
Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.03.05 05:33:00 -
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1. Overhaul POS warfare. Tall order I know, but the servers simply can't support the current system and problems like POS spam are becoming absurd.
2. Remove or drastically change hidden belts in 0.0. More bistot stuck in a pocket of deadspace isn't really needed out there ;)
3. Move invention forward to replace the current T2 bpo system. Invention will need some buffs, t2 bpo's already in game should be made much less efficient to offset their infinite run advantage in a system lacking introduction of any more bpo's.
4. Fix Logoffski. Any kind of connection loss while inside a bubble should not allow you to warp away.
5. Anything you can do to further cut down on fleet lag is always nice. Especially lag around POS's which is usually far worse than normal for some reason. The fact that the POS keeps shooting while the entire grid is lagged out doesn't help matters.
6. Nanoships. They're bad. They should have a role but a battleship should not be able to move 10km/s and maneuver like an interceptor, even if they cost 400 million to fit.
7. Better loot/chance of loot in hidden complexes. ATM the time spent and difficulty completing some of them FAR FAR outweighs the reward. Meanwhile the static complexes drop billions in loot and by now have become simple to complete every day. The good loot in hidden complexes shouldn't hinge solely on being lucky enough to get escalations all the way to the end.
8. NPC corp abuse. Noob corps should be a starting point, nothing more. This could be tied in to factional warfare. Players could have the option of joining a non-noob npc corp (if they don't want to join a player corp) but with the catch that those npc corps are treated like a player corp (ie. war deccable).
9. More rogue drone belt spawns. I'm biased here because my corp is based in one of the new regions, but rogue drone equivalent of hauler or commander spawns would be great. Hauler spawns especially, we're swimming in high end mins from the alloys (which are worth less and less these days) but have a hard time getting enough low ends to build anything.
10. Event driven music. More music in general, then an event driven system of playing it. Change the music as the player's actions change (combat plays more combat oriented music, mining plays more ambient stuff, Minmatar space plays certain tracks, Amarr others... etc).
Anyone remember?
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