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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.25 11:55:00 -
[31]
Edited by: Dark Shikari on 25/01/2007 11:53:44
Originally by: ArtemisEntreri
Originally by: Dark Shikari
He likely has 8 inertia stabilizers in lows.
Counting the effect of mass, an Armageddon with 8 local hull inertial stabilizers should get into warp 11.22 times faster than one without.
If Inertial Stabilizers weren't overpowered and the mass reduction didn't affect agility (and only the agility bonus did), the factor would be a mere 3.05.
The problem with inertial stabilizers in terms of warping speed is that the mass reduction is effectively a second agility bonus.
There's a stacking penalty in iStabs
No there isn't, as far as I know.
The "stacking penalty" simply means that each one reduces your mass less than the previous one, because the bonus subtracts 15% from your mass. So you add on a second, and you subtract 15% from the mass you had after the first one.
This matters when you have an AB/MWD, as an AB/MWD adds on extra mass which isn't reduced by nanos, so there's effectively a de facto stacking penalty.
However, without an AB/MWD, there is no such penalty, and the mass can be reduced without limit.
Originally by: Sir MilBanacky
Yes a Second agility bonus at what cost? All your low slots are gone and useless.
Nanos already did this. The idea is that Istabs do the exact same thing except obscenely better.
Originally by: Lyn30101 Wait, wait, wait, there's a tactic to legitimately counter bubblecamps, and you scream nerf?
Would you rather he logged instead?
seriously, non-consensual pvp doesn't mean we can't find legit ways to non-consesually NOT pvp....
Uh, wtf? Inertial stabs are not going to help you get out of a bubble camp.
Originally by: Verite Rendition Normally I'm not one to argue with you DS, but it's been in my experience that this is not true, the mass reduction only affects MWD/AB speeds, not unboosted speeds or acceleration/deceleration. Are you 110% sure of this?
I have friends who have tested this and it appears to affect agility.
In addition, another factor is that IIRC the agility of a ship is based on the agility factor (a raw number based on ship class) and the mass. So lowering the mass would increase agility.
-[23] Member-
Note: Dark Shikari will be away until Sunday. |

Fester Addams
Minmatar
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Posted - 2007.01.25 11:58:00 -
[32]
To be able to warp away fast you need two things, fast alignment and far acceleration to warp activation speed.
There are countless ways to boost alignment speeds, im not going to get into them but considering you will start aligning even before you decloak, additionally the cloak takes a while to switch off and the reaction time of the player wishing to target meens he will with just minor preparations already be aligned when you start your locking cycle.
That leaves accelerating upp to 75% (isnt it) of your top speed. Again decloaking and camper reacting will give you a short respite allowing a ship with good acceleration to get to as much as 50% of its top speed leaving you the remaining 25% of top speed to lock, get into range and attack.
Ships can be fitted to be fast, thats a part of the game, just like extreme gank fittings the target will give upp somethings in exchange for a better chance to get past the camp.
Instead of complaining about it try to figure out what the setup looks like and start working on a way to beat it, thats what campers always tell runners everytime a runner comes here and complains.
In short, follow your own advice, adapt and improve, dont whine!
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sakana
Purgatorial Janitors Inc.
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Posted - 2007.01.25 12:42:00 -
[33]
Originally by: Origin Prior Edited by: Origin Prior on 25/01/2007 03:20:23
Originally by: Siege Was sitting at a gate, and intel said that an Armageddon was about to jump through. Yummy!
You were gate camping, how lame can you get.
I'm glad that your here WHINING LIKE THE GIRL YOU ARE because someone got away from your sissy kill attempt.
What a tool.
Would you like a Waa'Burger with a side order of French-Cries? How about a Whine-iki? 
now that is lame... ------------
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Lyn30101
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Posted - 2007.01.25 12:47:00 -
[34]
Originally by: Dark Shikari Edited by: Dark Shikari on 25/01/2007 11:53:44
Originally by: ArtemisEntreri
Originally by: Dark Shikari
He likely has 8 inertia stabilizers in lows.
Counting the effect of mass, an Armageddon with 8 local hull inertial stabilizers should get into warp 11.22 times faster than one without.
If Inertial Stabilizers weren't overpowered and the mass reduction didn't affect agility (and only the agility bonus did), the factor would be a mere 3.05.
The problem with inertial stabilizers in terms of warping speed is that the mass reduction is effectively a second agility bonus.
There's a stacking penalty in iStabs
No there isn't, as far as I know.
The "stacking penalty" simply means that each one reduces your mass less than the previous one, because the bonus subtracts 15% from your mass. So you add on a second, and you subtract 15% from the mass you had after the first one.
This matters when you have an AB/MWD, as an AB/MWD adds on extra mass which isn't reduced by nanos, so there's effectively a de facto stacking penalty.
However, without an AB/MWD, there is no such penalty, and the mass can be reduced without limit.
Originally by: Sir MilBanacky
Yes a Second agility bonus at what cost? All your low slots are gone and useless.
Nanos already did this. The idea is that Istabs do the exact same thing except obscenely better.
Originally by: Lyn30101 Wait, wait, wait, there's a tactic to legitimately counter bubblecamps, and you scream nerf?
Would you rather he logged instead?
seriously, non-consensual pvp doesn't mean we can't find legit ways to non-consesually NOT pvp....
Uh, wtf? Inertial stabs are not going to help you get out of a bubble camp.
Originally by: Verite Rendition Normally I'm not one to argue with you DS, but it's been in my experience that this is not true, the mass reduction only affects MWD/AB speeds, not unboosted speeds or acceleration/deceleration. Are you 110% sure of this?
I have friends who have tested this and it appears to affect agility.
In addition, another factor is that IIRC the agility of a ship is based on the agility factor (a raw number based on ship class) and the mass. So lowering the mass would increase agility.
Actually I'd beg to differ.., if he had four i stabs and three nanos, he gets the best of both worlds. He's got the speed to run out of bubbles pretty darn quick and he's got the agility to align to course and accelerate very remarkably. The both together would be a major help against bubbles.
And when you consider near instalocks, intys chewing down distance at incredible rates (yes I know that's the point of the things) and bubble camps, kudos to the guy for finding a setup that gave him a very good chance either way of escaping.
I love it that he legitimately gets out of a camp (bubble or not it was a camp likely had some tacklers) and people instantly cry that how he did it is a foul/broken/overpowered.
CCP already destroyed the wcs, if they destroy everything that can be used to adapt tactics to camps, more folks will start logging off when they see bubbles and interceptors. You have to leave some methodology for countering gatecamps or then camps become overpowered DS.
(Note I am not saying that wcs wasn't being overdone on some Caldari setups, I saw the what happened to my scorp/ferox/raven threads as well as everyone else did. I'm saying they punished the things TOO hard.) ------
Sub ends Feb 13. No you can't have my stuff, why should I reward bullies and phishers? |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.25 13:39:00 -
[35]
Edited by: Aramendel on 25/01/2007 13:41:57
Originally by: Roemy Schneider (unless acceleration acts like a recharge time - then my theory is totally off :o )
It does. You always have the same time to accellerate from 0-100% speed, does not matter if your top speed is 100, 1000 or 10000 m/s. Assuming you have the same mass and agility.
Originally by: Dark Shikari No there isn't, as far as I know.
There 100%, most definately, bet-you-100-mil-on-it, is.
On the mass reduction, that is, not on the inertia reduction. You can test this easily - mass is displayed in the ship stats. Fit, for example, a 3rd instab and you get only a 8.55% reduction (15% * 0.57) to the mass with 2 instabs, not 15%.
(Of cource in raw numbers each instab would reduce the mass less then it's previous instab even if there would be no stacking penalities, but the percentage reduction to the mass would be unchanged.)
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2007.01.25 14:30:00 -
[36]
if he used mods to escape a camp then YOU loose because you couldnt counter his mods. use a dictor or bubble. if you are in lowsec then you are just another useless carebear of a pirate because you play pop the mole.
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Starleena
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Posted - 2007.01.25 14:43:00 -
[37]
Awww, poor li'll piwate, did someone slip past your gate camp?
Bahhhhhaaaahhhhaaahaaa!!!!!
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Zhaine
Coreli Corporation Corelum Syndicate
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Posted - 2007.01.25 15:46:00 -
[38]
Originally by: Pepperami Your gank squad probably webbed him before scrambling (or he had more wcs than points and got webbed).
Surprised it look that long for someone to post the obvious ;p - - - - - - - - - - World's best insult:
Originally by: Phrixus Zephyr
You thundering retard.
Coreli: Our boosters make you happy. . . |

Tissa
Minmatar UK Corp Lotka Volterra
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Posted - 2007.01.25 16:19:00 -
[39]
Originally by: Entreri Finwe
Originally by: Strel Samodelkin Thats just speed hacking. It can be easily done.
Ass-mode

Naw quantum Arsemode. He must have worked out how to get to subliminal warping speed.
My views do not represent those of my corp or alliance. (Joined UKC 19/09/06) |

Stakhanov
Gallente
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Posted - 2007.01.25 16:31:00 -
[40]
Originally by: Verite Rendition Normally I'm not one to argue with you DS, but it's been in my experience that this is not true, the mass reduction only affects MWD/AB speeds, not unboosted speeds or acceleration/deceleration. Are you 110% sure of this?
Try fitting 2 1600 plates on a cruiser , and see if mass doesn't affect agility 
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Max Hardcase
Art of War Cult of War
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Posted - 2007.01.25 16:38:00 -
[41]
Or more simply, it could also have been lag.
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Soumk
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Posted - 2007.01.25 16:40:00 -
[42]
Originally by: Origin Prior Edited by: Origin Prior on 25/01/2007 03:20:23
Originally by: Siege Was sitting at a gate, and intel said that an Armageddon was about to jump through. Yummy!
You were gate camping, how lame can you get.
I'm glad that your here WHINING LIKE THE GIRL YOU ARE because someone got away from your sissy kill attempt.
What a tool.
Would you like a Waa'Burger with a side order of French-Cries? How about a Whine-iki? 
You sound like the one whining. The OP is pointing out a serious flaw with nanobattleships.
Battleships should not zip around like interceptors. It screws up the game.
No doubt a nerf is forthcomming.
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Valan
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Posted - 2007.01.25 17:13:00 -
[43]
As far as I'm concerend there is no difference between you and the following bloke.
http://oldforums.eveonline.com/?a=topic&threadID=465387
Low sec gankers make me laugh they complain about no targets and empty low sec then moan when the gate camp is circumvented by the odd player. You can't have all your targets some will get away. If you want him that badly chase him down.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Admai Sket
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Posted - 2007.01.25 17:15:00 -
[44]
Originally by: Stitcher somehow, "Nanogeddon" just rolls off the tongue a bit more easily than "Nanophoon" or "Nanodomi"...
LOL - their not iPods.......
I got my sig snipped again. Can someone make me a new one? |

Roemy Schneider
BINFORD
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Posted - 2007.01.25 17:32:00 -
[45]
Originally by: Aramendel It does. You always have the same time to accellerate from 0-100% speed, [...]
****... seemed so convincing to myself =)
so... mass is part of agility calcs aswell? if i put a cruiser ab on my dessy (without using it) my orbit should be off more easily?
and yes, most definately: mass is stacking-nerfed - that was in the devblog and made it into the game - ship info indeed shows proper values (alas, without speed booster weight increase etc) actually i believe the sig radius gain enjoys the same "fate"
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Daenethx
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.01.25 17:54:00 -
[46]
Nanogeddon =\ good luck actually hitting something 
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LUGAL MOP'N'GLO
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Posted - 2007.01.25 18:07:00 -
[47]
Originally by: Starleena Awww, poor li'll piwate, did someone slip past your gate camp?
Bahhhhhaaaahhhhaaahaaa!!!!!
Who are these people? I'm not a pirate but **** if I saw you in local you'd be a viable target for sure.
/scribbles down name ~~~~~~~~~ Caldari. So easy Minmatar can do it |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.01.25 18:17:00 -
[48]
Originally by: Flinx Evenstar
I lock a BS in 0.4 secs...
No, you can lock a target 0.4 seconds + a constant, where that constant reflects the amount of time it requires for the server to update the state --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Emperor D'Hoffryn
No Quarter. C0VEN
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Posted - 2007.01.25 18:39:00 -
[49]
Originally by: Daenethx Nanogeddon =\ good luck actually hitting something 
of course you would not fit lasers. you would have all nos in the highs (you have alot more grid then a Domi) then go with 5x heavy drones for damage (you can fit full set, but no spares)
Youd have more nos and ability for better tank then the Domi....but lack of drone damage and hp bonus and spares. Eh.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Celesta Croft
Caldari Agony Unleashed
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Posted - 2007.01.25 19:43:00 -
[50]
Originally by: Dark Shikari No there isn't, as far as I know.
There 100%, most definately, bet-you-100-mil-on-it, is.
On the mass reduction, that is, not on the inertia reduction. You can test this easily - mass is displayed in the ship stats. Fit, for example, a 3rd instab and you get only a 8.55% reduction (15% * 0.57) to the mass with 2 instabs, not 15%.
I have noted this as well. Are people basically asking that the stacking penalty for this particular module be even harsher than what we normall see with armor hardeners and damage modules?
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Catbutt
Minmatar
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Posted - 2007.01.25 19:47:00 -
[51]
Maybe he just loaded tech 2 amno to reduce his max speed to get into warp more quickly. ----------------------
Professional Ore Thief and Escrow Scammer |

Eralus
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Posted - 2007.01.25 19:56:00 -
[52]
Now that's a neat trick. _____ Lifewire is a big, ugly, mean... carebear. |

Pepperami
Art of War Cult of War
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Posted - 2007.01.26 01:04:00 -
[53]
Originally by: Zhaine
Originally by: Pepperami Your gank squad probably webbed him before scrambling (or he had more wcs than points and got webbed).
Surprised it look that long for someone to post the obvious ;p
It's flavour of the month to blame nanos/inertial stabs for all that's wrong in the world :P
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Topaz Skydiver
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Posted - 2007.01.26 02:09:00 -
[54]
Edited by: Topaz Skydiver on 26/01/2007 02:07:28
Originally by: Catbutt Maybe he just loaded tech 2 amno to reduce his max speed to get into warp more quickly.
I don't use lasers, but I looked it up and tech-2 lenses don't have a speed penalty, I think.
Reloading artilleries (quake L) and missiles (precision torps/cruise) takes approximately 10 seconds and you can only do it after you have decloaked at the gate.
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