis and 900 DPS for Sansha). Again, by the time you actually fall into armor almost anything that can seriously hurt you will be wreckage.
With full V skills and +6 implants this build delivers 998 missile DPS and 102 drone DPS for a total of 1100 DPS. With a pair of both missile guidance computers and target painters you can basically kill anything. I bring along a handful of precision cruise missiles for missions that are dominated by cruisers and frigates. Ascendancy implants will get you to 4.46 AU/s with a 10.6s align time. By staggering launchers in pairs, you almost never lose a volley and will lose less DPS to overkill. Cruise launchers also have a sluggish rate of fire so this actually "feels" like you're shooting faster.
Yes, the fit is a bit blingy. You can drop the Pithums and Cores down to C-Types if that really grates on your nerves, and phased target painters are cost effective. I'd still recommend at least 2 Faction BCSs since that gives you an extra 5.5% flat damage over the T2 version. I prefer Augmented drones because I get hybrid damage, but again - this is really personal preference (I rarely lose drones so the higher cost is academic).
Comments and pitchforks welcome.
I am currently away, traveling through time and will be returning last week.
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Leila Meurtrier
Why Am I Not Surprised
99
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Posted - 2016.01.17 08:44:31 -
[2] - Quote
I actually always happy to see fits that work against rules. Dual tanking is a part I never really could touch.
And yeah, you forgot the rigs. which ones? |

The Bigpuns
Touring New Eden Haven.
66
|
Posted - 2016.01.17 11:47:28 -
[3] - Quote
Leila Meurtrier wrote:I actually always happy to see fits that work against rules. Dual tanking is a part I never really could touch.
And yeah, you forgot the rigs. which ones?
He hasn't forgotten them, they are lumped in with the lows.
But I can't get over the split tank. Armor repper with shield hardeners? I certainly can't call this an ultimate ship. Swap a hardener for a sb, swap the lar for either a dcu or another bcs. Tank is better, particularly against those guristas missiles.
Other than that, looks very similar to mine. |

Bumblefck
Kerensky Initiatives
10304
|
Posted - 2016.01.17 12:19:21 -
[4] - Quote
Why not use RHMLs, if you're more focused on real-world damage application as opposed to on-paper DPS?
nvm: looked at the bonuses, damage bonus to HM but no explosion radius bonus
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Arthur Aihaken
CODE.d
4938
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Posted - 2016.01.17 13:31:22 -
[5] - Quote
The Bigpuns wrote:But I can't get over the split tank. Armor repper with shield hardeners? I certainly can't call this an ultimate ship. Swap a hardener for a sb, swap the lar for either a dcu or another bcs. Tank is better, particularly against those guristas missiles.
Other than that, looks very similar to mine. Yes, you can certainly opt for a shield setup - but that means running an active shield tank. This is designed as a passive fit that will dodge or buffer most of the incoming damage. It's also designed to avoid having to utilize any of the more expensive Deadspace invulnerabilities or shield boosters. And you get more raw damage from the T2 warhead rig for about 50m ISK less than a fourth Faction BCS.
I am currently away, traveling through time and will be returning last week.
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Mina Sebiestar
Minmatar Inner Space Conglomerate
1028
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Posted - 2016.01.17 13:51:07 -
[6] - Quote
Nice out-a-box setup i am against using 3 slots for tank on marauder but that's me.
If price is still the same or there about i would use domination TP's that's about only thing i can point out. |

Arthur Aihaken
CODE.d
4939
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Posted - 2016.01.17 15:05:33 -
[7] - Quote
Mina Sebiestar wrote:Nice out-a-box setup i am against using 3 slots for tank on marauder but that's me. If price is still the same or there about i would use domination TP's that's about only thing i can point out. I run up against Guristas a lot, so if this isn't an issue you can certainly reallocate the shield hardeners. I like the Domination TP as well, but the 5-6x premium over the Republic Fleet TP is painful...
I am currently away, traveling through time and will be returning last week.
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Daniela Doran
Ministry of War Amarr Empire
301
|
Posted - 2016.01.17 16:22:28 -
[8] - Quote
Your threads are getting more ridiculous by the day Arthur, maybe you should take a break from the forums. |

The Bigpuns
Touring New Eden Haven.
66
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Posted - 2016.01.17 17:19:08 -
[9] - Quote
Arthur Aihaken wrote:The Bigpuns wrote:But I can't get over the split tank. Armor repper with shield hardeners? I certainly can't call this an ultimate ship. Swap a hardener for a sb, swap the lar for either a dcu or another bcs. Tank is better, particularly against those guristas missiles.
Other than that, looks very similar to mine. Yes, you can certainly opt for a shield setup - but that means running an active shield tank. This is designed as a passive fit that will dodge or buffer most of the incoming damage. It's also designed to avoid having to utilize any of the more expensive Deadspace invulnerabilities or shield boosters. And you get more raw damage from the T2 warhead rig for about 50m ISK less than a fourth Faction BCS.
Sorry but wut? A marauder doesn't need an expensive tank. A t2 invuln or mission specific hardener and a medium t2 repper is all you need with bastion. By mixing shield hardeners with armor repper all you are doing is gimping both tank and dps.
Yes it works. A shitfit armor drake works. But it isn't ideal. I agree with Daniela, you need to step away from your keyboard for a minute. |

Cannibal Zuza
Royal Amarr Institute Amarr Empire
6
|
Posted - 2016.01.18 11:45:17 -
[10] - Quote
So at long last you reveal the true level of your incompetence for all to see, great work. What will be your next masterful level 4 mission ship fit? Maybe a hull tanking Kronos with Torps? |

The Bigpuns
Touring New Eden Haven.
70
|
Posted - 2016.01.18 13:18:12 -
[11] - Quote
Cannibal Zuza wrote:So at long last you reveal the true level of your incompetence for all to see, great work. What will be your next masterful level 4 mission ship fit? Maybe a hull tanking Kronos with Torps?
Silly. Kronos has no launcher hardpoints.
But the rest sounds good. |

Anize Oramara
The Arch Dashing Dashers
734
|
Posted - 2016.01.18 13:36:27 -
[12] - Quote
Real pilots hull tank, I don't know if a cannibal would understand.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Tarojan
Tarojan Corporation
200
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Posted - 2016.01.18 14:19:03 -
[13] - Quote
oh come on I can't even fly a mara and even I can recognise this folly. It had me swearing at my screen so loud I got checked upon upon by my flat mates.
Will gank for food
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Estella Osoka
Perkone Caldari State
987
|
Posted - 2016.01.18 14:56:44 -
[14] - Quote
Why have the shield resist amps? why not just drop in lieu for cap rechargers or shield extenders? I bet with a T2 ENAM and the cap rechargers you might be cap stable. Lowers your dps, but compared to other armor tanking marauders; it doesn't make that much difference. |

Tarojan
Tarojan Corporation
200
|
Posted - 2016.01.18 15:09:10 -
[15] - Quote
Estella Osoka wrote:Why have the shield resist amps? why not just drop in lieu for cap rechargers or shield extenders? I bet with a T2 ENAM and the cap rechargers you might be cap stable. Lowers your dps, but compared to other armor tanking marauders; it doesn't make that much difference.
idea is Versus kinetic the shield resist is >90% and hes counting with his flying that its at over 60km range and mainly kin damage he takes. the arm rep takes care of any bleed/ em therm damage hes incurring. The two flaws are 1) in bastion you don't kite and 2) if you properly tanked it you wouldn't need to reverse tank into your arm reps.
Will gank for food
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Daniela Doran
Ministry of War Amarr Empire
301
|
Posted - 2016.01.18 15:36:58 -
[16] - Quote
That Golem fit gave me diarrhea last night. I'm reporting this idiotic thread for redundancy! |

Anize Oramara
The Arch Dashing Dashers
734
|
Posted - 2016.01.18 16:41:00 -
[17] - Quote
There is only one law. Don't split tank.
Oh and that thing about yellow snow.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|

Estella Osoka
Perkone Caldari State
987
|
Posted - 2016.01.18 19:16:01 -
[18] - Quote
If I am going to armor tank a Golem, I'm doing it like this.
[Golem, armor]
Core X-Type Large Armor Repairer Corpii A-Type Adaptive Nano Plating Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Micro Jump Drive Missile Guidance Computer II, Missile Precision Script Missile Guidance Computer II, Missile Precision Script Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Cap Recharger II Cap Recharger II
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Bastion Module I Small Tractor Beam II Small Tractor Beam II Salvager II
Large Warhead Calefaction Catalyst II Large Anti-Explosive Pump II
Hobgoblin II x5
Genolution Core Augmentation CA-1 Genolution Core Augmentation CA-4 Genolution Core Augmentation CA-3 Genolution Core Augmentation CA-2 Inherent Implants 'Squire' Capacitor Systems Operation EO-605 Zainou 'Snapshot' Heavy Missiles HM-705 Inherent Implants 'Squire' Capacitor Management EM-805 Zainou 'Deadeye' Rapid Launch RL-1005
My skills: 1092 missile DPS. Total DPS w/ drones: 1191 |

Ace Lapointe
Duty. Mighty Wings.
23
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Posted - 2016.01.19 02:04:45 -
[19] - Quote
Guys.. He didn't fit this up and is going to try it, he has fit this up and has used it, and it works for him, so.. Why the telling him it is wrong? If it works, it works, if it works for him even better, EVE is Sandbox, not just about Meta gaming, you can make your own choices when you want to in this game, I for one, like it quiet a bit, in most Missions it's shield should be fine, and in the bigger ones, at least you won't have to pay several million to repair your Armor, haha!
Interesting fit and out of the box, I have toyed with a Armor Rep on my Rattlesnake in certain missions cause I know I will be playing it close, but yeah. |

The Bigpuns
Touring New Eden Haven.
70
|
Posted - 2016.01.19 07:32:45 -
[20] - Quote
Ace Lapointe wrote:Guys.. He didn't fit this up and is going to try it, he has fit this up and has used it, and it works for him, so.. Why the telling him it is wrong? If it works, it works, if it works for him even better, EVE is Sandbox, not just about Meta gaming, you can make your own choices when you want to in this game, I for one, like it quiet a bit, in most Missions it's shield should be fine, and in the bigger ones, at least you won't have to pay several million to repair your Armor, haha!
Interesting fit and out of the box, I have toyed with a Armor Rep on my Rattlesnake in certain missions cause I know I will be playing it close, but yeah.
But... He called it an ultimate lvl 4 golem. And it's not. No-one said it won't work. Marauders "work" no matter what you do to them. But it's wrong to mix tanks. He shouldn't be getting anywhere near his armor with a proper 2 slot shield tank and bastion. And his dps will be higher. |

FarosWarrior
De Muuzevangers
15
|
Posted - 2016.01.19 15:36:19 -
[21] - Quote
My Raven was equipped with the following:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
But seriously, I think the below fit works just as well and probably tanks more, ganks more and has better application... About the 'wasted volleys' in the 8ish seconds it takes for a cruise launcher to cycle, you've hit anything without 120km range... The argument is moot.
[Golem, Don S. Davis] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
X-Large Shield Booster II Thermal Dissipation Field II Kinetic Deflection Field II Missile Guidance Computer II, Missile Precision Script Missile Guidance Computer II, Missile Precision Script Target Painter II Target Painter II
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Bastion Module I Small Tractor Beam II [empty high slot] [empty high slot]
Large Warhead Flare Catalyst II Large Warhead Flare Catalyst II |

The Bigpuns
Touring New Eden Haven.
70
|
Posted - 2016.01.19 16:21:02 -
[22] - Quote
Doesn't everybody fit their raven like that?
Better Golem. But swap a hardener for a propmod (still has more than enough tank), and the two flare rigs stack with the mgc's so swap one of them for something else, maybe a rigor or hyperspatial. |

FarosWarrior
De Muuzevangers
15
|
Posted - 2016.01.19 16:43:12 -
[23] - Quote
The Bigpuns wrote:Doesn't everybody fit their raven like that?
Better Golem. But swap a hardener for a propmod (still has more than enough tank), and the two flare rigs stack with the mgc's so swap one of them for something else, maybe a rigor or hyperspatial.
Might do that in the next iteration... The damned thing tanks over 2k guristas dps as it is  |

Ginnie
School of Applied Knowledge Caldari State
68
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Posted - 2016.01.19 16:58:16 -
[24] - Quote
IMHO, there is no one perfect fit for all scenarios and all players. There is going to be quite the range of what works best based on the NPCs we are fighting and our own skills.
I, for example, have no skills in Shields; therefore, shield tanking isn't really an option for me...i.e. Nightmare
Also, I tend to overdo the armor tanking on my BS and sacrifice DPS. But, I feel much more comfortable knowing I can tank three waves in "The Blockade", if I happen to kill the triggers first by accident, than knowing I can kill them a little fast, but can't take the onslaught for long.
All that we see or seem is but a dream within a dream. -Edgar Allan Poe
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The Bigpuns
Touring New Eden Haven.
71
|
Posted - 2016.01.19 17:26:10 -
[25] - Quote
Ginnie wrote:IMHO, there is no one perfect fit for all scenarios and all players. There is going to be quite the range of what works best based on the NPCs we are fighting and our own skills.
I, for example, have no skills in Shields; therefore, shield tanking isn't really an option for me...i.e. Nightmare
Also, I tend to overdo the armor tanking on my BS and sacrifice DPS. But, I feel much more comfortable knowing I can tank three waves in "The Blockade", if I happen to kill the triggers first by accident, than knowing I can kill them a little fast, but can't take the onslaught for long.
You're right, there is no one "right" answer for ship fits, although meta's being what they are, fits tend to converge when used for similar purposes. Having a playstyle is one thing. Dual tanking is another (quite bad) thing. Overtanking is fine, if you like slowpaced, no stress missioning. Hell, I like no stress playing. I play games to relax. But I feel like your definition of overtanked and mine will be quite far apart 
You can't use shields? Simple. Don't use a shield boat (wasn't sure if were saying you can't use a Nightmare, or you do use it armor tanked). Again, Nightmare can be fine armor tanked, cos you should primarily be using it against Blood and Sansha rats, and can therefore get a better tank than with shields. Yes, dps goes down, and with it goes your ISK/hr, but I personally don't play to min/max my wallet. |

FarosWarrior
De Muuzevangers
15
|
Posted - 2016.01.19 18:02:20 -
[26] - Quote
The Bigpuns wrote:Ginnie wrote:IMHO, there is no one perfect fit for all scenarios and all players. There is going to be quite the range of what works best based on the NPCs we are fighting and our own skills.
I, for example, have no skills in Shields; therefore, shield tanking isn't really an option for me...i.e. Nightmare
Also, I tend to overdo the armor tanking on my BS and sacrifice DPS. But, I feel much more comfortable knowing I can tank three waves in "The Blockade", if I happen to kill the triggers first by accident, than knowing I can kill them a little fast, but can't take the onslaught for long. You're right, there is no one "right" answer for ship fits, although meta's being what they are, fits tend to converge when used for similar purposes. Having a playstyle is one thing. Dual tanking is another (quite bad) thing. Overtanking is fine, if you like slowpaced, no stress missioning. Hell, I like no stress playing. I play games to relax. But I feel like your definition of overtanked and mine will be quite far apart  You can't use shields? Simple. Don't use a shield boat (wasn't sure if were saying you can't use a Nightmare, or you do use it armor tanked). Again, Nightmare can be fine armor tanked, cos you should primarily be using it against Blood and Sansha rats, and can therefore get a better tank than with shields. Yes, dps goes down, and with it goes your ISK/hr, but I personally don't play to min/max my wallet.
You have the fastest, and you have what suits you most, and you have fits that are... well... crap. |

Estella Osoka
Perkone Caldari State
988
|
Posted - 2016.01.19 19:19:27 -
[27] - Quote
Can a Golem armor tank? Yes. Should it armor tank? Probably not. Should you dual-tank a ship? No. To each their own. |

Hasikan Miallok
Republic University Minmatar Republic
1850
|
Posted - 2016.01.19 23:28:00 -
[28] - Quote
On the odd occasion multi tank or hull tank can be a thing. Bait ships for example.
Such scenarios are rare and very situation specific. |

Ace Lapointe
Duty. Mighty Wings.
24
|
Posted - 2016.01.19 23:37:27 -
[29] - Quote
Well, since EVE-O seem to think everything is a lie without pictures or a strong member of the EVE community saying it is so, cause half of the EVE-O forums are meta sheep, Aldap used Dual Tanking, all the time, most of his Solo ships would be like Dual ASB with AAR in the Lows or the other way around, mixes of the 2, and he would take on T3's, HAC's, small gangs in T2 Logi ships, so I will stand behind him on the topic of "Dual Tanking" cause I have seen it work to amazing levels, also, spend 25 minutes in Low Sec hunting Breachers, most of those bastards are Dual Tanked, things are tough in Frig Vs Frig match ups.
This being said it is not optimial in most cases, but then agian, since when does optimal apply to anything in EVE? |

Eli Apol
Definitely a nullsec alt
499
|
Posted - 2016.01.20 04:08:03 -
[30] - Quote
Dual tanking in pvp =/= dual tanking in pve.
It's a fit for L4s for a marauder, dual tanking is stupid in this case.
but what would I know, I'm just a salvager
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