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Jash Illian
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Posted - 2003.12.07 15:30:00 -
[1]
Edited by: Jash Illian on 07/12/2003 15:30:20
Quote:
I put in warp disruptor fields around stations and gates, that will prevent warping within a certain perimeter around them. This goes both ways, so instajump bookmarks will not work.
This was done because warp alignment time versus targeting time was a pain to tune together without having to slow all ships, which is kind of lame from a playability point of view.
The disruptor fields provide a clean way to tune most of the parameters we need, as well as being credible from a rp point of view. The idea is that there is a minimum warp-in distance (e.g. 20 km), an intermediate jump-in distance (e.g. 12 km) and finally a jump-out distance (e.g. 3 km).
These form 3 concentric circles around a gate: - A ship that jumps in can either choose to warp away or jump back, but both options mean an exposed travel distance of about 8 km. - A ship that warps to the minimum distance has a travel distance of about 17 km.
Obviously, by varying the radii of the circles, we can tune this up to a certain risk level. Furthermore, the magnitude of the jump-in radius controls the area where a ship can appear after a jump, which is again related to the amount of coverage needed for a complete blockade.
This change has yet to find its way to Chaos, but it might be there late tonight or early Monday.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

KIAHicks
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Posted - 2003.12.07 15:32:00 -
[2]
It's about time. Travel will be back to the speed it was when the game came out... aside frmo you now have mwd so it won't take as long.
The benefits of this change in terms of pvp and possible market/fleet tactics etc outwieghs the disadvantages of longer travel time. In fact imo long travel times are good. They make you think more about what your doing, and whether its worth paying someone to do it for you etc.
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
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drunkenmaster
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Posted - 2003.12.07 15:41:00 -
[3]
interesting.. .
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Jake Pliskin
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Posted - 2003.12.07 15:56:00 -
[4]
Edited by: Jake Pliskin on 07/12/2003 16:00:49 yeah what i said, earlier this morning,
i take it the lack of interest in this topic, is because most Eve players (the Indy haulers especially) haven't yet mananged to pick up their mouths from the floor
and are preparing their flame posts as i speak |

KIAHicks
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Posted - 2003.12.07 16:05:00 -
[5]
The flames will come, they always do :)
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
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Valeria
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Posted - 2003.12.07 16:08:00 -
[6]
Mouahah, I estimate a 270% increase in Robotics/second.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Jarjar
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Posted - 2003.12.07 16:12:00 -
[7]
And I estimate a 50% increase in gateganker kills per hour. Gee, the worst part about them that they are kinda of impossible to catch - even worse than good ol' gate campers or jump-in campers. They don't just flee versus equal strength enemies, but they're also 40-80km away - out of range of any warp scrambler if you would get a lock.
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Valeria
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Posted - 2003.12.07 16:15:00 -
[8]
If the patch also removes sentrys in 0.4>, we will be sitting within your catching range for sure. Probably in cruisers, too.
Running away will be ALOT more interesting after this patch.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Old Winter
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Posted - 2003.12.07 17:07:00 -
[9]
there are plenty of changes coming along, to take any in isolation is to ensure peeps get over-excited about how it will 'ruin' the game.
Lets just see these changes, play them and see what happens. ---------------- There are no bugs just locked threads |

Katchin
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Posted - 2003.12.07 17:10:00 -
[10]
god i hate carebearz. You want EVERY change to go your way. at last something that will benefit PvP (not JUST piracy)
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drunkenmaster
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Posted - 2003.12.07 18:16:00 -
[11]
Taken in place with the other numerous pvp changes, it should help level things out a bit.
Most of the rabid screamers only read the threads about how they might make less isk per hour, and skip over the ones that hold improvements, like travelling at 3.0 AU, or jumping in cloaked, or frigate MWD's, or any of the other threads.
It's just another form of balance. .
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Othnark
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Posted - 2003.12.07 18:17:00 -
[12]
Quote:
This was done because warp alignment time versus targeting time was a pain to tune together without having to slow all ships, which is kind of lame from a playability point of view.
I have absolutely no idea what the hell this has to do with instajump bookmarks, but hey im not a dev, and I really dont care. Nice change.... At least we got a 3AU warp speed trade off.....
-Othnark
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MaiLina KaTar
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Posted - 2003.12.07 18:35:00 -
[13]
It¦s a reasonable change and it¦s needed to balance PvP in general. Thumbs up from me.
Flying to 0.0 might actually become dangerous now 
Mai's Idealog |

JimmySav
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Posted - 2003.12.07 18:42:00 -
[14]
good job!
Will make things much more interesting, and make travel a bit more of a planning exercise now. People who cry can just hire bodyguards if they need to..... Jim'll Fix it For You. ( and you and you!)
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nono
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Posted - 2003.12.07 19:15:00 -
[15]
Isn't this the point when a MODERATOR jumps in and says this is already an ongoing subject in another thread. Please post your feedback there. And proceeds to turn it into a link.
Posting it here without all the other changes that are being worked on for balance is just looking to cause a comotion and flamefest of responses. I think they call it Trolling.
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Jash Illian
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Posted - 2003.12.07 19:42:00 -
[16]
Quote: Isn't this the point when a MODERATOR jumps in and says this is already an ongoing subject in another thread. Please post your feedback there. And proceeds to turn it into a link.
Posting it here without all the other changes that are being worked on for balance is just looking to cause a comotion and flamefest of responses. I think they call it Trolling.
Actually it's the 222 post in a 12 page thread. That's a direct link to the post in question and Patch Review isn't really for general discussion. It's about how the changes actually work, not whether or not they're good or bad. Odd thing that there's a forum called General Discussion.
nono, you do realize that provocation is also a form of trolling don't you? And that's what you're attempting to do, isn't it?
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

PropanElgen
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Posted - 2003.12.07 20:00:00 -
[17]
Quote:
Not with all your alts and not sleeping so that you can do it when everyone else is a sleep 
Nice to see you know wtf you are talking about.
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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nono
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Posted - 2003.12.07 20:02:00 -
[18]
Yes with the last six words of my post I guess your quite right Jash.
Moderators jump all over posts on this forum locking and redirecting for the very reason I posted.(didn't even realise it was a direct link) Why would this be different?
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Joshua Calvert
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Posted - 2003.12.07 20:42:00 -
[19]
Devs are REALLY pushing the boat out lately!
I like the sound of them all except for the ones that "fix" my luscious little Scorpion 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

WhiteDwarf
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Posted - 2003.12.07 21:10:00 -
[20]
Losing instajump bookmarks will just give the griefers less targets, as miners will move back into Empire Space until mobile refineries show up.
Griefers win again looks like...
Now that JIP camping will go away, looks like gate camping will be in-vouge again... lame...
"Trust No One" |

MOOstradamus
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Posted - 2003.12.07 21:52:00 -
[21]
Quote:
'Patch Review: Please share your constructive comments regarding upcoming changes and fixes.'
- does not mean:
Quote: ... and Patch Review isn't really for general discussion. It's about how the changes actually work, not whether or not they're good or bad. Odd thing that there's a forum called General Discussion.
- because its impossible to say how a change or fix works if its upcoming and hasn't actually happened yet (even on Chaos). 
Quote: Posting it here without all the other changes that are being worked on for balance is just looking to cause a comotion and flamefest of responses. I think they call it Trolling.
Although not 'trolling' it is attention seeking and JI along with Tank are quite the experts at it. 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Galk
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Posted - 2003.12.07 22:01:00 -
[22]
Quote: The flames will come, they always do :)
Why do you think he allways starts topics like this.
Nerf this nerf that, haha on you, just like this topic.
This guys the biggest fraud going.
------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Rickenbacker
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Posted - 2003.12.08 09:27:00 -
[23]
I Don't think this will change much (except for the instajump bookmarks). I regularly travel though FD-MLJ, and I tend to come out of warp 25-30 km from the gate, and take less than 10 seconds to get to 10 km where I can jump. Going from 20 km to 3 with these changes will be the exact same thing...
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Drethen Nerevitas
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Posted - 2003.12.08 09:41:00 -
[24]
I presume I won't be looking forwards to lugging an area effect warp disruptor around in my ships' cargo hold then . _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

j0sephine
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Posted - 2003.12.08 09:59:00 -
[25]
"I regularly travel though FD-MLJ, and I tend to come out of warp 25-30 km from the gate, and take less than 10 seconds to get to 10 km where I can jump. Going from 20 km to 3 with these changes will be the exact same thing..."
It won't.
There's no immunity timer anymore to protect you during those crucial 10 seconds. ;s
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Ardanwen
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Posted - 2003.12.08 10:38:00 -
[26]
There might not be an immunity timer but the blockading battleships will tkae longer to lock on to you:) so unless they have frigates with webifiers there won't be much of a difference:)
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j0sephine
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Posted - 2003.12.08 10:44:00 -
[27]
"There might not be an immunity timer but the blockading battleships will tkae longer to lock on to you:)"
Scorpion with 2 stock sensor boosters: lock time of ~4 seconds.
... And yeah, if that's not enough i don't see why they wouldn't have 2-3 people in frigates around. ;s
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DREAMWORKS
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Posted - 2003.12.08 11:30:00 -
[28]
Quote: It¦s a reasonable change and it¦s needed to balance PvP in general. Thumbs up from me.
Flying to 0.0 might actually become dangerous now 
I never used instantbookmarks to get to my destiny in 0.0 space and seen enough people who do the same. From all those trips in months i only encountered 2 blockades by pirates and got through it with mwd speed.  __________________________
http://www.nin.com/visuals/thtf_hi.html |

Ana Khouri
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Posted - 2003.12.08 11:52:00 -
[29]
Quote: There might not be an immunity timer but the blockading battleships will tkae longer to lock on to you:) so unless they have frigates with webifiers there won't be much of a difference:)
Andf you will very likely see some ECM frigs there after the patch. Locking time of 2 secs, 2 webbers and kthxbye.
free speech not allowed here |

MaiLina KaTar
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Posted - 2003.12.08 12:40:00 -
[30]
Quote: Andf you will very likely see some ECM frigs there after the patch. Locking time of 2 secs, 2 webbers and kthxbye.
Yup... no more flying battleships and cruisers around without risk in lowsec space. Frigates will most likely be the tool to travel after all this goes live, which is good.
It will force people to settle down a little bit because riding that battleship for anything but fighting and protected mining will be quite a heavy risk if you ask me. Especially pirates will find frigates useful as they provide enough speed to both catch people and run if you have to. On the other hand pirates will have to use more tactics to successfully blockade a system.
So in the end I think both sides will gain a whole lot of fun from this as it actually makes PvP possible.
Mai's Idealog |
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