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Olivia Moon
School of Applied Knowledge Caldari State
2
|
Posted - 2016.01.23 15:04:05 -
[1] - Quote
Haven't been with EVE for almost a year and just recently resubbed knowing that SP trading will be implemented soon. And also I've read something about pay to win. Let's go straight into that.
Issues: 1) paying real money to get SP
SP has been one the thing makes EVE so unique compared to others. I enjoy that passive feelings that my character is building even when I was offline or not doing anything. Of course I am like the others, hate waiting, for right now I'm training T2 turret, it takes almost a month. To buy real-time-generated SP with money, it's like instant cash shop thing in p2w MMOs. I'm not completely in accord with those saying SP trading will be p2w, but it feels like that. It feels like SP trading is degrading the unique SP system by first, making SP devalued in that more and more SP accumulated in some characters will be cash-based, and by second, making something not-to-be-tradable commercialised.
2) no caps/limits/regulatory measures being implemented along with the SP trading
As far as I know, people can buy SP injectors as many as they want. That decreasing SP when injected according to their own total SP is not helping imo, as they can still inject unlimitedly. Also, people are often saying that you can buy characters with high SP which is pretty equivalent to SP trading. But people playing with one account is capped by 3 character slots. Unless they're willing to pay for more accounts, they would not be unlimitedly "buying SP". How about adding some kind of "cool down" like jump fatigue to prevent cash-based abuse?
Is it too late to add changes to the finalised SP trading features:(? or do I still miss something important? Thanks for any comments. |

Bumblefck
Kerensky Initiatives
10383
|
Posted - 2016.01.23 15:19:48 -
[2] - Quote
Can I have your SP?
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Dibz
Imperial Academy Amarr Empire
3
|
Posted - 2016.01.23 16:12:13 -
[3] - Quote
What interests me is the level of supply and demand once the initial splurge of SP has been bought and redistributed. One character will generate 500k SP in just under 8 days at max efficiency. Question is how many SP farming characters will there be? |

Olivia Moon
School of Applied Knowledge Caldari State
2
|
Posted - 2016.01.23 17:01:41 -
[4] - Quote
Dibz wrote:What interests me is the level of supply and demand once the initial splurge of SP has been bought and redistributed. One character will generate 500k SP in just under 8 days at max efficiency. Question is how many SP farming characters will there be?
I'm not worrying about the market as the presumption is that SP being a commodity which impacting the PLEX's price.
What I'm trying to express is that people can simply buy SP and bring p2w ideas into EVE. Not truly p2w but partially still kills the uniqueness.
One measure is to regulate the number of injection per month let say. But seems like CCP isn't gonna implement any injection/extraction fatigue at all... |

Dibz
Imperial Academy Amarr Empire
3
|
Posted - 2016.01.23 17:20:33 -
[5] - Quote
I'd be cool with them putting a limit on it, say 20 injections per month. I doubt CCP would want to limit the income from extractors though. |

d0cTeR9
Oceanic Death Squad SpaceMonkey's Alliance
309
|
Posted - 2016.01.23 17:56:04 -
[6] - Quote
You are in the wrong section, there's a section to comment on the dev post. You have very poor knowledge about the subject, i suggest to re-read it a few times and the other threads. You are wrong on most of what you 'understood'.
Been around since the beginning.
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Kiandoshia
Applied Anarchy ChaosTheory.
2403
|
Posted - 2016.01.23 19:22:43 -
[7] - Quote
When can we pay to change our names and whipe our corp history and just about everything we have ever done and start over literally where we left off in terms of character development?
Oh wait..
No seriously, once this is in place, can we just get a PLEX for name change feature to change our character's names without all the surrounding hassle? |

Iria Ahrens
Space Perverts and Forum Pirates
605
|
Posted - 2016.01.23 19:23:58 -
[8] - Quote
Well, since we are always telling people that player skill is always or nearly always more important than character skill, then I don't see how skill points suddenly turns the game into pay to win. Go buy a 100m sp character. Go buy 100m sp. You corpse will look just as pretty.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Cixi
16
|
Posted - 2016.01.23 19:40:43 -
[9] - Quote
Dibz wrote:What interests me is the level of supply and demand once the initial splurge of SP has been bought and redistributed. One character will generate 500k SP in just under 8 days at max efficiency. Question is how many SP farming characters will there be?
SP farming will not be a good thing to do at least at the beginning, because people will siphon SP from their old unused cap/industry/research toons |

TigerXtrm
KarmaFleet Goonswarm Federation
1336
|
Posted - 2016.01.23 20:06:33 -
[10] - Quote
I think the current proposal is pretty solid. Especially the lower return at higher levels will mean that investing trillions of ISK into SP is essentially going to destroy vast amounts of SP in the process, which will balance out the market and the ISK value of an injector. Meanwhile the 5m SP minimum makes sure that you can't just create throwaway characters to leech SP from.
Farming is not going to be a thing because of those reasons.
My YouTube Channel - EVE Tutorials & other game related things!
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Marsha Mallow
2800
|
Posted - 2016.01.23 20:44:47 -
[11] - Quote
Olivia Moon wrote:To buy real-time-generated SP with money, it's like instant cash shop thing in p2w MMOs. The trading system will be based upon existing players selling their SP rather than CCP selling skillpoints direct. It's slightly different to a cash shop and should produce some interesting dynamics. If the Injectors are priced appropriately and make CCP enough revenue, in addition to Skins and other vanity based microtransactions, they may be able to make the game FTP or significantly alter the subscription model going forward.
Olivia Moon wrote:2) no caps/limits/regulatory measures being implemented along with the SP trading There are several limiting measures that are part of the design. 1) The amount of raw SP converted will be dictated by existing players - bear in mind some may consolidate their own alts before selling - so the supply side is not artificially controlled by CCP and neither is the demand. 2) The number of Skill Injectors available. These are being sold by CCP for Aurum, and the price they set will create a baseline, but how much they sell for ingame will be dictated by player behaviour. If people are considering using real $ to acquire ingame ISK they'll have a choice between Plex and Aurum depending upon which gives the best ISK to $ reward, and you can convert Plex into Aurum. 3) The amount of SP people can inject will also depend upon how much ISK or $ they are willing to spend/have available. There will be some who are willing and can afford to spend $20k or several hundred billion for very high SP characters. That minority already exist - you see them splattered across lowsec gates in hilarious ALOD reports in their pimpmobiles.
Olivia Moon wrote:Is it too late to add changes to the finalised SP trading features:(? or do I still miss something important? Thanks for any comments. It's not too late, although you might be better off posting here. It's a new system so chances are there will be tweaks after it's released based upon feedback. If the issues you describe do become significant problems limits might be implemented, so you should report your concerns. You're not the only person flagging this btw.
Knowing they have more SP than I do isnGÇÖt going to stop me from taking the fight if I was going to take it.
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Tyburn Stannis
Xenon Salvage Inc.
164
|
Posted - 2016.01.24 00:40:55 -
[12] - Quote
Quote:Issues: 1) paying real money to get SP
There is already a "pay2win" option, if you believe SP levels reflect game advantage.*
You can buy an entire character that you haven't spent a single day working on yourself, simply by purchasing PLEX for real life cash from CCP and selling it on the in game market until you have the ISK you need to buy a pilot from the fully legal character bazaar with however many SP already trained for you in pretty much whatever skills you want.
*"win" is a rather subjective term.
. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2881
|
Posted - 2016.01.24 00:54:09 -
[13] - Quote
Once the initial spoke from people selling their stored up, unused SP is done, you'll see the price reflect much more accurately. There is going to be a very strong bottleneck in terms of players willing to continue sucking their characters of SP and that will be limited by how much SP can actually be generated. The price will also be affected by the number of people trying to inject into characters above the 5mil mark. It will devalue the overall price slightly. |

Jonah Gravenstein
Machiavellian Space Bastards
25723
|
Posted - 2016.01.24 01:09:12 -
[14] - Quote
Olivia Moon wrote:Issues: 1) paying real money to get SP
SP has been one the thing makes EVE so unique compared to others. I enjoy that passive feelings that my character is building even when I was offline or not doing anything. Of course I am like the others, hate waiting, for right now I'm training T2 turret, it takes almost a month. To buy real-time-generated SP with money, it's like instant cash shop thing in p2w MMOs. I'm not completely in accord with those saying SP trading will be p2w, but it feels like that. It feels like SP trading is degrading the unique SP system by first, making SP devalued in that more and more SP accumulated in some characters will be cash-based, and by second, making something not-to-be-tradable commercialised. If you consider your amount of SP to be winning, then sure. I'm of the opinion that the skills you as a person have learnt while playing Eve are far more valuable than the skills your character has trained. 100 Million SP in the hands of somebody with no idea how to utilise it properly is always going to end badly.
Quote:2) no caps/limits/regulatory measures being implemented along with the SP trading I'm still on the fence about SP trading; however the diminishing returns, the fact that the SP has to come from other players, and that the skill injector price point will be set by players because CCP aren't seeding them directly into the market suggests that the mechanic will be self regulatory.
Quote:As far as I know, people can buy SP injectors as many as they want. That decreasing SP when injected according to their own total SP is not helping imo, as they can still inject unlimitedly. Also, people are often saying that you can buy characters with high SP which is pretty equivalent to SP trading. But people playing with one account is capped by 3 character slots. Unless they're willing to pay for more accounts, they would not be unlimitedly "buying SP". How about adding some kind of "cool down" like jump fatigue to prevent cash-based abuse?
Is it too late to add changes to the finalised SP trading features:(? or do I still miss something important? Thanks for any comments. There is a proper place for your feedback, general discussion is not it.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Wanda Fayne
143
|
Posted - 2016.01.24 23:19:51 -
[15] - Quote
I'd pay to see behind that door in the station... |

Thorian Baalnorn
Bad Influence I N G L O R I O U S
32
|
Posted - 2016.01.25 01:30:38 -
[16] - Quote
Marsha Mallow wrote:.... they may be able to make the game FTP or significantly alter the subscription model going forward.
.
I hope not F2P would ruin this game like it has so many other MMOs. Sub price needs to stay at $15 a month. |

Tiddle Jr
Brutor Tribe Minmatar Republic
723
|
Posted - 2016.01.25 04:51:12 -
[17] - Quote
i just realize that part of me is well at least since it's just part no matter which ones left or right part of me but one part of me is one hand up for this change.
i'm not going to be making perfect alts with focused training que. what i'm going to do is create new pilots with cool name something like xxXimayobigbootymommaXXx with fancy DoB 02.02.2016 02:02:02 and coming with spool of unlocated SP's (2.5m; 5.0m; 7.5m; etc.) so the buyer will decide himself what he is going to do with that alt. |

Mephiztopheleze
Republic University Minmatar Republic
479
|
Posted - 2016.01.25 05:49:32 -
[18] - Quote
I think you're somewhat radically overestimating the number of injectors that will actually hit the market.
I'm of the belief that those players with large pools of 'surplus' SP will probably use that SP (or the bulk of it anyways) for themselves, rather than sell on the market. Lets face it, if you have several high SP characters, you have other ways of generating ISK that doesn't involve selling SP.
It would take a major change in EVE mechanics to 'free up' vast amounts of redundant SP that might then make it to market. Getting rid of Off Grid Boosting would be such a change and it will be interesting to see what happens. Is it more profitable to sell off that SP as injectors or is it more profitable to sell off the whole character on the Bazaar?
These are all unknown quantities at the moment.
In any case, I don't expect to see them on the market for any less than around a billion ISK a pop. Some of these fanciful pieces of mathemagics where people project an ISK500m price point are, I believe, somewhat deluded.
Looking at my own meager stable of low SP alts, I can see a couple of million SP I can 'spare'. Said SP will be used by myself, not sold.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Teckos Pech
The Executives Executive Outcomes
4440
|
Posted - 2016.01.25 06:36:58 -
[19] - Quote
Olivia Moon wrote:Dibz wrote:What interests me is the level of supply and demand once the initial splurge of SP has been bought and redistributed. One character will generate 500k SP in just under 8 days at max efficiency. Question is how many SP farming characters will there be? I'm not worrying about the market as the presumption is that SP being a commodity which impacting the PLEX's price. What I'm trying to express is that people can simply buy SP and bring p2w ideas into EVE. Not truly p2w but partially still kills the uniqueness. One measure is to regulate the number of injection per month let say. But seems like CCP isn't gonna implement any injection/extraction fatigue at all...
You can't just buy SP with the up coming change. You must have a supplier, no supplier no SP to buy.
Now generally speaking the market brings together suppliers and buyers. So the only real question is...how liquid will the market be?
Olivia Moon wrote:2) no caps/limits/regulatory measures being implemented along with the SP trading
As far as I know, people can buy SP injectors as many as they want. That decreasing SP when injected according to their own total SP is not helping imo, as they can still inject unlimitedly.
Oh dear. There is nothing stopping your from buying as many televisions as you want either. But rarely do you see a person who can buy and unlimited amount of televisions. The notion of an income constraint is indeed a ThingGäó both inside and outside the game. The only person who can inject an unlimited amount of SP will be someone with an unlimited amount of ISK.
Olivia Moon wrote:Also, people are often saying that you can buy characters with high SP which is pretty equivalent to SP trading.
No, it is SP trading with less choice (i.e. you cannot choose the gender, race, name, etc.).
Olivia Moon wrote:But people playing with one account is capped by 3 character slots. Unless they're willing to pay for more accounts, they would not be unlimitedly "buying SP".
Nothing is stopping them from selling an existing character and then buying a new one with even more SP.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Xerrasss
The Stormcrows Stella Nova
0
|
Posted - 2016.01.25 09:37:03 -
[20] - Quote
But what is with the old titan pilots and so on the suppercap pilots the chars wich are curently training indu skills because they just dont have any skills left worth skilling ! and isk farming on Titan/Supper- chars ... (why schoud i train my titan into a ship he will never fly so selling sp is a good option for them ! and just let me guess we are talking here over bilions of sp points it will take ages to drain the market to an amount where a skillpoint is worth more than an isk just because there is sooooooo much SP that will be draind from the Characters!
and another Question will the Extractr cost Aurum ?
and for me it is also p2w because all of us can remember when we first had a ship maxed out and we all knwo the fdifference from sitting in a hull and properly flying a hull is a big difference ! Ofcourse player skills is a big thing in eve but charskils aswell.
pls tell me what you tink fellow Capsuliers!
Xerrasss
ps.: hopfully everybody understand this is not a rage post! (and hopefully my english is not to bad ^^) |

Gully Alex Foyle
Black Fox Marauders
4273
|
Posted - 2016.01.25 10:49:04 -
[21] - Quote
In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Tiddle Jr
Brutor Tribe Minmatar Republic
725
|
Posted - 2016.01.25 10:57:52 -
[22] - Quote
Gully Alex Foyle wrote:In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege.
over 60 pages of why's |

Gully Alex Foyle
Black Fox Marauders
4273
|
Posted - 2016.01.25 11:03:52 -
[23] - Quote
Tiddle Jr wrote:Gully Alex Foyle wrote:In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege. over 60 pages of why's Yeah, read some of that, there's no coherent argument about this specific change making eve more or less p2w than it currently is.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Tiddle Jr
Brutor Tribe Minmatar Republic
725
|
Posted - 2016.01.25 11:12:51 -
[24] - Quote
Gully Alex Foyle wrote:Tiddle Jr wrote:Gully Alex Foyle wrote:In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege. over 60 pages of why's Yeah, read some of that, there's no coherent argument about this specific change making eve more or less p2w than it currently is.
plenty, but more likely you "don't want" to find those arguments |

Mithandra
Catastrophic Operations Get Off My Lawn
434
|
Posted - 2016.01.25 11:36:46 -
[25] - Quote
Its just another method for ccp to generate income with people having to buy extractors
Doesn't matter how many sp you have if you lack experience in what you are flying
good thing? bad thing? I'm taking the "wait and see" approach.
Eve is the dark haired, totally hot emo gothchild of the gaming community
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Gully Alex Foyle
Black Fox Marauders
4273
|
Posted - 2016.01.25 13:15:08 -
[26] - Quote
Tiddle Jr wrote:Gully Alex Foyle wrote:Tiddle Jr wrote:Gully Alex Foyle wrote:In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege. over 60 pages of why's Yeah, read some of that, there's no coherent argument about this specific change making eve more or less p2w than it currently is. plenty, but more likely you "don't want" to find those arguments Probably these coherent arguments that you speak of are well hidden among the over 1000 posts of nonsense.
Help me out, point out a couple of good ones.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Keno Skir
783
|
Posted - 2016.01.25 14:03:05 -
[27] - Quote
More unskilled players flying battleships they bought SP for is a win in my book, and in my wallet.
Gùï> 30 Day Buddy Trial + ISK Bonus & Starting Assistance <Gùï
Feel free to contact me regarding my posts, or my 30 Day EvE Buddy Trials \o/
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Teckos Pech
The Executives Executive Outcomes
4443
|
Posted - 2016.01.25 15:52:55 -
[28] - Quote
Gully Alex Foyle wrote:Tiddle Jr wrote:Gully Alex Foyle wrote:Tiddle Jr wrote:Gully Alex Foyle wrote:In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege. over 60 pages of why's Yeah, read some of that, there's no coherent argument about this specific change making eve more or less p2w than it currently is. plenty, but more likely you "don't want" to find those arguments Probably these coherent arguments that you speak of are well hidden among the over 1000 posts of nonsense. Help me out, point out a couple of good ones.
Sorry can't point to a specific post, but I will say that CCP has been rather clever here.
Outright selling of SP (created out of "thin air" by CCP) would be a disaster. Here CCP has created a scenario where aside from standard training SP in the game cannot increase and if anything my decrease.
Too the extent that the SP differential between older and newer players is a potential issue in terms of the game experience, this may...or may not be a good thing. There are a number of threads about gating, the power of older players with alot of SP, etc. with alot of sturm und drang and people just talking past each other.
CCP's view is (probably) that this new feature is taking the character bazaar to the next step. As I noted with the character bazaar there is much less choice. You may find a near match, but not a perfect match. This new feature will give greater control to the player, but at a cost (the decreasing marginal returns is pretty steep).
The fear is that veterans might find a way to use this to an overwhelming advantage relative to new players. The problem with this view point is that the "overwhelming advantage" might not be readily apparent. For example, the FW Exploit of 2012. A small number of clever players saw the problem. They warned CCP. CCP ignored them and so those players decided...okay, fine...and proceeded to abuse the frack out of it. Scroll down to the chart to see the problem.
Basically, these problems boil down to not having perfect foresight...which obviously we humans don't have. Sometimes in our hubris we forget that and do dumb things. You can see all the time in RL where **** really matters....as in billions of dollars are at stake if not trillions. Are we to believe that a handful of people at CCP are better at spotting these potential risks? They certainly were not able to see the problem with FW LP...and they were literally warned on that one.
I can assure you on one thing...PLEX prices will undoubtedly be affected by this. Already it looks like the recent price stability in PLEX is over with a new upward trend. That is going to cause another round of people posting about the unfairness of it all.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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DaReaper
Net 7
2741
|
Posted - 2016.01.25 17:24:11 -
[29] - Quote
Mephiztopheleze wrote: ..
It would take a major change in EVE mechanics to 'free up' vast amounts of redundant SP that might then make it to market. Getting rid of Off Grid Boosting would be such a change and it will be interesting to see what happens...
not really sure why you think this. you will still need your booster alts, they will just be on grid with you. so i doubt you will a massive dumping of alts. tbh
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Teckos Pech
The Executives Executive Outcomes
4443
|
Posted - 2016.01.25 20:01:31 -
[30] - Quote
DaReaper wrote:Mephiztopheleze wrote: ..
It would take a major change in EVE mechanics to 'free up' vast amounts of redundant SP that might then make it to market. Getting rid of Off Grid Boosting would be such a change and it will be interesting to see what happens... not really sure why you think this. you will still need your booster alts, they will just be on grid with you. so i doubt you will a massive dumping of alts. tbh
Yeah I didn't get that either. Maybe....the FC will not want to use the alt...maybe? In which case the he could sell then alt or sell the SP.
In any event, it would be transitory effect not a permanent one.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.25 20:27:45 -
[31] - Quote
Gully Alex Foyle wrote:In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege.
Here is my objection - not to the ability itself to trade SP, rather that the ability to enable that trade comes with an AUR cost.
These are the things I can spend my real-world money to purchase:
- A month's worth of game time. (Can be done by either a subscription, or a PLEX.)
- The ability to resculpt the way a character looks. This has no effect on in-game activities.
- The ability to train multiple characters on a single account. This has no effect on in-game activities.
- Cosmetic items like clothing and SKINs. This has no effect on in-game activities.
- The ability to transfer ownership of a whole character. This has no effect on in-game activities.
These are things I can do in the game that do not cost any real-world money beyond the sub price. Some of them are quite basic.
- Undock.
- Engage in PvP.
- List an item on the market, including PLEX.
- Purchase items from the market, including PLEX.
- Purchase a BPO from an NPC.
- Insert an implant.
- Inject a skillbook.
To me, adding an AUR cost to purchasing a Skill Extractor is akin to adding an AUR cost to purchasing a BPO. Extracting SP and selling it for ISK is a simple market transaction between two players. The transfer of control of a whole character is a very different thing, although I must apologize that I'm having difficulty articulating the precise reason why I feel that way. It's like, the things the character can do immediately pre- and post-sale are identical. There's no more of an impact to the game world than there is when I change my password. It's purely an out-of-game change.
Extracting SP with an AUR price will be, I think, the first time ever an in-game action with tangible impact on the game world will come with a real-world money cost. I'm uncomfortable with that, just like I would be uncomfortable with a 1 AUR cost to undock each time.
I would consider neither to be pay-to-win, to be clear. Neither undocking nor adding SP to your character is winning. I very much like the idea of trading SP, and expect to make use of it depending on how much ISK it ends up costing. I am not concerned about fantastically wealthy alliances with trillions of ISK buying up vast quantities of Skill Injectors.
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Teckos Pech
The Executives Executive Outcomes
4444
|
Posted - 2016.01.25 20:30:20 -
[32] - Quote
Eli Stan wrote:Gully Alex Foyle wrote:In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege. Here is my objection - not to the ability itself to trade SP, rather that the ability to enable that trade comes with an AUR cost. These are the things I can spend my real-world money to purchase:
- A month's worth of game time. (Can be done by either a subscription, or a PLEX.)
- The ability to resculpt the way a character looks. This has no effect on in-game activities.
- The ability to train multiple characters on a single account. This has no effect on in-game activities.
- Cosmetic items like clothing and SKINs. This has no effect on in-game activities.
- The ability to transfer ownership of a whole character. This has no effect on in-game activities.
These are things I can do in the game that do not cost any real-world money beyond the sub price. Some of them are quite basic.
- Undock.
- Engage in PvP.
- List an item on the market, including PLEX.
- Purchase items from the market, including PLEX.
- Purchase a BPO from an NPC.
- Insert an implant.
- Inject a skillbook.
To me, adding an AUR cost to purchasing a Skill Extractor is akin to adding an AUR cost to purchasing a BPO. Extracting SP and selling it for ISK is a simple market transaction between two players. The transfer of control of a whole character is a very different thing, although I must apologize that I'm having difficulty articulating the precise reason why I feel that way. It's like, the things the character can do immediately pre- and post-sale are identical. There's no more of an impact to the game world than there is when I change my password. It's purely an out-of-game change. Extracting SP with an AUR price will be, I think, the first time ever an in-game action with tangible impact on the game world will come with a real-world money cost. I'm uncomfortable with that, just like I would be uncomfortable with a 1 AUR cost to undock each time. I would consider neither to be pay-to-win, to be clear. Neither undocking nor adding SP to your character is winning. I very much like the idea of trading SP, and expect to make use of it depending on how much ISK it ends up costing. I am not concerned about fantastically wealthy alliances with trillions of ISK buying up vast quantities of Skill Injectors.
You forgot one:
Buy PLEX, sell for ISK, buy new 67 million SP character 3 days into the game.
Edit: Oh, and people can buy extractors and sell them on the market too for ISK--i.e. you may very well be able to buy them for ISK. Depends on how liquid the market is though.
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Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.25 22:06:09 -
[33] - Quote
Teckos Pech wrote: You forgot one:
Buy PLEX, sell for ISK, buy new 67 million SP character 3 days into the game.
I did not forget that one. It's covered by combining the first and fifth points of my first list and third point of my second list. One of the cool things about EVE is that a collection of simple independent steps can be combined to result in a complex outcome.
Quote:Edit: Oh, and people can buy extractors and sell them on the market too for ISK--i.e. you may very well be able to buy them for ISK. Depends on how liquid the market is though.
Yes, I fully expect that, depending on the market relationships between AUR, ISK, empty Extractors and PLEX, players will investigate the profitability of turning real-world money into ISK via purchasing AUR with real-money, then purchasing Extractor via AUR, then selling the Extractor for ISK. My theory is that it will be more profitable to simply purchase AUR and sell it for ISK directly, however. |

Teckos Pech
The Executives Executive Outcomes
4444
|
Posted - 2016.01.25 22:08:37 -
[34] - Quote
Eli Stan wrote:Teckos Pech wrote: You forgot one:
Buy PLEX, sell for ISK, buy new 67 million SP character 3 days into the game.
I did not forget that one. It's covered by combining the first and fifth points of my first list and third point of my second list. One of the cool things about EVE is that a collection of simple independent steps can be combined to result in a complex outcome. Quote:Edit: Oh, and people can buy extractors and sell them on the market too for ISK--i.e. you may very well be able to buy them for ISK. Depends on how liquid the market is though. Yes, I fully expect that, depending on the market relationships between AUR, ISK, empty Extractors and PLEX, players will investigate the profitability of turning real-world money into ISK via purchasing AUR with real-money, then purchasing Extractor via AUR, then selling the Extractor for ISK. My theory is that it will be more profitable to simply purchase AUR and sell it for ISK directly, however.
The point is that there are things in game that can already be traded for Aurum. I donGÇÖt see that as a serious problem at all.
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Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.25 23:05:19 -
[35] - Quote
Teckos Pech wrote:The point is that there are things in game that can already be traded for Aurum. I donGÇÖt see that as a serious problem at all.
Indeed. Currently, the things that one can trade for Aurum are:
- ISK. I have no problem with that.
- Vanity items like SKINs and clothing. I have no problem with that either.
I have no problem with item #1 due to the nature of item #2.
However, soon we will have a new item that requires Aurum to trade for - one that is not just vanity, rather it has a direct impact on gameplay. That makes me uncomfortable.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1873
|
Posted - 2016.01.25 23:12:52 -
[36] - Quote
Eli Stan wrote:Teckos Pech wrote:The point is that there are things in game that can already be traded for Aurum. I donGÇÖt see that as a serious problem at all. Indeed. Currently, the things that one can trade for Aurum are:
- ISK. I have no problem with that.
- Vanity items like SKINs and clothing. I have no problem with that either.
I have no problem with item #1 due to the nature of item #2. However, soon we will have a new item that requires Aurum to trade for - one that is not just vanity, rather it has a direct impact on gameplay. That makes me uncomfortable. Characters can be traded for isk, and those DO have a gameplay impact as Teckos Pech pointed out. As you also pointed out, since isk can be had for AUR, AUR has the same indirect impact on gameplay here as it does through skill injectors.
Also I think it's worth arguing that easy access to abundant isk is also a factor that affects gameplay in its own manner. |

Teckos Pech
The Executives Executive Outcomes
4444
|
Posted - 2016.01.25 23:25:24 -
[37] - Quote
Tyberius Franklin wrote:Eli Stan wrote:Teckos Pech wrote:The point is that there are things in game that can already be traded for Aurum. I donGÇÖt see that as a serious problem at all. Indeed. Currently, the things that one can trade for Aurum are:
- ISK. I have no problem with that.
- Vanity items like SKINs and clothing. I have no problem with that either.
I have no problem with item #1 due to the nature of item #2. However, soon we will have a new item that requires Aurum to trade for - one that is not just vanity, rather it has a direct impact on gameplay. That makes me uncomfortable. Characters can be traded for isk, and those DO have a gameplay impact as Teckos Pech pointed out. As you also pointed out, since isk can be had for AUR, AUR has the same indirect impact on gameplay here as it does through skill injectors. Also I think it's worth arguing that easy access to abundant isk is also a factor that affects gameplay in its own manner.
Yeah, I'm just not seeing this as a problem, at least a significant one. So Bob buys Aurum and decides to use it to buy skill injectorsGǪ? You can also buy Aurum with ISK, no? Thought I saw some listed on the market in Jita not too long ago. Maybe you can explain your concerns a bit more?
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Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.25 23:28:17 -
[38] - Quote
Tyberius Franklin wrote:Characters can be traded for isk, and those DO have a gameplay impact as Teckos Pech pointed out.
I do not consider that moving a character from one account to another as having any direct EVE-world impact. Snapshot the EVE database before and after a character move, and you will see no differences. No items moved from one hangar to another. No market orders were affected. No ships or rats will show as having been destroyed. No character's or alliance's wallet will show a different balance. The only thing different is the login ID that character is associated with, and login IDs are entirely outside of the game world.
Quote:As you also pointed out, since isk can be had for AUR, AUR has the same indirect impact on gameplay here as it does through skill injectors.
It's the things that go to CCP and redeem AUR for that concern me, not that AUR can be passed between players for an agreed upon ISK amount. Currently, somebody can spend millions of real-world currency and acquire millions of AUR - and it really wouldn't have much effect on the game no matter what they did with it, since it can only be redeemed for vanity items, except perhaps drive down the ISK value of AUR by flooding the market, which again doesn't really matter much since AUR will still be available to everybody for the same real-world cost. Skill Extractors and the resulting Injectors, however, are not vanity items, and somebody spending millions of real-world currency to acquire AUR in order to acquire Extractions, can, assuming they have access to enough SP, have a significant impact on the game-world.
|

Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.25 23:31:59 -
[39] - Quote
Teckos Pech wrote: Yeah, I'm just not seeing this as a problem, at least a significant one. So Bob buys Aurum and decides to use it to buy skill injectorsGǪ? You can also buy Aurum with ISK no? Thought I saw some listed on the market in Jita not too long ago. Maybe you can explain your concerns a bit more?
A Skill Extractor has an in-game effect. Undocking has an in-game effect. I'm uncomfortable with the idea of Skill Extractors requiring AUR for the exact same reason I would be uncomfortable with undocking requiring an AUR cost, even if I can use my time in-game to acquire ISK that I then use to purchase AUR from somebody else who has acquired that AUR by spending real-world currency. It increases the real-world cost of playing the game (even though it's an optional aspect of it) beyond the month's worth of game-time that is currently, other than the character bazaar and vanity items, the only cost to playing EVE. |

Teckos Pech
The Executives Executive Outcomes
4444
|
Posted - 2016.01.25 23:35:17 -
[40] - Quote
Eli Stan wrote:
It's the things that go to CCP and redeem AUR for that concern me, not that AUR can be passed between players for an agreed upon ISK amount. Currently, somebody can spend millions of real-world currency and acquire millions of AUR - and it really wouldn't have much effect on the game no matter what they did with it, since it can only be redeemed for vanity items, except perhaps drive down the ISK value of AUR by flooding the market, which again doesn't really matter much since AUR will still be available to everybody for the same real-world cost. Skill Extractors and the resulting Injectors, however, are not vanity items, and somebody spending millions of real-world currency to acquire AUR in order to acquire Extractions, can, assuming they have access to enough SP, have a significant impact on the game-world.
IGÇÖm still not seeing the problem here? OkayGǪso millions of SP in injectors are now on the marketGǪand the problem is?
To use your character transfer example: In terms of SP, the amount of SP in the game is the same before and after the extractors are used then put on the market. In fact, when people buy them the total amount of SP in the game may very well go down.
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Teckos Pech
The Executives Executive Outcomes
4444
|
Posted - 2016.01.25 23:36:42 -
[41] - Quote
Eli Stan wrote:Teckos Pech wrote: Yeah, I'm just not seeing this as a problem, at least a significant one. So Bob buys Aurum and decides to use it to buy skill injectorsGǪ? You can also buy Aurum with ISK no? Thought I saw some listed on the market in Jita not too long ago. Maybe you can explain your concerns a bit more?
A Skill Extractor has an in-game effect. Undocking has an in-game effect. I'm uncomfortable with the idea of Skill Extractors requiring AUR for the exact same reason I would be uncomfortable with undocking requiring an AUR cost, even if I can use my time in-game to acquire ISK that I then use to purchase AUR from somebody else who has acquired that AUR by spending real-world currency. It increases the real-world cost of playing the game (even though it's an optional aspect of it) beyond the month's worth of game-time that is currently, other than the character bazaar and vanity items, the only cost to playing EVE.
I pay RL money for the right to undock. It could be switched over to Aurum I suppose...IDK nor do I care so long as the price is approximately the same.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1874
|
Posted - 2016.01.25 23:43:51 -
[42] - Quote
Eli Stan wrote:I do not consider that moving a character from one account to another as having any direct EVE-world impact. It's not the change between accounts that comprises a difference, it's the change between players and their behaviors that comprises probably the most significant difference.
Sure, you could snapshot the DB and say this character has changed after completing Transport ships V, but that doesn't give you an accurate picture of a gameplay change because I've yet to fly a transport on this character (and for that matter started to question my training priority). Even more relevant, most of what you just pointed out as a result of a character change only holds true if the change doesn't happen between players. If it does, you can bet the actions regarding any of: NPCs/Players destroyed, orders, industry jobs, future training, etc.
If we're just looking at a single player changing a character between accounts your scenario holds true, but we're not restricted to that function.
Quote:It's the things that go to CCP and redeem AUR for that concern me, not that AUR can be passed between players for an agreed upon ISK amount. Currently, somebody can spend millions of real-world currency and acquire millions of AUR - and it really wouldn't have much effect on the game no matter what they did with it, since it can only be redeemed for vanity items, except perhaps drive down the ISK value of AUR by flooding the market, which again doesn't really matter much since AUR will still be available to everybody for the same real-world cost. Skill Extractors and the resulting Injectors, however, are not vanity items, and somebody spending millions of real-world currency to acquire AUR in order to acquire Extractions, can, assuming they have access to enough SP, have a significant impact on the game-world. Note you have to make the assumption that they have the SP, which, since we're for some odd reason assuming an effectively limitless cash flow, can't be true without a paring of an infinite number of accounts. Combine those factors and you start to picture how silly the concept of "you can buy as much as you want via aur" really is.
The only thing you can really do without limit is sell extractors for isk, which is no different than the vanity items. |

Teckos Pech
The Executives Executive Outcomes
4446
|
Posted - 2016.01.25 23:51:20 -
[43] - Quote
Eli Stan,
Let me be clear, I think you are making a bit of a mountain out of mole here. I can go to CCP an buy a PLEX I can then take that PLEX and do things that have an impact in game. Suppose I buy a PLEX and I have 30 billion ISK and want a new characterGǪI can go buy one. That has an in game effect in that the previous owner was likely not going to be using that character whereas I will (a basic aspect of trade is that the person buying wants the item in question more than the person selling). Further, the income distribution has changed. This is true for all PLEX sold for ISK as well. I can also go buy a PLEX, convert it into Aurum (according to the account management page) and buy extractors. Years ago I used GTC (the precursor to PLEX) to start up my invention business. I used something I paid money to, to have an impact on the game (more T2 items hitting the Jita and Amarr markets).
So a person spends RL money and buys extractorsGǪokay, and this is a problem? Because the person might be rich and want to spend stupid amounts of RL money trying to wreck the New Eden economy (let's gloss over the ginormous question of why)? CanGÇÖt they do that now via PLEX? IGÇÖm just not seeing it. So a guy buys a million dollars of extractors. Buys a million dollars in high SP characters (via PLEX) and then like Vlad the Impaler drains them all down to just 5 million SP and puts the resulting injectors on the marketGǪ.and suddenly nobody has underpants?
Upgrading Local to Eliminate All AFK Influence
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Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.26 04:32:43 -
[44] - Quote
Teckos Pech wrote: I pay RL money for the right to undock. It could be switched over to Aurum I suppose...IDK nor do I care so long as the price is approximately the same.
You pay real-world money for the right to do whatever you are able to do in the game. Which could stretch from absolutely nothing to a 23x7 month-long PvP fest. Either way, you will spend the same amount of real-world money, whatever you end up doing. You do this by either using a credit card to fund a subscription, or purchasing a PLEX individually and redeeming it, or purchasing Aurum, selling it for ISK, and using the ISK to purchase a PLEX which you then redeem. CCP get their money, which is great. My concern would be, what if beyond the initial cost that gives you that month's playtime you then also have to spend AUR, which ultimately only is created from real-world money, to do the activities in the game you want to do. That is, microtransactions. So a person who simply does nothing of only skill-queues pays less real-world money than somebody who engages in a lot of PvP, PvE, industry, etc.
|

Teckos Pech
The Executives Executive Outcomes
4446
|
Posted - 2016.01.26 04:44:59 -
[45] - Quote
Eli Stan wrote:Teckos Pech wrote: I pay RL money for the right to undock. It could be switched over to Aurum I suppose...IDK nor do I care so long as the price is approximately the same.
You pay real-world money for the right to do whatever you are able to do in the game. Which could stretch from absolutely nothing to a 23x7 month-long PvP fest. Either way, you will spend the same amount of real-world money, whatever you end up doing. You do this by either using a credit card to fund a subscription, or purchasing a PLEX individually and redeeming it, or purchasing Aurum, selling it for ISK, and using the ISK to purchase a PLEX which you then redeem. CCP get their money, which is great. My concern would be, what if beyond the initial cost that gives you that month's playtime you then also have to spend AUR, which ultimately only is created from real-world money, to do the activities in the game you want to do. That is, microtransactions. So a person who simply does nothing of only skill-queues pays less real-world money than somebody who engages in a lot of PvP, PvE, industry, etc.
AUR is created by RL money....just as PLEX are created by RL money. Why are you so hung up on AUR but not PLEX?
As for micro-transactions, we already have them. Most are for cosmetic items. The exceptions are PLEX, AUR, the character bazaar and soon the SP market.
I am not sure what your last sentence refers too...but if you are worried about SP farming alts, well okay, but where is the problem there?
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Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.26 05:02:24 -
[46] - Quote
Teckos Pech wrote:Eli Stan,
Let me be clear, I think you are making a bit of a mountain out of mole here.
Oh! No, no, I do not intend to make a mountain whatsoever. It's why I've used terms like "uncomfortable" when describing my feelings - I think that's about as mole hill-ish as one can get. :) I've read people's comments that this will kill EVE, turn it lifeless, that they're unsubbing. I don't feel like that at all. I will gladly continue on playing the game, I will make use of Skill Injectors - I even looked through my character sheet for 500k SP I might use to create an Injector, but I don't have enough misallocated skillpoints. So yes, this is quite the mole hill. :) I simply wanted to give Gully Alex Foyle a concrete, although rather minor at this point, answer to his question. Something a little more meaty than "Here, read these 60 pages of comments" style of response he had gotten already.
Quote:So a person spends RL money and buys extractorsGǪokay, and this is a problem?
Yes. Not game-killing, I'm-going-to-unsub level problem, but yeah a problem. I like to use the thought-experiment of every market order you place, every time you undock, every LP exchange you do costs 1 AUR, to try to clarify my view. I am not concerned that a real-world wealthy person can purchase many many months of game time (which can then be traded to other players for their in-game currency.) I'm concerned that after I spend my real-world money to get my month's worth of game time, I might be charged extra money depending on what I want to do in the game.
Quote:Because the person might be rich and wants to spend stupid amounts of RL money trying to wreck the New Eden economy (let's gloss over the ginormous question of why)? CanGÇÖt they do that now via PLEX?
They can, and I have no problem with that - a single person flooding the market with thousands of PLEX sell orders is at the core of the situation paying for other people's play time. It would have an effect on the EVE economy since PLEX is integrated in the economy so thoroughly, but they are perfect welcome to do so as far as I'm concerned.
Quote:IGÇÖm just not seeing it. So a guy buys a million dollars of extractors. Buys a million dollars in high SP characters (via PLEX) and then like Vlad the Impaler drains them all down to just 5 million SP and puts the resulting injectors on the marketGǪ.and suddenly nobody has underpants?
No, that's not my concern - I'm not worried that some wealthy person will use PLEX or AUR to buy their way to some "winning EVE" status. I'm worried that the range of in-game activities I'm able to engage in might be limited by my willingness to pay real-world money for those activities one the game-time costs are satisfied. Sure, I don't have enough ISK to buy and fly a Titan - but I could make it a goal to do so and it would never ever cost any more real-world money, from either me or anybody else beyond the game-time costs. Anything that costs AUR, however, absolutely costs real-world money. Not necessarily mine, if for example I purchase a SKIN from somebody, but at the ultimate source of that SKIN it cost somebody. Trading skillpoints, like trading implants or trading Vexor hulls, I feel should be a normal in-game activity that doesn't require any AUR cost. (And just to reiterate - that it does cost AUR isn't game breaking, and isn't going to cause me to quit playing. It's just something that I wish would be otherwise. It's my little objection. :) ) |

Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.26 05:08:07 -
[47] - Quote
Teckos Pech wrote:AUR is created by RL money....just as PLEX are created by RL money. Why are you so hung up on AUR but not PLEX?
Because purchasing a Skill Injector won't require PLEX, it will require AUR. Really, they're basically interchangeable. Swap one for the other in any of my posts and the point will be exactly the same. They are both ways of giving real-world money to CCP. AUR simply comes in much smaller denominations. Without the volume discounts, I can purchase 900 AUR for $5.00 USD, or one PLEX for $19.95 USD, giving an exact ratio of 3591 AUR per PLEX. Essentially, the exact same thing, just with slightly different icons in the game, and valued slightly different by players due to market forces.
Quote:As for micro-transactions, we already have them. Most are for cosmetic items. The exceptions are PLEX, AUR, the character bazaar and soon the SP market.
Indeed. I have no issue with microtransactions for vanity items or game time. I have a concern about microtransactions for in-game activities like engaging in trade with another player.
Quote:I am not sure what your last sentence refers too...but if you are worried about SP farming alts, well okay, but where is the problem there?
Nope, not concerned about SP farming alts whatsoever. I think it's great that they will be a possibility. |

Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.26 05:08:59 -
[48] - Quote
Dupe. Sorry. |

Teckos Pech
The Executives Executive Outcomes
4446
|
Posted - 2016.01.26 07:41:18 -
[49] - Quote
Eli Stan wrote:Because purchasing a Skill Injector won't require PLEX, it will require AUR. Really, they're basically interchangeable. Swap one for the other in any of my posts and the point will be exactly the same. They are both ways of giving real-world money to CCP. AUR simply comes in much smaller denominations. Without the volume discounts, I can purchase 900 AUR for $5.00 USD, or one PLEX for $19.95 USD, giving an exact ratio of 3591 AUR per PLEX. Essentially, the exact same thing, just with slightly different icons in the game, and valued slightly different by players due to market forces.
But you can get injectors with PLEX...or ISK. So what is the BFD here? You can't seem to lay out a coherent argument.
You actually make the case against your initial post. PLEX, AUR and ISK are all interchangable in game...so who cares, besides you?
Eli Stan wrote:Teckos Pech wrote:As for micro-transactions, we already have them. Most are for cosmetic items. The exceptions are PLEX, AUR, the character bazaar and soon the SP market. Indeed. I have no issue with microtransactions for vanity items or game time. I have a concern about microtransactions for in-game activities like engaging in trade with another player.
And buying characters or ISK...which can have an impact in game.
Eli Stan wrote:Nope, not concerned about SP farming alts whatsoever. I think it's great that they will be a possibility.
Still waiting for the punch line to this joke.
I can price PLEX in terms of RL money or ISK. I can Price AUR in terms of ISK or RL money. Ergo I can price AUR and PLEX in terms of ISK and RL money or in terms of each other.
Would you feel better if the injectors cost 1 PLEX each?
Upgrading Local to Eliminate All AFK Influence
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Teckos Pech
The Executives Executive Outcomes
4446
|
Posted - 2016.01.26 07:44:35 -
[50] - Quote
Eli Stan wrote:Teckos Pech wrote:Eli Stan,
Let me be clear, I think you are making a bit of a mountain out of mole here. Oh! No, no, I do not intend to make a mountain whatsoever. It's why I've used terms like "uncomfortable" when describing my feelings - I think that's about as mole hill-ish as one can get. :) I've read people's comments that this will kill EVE, turn it lifeless, that they're unsubbing. I don't feel like that at all. I will gladly continue on playing the game, I will make use of Skill Injectors - I even looked through my character sheet for 500k SP I might use to create an Injector, but I don't have enough misallocated skillpoints. So yes, this is quite the mole hill. :) I simply wanted to give Gully Alex Foyle a concrete, although rather minor at this point, answer to his question. Something a little more meaty than "Here, read these 60 pages of comments" style of response he had gotten already. Quote:So a person spends RL money and buys extractorsGǪokay, and this is a problem? Yes. Not game-killing, I'm-going-to-unsub level problem, but yeah a problem. I like to use the thought-experiment of every market order you place, every time you undock, every LP exchange you do costs 1 AUR, to try to clarify my view. I am not concerned that a real-world wealthy person can purchase many many months of game time (which can then be traded to other players for their in-game currency.) I'm concerned that after I spend my real-world money to get my month's worth of game time, I might be charged extra money depending on what I want to do in the game. Quote:Because the person might be rich and wants to spend stupid amounts of RL money trying to wreck the New Eden economy (let's gloss over the ginormous question of why)? CanGÇÖt they do that now via PLEX? They can, and I have no problem with that - a single person flooding the market with thousands of PLEX sell orders is at the core of the situation paying for other people's play time. It would have an effect on the EVE economy since PLEX is integrated in the economy so thoroughly, but they are perfect welcome to do so as far as I'm concerned. Quote:IGÇÖm just not seeing it. So a guy buys a million dollars of extractors. Buys a million dollars in high SP characters (via PLEX) and then like Vlad the Impaler drains them all down to just 5 million SP and puts the resulting injectors on the marketGǪ.and suddenly nobody has underpants? No, that's not my concern - I'm not worried that some wealthy person will use PLEX or AUR to buy their way to some "winning EVE" status. I'm worried that the range of in-game activities I'm able to engage in might be limited by my willingness to pay real-world money for those activities one the game-time costs are satisfied. Sure, I don't have enough ISK to buy and fly a Titan - but I could make it a goal to do so and it would never ever cost any more real-world money, from either me or anybody else beyond the game-time costs. Anything that costs AUR, however, absolutely costs real-world money. Not necessarily mine, if for example I purchase a SKIN from somebody, but at the ultimate source of that SKIN it cost somebody. Trading skillpoints, like trading implants or trading Vexor hulls, I feel should be a normal in-game activity that doesn't require any AUR cost. (And just to reiterate - that it does cost AUR isn't game breaking, and isn't going to cause me to quit playing. It's just something that I wish would be otherwise. It's my little objection. :) )
Look, your ability to buy PLEX, depending on how liquid the market is will depend on your RL wallet and/or your in game wallet.
I don't see your fascination with AUR.
I'm not a fan of this idea, I'm worried veteran players will turn it to their advantage over newer players, but not because of AUR, but because of something we have not seen yet.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Varro Octavius
Octavian Basilicus
0
|
Posted - 2016.01.26 13:10:30 -
[51] - Quote
This change needs to happen due to the safety net EVE online has created for veteran EVE online players by not allowing newer players to catch up with existing players using their own accounts. Granted these newer players will need to learn actually game skills but that is a learning curve that cannot be bought with cash, while that remains anything is technically fair.
This system is not pay 2 win, it's pay for convenience, and with the diminishing returns at higher skill points it's a lot harder to abuse unless you have trillions of isk.
All the games I've played where the time-scale to reach the top 1% of stats is now longer than the actually worth of playing the game have slowly but surely diminished. I'll still log on and say hello once in a while but if that 1% becomes out of reach due to work/RL stuff then interest is lost. EVE needs this system to give newer players the incentive to go all the way in EVE and keep the game alive. |

Reiisha
Repracor Industries
799
|
Posted - 2016.01.26 14:15:15 -
[52] - Quote
There's one sideeffect that not many (if anyone at all) have mentioned yet...
Putting this feature live won't just mean that old pilots will recycle their SP and sell it. What will probably happen (and what CCP is most likely hoping for) is that people will buy new accounts and make new characters on existing accounts, training them with multi-training certs. This obviously pushes it quite far into P2W territory.
The feature seems to be designed such that people will be tempted to buy the multi-training certs, make 2 extra alts on their account, then train them to 5-10m, recycle the SP to their main character and so on untill the main reaches 80m sp. They may keep it going anyway, or train the other characters on the account the same way.
I already see skillfarms coming around.
And this is not even the main reason why this entire feature is a bad idea, but it's an appalling one nonetheless.
If you do things right, people won't be sure you've done anything at all...
|

Daniela Doran
Ministry of War Amarr Empire
397
|
Posted - 2016.01.26 14:16:31 -
[53] - Quote
Mephiztopheleze wrote:I think you're somewhat radically overestimating the number of injectors that will actually hit the market.
I'm of the belief that those players with large pools of 'surplus' SP will probably use that SP (or the bulk of it anyways) for themselves, rather than sell on the market. Lets face it, if you have several high SP characters, you have other ways of generating ISK that doesn't involve selling SP.
It would take a major change in EVE mechanics to 'free up' vast amounts of redundant SP that might then make it to market. Getting rid of Off Grid Boosting would be such a change and it will be interesting to see what happens. Is it more profitable to sell off that SP as injectors or is it more profitable to sell off the whole character on the Bazaar?
These are all unknown quantities at the moment.
In any case, I don't expect to see them on the market for any less than around a billion ISK a pop. Some of these fanciful pieces of mathemagics where people project an ISK500m price point are, I believe, somewhat deluded.
Looking at my own meager stable of low SP alts, I can see a couple of million SP I can 'spare'. Said SP will be used by myself, not sold. Indeed, if I wanted I could siphon all the SP out of my half my alts to empower the other half and reduced my accounts by half. Or just use half of my accounts as SP farmers and never have to grind for isk ever again, nor pay for another subscription fee.
But I still think over time I'll began to feel less motivated to play Eve from the lack of progression that game will no longer provide.... |

Daniela Doran
Ministry of War Amarr Empire
397
|
Posted - 2016.01.26 14:23:57 -
[54] - Quote
Tiddle Jr wrote:Gully Alex Foyle wrote:Tiddle Jr wrote:Gully Alex Foyle wrote:In a nutshell:
. Up to now you can get SP by being subbed or by buying a character on the bazaar
. In a few weeks you'll also be able to get SP from somebody else's characters (or your alts)
Not sure what p2w has to do with this specific change. Note that both the current two SP-gaining options and the new one require you or someone else to pay CCP for the privilege. over 60 pages of why's Yeah, read some of that, there's no coherent argument about this specific change making eve more or less p2w than it currently is. plenty, but more likely you "don't want" to find those arguments It's called selective reading disorder.
|

Tiddle Jr
Brutor Tribe Minmatar Republic
738
|
Posted - 2016.01.26 14:29:42 -
[55] - Quote
Varro Octavius wrote:This change needs to happen due to the safety net EVE online has created for veteran EVE online players by not allowing newer players to catch up with existing players using their own accounts. Granted these newer players will need to learn actually game skills but that is a learning curve that cannot be bought with cash, while that remains anything is technically fair.
Your safety net is skipped by Char Bazar. Cause there is no difference if you grind isk or you buy PLEX for cash and swap it for isk just to buy ready to go toon vs. you do all the same just to buy pure SP. |

Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.26 15:47:05 -
[56] - Quote
Teckos Pech wrote:But you can get injectors with PLEX...or ISK. So what is the BFD here? You can't seem to lay out a coherent argument.
You actually make the case against your initial post. PLEX, AUR and ISK are all interchangable in game...so who cares, besides you?
The BFD is that the creation of Extractors requires an AUR expenditure. PLEX, AUR, ISK and all other in-game items are exchangeable in the game due to the cool economic tools CCP has provided us - but the sources of those are very different. If a SP trade happens somewhere, that means that some body at some point in time spent extra real-world money. If an officer mod trade happens somewhere, that could have involved absolutely zero real-world money beyond the cost of game-time.
Quote:Eli Stan wrote:Nope, not concerned about SP farming alts whatsoever. I think it's great that they will be a possibility. Still waiting for the punch line to this joke. I can price PLEX in terms of RL money or ISK. I can Price AUR in terms of ISK or RL money. Ergo I can price AUR and PLEX in terms of ISK and RL money or in terms of each other. Would you feel better if the injectors cost 1 PLEX each?
Why would I care about SP farming alts? I wouldn't, any more than I care about PI alts or market alts. What I do care about, slightly, is a real-world cost beyond the game-time being a part of it. I would feel best if the Extractors simply cost ISK to purchase from NPCs, and Injectors get priced by the market.
Quote:I don't see your fascination with AUR.
The only way AUR is introduced into the game is through a real-world money transaction. ISK appears in the game through in-game activities done with active game-time. Ignore the term "AUR" - what I'm concerned about is the trade of an in-game item between two players (other than game-time which has it's own real-world cost to acquire) involving a real-world cost. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2518
|
Posted - 2016.01.26 20:19:47 -
[57] - Quote
Eli Stan wrote:
The only way AUR is introduced into the game is through a real-world money transaction. ISK appears in the game through in-game activities done with active game-time. Ignore the term "AUR" - what I'm concerned about is the trade of an in-game item between two players (other than game-time which has it's own real-world cost to acquire) involving a real-world cost.
So you are concerned about PLEX trades since they are trade of in game items that can only be created by the involvement of real-world cost. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2518
|
Posted - 2016.01.26 20:24:00 -
[58] - Quote
Tiddle Jr wrote:Varro Octavius wrote:This change needs to happen due to the safety net EVE online has created for veteran EVE online players by not allowing newer players to catch up with existing players using their own accounts. Granted these newer players will need to learn actually game skills but that is a learning curve that cannot be bought with cash, while that remains anything is technically fair.
Your safety net is skipped by Char Bazar. Cause there is no difference if you grind isk or you buy PLEX for cash and swap it for isk just to buy ready to go toon vs. you do all the same just to buy pure SP.
If the bazar let you do it, where is the real problem with being able to buy someone`s SP in parts VS buying the whole character? Remember that the SP way also has diminushing returns.
What really is the big difference between someone buying a apck of SP so he can train Caldari cruiser to V so his logi pilot can now also use the basilisk instead of buying a character that is a perfect logistic pilot? At the end of the day, the player gets the same capabilities of flying the ship he wanted at what will probably be a lower total cost but a higher cost per SP.
And it`s not like the bazar doesn`t already have most niche covered with `perfect XXX pilot`for sale. |

Teckos Pech
The Executives Executive Outcomes
4447
|
Posted - 2016.01.26 21:07:53 -
[59] - Quote
Eli Stan wrote:
The only way AUR is introduced into the game is through a real-world money transaction.
This also true with PLEX.
Upgrading Local to Eliminate All AFK Influence
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|

Iria Ahrens
Space Perverts and Forum Pirates
616
|
Posted - 2016.01.26 21:47:04 -
[60] - Quote
Teckos Pech wrote:Eli Stan wrote:
The only way AUR is introduced into the game is through a real-world money transaction.
This also true with PLEX.
Plex was a drop during frostline. Possibly other events.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
|

Eli Stan
Center for Advanced Studies Gallente Federation
382
|
Posted - 2016.01.26 22:21:20 -
[61] - Quote
Frostys Virpio wrote:Eli Stan wrote:
The only way AUR is introduced into the game is through a real-world money transaction. ISK appears in the game through in-game activities done with active game-time. Ignore the term "AUR" - what I'm concerned about is the trade of an in-game item between two players (other than game-time which has it's own real-world cost to acquire) involving a real-world cost.
So you are concerned about PLEX trades since they are trade of in game items that can only be created by the involvement of real-world cost.
No, I specifically excluded PLEX in the parentheses of my statement you quoted. PLEX is simply a placeholder for game-time. I'm not concerned about trades involving game-time.
Scenario #1: I acquire game-time from CCP, which involves a real-world currency cost. I can then trade that game-time (in the form of a PLEX, for example) to another player for no additional real-world cost. It's up to me and the other play to come to an agreement on the details of the trade. Great!
Scenario #2: I acquire SP via training, which involves a real-world currency cost that CCP gets. I can then take the in-game action of trading that SP (in the form of a Skill Injector) only by paying CCP an additional real-world cost. That makes me uncomfortable.
Scenario #3: I acquire an in-game object that is a vanity item (eg, a SKIN) from CCP, which involves a real-world currency cost. Nothing further that I am able to do with that object requires an additional real-world cost. Great again!
Scenario #4: I acquire an in-game object that can affect the abilities of a character (eg, a Skill Extractor) from CCP, which involves a real-world currency cost. This too makes me uncomfortable.
Anyway, thank you for the feedback to all who have replied. Instead of continuing to try to clarify my concerns which I feel I'm doing a bad job of, since I'm not trying to convince anybody to agree with my view I will instead take away from this that most people who have objections to SP trading is because they are concerned about the results of the trades, rather than any real-world cost associated with it, and I will cease posting in this thread. o/
|

Teckos Pech
The Executives Executive Outcomes
4447
|
Posted - 2016.01.26 22:25:47 -
[62] - Quote
Iria Ahrens wrote:Teckos Pech wrote:Eli Stan wrote:
The only way AUR is introduced into the game is through a real-world money transaction.
This also true with PLEX. Plex was a drop during frostline. Possibly other events.
And CCP does not have a stock of PLEX other people have paid for? There are no PLEX on banned accounts? History suggests you could be quite wrong.
Quote:Finally, the rate of price increase broke whatever threshold DrEyjoG considers to be "too fast" and he stepped in, carefully injecting PLEX from banned accounts into the market, and stabilizing the price.
And prior to Frostline PLEX rarely entered the game, if ever, except by having somebody pay RL money for them.
Upgrading Local to Eliminate All AFK Influence
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|

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.26 22:51:37 -
[63] - Quote
Olivia Moon wrote: I'm not completely in accord with those saying SP trading will be p2w, but it feels like that. It feels like SP trading is degrading the unique SP system by first, making SP devalued in that more and more SP accumulated in some characters will be cash-based, and by second, making something not-to-be-tradable commercialised.
Don't see that as an issue, you could already buy a character, so the degrading you are talking about happened years ago.
|

Teckos Pech
The Executives Executive Outcomes
4447
|
Posted - 2016.01.26 22:53:52 -
[64] - Quote
Eli Stan wrote:
Anyway, thank you for the feedback to all who have replied. Instead of continuing to try to clarify my concerns which I feel I'm doing a bad job of, since I'm not trying to convince anybody to agree with my view I will instead take away from this that most people who have objections to SP trading is because they are concerned about the results of the trades, rather than any real-world cost associated with it, and I will cease posting in this thread. o/
Great because you haven't clarified Jack ****.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.26 23:29:49 -
[65] - Quote
Teckos Pech wrote: And CCP does not have a stock of PLEX other people have paid for? There are no PLEX on banned accounts?
I don't see why they would have a stockpile of PLEX other people have paid for.
Once PLEX enters the game it's just another object in-game.
PLEX can be created when required.
If an account is banned, then PLEX on the account can be deleted with the account otherwise left on the account if its just been frozen. |

DaReaper
Net 7
2748
|
Posted - 2016.01.26 23:38:57 -
[66] - Quote
Varro Octavius wrote:This change needs to happen due to the safety net EVE online has created for veteran EVE online players by not allowing newer players to catch up with existing players using their own accounts. Granted these newer players will need to learn actually game skills but that is a learning curve that cannot be bought with cash, while that remains anything is technically fair.
This system is not pay 2 win, it's pay for convenience, and with the diminishing returns at higher skill points it's a lot harder to abuse unless you have trillions of isk.
All the games I've played where the time-scale to reach the top 1% of stats is now longer than the actually worth of playing the game have slowly but surely diminished. I'll still log on and say hello once in a while but if that 1% becomes out of reach due to work/RL stuff then interest is lost. EVE needs this system to give newer players the incentive to go all the way in EVE and keep the game alive.
this is an illusion, there is no safety net made by skills. none. no advantage in any real way made by skills, none. i can be killed by a noob or a vet with an equal %. So yea sorry but skill points do not matter in eve, never have never will.
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

Captain Tardbar
Interstellar Incorporated
1142
|
Posted - 2016.01.27 00:08:17 -
[67] - Quote
DaReaper wrote:Varro Octavius wrote:This change needs to happen due to the safety net EVE online has created for veteran EVE online players by not allowing newer players to catch up with existing players using their own accounts. Granted these newer players will need to learn actually game skills but that is a learning curve that cannot be bought with cash, while that remains anything is technically fair.
This system is not pay 2 win, it's pay for convenience, and with the diminishing returns at higher skill points it's a lot harder to abuse unless you have trillions of isk.
All the games I've played where the time-scale to reach the top 1% of stats is now longer than the actually worth of playing the game have slowly but surely diminished. I'll still log on and say hello once in a while but if that 1% becomes out of reach due to work/RL stuff then interest is lost. EVE needs this system to give newer players the incentive to go all the way in EVE and keep the game alive. this is an illusion, there is no safety net made by skills. none. no advantage in any real way made by skills, none. i can be killed by a noob or a vet with an equal %. So yea sorry but skill points do not matter in eve, never have never will.
If player with level 4 drone skill meets a player with level 5 drone skill in the same exact ship, the level 5 player will win.
However, I have my personal doubts that any player would willfully leave drones at level 4.
Anyways... This is intended to let new players buy their way into high level characters. Technically they could already do this with the character bazaar, but now they can create new characters with clean corp history and then ruin these characters ganking and awoxing and then recycle the characters again when done..
Since this will involve a lot of awoxing in established null sec alliances, I'm all for it.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|

Teckos Pech
The Executives Executive Outcomes
4447
|
Posted - 2016.01.27 00:31:34 -
[68] - Quote
Avvy wrote:Teckos Pech wrote: And CCP does not have a stock of PLEX other people have paid for? There are no PLEX on banned accounts?
I don't see why they would have a stockpile of PLEX other people have paid for. Once PLEX enters the game it's just another object in-game. PLEX can be created when required. If an account is banned, then PLEX on the account can be deleted with the account otherwise left on the account if its just been frozen.
1. If it is in the game, it is CCP's. 2. These are banned accounts--i.e. accounts that CCP already owns and that they have seized and disabled the customer's access. 3. DrEyjog did use some of the PLEX on banned accounts during a market intervention in the past.
So the notion that CCP could use some of those PLEX as an item for a loot drop is quite possible and it removes a liability from their balance sheet.
To be clear a PLEX represents a liability on CCP's balance sheet and it can only be removed when it is used for game time. I don't think they can just be deleted from a banned account.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4447
|
Posted - 2016.01.27 00:53:16 -
[69] - Quote
Captain Tardbar wrote:
If player with level 4 drone skill meets a player with level 5 drone skill in the same exact ship, the level 5 player will win.
Well, there are some possible mitigating factors here. If one guy turns on his MWD and the other does notGǪ.
Quote:However, I have my personal doubts that any player would willfully leave drones at level 4.
Specialization skills will likely sit at 4 for awhile.
Quote:Anyways... This is intended to let new players buy their way into high level characters. Technically they could already do this with the character bazaar, but now they can create new characters with clean corp history and then ruin these characters ganking and awoxing and then recycle the characters again when done..
Only at a cost. You cannot drain SP below 5 million. Further, to go over 5 million youGÇÖll incur decreasing marginal returns. So if you start out with 50 million, your next character will be down to 37 million SP. The next one will be down to 30.6 million and the next will be around 25.48 million.
That is a pretty heavy price to pay, IMO. IGÇÖd estimate the costs to be 12.3-59 billion in lost SP depending on how you measure the price of SP.
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Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 00:57:28 -
[70] - Quote
Teckos Pech wrote:Avvy wrote:Teckos Pech wrote: And CCP does not have a stock of PLEX other people have paid for? There are no PLEX on banned accounts?
I don't see why they would have a stockpile of PLEX other people have paid for. Once PLEX enters the game it's just another object in-game. PLEX can be created when required. If an account is banned, then PLEX on the account can be deleted with the account otherwise left on the account if its just been frozen. 1. If it is in the game, it is CCP's. 2. These are banned accounts--i.e. accounts that CCP already owns and that they have seized and disabled the customer's access. 3. DrEyjog did use some of the PLEX on banned accounts during a market intervention in the past. So the notion that CCP could use some of those PLEX as an item for a loot drop is quite possible and it removes a liability from their balance sheet. To be clear a PLEX represents a liability on CCP's balance sheet and it can only be removed when it is used for game time. I don't think they can just be deleted from a banned account.
PLEX is a game object, so I don't see why it can't be deleted.
When you buy PLEX from CCP you are buying an object that when you redeem it, it enters the game. Once it's in-game you can do what you want with it.
CCP are effectively getting subs+ upfront when someone buys PLEX from them, but a percentage of those may never get used as they may just sit on inactive accounts. Others will get converted into AURUM. It can be a liability if they've not invested what they received in advance properly.
Still don't see why they would need to use banned account PLEX. As they can just create new ones, even for rat drops as long as they're rare. I suspect if they did what you said it was more a PR exercise, showing they ban accounts and giving some of the spoils back to the community. |

Teckos Pech
The Executives Executive Outcomes
4447
|
Posted - 2016.01.27 05:35:43 -
[71] - Quote
Avvy wrote:Teckos Pech wrote:Avvy wrote:Teckos Pech wrote: And CCP does not have a stock of PLEX other people have paid for? There are no PLEX on banned accounts?
I don't see why they would have a stockpile of PLEX other people have paid for. Once PLEX enters the game it's just another object in-game. PLEX can be created when required. If an account is banned, then PLEX on the account can be deleted with the account otherwise left on the account if its just been frozen. 1. If it is in the game, it is CCP's. 2. These are banned accounts--i.e. accounts that CCP already owns and that they have seized and disabled the customer's access. 3. DrEyjog did use some of the PLEX on banned accounts during a market intervention in the past. So the notion that CCP could use some of those PLEX as an item for a loot drop is quite possible and it removes a liability from their balance sheet. To be clear a PLEX represents a liability on CCP's balance sheet and it can only be removed when it is used for game time. I don't think they can just be deleted from a banned account. PLEX is a game object, so I don't see why it can't be deleted. When you buy PLEX from CCP you are buying an object that when you redeem it, it enters the game. Once it's in-game you can do what you want with it. CCP are effectively getting subs+ upfront when someone buys PLEX from them, but a percentage of those may never get used as they may just sit on inactive accounts. Others will get converted into AURUM. It can be a liability if they've not invested what they received in advance properly. Still don't see why they would need to use banned account PLEX. As they can just create new ones, even for rat drops as long as they're rare. I suspect if they did what you said it was more a PR exercise, showing they ban accounts and giving some of the spoils back to the community.
PLEX represent a liability on CCP's balance sheet...just deleting them is like just deleting liabilities...pretty sure that is going to be a big no-no.
If an account is banned, then any PLEX on that account will not be used for game time, character transfers, AUR, destroyed, etc....in perpetuity. Since reducing one's liabilities is a good thing, having PLEX "stranded" in a banned account is a Bad ThingGäó. Finding a legitimate use for them that also removes the liability is a Good ThingGäó.
Think of it this way...using PLEX on a banned account kills 2 birds with one stone, you get to have an awesome loot drop...and you reduce your liabilities at the same time. Win-win. Win for the guy getting the loot drop. Win for CCP.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Kuetlzelcoatl
25
|
Posted - 2016.01.27 05:51:21 -
[72] - Quote
One nice aspect is the ability to repect your characters after major game changes.
I found about 100 mil SP I could free up on a few characters of mine that I could transfer to a couple new alts.
All that SP comes from old gameplay I don't do anymore or skills I probably won't need due to the recent announced Cap changes. No need for level V remote rep skills on a ship that isn't bonused for it anymore. Not looking to go the Cap Logi route.
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Mephiztopheleze
Republic University Minmatar Republic
483
|
Posted - 2016.01.27 06:58:08 -
[73] - Quote
Teckos Pech wrote:To be clear a PLEX represents a liability on CCP's balance sheet and it can only be removed when it is used for game time. I don't think they can just be deleted from a banned account.
Absolutely CCP can just delete PLEX from a banned account. 100%. That "I have read and agree to the Service Terms and Conditions" thing you HAD to click on at some point during account creation. Remember that? That's what gives CCP the legal authority to delete assets from their game as they see fit.
Banning an account for breaches of the ToU/EULA effectively removes EVERYTHING associated with that account from New Eden. Their SP, ISK, assets and PLEX are all forfeit.
CCP is under NO obligation to re-cycle PLEX from banned accounts back into the EVE economy.
It would take a Court of Law ruling to force CCP to act otherwise and such a case would set many, many legal precedents (such as an actual ruling that click through agreements are not legally binding in any way for example).
This would require a player banned from EVE bringing an action against CCP in a *real world* court. Said court case would probably have to be brought in Iceland and it would be a civil matter.
All CCP has to prove is that said account breached the ToU/EULA that said player had agreed to follow.
Case Closed.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
|

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 12:11:22 -
[74] - Quote
Teckos Pech wrote:
PLEX represent a liability on CCP's balance sheet...just deleting them is like just deleting liabilities...pretty sure that is going to be a big no-no.
If an account is banned, then any PLEX on that account will not be used for game time, character transfers, AUR, destroyed, etc....in perpetuity. Since reducing one's liabilities is a good thing, having PLEX "stranded" in a banned account is a Bad ThingGäó. Finding a legitimate use for them that also removes the liability is a Good ThingGäó.
Think of it this way...using PLEX on a banned account kills 2 birds with one stone, you get to have an awesome loot drop...and you reduce your liabilities at the same time. Win-win. Win for the guy getting the loot drop. Win for CCP.
I don't think it is a liability on the balance sheet.
You are buying PLEX which is just an in-game object, not really any different from buying an item from an in-game shop.
You wouldn't be able to calculate it as a liability anyway, as PLEX are used for more than just extending a subscription. You wouldn't know exactly how they will be used.
If CCP had to stop trading and it wasn't through gross negligence, they wouldn't have to honour those PLEX.
PLEX in-game only have an isk value and as we know that can fluctuate. So when you extend your game time via PLEX you are using something with an isk value.
The only real problem for CCP would be if, people stopped buying PLEX and more started using in-game PLEX to extend game time. Which is why CCP needs to have more ways to use PLEX so that there isn't such a surplus of them in-game. |

Inotee Tahr
Disciples of Aphrodite The Glory Holers
8
|
Posted - 2016.01.27 12:55:49 -
[75] - Quote
Skill points != Skill.
You can be the best skilled player and come out as the winning dude on a fresh account, as long as you know what you are doing. Buying skill points won't make you better, it will make you buy more expensive stuff that is lost on the battlefield, which in turn will yield more money to the actually skilled players.
So, yes, skill points might get you faster to the "goal you want", but it wont make you good at it. I see no problems in skill trading. The think that worries me the most, is that i'll end up spending way to much ISK on injectors and go bankrupt.
I will definitely lose some expensive stuff that I don't even know how to use properly in the upcoming future. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2523
|
Posted - 2016.01.27 15:29:57 -
[76] - Quote
Teckos Pech wrote:Avvy wrote:Teckos Pech wrote:Avvy wrote:Teckos Pech wrote: And CCP does not have a stock of PLEX other people have paid for? There are no PLEX on banned accounts?
I don't see why they would have a stockpile of PLEX other people have paid for. Once PLEX enters the game it's just another object in-game. PLEX can be created when required. If an account is banned, then PLEX on the account can be deleted with the account otherwise left on the account if its just been frozen. 1. If it is in the game, it is CCP's. 2. These are banned accounts--i.e. accounts that CCP already owns and that they have seized and disabled the customer's access. 3. DrEyjog did use some of the PLEX on banned accounts during a market intervention in the past. So the notion that CCP could use some of those PLEX as an item for a loot drop is quite possible and it removes a liability from their balance sheet. To be clear a PLEX represents a liability on CCP's balance sheet and it can only be removed when it is used for game time. I don't think they can just be deleted from a banned account. PLEX is a game object, so I don't see why it can't be deleted. When you buy PLEX from CCP you are buying an object that when you redeem it, it enters the game. Once it's in-game you can do what you want with it. CCP are effectively getting subs+ upfront when someone buys PLEX from them, but a percentage of those may never get used as they may just sit on inactive accounts. Others will get converted into AURUM. It can be a liability if they've not invested what they received in advance properly. Still don't see why they would need to use banned account PLEX. As they can just create new ones, even for rat drops as long as they're rare. I suspect if they did what you said it was more a PR exercise, showing they ban accounts and giving some of the spoils back to the community. PLEX represent a liability on CCP's balance sheet...just deleting them is like just deleting liabilities...pretty sure that is going to be a big no-no. If an account is banned, then any PLEX on that account will not be used for game time, character transfers, AUR, destroyed, etc....in perpetuity. Since reducing one's liabilities is a good thing, having PLEX "stranded" in a banned account is a Bad ThingGäó. Finding a legitimate use for them that also removes the liability is a Good ThingGäó. Think of it this way...using PLEX on a banned account kills 2 birds with one stone, you get to have an awesome loot drop...and you reduce your liabilities at the same time. Win-win. Win for the guy getting the loot drop. Win for CCP.
If they become the "owner" of the liability, it kind of stop mattering. It's like they own themselves 30 days of game time. I'm pretty sure there is nothing wrong about "forgetting" that you owe yourself some "value".
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2523
|
Posted - 2016.01.27 15:33:02 -
[77] - Quote
Avvy wrote:Teckos Pech wrote:
PLEX represent a liability on CCP's balance sheet...just deleting them is like just deleting liabilities...pretty sure that is going to be a big no-no.
If an account is banned, then any PLEX on that account will not be used for game time, character transfers, AUR, destroyed, etc....in perpetuity. Since reducing one's liabilities is a good thing, having PLEX "stranded" in a banned account is a Bad ThingGäó. Finding a legitimate use for them that also removes the liability is a Good ThingGäó.
Think of it this way...using PLEX on a banned account kills 2 birds with one stone, you get to have an awesome loot drop...and you reduce your liabilities at the same time. Win-win. Win for the guy getting the loot drop. Win for CCP.
I don't think it is a liability on the balance sheet. You are buying PLEX which is just an in-game object, not really any different from buying an item from an in-game shop. You wouldn't be able to calculate it as a liability anyway, as PLEX are used for more than just extending a subscription. You wouldn't know exactly how they will be used. If CCP had to stop trading and it wasn't through gross negligence, they wouldn't have to honour those PLEX. PLEX in-game only have an isk value and as we know that can fluctuate. So when you extend your game time via PLEX you are using something with an isk value. The only real problem for CCP would be if, people stopped buying PLEX and more started using in-game PLEX to extend game time. Which is why CCP needs to have more ways to use PLEX so that there isn't such a surplus of them in-game.
It's a liability just like gift cards are. You already have the money but still owe something to someone. |

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 15:44:35 -
[78] - Quote
Frostys Virpio wrote:
It's a liability just like gift cards are. You already have the money but still owe something to someone.
Not sure that is the same.
Gift card is like an IOU it still has a real currency value.
PLEX in-game doesn't have a real currency value. You are buying the PLEX which is an in-game object. |

Officer Pressly
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.01.27 15:51:07 -
[79] - Quote
Kuetlzelcoatl wrote:One nice aspect is the ability to repect your characters after major game changes.
I found about 100 mil SP I could free up on a few characters of mine that I could transfer to a couple new alts.
All that SP comes from old gameplay I don't do anymore or skills I probably won't need due to the recent announced Cap changes. No need for level V remote rep skills on a ship that isn't bonused for it anymore. Not looking to go the Cap Logi route.
They dont want to see the benefits, they are just complaining about something they think they dont like. Nothing new tbh. I think this is one of the better changes in a long time. Its a good isk sink. It doesnt add sp. And it gives options you didnt have before, unless you bougth another character. This lets you keep the uniqeness of Your character, and lets you fix stuff, when changes come. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2525
|
Posted - 2016.01.27 16:32:05 -
[80] - Quote
Avvy wrote:Frostys Virpio wrote:
It's a liability just like gift cards are. You already have the money but still owe something to someone.
Not sure that is the same. Gift card is like an IOU it still has a real currency value. PLEX in-game doesn't have a real currency value. You are buying the PLEX which is an in-game object.
It's an IOU for game time or other services offered just like a gift card can be used for a DVD, Kleenex boxes or gummie bears. It's an "e-gift card". |

Frostys Virpio
KarmaFleet Goonswarm Federation
2525
|
Posted - 2016.01.27 16:33:43 -
[81] - Quote
Officer Pressly wrote:Kuetlzelcoatl wrote:One nice aspect is the ability to repect your characters after major game changes.
I found about 100 mil SP I could free up on a few characters of mine that I could transfer to a couple new alts.
All that SP comes from old gameplay I don't do anymore or skills I probably won't need due to the recent announced Cap changes. No need for level V remote rep skills on a ship that isn't bonused for it anymore. Not looking to go the Cap Logi route.
They dont want to see the benefits, they are just complaining about something they think they dont like. Nothing new tbh. I think this is one of the better changes in a long time. Its a good isk sink. It doesnt add sp. And it gives options you didnt have before, unless you bougth another character. This lets you keep the uniqeness of Your character, and lets you fix stuff, when changes come.
It's not an ISK sink. The only sinked ISK from this will be the usual sales tax on the market and/or contract creation cost which mean no new sink at all. |

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 16:52:44 -
[82] - Quote
Frostys Virpio wrote:Avvy wrote:Frostys Virpio wrote:
It's a liability just like gift cards are. You already have the money but still owe something to someone.
Not sure that is the same. Gift card is like an IOU it still has a real currency value. PLEX in-game doesn't have a real currency value. You are buying the PLEX which is an in-game object. It's an IOU for game time or other services offered just like a gift card can be used for a DVD, Kleenex boxes or gummie bears. It's an "e-gift card".
PLEX is an object that can access a few services, but it doesn't make it something that will make it a liability on the balance sheet.
Shop gift cards are an IOU and have a monetary value which will effect a balance sheet. But I just don't see that with PLEX.
I still say with PLEX, PLEX isn't an IOU, it's an object that can be used in several ways. When buying PLEX that is what you are buying, the PLEX. Because other than the initial payment to buy the PLEX it's only dealing in virtual currency. PLEX can move between multiple players before it is used where it is removed from the game. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2525
|
Posted - 2016.01.27 17:23:17 -
[83] - Quote
Avvy wrote:Frostys Virpio wrote:Avvy wrote:Frostys Virpio wrote:
It's a liability just like gift cards are. You already have the money but still owe something to someone.
Not sure that is the same. Gift card is like an IOU it still has a real currency value. PLEX in-game doesn't have a real currency value. You are buying the PLEX which is an in-game object. It's an IOU for game time or other services offered just like a gift card can be used for a DVD, Kleenex boxes or gummie bears. It's an "e-gift card". PLEX is an object that can access a few services, but it doesn't make it something that will make it a liability on the balance sheet. Shop gift cards are an IOU and have a monetary value which will effect a balance sheet. But I just don't see that with PLEX. I say with PLEX, PLEX isn't an IOU, it's an object that can be used in several ways. When buying PLEX that is what you are buying, the PLEX. Because other than the initial payment to buy the PLEX it's only dealing in virtual currency. PLEX can move between multiple players before it is used where it is removed from the game.
The gift card does not deal with any real currency once it's purchased either. |

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 17:29:57 -
[84] - Quote
Frostys Virpio wrote:
The gift card does not deal with any real currency once it's purchased either.
The gift card still has a monetary value, a debt the company/group is obligated to fulfil.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2525
|
Posted - 2016.01.27 17:50:11 -
[85] - Quote
Avvy wrote:Frostys Virpio wrote:
The gift card does not deal with any real currency once it's purchased either.
The gift card still has a monetary value, a debt the company/group is obligated to fulfil.
So is the PLEX. You don't see it as monetary value but the game time has a monetary value and so does the aurums, dual training tokens or any other stuff you can use a PLEX for. |

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 18:26:51 -
[86] - Quote
Frostys Virpio wrote:Avvy wrote:Frostys Virpio wrote:
The gift card does not deal with any real currency once it's purchased either.
The gift card still has a monetary value, a debt the company/group is obligated to fulfil. So is the PLEX. You don't see it as monetary value but the game time has a monetary value and so does the aurums, dual training tokens or any other stuff you can use a PLEX for.
Game time - can cost anything CCP sees fit either real currency or isk (PLEX). Although they have to try and stay competitive as well as profitable.
Aurum - You can buy it with real currency, but can you sell it for real currency? No.
CCP put a sales price on PLEX when they sell them (whatever they feel is the right price). But when you redeem the PLEX into the game their value is isk and what that value is depends on the in-game market.
You can make comparisons between isk and real currency and some people do. But that doesn't change the fact that they're still only worth isk. |

Teckos Pech
The Executives Executive Outcomes
4449
|
Posted - 2016.01.27 18:47:54 -
[87] - Quote
Frostys Virpio wrote:
If they become the "owner" of the liability, it kind of stop mattering. It's like they own themselves 30 days of game time. I'm pretty sure there is nothing wrong about "forgetting" that you owe yourself some "value".
Technically, CCP owns all PLEX in the game...if they thus own the liability as you and others are implying why they are listed on CCP's balance sheet is then a bit of a mystery suggesting that this is not the full story.
In any event, nothing that you or others have written suggest that CCP cannot use these PLEX (paid for by RL money by other people) for their own purposes in game, such as for market interventions, loot drops, etc.
So the notion that PLEX are "magically" appearing in game and not via a RL cash transaction and thus are somehow different than the SP extractor/injectors purchased via AUR has not been established.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4449
|
Posted - 2016.01.27 18:50:11 -
[88] - Quote
Avvy wrote:Frostys Virpio wrote:
It's a liability just like gift cards are. You already have the money but still owe something to someone.
Not sure that is the same. Gift card is like an IOU it still has a real currency value. PLEX in-game doesn't have a real currency value. You are buying the PLEX which is an in-game object.
It is very much the same. Somebody gave CCP money in exchange for a promise game time. CCP owes game time to whomever redeems that promise irrespective of it being the original buyer or somebody he sold it to for ISK.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Avvy
Republic University Minmatar Republic
285
|
Posted - 2016.01.27 19:04:01 -
[89] - Quote
Teckos Pech wrote:Avvy wrote:Frostys Virpio wrote:
It's a liability just like gift cards are. You already have the money but still owe something to someone.
Not sure that is the same. Gift card is like an IOU it still has a real currency value. PLEX in-game doesn't have a real currency value. You are buying the PLEX which is an in-game object. It is very much the same. Somebody gave CCP money in exchange for a promise game time. CCP owes game time to whomever redeems that promise irrespective of it being the original buyer or somebody he sold it to for ISK.
It's not just game time that PLEX can be used for.
They haven't promised anything, they sell you an in-game object that can be used in several ways. It's up to you what you do with them. You can cart them around in a badger if you like.
Edit:
Most people won't be buying PLEX from CCP for game time as it's cheaper to subscribe. |

Teckos Pech
The Executives Executive Outcomes
4454
|
Posted - 2016.01.27 19:29:50 -
[90] - Quote
In any eventGǪgiven we are arguing over a technicality relating to PLEX, I think it is safe to say the OPGÇÖs original concerns are not really valid.
As for devaluing SP, if anything this change is more likely to work in the opposite direction. A very wealthy player who wants to get to the end of a skill he did not previously have he may very well GÇ£sinkGÇ¥ a lot of SP out of the game making the remaining SP in the game more valuable not less.
As for limits and regulation of a new marketGǪ.having worked in an industry that is very, very heavily regulated my initial reaction is, GǣNO!Gǥ Either come up with a compelling case as to why because such a regulation could set up the very thing I mentioned earlier, that it ends up inadvertently benefitting one group of players over all the rest and destabilizing the game.
Many of the fears expressed by people are almost child-like. People having hysterics over the super-rich parading around their 300 million SP characters andGǪ.???? We have no idea how liquid the SP market will be. We can look at the character bazaar, but that information is not easily quantified and is likely only a subset of characters being bought and sold. Other markets that are similar, such as the AUR token market in Jita is not very liquid at all.
Further, while there might be some players who have characters theyGÇÖll be willing to drain SP from, to some extent it will depend on the details. Suppose you have mining V on your PvP character and want to get rid of itGǪwell you wonGÇÖt be able to fill up a SP extractor/injector with that. It is just 256,000 SP. Can you still use the extractor or do you need to find another 244,000 SP you need to drain? Is there another 244,000 SP on that character to drain? I donGÇÖt plan on draining many currently trained skills on my characters, even oneGÇÖs that after say changes to carriers might be far, far less useful or even useless, at least not right away. Because if skill for using capital remote reppers goes away entirelyGǪwill CCP reimburse players with free SPGǪ.or not and leaving our only choice SP extractors? And to continue extracting SP from most if not all of my current characters youGÇÖd have to pay me ALOT of ISKGÇöi.e. I am not going to a seller, and given my main and alt SP levels probably not much of a buyer either, so I wonGÇÖt be helping to make that market liquid.
If the market is illiquid then the fears of 300 million SP characters strutting around in droves is just not going to happen. Even if the market is fairly liquid given one will have to sink far more SP out of the game than they are injecting into their character it is unlikely to be a sustainable or wide spread practice. So not only do we know to what extent there will be a sudden surge 300 million SP characters, the next question isGǪwhat is the effect on the game. A 300 million SP character is not going to be better than 5 50 million SP characters for PvP. In such a contest my money will almost always be on the 5 players with their 50 million SP characters.
And just to be clear, I am not a fan of this proposal. It could turn out to be great. New players can buy SP at a much lower out of pocket cost to get to an SP level that really opens up the game. Older players who sell the SP get more ISK and more people to interact with in the game, and it is all daisies, sunshine and rainbowsGǪ.or it could work out in an unexpectedly bad way as I wrote here. Making big changes to a complex system can often have serious unintended consequences.
Apologies for the wall of text.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4454
|
Posted - 2016.01.27 19:33:25 -
[91] - Quote
Avvy wrote:
It's not just game time that PLEX can be used for.
Okay, let me amend my previous statement. CCP owes game time or a game service to whomever redeems that promise irrespective of it being the original buyer or to whomever the original buyer sold it to.
Quote:They haven't promised anything, they sell you an in-game object that can be used in several ways. It's up to you what you do with them. You can cart them around in a badger if you like.
They most certainly have made a promise.
Quote:Edit:
Most people won't be buying PLEX from CCP for game time as it's cheaper to subscribe.
So, that does not negate the promise.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2529
|
Posted - 2016.01.27 19:47:45 -
[92] - Quote
Avvy wrote:Teckos Pech wrote:Avvy wrote:Frostys Virpio wrote:
It's a liability just like gift cards are. You already have the money but still owe something to someone.
Not sure that is the same. Gift card is like an IOU it still has a real currency value. PLEX in-game doesn't have a real currency value. You are buying the PLEX which is an in-game object. It is very much the same. Somebody gave CCP money in exchange for a promise game time. CCP owes game time to whomever redeems that promise irrespective of it being the original buyer or somebody he sold it to for ISK. It's not just game time that PLEX can be used for. They haven't promised anything, they sell you an in-game object that can be used in several ways. It's up to you what you do with them. You can cart them around in a badger if you like. Edit: Most people won't be buying PLEX from CCP for game time as it's cheaper to subscribe.
You can be stupid with gift cards like that too. If you have a walmart gift card and your house burn down, walmart won't accept your claim that you had a gift card in your burning house and so won't give you stuff for it's value. The exact same that happen if you cart your PLEX in a badger and get blown up. |

ISD Fractal
isd community communications liaisons
835
|
Posted - 2016.01.27 19:50:02 -
[93] - Quote
Quote:17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
Please give your feedback in the appropriate thread.
ISD Fractal
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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