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Kittamaru
Gallente TARDZ Gods of Night and Day
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Posted - 2007.01.25 21:58:00 -
[1]
Now that you can lock cynosural generating ships, and since it's somewhat difficult for small corps to make carrier jumps over 60+ systems, why not impliment this?
A remote cynosural field booster + skill, remote cynosural field generation.
Each level increases the remote activation range by X ammount and the control of generators by X (max of, say, 6?)
You STILL need a ship to open the final cynosural field in the loop, but what this does is make the carrier jump from point A to point E bypassing B-D. The distance is STILL counted, and the fuel cost is taken as though you jumped A-B-C-D-E, but without having to have ships naked along the line.
The downside? These lil boosters are vulnerable to enemy fire. They are inconspicuous UNTIL you activate them, at which point anyone can warp to them and blow them up. Make them somewhat expensive (maybe 25 mill each?) and take up, say, 500m3 of space.
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pshepherd
Caldari Dark-Rising Fallen Souls
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Posted - 2007.01.26 00:24:00 -
[2]
set them up next to POS... and create express routes to empire. I love it
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Kittamaru
Gallente TARDZ Gods of Night and Day
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Posted - 2007.01.26 00:59:00 -
[3]
Edited by: Kittamaru on 26/01/2007 00:55:31 Not if you intend to go from empire to the pos. Remember, the last field MUST be opened by a ship. That and the lanes would be rapidly Poofed by enemies
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Xornicon Altair
Caldari Galactic Express
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Posted - 2007.01.26 11:21:00 -
[4]
Originally by: Kittamaru That and the lanes would be rapidly Poofed by enemies
Not if they're sitting beside a POS in a shield. Then, while the POS would certainly be noticed, the generators would be well defended.
Rather than making them expensive, why not make them single use only? They turn on, they're good for 15 minutes or something like that, enough time to get a few ships through, but, when they turn off, they die. Then you'd have to go out and put up new ones every time. It wouldn't be like setting up a freeway, you'd have to go out and manually set them up again over and over.
Galactic Express is Recruiting! |
Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.01.26 14:07:00 -
[5]
Or just have a half-dozen alts around waiting to open Cynos for you. If everyone in your corp trains a cyno alt, you'll have no problems.
Capital ships are supposed to take a lot of cooperation and manpower to deploy effectively. In EvE, that translates to multiple accounts. Get your credit card out.
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ChaosDemon
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Posted - 2007.02.02 23:20:00 -
[6]
Can anyone here explain cynosural fields i have seen one but don't know what is for do you jump into it like in a jump gate.
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zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.02.03 10:16:00 -
[7]
Originally by: ChaosDemon Can anyone here explain cynosural fields i have seen one but don't know what is for do you jump into it like in a jump gate.
Kind of cynosural fields are generated by ships with cynosural field generators and only carriers motherships dreadnoughts and titans can jump to them when they have someone in their gang generating a field and they have enough fuel and are in range and then they go like jump! and then they jump like in a jump gate but with fuel and stuff.
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