
Imperil
Northern Intelligence Artificial Intelligence.
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Posted - 2007.03.04 19:05:00 -
[1]
1) Change "Player Owned Structures" - Currently managing these is almost like a real life job. They are also currently a MUST for any large scale battle to conquer space, and it takes most of the fun in EVE away when you have to "grind" POS's to actually "win".
2) Logging Off - A log off timer like they have in WoW should be added and made standard. When logging off you have to wait x seconds standing still doing nothing, any action done or done at you will abort the logg off timer. In POS and stations this should be instantly, and in the matter of POS ships should not warp away, they should stay.
3) Dynamic Content - I am thinking random events that happens through out the galaxy, bring more life into the universe, be it by more Aurora members or just make NPC's for it (Freelancer and X - Beyond the frontier style where NPC's kinda "live on their own").
4) Module and Ship Balance - Modules and ships should be balanced towards the backstory fiction. This will make the game more "real" to the fiction, and roleplayers would be happy too. :)
5) GUI Optimzation - Currently the GUI is.. CRAP! Heavy loads and spikes, GUI freezing when loading data. In other games the GUI continues while the data loads, in EVE it stops as the information flow stops.
6) System and Regional Balance - Many systems look the same, they should me ALL different. Each and every system should be special and have a unique look and feel. Each system should also be valueable in its own way, no more 4 system per region is UBER while rest is CRAP.
7) Ammo Balance slash Tactical PvP - I believe these two are related. In large fleets you fitt one kind of ammo and can shoot at anything, what was the point of other ammo types again?
8) Subsystem Damage - Make smaller ships be able to target subsystems, and at the same time decrease smaller ships damage against larger ships. Meaning that for small ships to take on larger would take TIME, but smaller ships can cripple a large ship to near destruction.
9) Local Chat - Remove it in 0.0 or make a POS module that gives the alliance with sovreinigty ability to see whos in local.
10) More Entertaining Professions - Mining IS dull, travelling IS dull, exploration (no matter what people say) IS dull. They are ALL grinds, press 1 2 3 REPEAT untill desire result is accomplished. Not really a good thing imo.
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