
Linavin
Mercurialis Inc. Interstellar Alcohol Conglomerate
|
Posted - 2007.01.28 07:01:00 -
[1]
1. Bubble Overhaul With warp to zero and the increasing prevalance of ctrl-q, bubbles of both the dictor and anchorable variety should catch players more effectivly but with the addition of a better way to avoid/get out of bubbles. Bubbles should be to pull people out of their warp to zero/insta invulnerability mode, but they should still need players to do the actual locking down and killing. Alternativley bubbles should stop emergency warps aswell, logging should not be the best way to exit a bubble.
2. 2D Scan Map Having the 2d system map on the scanner was an invaluable tool for basic system scanning. You could, without map delay or lag, quickly identify a scanning target (say a group of belts around a planet) and initiate the scan, knowing your scan arc was not accidentially hitting another group of belts. The F10 system map is still nice for probe scans and pinpont positioning, but the speed compared to the 2d map is horrendous in addition to hiding the enviornment around your ship.
3. Altless scouting If I leave behind the benifits of group pvp in exchange for descreetness and mobility, my resourcefulness should not be so easily stifled by a semi-random gatecamp because I don't pay for a seperate account. There needs to be reliable (the map is not reliable), and very intensive, way to avoid random ganks by a 20 man gang traveling around. Getting activley chased down and destroyed should not be included however, and the scouting should be intensive enough to deter casual travelers.
4. Personal inventory orginization Since secure containers are not always available *cough* 0.0 space *cough* I'd enjoy making tabs for orginization in one's personal hangar
5. Bounty Hunting This is one of the first things that pops into most people's heads when they start thinking about a space game, mainly because its so romanticized in numerous other space based fiction. Please make it viable, maybe an extended most wanted list with permanent location finders.
6. Overhaul Low and Nosec Rewards Currently there is little to make low-sec and low end 0.0 profitable. Increase the spawns in low-sec to 500k BS and the ore to low-grade mega/zyd ore. Broadly decrease the true security of 0.0 systems to compensate for the overcrowding of 'hub' style ratting and mining systems with a greater selection of high reward systems.
7. POS Fueling Make it less of a chore to maintain a pos for sovrignty, for a novice corp it is awfuly intimidating to maintain and for an expirinced corp horribly boring.
8. Cloak/Cyno Fix Self Explanatory.
9. Complete Drone Overhaul New (hopefully mobile) UI, New Commands, Fixed AI logic.
10. More Tech II Production The EvE playerbase has more than doubled since I joined the game and tech II module/ship prices reflect that. As the population which activley uses Tech II grows larger each day so does tech II demand. We need a lot more production to balance out the tremendous demand, invention and the reseed have done well with such items of Cap Recharger IIs, but even more needs to be done to bring prices down a notch. ---
|