Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grey Area
Caldari
|
Posted - 2007.01.28 11:04:00 -
[1]
So, I have my own spreadsheet that I use for calculating skill times and such...I've just added some bits to it, and discovered the following.
I have 64 skills that I would like to train to level 5 (currently all at various levels)
To train just the ones I have at level 4 to level 5 will take 363d, 1h, 33m (28 skills)
To train all the skills I want to level 5 will take 3 years, 254d, 5h, 25m 3s (64 skills) (which is almost as long as I've been playing EVE already)
Increasing all my stats by one point reduces the time for the level 4 training by about 16 days, and for the total training by about 58 days.
Increasing all my stats by three points (the best I can achieve)reduces the time for the level 4 training by about 44 days, and for the total training by about 161 days.
Please CCP...if you're going to release any more skills, can you please make sure that they are not ones I want...
---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.01.28 18:01:00 -
[2]
Two things. As you learn more about the game your plan will change almost daily. Don't stress it too much.
Secondly, do yourself a huge favor and go here. It's a very, very popular program that will allow you to plan out your character much more effectively and on the fly than any spreadsheet will allow for. Enjoy.
No matter where you go, there you are. |

Qece
Gallente Black Thorne Corporation
|
Posted - 2007.01.28 19:58:00 -
[3]
Originally by: War Bear Two things. As you learn more about the game your plan will change almost daily. Don't stress it too much.
Secondly, do yourself a huge favor and go here. It's a very, very popular program that will allow you to plan out your character much more effectively and on the fly than any spreadsheet will allow for. Enjoy.
I think you missed the bit where he says he's been playing for nearly 4 years already.
|

Militis Kolosok
Caldari Praetorian Black Guard
|
Posted - 2007.01.29 00:10:00 -
[4]
Originally by: Qece
Originally by: War Bear Two things. As you learn more about the game your plan will change almost daily. Don't stress it too much.
Secondly, do yourself a huge favor and go here. It's a very, very popular program that will allow you to plan out your character much more effectively and on the fly than any spreadsheet will allow for. Enjoy.
I think you missed the bit where he says he's been playing for nearly 4 years already.
lol, I think everyone with that many SP knows what they are doing (Unless they ebayed, of course) 
-KolosoK- |

Dr Caymus
Gallente Applied Technologies Inc
|
Posted - 2007.01.29 06:28:00 -
[5]
Heh...just wait until they roll out Level 6 for skills...
|

Gorgosti
|
Posted - 2007.01.29 13:30:00 -
[6]
like anyone would be that motivated to wait 3 months for that one great skill to improve... :)
|

Caol
The Nest Interstellar Alcohol Conglomerate
|
Posted - 2007.01.29 14:30:00 -
[7]
Edited by: Caol on 29/01/2007 14:28:40 Common Grey, spill the beans, which extra (missile ) skills would you like or approve of CCP releasing.
|

Egil Kolsto
Caldari Collwood Collective
|
Posted - 2007.01.29 16:56:00 -
[8]
Originally by: Grey Area So, I have my own spreadsheet that I use for calculating skill times and such...I've just added some bits to it, and discovered the following.
I have 64 skills that I would like to train to level 5 (currently all at various levels)
To train just the ones I have at level 4 to level 5 will take 363d, 1h, 33m (28 skills)
To train all the skills I want to level 5 will take 3 years, 254d, 5h, 25m 3s (64 skills) (which is almost as long as I've been playing EVE already)
Increasing all my stats by one point reduces the time for the level 4 training by about 16 days, and for the total training by about 58 days.
Increasing all my stats by three points (the best I can achieve)reduces the time for the level 4 training by about 44 days, and for the total training by about 161 days.
Please CCP...if you're going to release any more skills, can you please make sure that they are not ones I want...
I guess this is why I never see you in-game any more. All those damn level 5 rank 6++ skills that takes days and weeks to complete. Did you see the "rumour" about +7 implants in the other section...that should help your training time a little..and also give meaning to grinding missions again!
PS: My CNR is still not even remotely close to yours...but it is getting nicer every week!
|

Grey Area
Caldari
|
Posted - 2007.01.30 17:41:00 -
[9]
Originally by: Egil Kolsto I guess this is why I never see you in-game any more.
Not really. There are other reasons for that, namely;
1. I moved to Araz constellation to do Cosmos missions for a change of pace 2. I bought "Dawn of War" trilogy just after Christmas, so now my head is full of Space Marine, Eldar and Tau strategies...(it's good...really, REALLY good)
To the first respondent who was dissing my spreadsheet...meh. I've seen the character planner and to be honest, I like my spreadsheet more. It may not be as pretty, but I can tell you anything to do with skills within seconds - and all personalised to my character. I also use the pages as a notebook for recording info on Cosmos missions, NPC types, agent types, scammers I've encountered...loads of stuff that no "off the peg" software could handle.
The only missile skill I'd approve is one that doubles damage, doubles velocity, and halves the sig radius and explosion velocity factors. In deference to the powerfgul nature of this skill, I'd be okay with it being a rank 2. 
I wish they'd stop dumbing down the game overall...I notice they reduced the requirements on learning skills from level 5 in the basics to level 4...that kind of thing brasses me off. I was quite happy with the salvaging skill having high requirements - that would have made it a niche occupation for some - the way it is now, just about anybody can do it, which means the prices of the salvage items won't stay high for long - meaning there's not much point in doing it anyway, other than to do it to meet your own requirements - that's not exactly broadening the market, is it?
A last note...training ALL the skills in EVE would take me till 5:34 pm, on Saturday the 16th September...2023 . ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

AvatarADV
|
Posted - 2007.01.30 18:35:00 -
[10]
Why is salvaging being more broad-based a problem, exactly?
I get the feeling that rigs aren't intended to be veteran content in the way that, say, T2 ships or capital ships are. You get a good amount of rig space on a freakin' Navitas - but who's going to mount a twenty million ISK rig on a twenty thousand ISK ship?
What salvaging -does- do is provide an extra method of materials-gathering for newer players, who can survive on a lot less ISK/hour than people who fly around battleships. It also does so in a way that actually reduces the number of objects floating around in space, and so presumably improves server performance; a stack of salvaged components takes up a lot less server overhead than a mess of wrecks in three-space.
So yeah, if component prices crash, that's not entirely a bad thing - maybe it'll get rig prices down into a range where you can afford to actually use them!
|

Grey Area
Caldari
|
Posted - 2007.01.30 21:22:00 -
[11]
Originally by: AvatarADV Why is salvaging being more broad-based a problem, exactly?
IMHO, EVE lacks specialisation, lacks goals that you can WORK to. Every EVE character should be able to ask themselves the equivalent of "What do I want to be when I grow up?". Because they keep reducing the skill requirements to specilaise, people end up being a bit of everything. This isn't anything NEW by the way...I've always been a bit disecnhanted that there aren't more penalties for specialisation...I think it would have been cool to "pair" certain skills - for example, a skill that adds 5% to speed, and a skill that adds 5% to armour...it would have been better if your maximum level in one was reduced by the amount of levels you had in the other...in other words, you could either be fast OR tough, but not both.
Originally by: AvatarADV What salvaging -does- do is provide an extra method of materials-gathering for newer players, who can survive on a lot less ISK/hour than people who fly around battleships. It also does so in a way that actually reduces the number of objects floating around in space, and so presumably improves server performance; a stack of salvaged components takes up a lot less server overhead than a mess of wrecks in three-space.
not entirely true. Salvaging a level four mission has become such a royal PITA that I don't do it any more...so all my items are still floating around loose I'm afraid - and part of that is that I can earn more by simply moving on to the next mission, because everyone and his dog is salvaging their missions, so there simply is no value attached to salvage components.
Originally by: AvatarADV So yeah, if component prices crash, that's not entirely a bad thing - maybe it'll get rig prices down into a range where you can afford to actually use them!
Rigs of course suffer the "one size fits all problem"...seems odd that the same rig gives the same effect whether fitted to a battleship or a frigate. Maybe that's part of the problem - if rigs required more materials to make the BS sized version, perhaps the system would balance itself after a while. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

xalus morbine
|
Posted - 2007.01.31 18:39:00 -
[12]
So what do you plan to do in 16 years when all your skills are maxed? Lol are you mad because eve doesn't force you to specialize? Or are you mad because the long training times force you to specialize? Arnt there t1 and t2 rigs? Does a t2 take just as much to build as a t1? Last i checked shield rigs were going at 40 mil. Personally i like the fact that a year from now i can change my specialization without creating a new characture. Alot of modules have negatives. I cant fit a shield extender without a sig radius boost. I cant fit a nano hull with out taking a hit on structure. I cant fit a mwd without a sig radius boost. No wcs without a targeting nerf. No cloak without a targeting nerf(except special ships) it sounds like what you said is in fact built into the game but without forcing me to change charactures and start over to change careers.
|

Egil Kolsto
Caldari Collwood Collective
|
Posted - 2007.01.31 19:58:00 -
[13]
Originally by: Grey Area
Originally by: Egil Kolsto I guess this is why I never see you in-game any more.
Not really. There are other reasons for that, namely;
1. I moved to Araz constellation to do Cosmos missions for a change of pace 2. I bought "Dawn of War" trilogy just after Christmas, so now my head is full of Space Marine, Eldar and Tau strategies...(it's good...really, REALLY good)
A last note...training ALL the skills in EVE would take me till 5:34 pm, on Saturday the 16th September...2023 .
Hehe, I get that you have outside interests, I believe you warned me of that when we chatted, I just say that those long-term skills are what keeps you away and I hate them for such! Myself, I am slightly sporadic playing, but that doesnt stop me from picking on you whenever I log in and see that you are not there =P
Safe flying!
|

Kua Burrow
|
Posted - 2007.01.31 21:56:00 -
[14]
Edited by: Kua Burrow on 31/01/2007 22:01:07 Edited by: Kua Burrow on 31/01/2007 21:55:43
Originally by: Grey Area I notice they reduced the requirements on learning skills from level 5 in the basics to level 4...that kind of thing brasses me off.
As a new player that comment brasses me off. 
Oh and I just checked ya out in the skills showroom. It must be cool to be you - stop your complaining . Well I can imagine those massively long skill times are a little frustrating. But if I've learned one thing so far - a lack of skills does not stop you enjoying EVE.
EDEIT: I noticed something od in the skills room. Some players have more than one of the same type of skill. Archallis f.e. has 5 of each type. Huh?
|

Mothmar Friedsquid
Gallente Vendetta Underground Rule of Three
|
Posted - 2007.01.31 23:07:00 -
[15]
See, the solution to this problem is to increase the skill point gain tick frequency by 10x. THEN, you'll have all those big skills you want in something like 100 days! Isn't that cool?
Sometimes, video games are more important than sleep. Unfortunately, this is a bad sign. |

FuzzBuzz
Caldari Templars of Space CORE.
|
Posted - 2007.02.01 00:44:00 -
[16]
Originally by: Grey Area
Originally by: Egil Kolsto
I wish they'd stop dumbing down the game overall...I notice they reduced the requirements on learning skills from level 5 in the basics to level 4...that kind of thing brasses me off.
maybe to you but no EVERY single new player to the game
|

Tripoli
XenTech
|
Posted - 2007.02.01 03:28:00 -
[17]
I keep a fairly detailed spreadsheet of my skills (big surprise), and it's main goal, aside from statistics, is tracking and planning the optimal route for adding ALL skills to my skill sheet. 396 days 20 hours and 3 minutes to go.  ---
321 of 341 skills trained. |

Grey Area
Caldari
|
Posted - 2007.02.01 15:23:00 -
[18]
Originally by: Kua Burrow EDEIT: I noticed something od in the skills room. Some players have more than one of the same type of skill. Archallis f.e. has 5 of each type. Huh?
The database is bust...Sara Dawn knows about it, but is struggling to fix it, it seems. 
She says that due to the database load, it's not deleting the information fully before importing the new uploads...hopefully she'll get it fixed soon. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Carnye Dubro
Caldari Shock and Awe
|
Posted - 2007.02.01 22:55:00 -
[19]
Originally by: Grey Area not entirely true. Salvaging a level four mission has become such a royal PITA that I don't do it any more...so all my items are still floating around loose I'm afraid - and part of that is that I can earn more by simply moving on to the next mission, because everyone and his dog is salvaging their missions, so there simply is no value attached to salvage components.
Hmmm... I've seen how fast you go through missions... I'm wondering if leaving all of those thousands of wrecks per hour out there isn't responsible for all of the system lag... :)
Oh... btw... I've got about 920 days to go before I'm as skilled as YOU...:)
|

Grey Area
Caldari
|
Posted - 2007.02.02 21:02:00 -
[20]
Sorry Carnye, can't have you catching me up like that...I just shelled out considerable ISK for a full set of +5 implants.
Which also means it'll be a long time before I see low sec again 
Of course they now have +7 implants, supposedly...but, doubt I'll be able to afford those for a while...so much for the myth of the multi-billionaire mission runner... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Egil Kolsto
Caldari Collwood Collective
|
Posted - 2007.02.02 21:48:00 -
[21]
Just grind back into the CNR missions and you should get those implant offers...=P
Assuming they are not just a joke..
Oh and for a mere 80B you can upgrade your crappy CNR hull to a Corvus =P
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |