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Anovanov
Archetype Industries Circle-Of-Two
3
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Posted - 2016.01.19 12:53:48 -
[1] - Quote
Hello everybody,
I would like to have your opinion on the choice between:
rattle snake cruise missile + sentry drones
vs
scorpion navy issue with rapid heavy assault
The DPS is superior for the scorpion but the Volley is superior for the rattle snake.
I used an EFT tools for simulate but i can't understand virtually the difference.
Does someone play a scorpion navy issue? Is he happy with it?
I'm very pleased of my rattle but, it looks like incredibly more faster , more tonic to play a SNI.
What do you think? |

Malcanis
Vanishing Point. The Initiative.
17372
|
Posted - 2016.01.19 14:20:44 -
[2] - Quote
What are you proposing to do with it? Anomalies? Missions? Fleet PvP?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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ivona fly
Black Fox Marauders
31
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Posted - 2016.01.19 14:23:31 -
[3] - Quote
Is this PVP or PVE
With rapid heavies as your main weapon, you are going to suffer reloads where you are doing only unbounded drone damage. and the real dps will be lower.
The rattlesnake during the reload will probably still be doing around 650DPS with Sentry drones. and has a much shorter reload on missiles for cruise.
Sentries can miss frigates if they get too close, rapid heavies will always hit the frigates but with reduced damage.
ethier way you are going to need painters and mabye webs to hit frigates that get close, or you can just launch a flight of light drones when needed.
I would go for a cruise rattlesnake if PvE probably some variation of the rattlesnake for PvP. |

ivona fly
Black Fox Marauders
31
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Posted - 2016.01.19 14:24:20 -
[4] - Quote
double post. |

The Bigpuns
Touring New Eden Haven.
70
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Posted - 2016.01.19 16:27:04 -
[5] - Quote
Anovanov wrote:Hello everybody,
I would like to have your opinion on the choice between:
rattle snake cruise missile + sentry drones
vs
scorpion navy issue with rapid heavy assault
The DPS is superior for the scorpion but the Volley is superior for the rattle snake.
I used an EFT tools for simulate but i can't understand virtually the difference.
Does someone play a scorpion navy issue? Is he happy with it?
I'm very pleased of my rattle but, it looks like incredibly more faster , more tonic to play a SNI.
What do you think?
I think you need to go into EFT, click File --> Preferences and check "Include reload time in DPS", and see what that does to your Scorpions actual figures. You should find that a cruise/sentry rattle has over twice the dps of a rhml SNI, at twice the range.
RHML's are primarily either for PVP, mission blitzing, or as a secondary weapon system. They would not serve you so well on a normal missioning SNI.
And yes I have just assumed that you are running missions. |

Anovanov
Archetype Industries Circle-Of-Two
3
|
Posted - 2016.01.19 17:18:55 -
[6] - Quote
Sorry lunch time...
I do Anomalies and 8/10 escalations on Guiristas Space.
I don't use EFT but Neocom on Ipad Which is Much better...
Neocom for EVE Online par Artem Shimanski https://appsto.re/fr/9t99y.i
Supported each MAJ and game improvements...
I would have use this set-up for next SNI
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Co-Processor Gravimetric Backup Array II
Pith X-Type X-Large Shield Booster Pith X-Type Shield Boost Amplifier Pithum A-Type Adaptive Invulnerability Field Medium Capacitor Booster II, Cap Booster 200 500MN Microwarpdrive II Large Micro Jump Drive Target Spectrum Breaker Missile Guidance Computer II, Missile Range Script
Caldari Navy Rapid Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile Caldari Navy Rapid Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile Caldari Navy Rapid Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile Caldari Navy Rapid Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile Caldari Navy Rapid Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile Caldari Navy Rapid Heavy Missile Launcher, Caldari Navy Scourge Heavy Missile Improved Cloaking Device II
Large Rocket Fuel Cache Partition II Large Rocket Fuel Cache Partition II Large Hydraulic Bay Thrusters I
Warden II x5
It is done for:
EHP: 74k
VOLLEY: 2670
DPS: 1121
Range 112 Targes locked 7
The Link for my rattle is in game trustly.
My question was about The difference between an upper volley Then a lower dps thereas a lower volley and an upper DPS values on this fitting.
Sorry if it's meaning less, You should speak french as The whole word :p |

Uriam Khanid
New Machinarium Corporation
23
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Posted - 2016.01.19 17:26:49 -
[7] - Quote
and why not to fit RHML on Rattlesnake? |

Anovanov
Archetype Industries Circle-Of-Two
3
|
Posted - 2016.01.19 17:30:01 -
[8] - Quote
The rattle has a bonus on cruise size lancers... I'm the Duc.... 10% on damage...was sure it was on launchers !
You made my Day!
Wanna date your Avatar? |

Jace Varus
School of Applied Knowledge Caldari State
6
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Posted - 2016.01.19 21:26:44 -
[9] - Quote
Don't fit rapid heavies for ratting, the reload will anger you too much. Same with rapid lights. |

elitatwo
Eve Minions The-Company
1042
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Posted - 2016.01.20 12:40:32 -
[10] - Quote
Anovanov wrote:...loot pinata...
The Link for my rattle is in game trustly.
My question was about The difference between an upper volley Then a lower dps thereas a lower volley and an upper DPS values on this fitting.
Sorry if it's meaning less, You should speak french as The whole word :p
I just heard from my totally trustworthy locator agent that this fit is solid. But in case you run into some difficulties I am always closeby to offer help with anomalies and such.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
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The Bigpuns
Touring New Eden Haven.
73
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Posted - 2016.01.20 17:13:22 -
[11] - Quote
Pfft. No purple mods. Not worth locators time... |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2284
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Posted - 2016.01.20 23:06:15 -
[12] - Quote
Anovanov wrote:The rattle has a bonus on cruise size lancers... I'm the Duc.... 10% on damage...was sure it was on launchers !
You made my Day!
Wanna date your Avatar?
rattlesnake bonus is 10% to kin/therm missiles, afaik that applies to rhml
although vs guristas in anoms cruise might be better. but no personal experience.
@ChainsawPlankto
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elitatwo
Eve Minions The-Company
1044
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Posted - 2016.01.21 06:13:09 -
[13] - Quote
Chainsaw Plankton wrote:rattlesnake bonus is 10% to kin/therm missiles, afaik that applies to rhml
although vs guristas in anoms cruise might be better. but no personal experience.
Chainsaw, it is what it is not saying that is important here. If you look on a Raven's "traits" tab you see a bonus for cruise missiles and torpedos and what you don't read on the Rattlesnake is any kind of size or launcher limitation.
Same goes for the Barghest.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Trader20
Hedion University Amarr Empire
4
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Posted - 2016.01.22 21:21:50 -
[14] - Quote
SNI w/ cruise pve. SNI torp/tp pvp.
Using rapids will give a lot of time for the rats/players to regen their shield/armor so it usually doesn't work out unless your fighting a pvp passive tank and even then it's annoying. I used to play eft online so I know from experience that rapids are usually not the way to go. |

ZmajOgnjeniVuk
Naliao Inc. Test Alliance Please Ignore
0
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Posted - 2016.01.27 09:47:17 -
[15] - Quote
If you're ratting/running anoms, I recommend flying the rattlesnake just because of it's brick of a tank. |

Trader20
Hedion University Amarr Empire
10
|
Posted - 2016.01.31 12:31:57 -
[16] - Quote
ZmajOgnjeniVuk wrote:If you're ratting/running anoms, I recommend flying the rattlesnake just because of it's brick of a tank.
From that I've seen there's very little difference between the two tanks using active shield tank with shield boosters and hardeners. The reason's for using the rs is the increased dps from drone damage and the ability to afk rat/mission.
Feel free to post a fitting showing me that the two tanks with similar fits are a lot different. |

Kirobacsi
Fault Line Industries Get Off My Lawn
16
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Posted - 2016.02.08 21:52:44 -
[17] - Quote
i use to run a torpedo rattle in havens, could get the range around 35km and it did somewhere around 1500 dps, think it made around 32m ticks if i remember right. This was a couple months ago.
Every once ina while a rat would sneak out of torp range but that was rare, the ship ate battleship rats. |

Kiddoomer
Deep Space Exploitation Federal United Battalion of Armed Renegades
92
|
Posted - 2016.02.09 08:44:07 -
[18] - Quote
Kirobacsi wrote:i use to run a torpedo rattle in havens, could get the range around 35km and it did somewhere around 1500 dps, think it made around 32m ticks if i remember right. This was a couple months ago.
Every once ina while a rat would sneak out of torp range but that was rare, the ship ate battleship rats.
I haven't been successful for now to get a working torpedo rattlesnake fit, can I ask for a few tip on the tank modules needed ?
A survey scanner tweak and new mining methods: interactive mining
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Ginger Barbarella
2069
|
Posted - 2016.02.09 20:46:22 -
[19] - Quote
Kiddoomer wrote:Kirobacsi wrote:i use to run a torpedo rattle in havens, could get the range around 35km and it did somewhere around 1500 dps, think it made around 32m ticks if i remember right. This was a couple months ago.
Every once ina while a rat would sneak out of torp range but that was rare, the ship ate battleship rats. I haven't been successful for now to get a working torpedo rattlesnake fit, can I ask for a few tip on the tank modules needed ?
I was actually just about to build a torp 'snake myself...
"Blow it all on Quafe and strippers." --- Sorlac
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Kirobacsi
Fault Line Industries Get Off My Lawn
16
|
Posted - 2016.02.10 02:08:19 -
[20] - Quote
Kiddoomer wrote:Kirobacsi wrote:i use to run a torpedo rattle in havens, could get the range around 35km and it did somewhere around 1500 dps, think it made around 32m ticks if i remember right. This was a couple months ago.
Every once ina while a rat would sneak out of torp range but that was rare, the ship ate battleship rats. I haven't been successful for now to get a working torpedo rattlesnake fit, can I ask for a few tip on the tank modules needed ?
I actually didn't save the fit, sorry. But is was basically all damage in the lows, expensive shield booster, and missile range rigs, best tip is to use the faction torps less damage but more range and application, they 1 shoted some cruisers, this was with near perfect skills tho, for guristas havens it really didn't need alot of tank, just manually fly up above the rock structure and kill everything, the dps was it's tank |
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Sindjin Hawke
Distant Light Syndicate
17
|
Posted - 2016.02.17 02:34:31 -
[21] - Quote
My go to Level 4 Rattler:
Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive Pith A-Type Large Shield Booster Adaptive Invulnerability Field II Kinetic Deflection Field II Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script
Cruise Missile Launcher II, Inferno Cruise Missile Cruise Missile Launcher II, Inferno Cruise Missile Cruise Missile Launcher II, Inferno Cruise Missile Cruise Missile Launcher II, Inferno Cruise Missile Cruise Missile Launcher II, Inferno Cruise Missile Drone Link Augmentor II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Warden II x2 Gecko x1 Hobgoblin x5 |

Tarojan
Tarojan Corporation
212
|
Posted - 2016.02.17 17:40:10 -
[22] - Quote
Whats with the t1 rigs? Without the shield booster its cap stable. just looking at booster running alone they extend your cap life from 2min 7 to 2min 25. Its not hard or long to get the skill to 4 to fit 2 t2 CCC, which would give you 2 min 23 sec sec of cap life and free you a rig slot for something.
CCC rigs and cap rechargers are cumulative bonuses, so 1 CCC II rig gives just 2.9 cap but 2 CCCII and 1 CCC I gives 4.2 +4.2 +3.2. this totals out of about 20% of the cap needed to run your booster. add 2 cap rechargers and suddenly your rigs are giving 6.6+6.6+5 for a total of 3min 33 sec cap life.
In other words either your rigs currently fitted aren't doing much for you AT ALL and to make them worth using they need upgrading and some cap rechargers putting into your mids.
TLDR change your rigs to hyperspatial Velocity Optimizer IIs trust me and yes after you tried it your welcome.
Will gank for food
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Forum Toon
State War Academy Caldari State
37
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Posted - 2016.02.18 11:46:48 -
[23] - Quote
I tried both in the past for pve missions, 1. SNI > massive tank... really massive tank. but all those slots I used 2 TP. with those 2 anything larger then frigate died easily to my cruise missiles and any frigate was shredded by scout drones.
2. Rattlesnake: A. Cruise + Sentry - > very good damage but I didn't liked it much. pretty bland. b. Brawler, this one was damn fun. You place full set of RHML + 1 Gecko drone. you use something like MWD or MJD to get quickly into the action and just annihilate stuff with massive firepower. |
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