
Smertrios
Amarr The Black Rabbits Fatal Persuasion
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Posted - 2007.01.30 18:53:00 -
[1]
1)Concord: I would like to see the option to select "friends" out of your own corp which concord would not respond to if agressed. This would remove the problem of accidentally shooting an ally and allow corps with common enemies to work closer together. A delay (of say 24hrs)would protect from most exploiting and obviously both players or corp ceo's would have to agree. Concord is there to protect players but i think we should have the option of who to be protected from.
2)Speed: Its wrong to see the fastest ships in game being battleships. A battle ship should be catchable by a T2 fitted interceptor regardless of the Battleship pilots use of faction mods and pirate implants. Perhaps make interceptors and interdictors much faster or nerf things like nanos and inertial stabs.
3)RP missions for RP corps/alliances: It would be nice to see a different type of mission, which is assigned to a RP corp by its "parent" organization. These missions would in effect be jobs for the the faction and would result in faction rewards. They could be anything from a large story events (which we already have but are rare) to missions individuals could do. A special agent who is not station based but rather assigned to a RP corp of the correct alignment could give out missions remotely. 4)Agent rewards: A "shop" for both normal agent and research agents to allow us to spend LP/RP points on what we want. It should be possible to buy a bpc (of various qualities and runs) or even a bpo from a research agent. The normal agent shop is quite straight forward but i think it should extend to research agents as well.
5)New faction ships: we have had Destroyers and Battlecruisers for some time now, enough time for the various factions to develop their own variants of these very popular ships. Not to mention the new battleships and the battleships which do not have a variant. 
6)NOS: Its too effective and should have a defensive module to counter it. It should also require a lot more skills to use effectively.
7)Contracts: Its an excellent system but the number of contracts an individual can make is too restrictive, even with max skills. A individual should be able to make at least 50 if they have max skills.
8)Dreadnoughts: These are supposed to be the "combat" capital ship but currently their only use is pos bashing, which is neither fun nor particularly challenging for the dread pilot. (engage siege, fire guns, sit and twiddle thumbs) These ships should have considerably more uses, hell they can't even kill a carrier unless the carrier sits nice and still for them at optimum range for about 20 mins! Change seige mode to only give tanking bonuses and increases them. Increase dread damage out of seige to same as in seige currently but reduce tanking considerably.
9)Rigs: These are proving too be very expensive and out of the reach for most players. Increase the drop rate significantly or reduce the number of components needed to build them.
10)New ship: Mini Freighter or super transport ship. 100km/3 space please
Keep up the good work with optimizations, its getting better but still has a way to go. |