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Strange Guy
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Posted - 2007.01.27 00:46:00 -
[31]
Edited by: Strange Guy on 27/01/2007 00:43:02
Originally by: Lowanaera The problem with your "gravity well" idea is that it makes POS warfare extremely impractical. Gate gamps aren't just for griefers in low-sec, locking down the entrances to an enemy system while you siege the POSs inside it is an extremely important part of basic 0.0 warfare. Without the ability to do this, you have the attacking support fleet chasing all over the system to try and stop the incomings? And the incoming fleet split up and being destroyed piecemeal? Yeah right... sounds like a lot of fun.
Gate camps are not hard to avoid, and are an essential a part of 0.0 warfare. They are not something that needs fixing.
CCP said they are going to add POS to POS structures in the future, probably system to system. So locking down the gates won't matter much. Titans can also open jump portals which fleets can jump through.
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Ridley Tree
The Black Rabbits Fatal Persuasion
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Posted - 2007.01.27 01:58:00 -
[32]
Originally by: Strange Guy Heh, I never ctrl+Q'd before. But I will now, thanks for proving that gate campers don't want have to put effort into doing anything. Just camp a gate, free kills to put on the killboard.
Right because there is no risk in staying in one area of space for an extended period of time advertising your self and opening yourself up to attack whilst tanking sentry turrets.
Quote: I do see the loggers side now, why don't you guys fight someone who will fight back? Because you have a chance of losing?
If you are fighting a fight where you think you've got a decent chance of losing you need better intel and better planning. Especially Pirates. PVP is fun, blowing up ships is fun. But we do this to create something of an income. I don't mine, I don't build. I loot. Thank you. And I like my loot to be as lacking in defense as an asteroid. When my loot can kill me, I've seriously f'ed up. When its time for even fights, well thats why I've got war targets.
Quote: This new system I suggested would mean moving around, and having to put effort into catching people. They get no cloak, and they could even add a scanner that detects warp ins and tells you the planet, add "Breacher" ships that can attack ships that are warping between systems.
No it would mean a total lack of ability to ply the trade lanes. Never mind that it totally violates all of the back story in this game, and would be a gigantic change to how the game works. Traveling in groups would suffer greatly. 10 ships go to warp and they all end up at different spots in the next system? You wouldn't even be able to bust 'planet camps' anymore because your anti-pirate fleet would be spread across all the planets and your poor lone ship would get ganked before the rest could show up to save him.
Quote: As for the guy who said 2x or 3x warp speed wasn't enough, make it 100x or 1000x faster, the idea is still solid. Real alliances, not the ones who hang out in NPC 0.0 sov systems, would have no issue with this new system, because of "gravity wells".
And all the 'non real' corps and alliances in Empire Space, Low-Sec etc? They don't count apparently?
Quote: No matter, some tard will still say that I got killed in a gate camp and I am whining about it, I have only died to one gate camp, ever, and only because I didn't ask in local or check the map. The current system allows no effort from one party, maybe the other should have a no effort escape too. Or you fix it so both sides have to be some effort into it! That is a damn crazy idea now isn't it!
And should asteroids be able to fight back against the miners? AFK mining for income? Yep that requires effort all right. ---
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.27 03:44:00 -
[33]
Contrary to popular beliefe gate camping is usually not about the kills its about the loot. where else to you find an occator carrying a slephinr? not in a belt, not at a planet, maybe at a moon, but they all have to travel through gates or dock at a station. Since station camping ends up with the endless dock, redock dance gate camping is the way to go since it is the only way you can ***** open the space pinata and feast on the candy ok?
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Flinx Evenstar
Minmatar Momentum. Dusk and Dawn
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Posted - 2007.01.27 03:44:00 -
[34]
Originally by: Ridley Tree
And should asteroids be able to fight back against the miners? AFK mining for income? Yep that requires effort all right.
Damm right! Asteroids should be fitted with officer smart bombs. I have seen on ocassion, 20-30 guys ganking a lone roid! They dont even need to scram or web it. The poor thing tries to rotate away, but its transversal is zero, so they pop it with their nasty strip miners.
The gate campers are just protecting the poor roids from the evil ganking miners
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.27 03:45:00 -
[35]
Contrary to popular beliefe gate camping is usually not about the kills its about the loot. where else to you find an occator carrying a slephinr? not in a belt, not at a planet, maybe at a moon, but they all have to travel through gates or dock at a station. Since station camping ends up with the endless dock, redock dance gate camping is the way to go since it is the only way you can ***** open the space pinata and feast on the candy ok?
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Lisento Slaven
Amarr The Drekla Consortium Kurai Komichi
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Posted - 2007.01.27 04:12:00 -
[36]
Question really is does the strategy of gate camping really make eve fun to play or is there something better and more involved that could occur (for attacker and defender). All I need to do right now is find a pipe that people have to travel down and prop up myself and a few friends (line up to a SS as well). If it's 0.0 grab an interdictor and bubble up.
I am always thinking of BSG when I think of travel between systems. I'd rather have a jump drive that puts me somewhere random in a system and has a timer to "spin up" before I can jump. Wouldn't need gates anymore and with the increased speed of scan probes (greatly increased) probing is awesome.
As far as how fun EVE would be with that style of travel compared to the current system (and defenses people have) is up for grabs. The jump in we have right now forces everyone to pop their heads at a specific point no matter what. Even if they are just passing through.
I'm of the opinion we need more reasons to fight *within* systems instead of at gates. I'd rather fight at asteroid belts for a real reason. Maybe at a POS or at some other structure a corp has put up. I just want to fight for a goal and not just to get kills (although I like killmails). ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Scorpio Dantes
Jericho Fraction The Star Fraction
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Posted - 2007.01.27 04:20:00 -
[37]
I think the system works fine as is, and gatecamps are an intended feature.
One thing that would spice it up a bit would be callboxes. If you have high enough standings to the faction in charge of an area, you could call in some NPCS for support. Low-level agents could give out callboxes that summoned a frig or two. High level agents would give out callboxes that might bring in a few battleships. Of course, the NPCs would do the same pathetic damage they currently do, so it wouldn't save you in a real gatecamp, but it might be just enough to turn the tide in a small engagement. The trick would be making the LP cost and standing requirements very high, so carebears would have to make a serious LP sacrifice if they wanted to get a callbox. Of course.... there is no reason that pirates couldn't use them as well! 
That being said, the system is fine as is, I'm just rambling.
________
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.27 04:22:00 -
[38]
Originally by: Lisento Slaven
I just want to fight for a goal and not just to get kills (although I like killmails).
Does anyone grasp the concept of the nice loot that haulers drop? There is more to gate camping than hey its not blue *pew pew* thats just to pass the time 
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Flinx Evenstar
Minmatar Momentum. Dusk and Dawn
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Posted - 2007.01.27 04:23:00 -
[39]
Edited by: Flinx Evenstar on 27/01/2007 04:19:51
Originally by: Lisento Slaven All I need to do right now is find a pipe that people have to travel down and prop up myself and a few friends (line up to a SS as well). If it's 0.0 grab an interdictor and bubble up.
Yes..and its a good way to defend your territory.
Bubble up a pipe, is tactic 1. Have you ever tried to defend your space? If there is another way that doesnt involve lots of wasted time looking at warp bubbles, I'd love to know what it is Maybe just disabling the gates when under sovereignty would do the trick 
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boogaboob
Caldari BIG Advanced Assault Interstellar Alcohol Conglomerate
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Posted - 2007.01.27 05:26:00 -
[40]
How can you 'fix' an intended feature?
Honestly, what's with all these ignoramuses (ignorami?) coming out of the woodwork lately. You have people honestly in support of CTRL-Q. WTF is up with that?
Signatures done by me! Evemail me! Anyone? No? Aww...
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Fuujin
Hadean Drive Yards Archaean Cooperative
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Posted - 2007.01.27 05:52:00 -
[41]
Wait, Gate camps were not intended? Or rather are looked down by CCP?

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Lisento Slaven
Amarr The Drekla Consortium Kurai Komichi
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Posted - 2007.01.27 14:35:00 -
[42]
Originally by: Flinx Evenstar Edited by: Flinx Evenstar on 27/01/2007 04:19:51
Originally by: Lisento Slaven All I need to do right now is find a pipe that people have to travel down and prop up myself and a few friends (line up to a SS as well). If it's 0.0 grab an interdictor and bubble up.
Yes..and its a good way to defend your territory.
Bubble up a pipe, is tactic 1. Have you ever tried to defend your space? If there is another way that doesnt involve lots of wasted time looking at warp bubbles, I'd love to know what it is
Maybe just disabling the gates when under sovereignty would do the trick 
You're not defending your territory though. You're not defending anything. If you had to put that bubble up at a structure your corp has, I would consider that defending. In the scenario of bubbling up a gate I look at it as an offensive manuever. It does not promote fighting within a system.
What if there were no jumpgates and EVE was one seamless system? Where as soon as you cross over xyz coordinates you are now in "system x" and are thus in a different local area and appear to different people.
My whole point is I want to fight WITHIN the system for a reason. As far as looting people you kill, did you really kill them for the loot in the first place or was that just a bonus? I know some people actually kill for the loot indeed but I know a lot of people view it as a bonus to the actual kill.
Wouldn't anyone else here enjoy fighting somewhere other than a gate and an asteroid belt?
---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Strange Guy
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Posted - 2007.01.27 16:10:00 -
[43]
I am not going to argue with the campers, they are too far gone to listen to reason.
Natural warp paths: -Need 50% cap to jump into another system. -Warp speed increased by 100x or whatever amount to make it not take too long. -You are dropped at a random planet in your target system. -A warp drive cool down when you reach the system, dependent on ship size and distance of the system from the last one, can't warp to another system before it is over. -"Gravity wells" that can be used by alliances/corporations that have sovereignty over a system, pull people with a certain standing, set by the alliances/corporations, to the "gravity well", only placeable at planets. You can also place temporary "gravity wells" with less range, so they only pull ships warping to planets near it. Can't place a warp bubble near the temporary "gravity well". -"Breachers" a new ship type that can control the warp speed of it self, and one other ship, allowing people to attack those in system to system warp, allow combat in warp with others in warp. Can't stop the warp of other ship, but can of itself. -"Warp scanners", you place a "warp scanner" in a system, it will tell you where a ship is warping to from another system, better versions tell you earlier, maybe what ship type. -Players get no cloak when warping into a system in this new system.
This new system gets rid of the almost AFK gatecamp, making campers have to work for kills, but it also makes it harder on the prey of said campers.
Oh, anyone who comes here blindly supporting gate camps, without a true fix to logging that won't screw people with connection problems/or when the game crashes due to all the lag a large gate camp creates. Either that, or make warp stabs apply to bubbles.
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Topaz Skydiver
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Posted - 2007.01.27 17:17:00 -
[44]
Edited by: Topaz Skydiver on 27/01/2007 17:18:21
Originally by: Strange Guy
Oh, anyone who comes here blindly supporting gate camps, without a true fix to logging that won't screw people with connection problems/or when the game crashes due to all the lag a large gate camp creates. Either that, or make warp stabs apply to bubbles.
The usual gate-camp between empire and 0.0 doesn't create so much lag, that you crash or fail to load the grid. That usually only happens with massive fleets jumping into eachother or a dying node. And my computer is absolutely low end and slow.
1) The huge laggy camps / crowded systems create huge blobs on the map. Easy to spot. You don't jump into those anyway as a carebear, except you are stupid.
2) There might be the occasional bug, but if I travel around alone or in small gangs, I never cdt, when I jump through a gate. ( Never = Must been several months ago, that I crashed solo after jumping through a gate )
3) Many people have probably speedy, but unreliable running hardware. Upgrading a PC and making sure it runs reliable is not a no-brainer. E.g if you have a lot of crashes in MMORPGs (very memory intensive due to the huge amounts of data) or if you download patches that seem to be still bugged after the 2nd and 3rd download, while others report the download is fine, then the first step is to get a memtest from http://www.memtest.org/, burn it on a bootable CD or so and let it run during the night. And if a test fails and reports errors your PC is most likely the problem. (Test programs that run under windows aren't that good, because they can't test everything in every mode imho) Same thing with overclocking. Just because application x seems to run fine doesn't mean that your computer runs reliable.
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Miri Tirzan
Caldari Clan Korval
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Posted - 2007.01.27 17:48:00 -
[45]
Gates, jumping, and warping does not need to be changed. What needs to be done is to stop gate camping in lowsec. Why because it is owned by an empire and they should respond to anyone camping a gate they own. Out in nosec is where gate campers should be operating.
The solution is pretty simple, have the gate guns gank who ever attacks within thier grid that is not in a war. Boost the guns till it is an auto kill. Lowsec belongs to an Empire and no Empire is going to let a gate camp last. Lowsec is the rough side of town and even on the rough side of the town, the police will not let gangs blockade roads and kill whoever drives down the street.
Can you get mugged if you leave your car and start wondering around? Yes, and eve it is called mining, going to stations, exploring, and mission running. If you are out doing something in the system then, yeah, you could run into a pie but if your in your car and just driving though, it is pretty hard to get mugged.
Anyway, stop gate camping in lowsec and it would be easier to get more players there.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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John Dizer
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Posted - 2007.01.27 18:08:00 -
[46]
The solution to gate camping and all other player related problems is self policing. There is nothing to "fix" with gate camping. I think gate camping is cheesy. However, it is a good and valid strategy. If it wasn't a video game we would call it an ambush. If you don't like being gate camped then get together with a gang or corp that wants to help police a gate or gates. There is no reason for lawlessness even in 0.0. As the players of this mmoRPG it is our job to create and maintain the world. Just like in real life the citizens of EVE have the ability to mold the world to suit them. Don't want to take the time and energy? Then you probably don't take the time and energy to tell your city NO when they propose wasting money on "traffic calming measures" in your area either. If all you want is uber gear and mad PVP then you need to play a game that is pure space combat action. Part of the fun in a persistent universe such as EVE is the ability for players to control the world. Just requires the desire and drive to mobilize people into action. If you want to "fix" gate camping then align yourself with a "Leader" who will bring this reality to fruition. Play EVE as an RPG not a combat sim. Corps don't seem to have a problem mobilizing for mining ops or wars. This is no different.
This post is not an attack on any person. This post is only my opinion. You are free to disagree with me and give me your opinion.
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Nev Clavain
Wise Guys Rogue Method Alliance
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Posted - 2007.01.27 18:10:00 -
[47]
Originally by: Strange Guy Edited by: Strange Guy on 26/01/2007 18:09:26 Get rid of gates, instead of using gates, we just could just use "natural warp paths" to other systems.
To warp to another system you would need atleast 50% of your cap. The speed of warping to other systems could be double or triple normal warp speed. Then when you reach another system, you are dropped near a random planet in that system. So this way pirates have to camp all of the planets, or a select few, making camping much more difficult. No cloak anymore due to this random planet picking though.
But what about alliance space control you say? Well, if a system is under the sov (0.0) of a player corp or player alliance, they can drop "gravity wells" at a planet(s) pulling anyone/corp/alliance who has a certain amount of standing to the corp/alliance that placed the structure, gets pulled to it (Random if there are more than one) when warping to that system. This allows them to try and control who goes into their space.
The "gravity wells" would be player made only, and need moon materials and other high end minerals.
IMHO, gates should be removed, it makes the universe feel smaller and less realistic.
Stargates are there to be camped. That is a large part of their function within the game mechanics. Gatecamps are not a problem. They are only a problem for people who can't seem to use one of the many ways to get around them.
Start with the point of view that gatecamps are supposed to be there and are an intended part of the game, and work from there.
Starting with the assumption that gatecamps are some kind of unintended mistake by the developers, and therefore need 'fixing' will only get you flamed here.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.27 18:13:00 -
[48]
Originally by: Strange Guy Edited by: Strange Guy on 27/01/2007 16:18:16 I am not going to argue with the campers, they are too far gone to listen to reason.
There is nothing wrong with a gate camp concord gives you a nice little warning letter saying YOU ARE NOT SAFE. Once again the purpose of a gate camp is to 1. Lock down an area and 2. Make isk from haulers.
You remove the gate camp and thusly stabs become useless.
Gate camping is one of the more profitable types of overt piracy simply because 1. Station camping is not what it used to be. 2. Every one besides a capital uses a gate (unless your travelling with a titan). 3. People with nice things travel by themselves and cry nerf when the reality of it is that they either A). Have no friends to scout for them or B). Want to fly around with 30k m3 of Mexallon and not have to worry about it.
Face it the only danger a hauler faces is from jump in and from undocking. You remove the gate camp and every one will by Iteron Mk 5's because they can hold more and ignore the occator because it holds less.
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Nanobotter Mk2
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Posted - 2007.01.27 18:23:00 -
[49]
No I think you are dead wrong gate camps are not intentional part of the game. They have just became a convenient excuse for the problem CCP discovered that there were limited places for pvp to occur because of their choice to use warp mode for travel, and the very few destinations that would allow for pvp to occur.
Make no mistake gate camping needs fixing period. It allows alliances to make their 0.0 territory far FAR to safe, it allow pirates an EZ mode gank, and in general allows some of the lamest forms of pvp ever invented to exist. Oh don;t get me wrong it is obvious there are plenty of weenies in EVE who think gate camping is cool and who do it daily, and they are some of the most vocal asshats on this board, but it doesnt make it a quality game mechanic.
I mean anyone who think CCP designed there game and wanted people sitting at the same gate not moving for hours days and weeks is a *****head end of story. you don;t design a massive universe and desire people to be static sitting at 1 frigging gate for weeks on end.
The problem with gate camps is they are TOO SAFE, that is why weenies do it. they can sit there for days and weeks and never loose a ship to this assbackwards version they call pvp. CCP needs to make changes to make gate campers vulnerable. Right now they use alts to monitor the other side of the gate to give them notice that a camp busters group is coming then they all warp out, if they don;t use an alt they can see a large jump in local and then know a big camp bust is coming, and often the simple position they choose to sit at while they are aligned makes them near impooisble to lock down before they can warp out from a camp busting gang, or they all have cloaking devices and they only uncloak once there tackler grabs a solo person for them to gang bang, meaning only a cheap ceptor is up to much of any risk.
Give or change the game so that retards who sit static at the same point for hours and days are as vulnerable to attack you would expect. it is an inredibly tactical inferior postion to be in but the game mechanics currently are such that it become unbeleivably superior, taking most of the risk out of pvp which is counter intuitive to everything in EVE.
POint being is someone brings a solid camp busting crew to a known gate camp 75% of the campers should end up dead period. I don't want to hear all this carebear crap about how alliances need gate camps to protect space.... sorry that is EZ mode low risk carebear BS. If you want to protect space you need to patrol it, if you got mining ops you need to DEFEND THEM etc...
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.27 18:31:00 -
[50]
Originally by: Nanobotter Mk2
The problem with gate camps is they are TOO SAFE, that is why weenies do it. they can sit there for days and weeks and never loose a ship to this assbackwards version they call pvp. CCP needs to make changes to make gate campers vulnerable. Right now they use alts to monitor the other side of the gate to give them notice that a camp busters group is coming then they all warp out, if they don;t use an alt they can see a large jump in local and then know a big camp bust is coming, and often the simple position they choose to sit at while they are aligned makes them near impooisble to lock down before they can warp out from a camp busting gang, or they all have cloaking devices and they only uncloak once there tackler grabs a solo person for them to gang bang, meaning only a cheap ceptor is up to much of any risk.
Give or change the game so that retards who sit static at the same point for hours and days are as vulnerable to attack you would expect. it is an inredibly tactical inferior postion to be in but the game mechanics currently are such that it become unbeleivably superior, taking most of the risk out of pvp which is counter intuitive to everything in EVE.
POint being is someone brings a solid camp busting crew to a known gate camp 75% of the campers should end up dead period. I don't want to hear all this carebear crap about how alliances need gate camps to protect space.... sorry that is EZ mode low risk carebear BS. If you want to protect space you need to patrol it, if you got mining ops you need to DEFEND THEM etc...
Why do you talk about things you know nothing about?
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Strange Guy
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Posted - 2007.01.27 19:07:00 -
[51]
Originally by: Marcus TheMartin
Originally by: Nanobotter Mk2
The problem with gate camps is they are TOO SAFE, that is why weenies do it. they can sit there for days and weeks and never loose a ship to this assbackwards version they call pvp. CCP needs to make changes to make gate campers vulnerable. Right now they use alts to monitor the other side of the gate to give them notice that a camp busters group is coming then they all warp out, if they don;t use an alt they can see a large jump in local and then know a big camp bust is coming, and often the simple position they choose to sit at while they are aligned makes them near impooisble to lock down before they can warp out from a camp busting gang, or they all have cloaking devices and they only uncloak once there tackler grabs a solo person for them to gang bang, meaning only a cheap ceptor is up to much of any risk.
Give or change the game so that retards who sit static at the same point for hours and days are as vulnerable to attack you would expect. it is an inredibly tactical inferior postion to be in but the game mechanics currently are such that it become unbeleivably superior, taking most of the risk out of pvp which is counter intuitive to everything in EVE.
POint being is someone brings a solid camp busting crew to a known gate camp 75% of the campers should end up dead period. I don't want to hear all this carebear crap about how alliances need gate camps to protect space.... sorry that is EZ mode low risk carebear BS. If you want to protect space you need to patrol it, if you got mining ops you need to DEFEND THEM etc...
Why do you talk about things you know nothing about?
Thanks for proving our point, far more kills than losses. Killboards really mean nothing anyway, they can be faked easily.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.27 19:15:00 -
[52]
Edited by: Marcus TheMartin on 27/01/2007 19:13:54
Originally by: Strange Guy
Originally by: Marcus TheMartin
Originally by: Nanobotter Mk2
The problem with gate camps is they are TOO SAFE, that is why weenies do it. they can sit there for days and weeks and never loose a ship to this assbackwards version they call pvp. CCP needs to make changes to make gate campers vulnerable. Right now they use alts to monitor the other side of the gate to give them notice that a camp busters group is coming then they all warp out, if they don;t use an alt they can see a large jump in local and then know a big camp bust is coming, and often the simple position they choose to sit at while they are aligned makes them near impooisble to lock down before they can warp out from a camp busting gang, or they all have cloaking devices and they only uncloak once there tackler grabs a solo person for them to gang bang, meaning only a cheap ceptor is up to much of any risk.
Give or change the game so that retards who sit static at the same point for hours and days are as vulnerable to attack you would expect. it is an inredibly tactical inferior postion to be in but the game mechanics currently are such that it become unbeleivably superior, taking most of the risk out of pvp which is counter intuitive to everything in EVE.
POint being is someone brings a solid camp busting crew to a known gate camp 75% of the campers should end up dead period. I don't want to hear all this carebear crap about how alliances need gate camps to protect space.... sorry that is EZ mode low risk carebear BS. If you want to protect space you need to patrol it, if you got mining ops you need to DEFEND THEM etc...
Why do you talk about things you know nothing about?
Thanks for proving our point, far more kills than losses. Killboards really mean nothing anyway, they can be faked easily.
You claim that the gate camp is invincible.
Gate camps can be broken if the camper is idle. And that happens to any idle gate camp. You must understand that by being one person you can not always except to beat 6 unless your flying a carrier or something. Don't travel in dangerous space alone. Have you ever heard of the buddy system?
Also who the hell fakes a loss mail?
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tiller
MAFIA Pirate Coalition
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Posted - 2007.01.27 19:17:00 -
[53]
dumbest thread ever
without gates non-consentual pvp is removed from eve, and many players would just leave
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AlvynNevins
Feral Tendency Ratel Alliance
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Posted - 2007.01.27 19:19:00 -
[54]
How to solve gate camps
Jump in and kill everyone. Solved 
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.27 19:20:00 -
[55]
Originally by: AlvynNevins How to solve gate camps
Jump in and kill everyone. Solved 
QFT
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John Dizer
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Posted - 2007.01.27 19:30:00 -
[56]
Originally by: Nanobotter Mk2 No I think you are dead wrong gate camps are not intentional part of the game. They have just became a convenient excuse for the problem CCP discovered that there were limited places for pvp to occur because of their choice to use warp mode for travel, and the very few destinations that would allow for pvp to occur.
Make no mistake gate camping needs fixing period. It allows alliances to make their 0.0 territory far FAR to safe, it allow pirates an EZ mode gank, and in general allows some of the lamest forms of pvp ever invented to exist. Oh don;t get me wrong it is obvious there are plenty of weenies in EVE who think gate camping is cool and who do it daily, and they are some of the most vocal asshats on this board, but it doesnt make it a quality game mechanic.
I mean anyone who think CCP designed there game and wanted people sitting at the same gate not moving for hours days and weeks is a *****head end of story. you don;t design a massive universe and desire people to be static sitting at 1 frigging gate for weeks on end.
The problem with gate camps is they are TOO SAFE, that is why weenies do it. they can sit there for days and weeks and never loose a ship to this assbackwards version they call pvp. CCP needs to make changes to make gate campers vulnerable. Right now they use alts to monitor the other side of the gate to give them notice that a camp busters group is coming then they all warp out, if they don;t use an alt they can see a large jump in local and then know a big camp bust is coming, and often the simple position they choose to sit at while they are aligned makes them near impooisble to lock down before they can warp out from a camp busting gang, or they all have cloaking devices and they only uncloak once there tackler grabs a solo person for them to gang bang, meaning only a cheap ceptor is up to much of any risk.
Give or change the game so that retards who sit static at the same point for hours and days are as vulnerable to attack you would expect. it is an inredibly tactical inferior postion to be in but the game mechanics currently are such that it become unbeleivably superior, taking most of the risk out of pvp which is counter intuitive to everything in EVE.
POint being is someone brings a solid camp busting crew to a known gate camp 75% of the campers should end up dead period. I don't want to hear all this carebear crap about how alliances need gate camps to protect space.... sorry that is EZ mode low risk carebear BS. If you want to protect space you need to patrol it, if you got mining ops you need to DEFEND THEM etc...
CCP created a world in which the player can make a lasting and permanent change.
Gate Camping is feasible tactic in the real world. This means it is a design feature. We are given the ability to effect the EVE universe much like we can in the real world.
It is up to the society of EVE to make a change not the authorities.
Ever notice that in the real world when "the authorities" solve a problem the solution is as bad or worse then the problem? We don't need new gun laws. Every time someone gets on the news for a gun crime the authorities make a new gun law. Why? what they did was illegal already!
My point? The authorities can't "fix" gate camping. Only the citizens of EVE can fix gate camping.
See my previous post in this topic. |

Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.27 19:36:00 -
[57]
Originally by: AlvynNevins How to solve gate camps
Jump in and kill everyone. Solved 
Here you go, a solution for your problem.
EVE has risk and consequences.....if your not preparied someone will prey on you.....EVE is a PvP game with a PvE element....everytime you undock someone might be waiting for you...learn it fast or you will continue to die, like lambs let to a slaugtherhall.
Nothing in EVE is fair, this is not a game with consentual 1v1, where no podding accurs, or the loot being handed back to the looser.
Gate camps are a part of EVE...and its so easy to avoid. Learn how to defend yourself...in the end it will only make you stronger and let you grow and prosper in EVE.
So everytime you goto Lowsec.. there is a chance of dying
I once had a sig...it deleted
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Cipher7
Net 7
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Posted - 2007.01.27 19:40:00 -
[58]
Nobody gives a rat's arse about "kills" except carebears who wish they had kills. Nobody is creaming their pants from having ganked your t1 cruiser or the 5000 shuttle alts that seem to permeate the game like a bad case of genital herpes.
Camping gates is for controlling an area.
Like security guards at walmart.
Its so the miners can mine in peace without people coming in and ganking them.
The counter to gatecamps is to bring a bigger force and kick their butts.
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Baelor Targaryen
Minmatar Republic Military School
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Posted - 2007.01.27 19:43:00 -
[59]
You could add this and leave regular gates as well. People could choose how to travel.
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Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.27 19:45:00 -
[60]
Originally by: Baelor Targaryen You could add this and leave regular gates as well. People could choose how to travel.
No there has to be some risk...or else EVE..is going down the drain..towards WoW, and all the fairytal make belive PvP games.
I once had a sig...it deleted
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